Merge branch 'aweinstock/sprite-collectible-refactoring' into 'master'

Deduplicate data involved in sprite harvesting, making it harder to make mistakes with.

See merge request veloren/veloren!2542
This commit is contained in:
Marcel 2021-07-04 17:23:53 +00:00
commit 5da8c70f48
8 changed files with 97 additions and 206 deletions

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@ -239,7 +239,7 @@ fn loot_table(loot_table: &str) -> Result<(), Box<dyn Error>> {
let loot_table = "common.loot_tables.".to_owned() + loot_table; let loot_table = "common.loot_tables.".to_owned() + loot_table;
let loot_table = Lottery::<LootSpec>::load_expect(&loot_table).read(); let loot_table = Lottery::<LootSpec<String>>::load_expect(&loot_table).read();
for (i, (chance, item)) in loot_table.iter().enumerate() { for (i, (chance, item)) in loot_table.iter().enumerate() {
let chance = if let Some((next_chance, _)) = loot_table.iter().nth(i + 1) { let chance = if let Some((next_chance, _)) = loot_table.iter().nth(i + 1) {

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@ -418,7 +418,7 @@ fn loot_table(loot_table: &str) -> Result<(), Box<dyn Error>> {
.map(|(i, x)| (x.to_string(), i)) .map(|(i, x)| (x.to_string(), i))
.collect(); .collect();
let mut items = Vec::<(f32, LootSpec)>::new(); let mut items = Vec::<(f32, LootSpec<String>)>::new();
for ref record in rdr.records().flatten() { for ref record in rdr.records().flatten() {
let item = match record.get(headers["Kind"]).expect("No loot specifier") { let item = match record.get(headers["Kind"]).expect("No loot specifier") {

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@ -13,9 +13,8 @@ use crate::{
CharacterAbility, CharacterAbility,
}, },
effect::Effect, effect::Effect,
lottery::{LootSpec, Lottery},
recipe::RecipeInput, recipe::RecipeInput,
terrain::{Block, SpriteKind}, terrain::Block,
}; };
use core::{ use core::{
convert::TryFrom, convert::TryFrom,
@ -795,134 +794,7 @@ impl Item {
pub fn slot_mut(&mut self, slot: usize) -> Option<&mut InvSlot> { self.slots.get_mut(slot) } pub fn slot_mut(&mut self, slot: usize) -> Option<&mut InvSlot> { self.slots.get_mut(slot) }
pub fn try_reclaim_from_block(block: Block) -> Option<Self> { pub fn try_reclaim_from_block(block: Block) -> Option<Self> {
Some(Item::new_from_asset_expect(match block.get_sprite()? { Some(block.get_sprite()?.collectible_id()?.to_item())
SpriteKind::Apple => "common.items.food.apple",
SpriteKind::Mushroom => "common.items.food.mushroom",
SpriteKind::Velorite => "common.items.mineral.ore.velorite",
SpriteKind::VeloriteFrag => "common.items.mineral.ore.veloritefrag",
SpriteKind::BlueFlower => "common.items.flowers.blue",
SpriteKind::PinkFlower => "common.items.flowers.pink",
SpriteKind::PurpleFlower => "common.items.flowers.purple",
SpriteKind::RedFlower => "common.items.flowers.red",
SpriteKind::WhiteFlower => "common.items.flowers.white",
SpriteKind::YellowFlower => "common.items.flowers.yellow",
SpriteKind::Sunflower => "common.items.flowers.sunflower",
SpriteKind::LongGrass => "common.items.grasses.long",
SpriteKind::MediumGrass => "common.items.grasses.medium",
SpriteKind::ShortGrass => "common.items.grasses.short",
SpriteKind::Coconut => "common.items.food.coconut",
SpriteKind::Beehive => "common.items.crafting_ing.honey",
SpriteKind::Stones => "common.items.crafting_ing.stones",
SpriteKind::Twigs => "common.items.crafting_ing.twigs",
SpriteKind::VialEmpty => "common.items.crafting_ing.empty_vial",
SpriteKind::Bowl => "common.items.crafting_ing.bowl",
SpriteKind::PotionMinor => "common.items.consumable.potion_minor",
SpriteKind::Amethyst => "common.items.mineral.gem.amethyst",
SpriteKind::Ruby => "common.items.mineral.gem.ruby",
SpriteKind::Diamond => "common.items.mineral.gem.diamond",
SpriteKind::Sapphire => "common.items.mineral.gem.sapphire",
SpriteKind::Topaz => "common.items.mineral.gem.topaz",
SpriteKind::Emerald => "common.items.mineral.gem.emerald",
SpriteKind::AmethystSmall => "common.items.mineral.gem.amethyst",
SpriteKind::TopazSmall => "common.items.mineral.gem.topaz",
SpriteKind::DiamondSmall => "common.items.mineral.gem.diamond",
SpriteKind::RubySmall => "common.items.mineral.gem.ruby",
SpriteKind::EmeraldSmall => "common.items.mineral.gem.emerald",
SpriteKind::SapphireSmall => "common.items.mineral.gem.sapphire",
SpriteKind::Bloodstone => "common.items.mineral.ore.bloodstone",
SpriteKind::Coal => "common.items.mineral.ore.coal",
SpriteKind::Cobalt => "common.items.mineral.ore.cobalt",
SpriteKind::Copper => "common.items.mineral.ore.copper",
SpriteKind::Iron => "common.items.mineral.ore.iron",
SpriteKind::Tin => "common.items.mineral.ore.tin",
SpriteKind::Silver => "common.items.mineral.ore.silver",
SpriteKind::Gold => "common.items.mineral.ore.gold",
SpriteKind::Cotton => "common.items.crafting_ing.cotton_boll",
SpriteKind::Moonbell => "common.items.flowers.moonbell",
SpriteKind::Pyrebloom => "common.items.flowers.pyrebloom",
SpriteKind::WildFlax => "common.items.flowers.wild_flax",
SpriteKind::Seashells => "common.items.crafting_ing.seashells",
SpriteKind::RoundCactus => "common.items.crafting_ing.cactus",
SpriteKind::ShortFlatCactus => "common.items.crafting_ing.cactus",
SpriteKind::MedFlatCactus => "common.items.crafting_ing.cactus",
// Containers
// IMPORTANT: Add any new container to `SpriteKind::is_container`
container
@
(SpriteKind::DungeonChest0
| SpriteKind::DungeonChest1
| SpriteKind::DungeonChest2
| SpriteKind::DungeonChest3
| SpriteKind::DungeonChest4
| SpriteKind::DungeonChest5
| SpriteKind::Chest
| SpriteKind::Mud
| SpriteKind::Crate
| SpriteKind::ChestBuried) => {
return Item::from_container(container);
},
_ => return None,
}))
}
fn from_container(container: SpriteKind) -> Option<Item> {
let chosen;
match container {
SpriteKind::DungeonChest0 => {
chosen =
Lottery::<LootSpec>::load_expect("common.loot_tables.dungeon.tier-0.chest")
.read();
return Some(chosen.choose().to_item());
},
SpriteKind::DungeonChest1 => {
chosen =
Lottery::<LootSpec>::load_expect("common.loot_tables.dungeon.tier-1.chest")
.read();
return Some(chosen.choose().to_item());
},
SpriteKind::DungeonChest2 => {
chosen =
Lottery::<LootSpec>::load_expect("common.loot_tables.dungeon.tier-2.chest")
.read();
return Some(chosen.choose().to_item());
},
SpriteKind::DungeonChest3 => {
chosen =
Lottery::<LootSpec>::load_expect("common.loot_tables.dungeon.tier-3.chest")
.read();
return Some(chosen.choose().to_item());
},
SpriteKind::DungeonChest4 => {
chosen =
Lottery::<LootSpec>::load_expect("common.loot_tables.dungeon.tier-4.chest")
.read();
return Some(chosen.choose().to_item());
},
SpriteKind::DungeonChest5 => {
chosen =
Lottery::<LootSpec>::load_expect("common.loot_tables.dungeon.tier-5.chest")
.read();
return Some(chosen.choose().to_item());
},
SpriteKind::Chest => {
chosen = Lottery::<LootSpec>::load_expect("common.loot_tables.sprite.chest").read();
return Some(chosen.choose().to_item());
},
SpriteKind::ChestBuried => {
chosen = Lottery::<LootSpec>::load_expect("common.loot_tables.sprite.chest-buried")
.read();
return Some(chosen.choose().to_item());
},
SpriteKind::Mud => {
chosen = Lottery::<LootSpec>::load_expect("common.loot_tables.sprite.mud").read();
return Some(chosen.choose().to_item());
},
SpriteKind::Crate => {
chosen = Lottery::<LootSpec>::load_expect("common.loot_tables.sprite.crate").read();
return Some(chosen.choose().to_item());
},
_ => None,
}
} }
pub fn ability_spec(&self) -> Option<&AbilitySpec> { self.item_def.ability_spec.as_ref() } pub fn ability_spec(&self) -> Option<&AbilitySpec> { self.item_def.ability_spec.as_ref() }

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@ -84,14 +84,14 @@ struct ProbabilityFile {
} }
impl assets::Asset for ProbabilityFile { impl assets::Asset for ProbabilityFile {
type Loader = assets::LoadFrom<Vec<(f32, LootSpec)>, assets::RonLoader>; type Loader = assets::LoadFrom<Vec<(f32, LootSpec<String>)>, assets::RonLoader>;
const EXTENSION: &'static str = "ron"; const EXTENSION: &'static str = "ron";
} }
impl From<Vec<(f32, LootSpec)>> for ProbabilityFile { impl From<Vec<(f32, LootSpec<String>)>> for ProbabilityFile {
#[allow(clippy::cast_precision_loss)] #[allow(clippy::cast_precision_loss)]
fn from(content: Vec<(f32, LootSpec)>) -> Self { fn from(content: Vec<(f32, LootSpec<String>)>) -> Self {
Self { Self {
content: content content: content
.into_iter() .into_iter()
@ -101,7 +101,7 @@ impl From<Vec<(f32, LootSpec)>> for ProbabilityFile {
vec![(p0 * (a + b) as f32 / 2.0, asset)].into_iter() vec![(p0 * (a + b) as f32 / 2.0, asset)].into_iter()
}, },
LootSpec::LootTable(table_asset) => { LootSpec::LootTable(table_asset) => {
let total = Lottery::<LootSpec>::load_expect(&table_asset) let total = Lottery::<LootSpec<String>>::load_expect(&table_asset)
.read() .read()
.total(); .total();
Self::load_expect_cloned(&table_asset) Self::load_expect_cloned(&table_asset)

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@ -131,7 +131,7 @@ impl EntityInfo {
self = self.with_loot_drop(Item::new_from_asset_expect(&asset)); self = self.with_loot_drop(Item::new_from_asset_expect(&asset));
}, },
LootKind::LootTable(asset) => { LootKind::LootTable(asset) => {
let table = Lottery::<LootSpec>::load_expect(&asset); let table = Lottery::<LootSpec<String>>::load_expect(&asset);
let drop = table.read().choose().to_item(); let drop = table.read().choose().to_item();
self = self.with_loot_drop(drop); self = self.with_loot_drop(drop);
}, },
@ -352,7 +352,7 @@ mod tests {
LootKind::LootTable(asset) => { LootKind::LootTable(asset) => {
// we need to just load it check if it exists, // we need to just load it check if it exists,
// because all loot tables are tested in Lottery module // because all loot tables are tested in Lottery module
let _ = Lottery::<LootSpec>::load_expect(&asset); let _ = Lottery::<LootSpec<String>>::load_expect(&asset);
}, },
} }
} }

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@ -77,30 +77,30 @@ impl<T> Lottery<T> {
} }
#[derive(Clone, Debug, PartialEq, Deserialize, Serialize)] #[derive(Clone, Debug, PartialEq, Deserialize, Serialize)]
pub enum LootSpec { pub enum LootSpec<T: AsRef<str>> {
/// Asset specifier /// Asset specifier
Item(String), Item(T),
/// Asset specifier, lower range, upper range /// Asset specifier, lower range, upper range
ItemQuantity(String, u32, u32), ItemQuantity(T, u32, u32),
/// Loot table /// Loot table
LootTable(String), LootTable(T),
} }
impl LootSpec { impl<T: AsRef<str>> LootSpec<T> {
pub fn to_item(&self) -> Item { pub fn to_item(&self) -> Item {
match self { match self {
Self::Item(item) => Item::new_from_asset_expect(&item), Self::Item(item) => Item::new_from_asset_expect(item.as_ref()),
Self::ItemQuantity(item, lower, upper) => { Self::ItemQuantity(item, lower, upper) => {
let range = *lower..=*upper; let range = *lower..=*upper;
let quantity = thread_rng().gen_range(range); let quantity = thread_rng().gen_range(range);
let mut item = Item::new_from_asset_expect(&item); let mut item = Item::new_from_asset_expect(item.as_ref());
// TODO: Handle multiple of an item that is unstackable // TODO: Handle multiple of an item that is unstackable
if item.set_amount(quantity).is_err() { if item.set_amount(quantity).is_err() {
warn!("Tried to set quantity on non stackable item"); warn!("Tried to set quantity on non stackable item");
} }
item item
}, },
Self::LootTable(table) => Lottery::<LootSpec>::load_expect(&table) Self::LootTable(table) => Lottery::<LootSpec<String>>::load_expect(table.as_ref())
.read() .read()
.choose() .choose()
.to_item(), .to_item(),
@ -115,7 +115,7 @@ mod tests {
#[test] #[test]
fn test_loot_tables() { fn test_loot_tables() {
fn validate_table_contents(table: Lottery<LootSpec>) { fn validate_table_contents(table: Lottery<LootSpec<String>>) {
for (_, item) in table.iter() { for (_, item) in table.iter() {
match item { match item {
LootSpec::Item(item) => { LootSpec::Item(item) => {
@ -137,14 +137,16 @@ mod tests {
Item::new_from_asset_expect(&item); Item::new_from_asset_expect(&item);
}, },
LootSpec::LootTable(loot_table) => { LootSpec::LootTable(loot_table) => {
let loot_table = Lottery::<LootSpec>::load_expect_cloned(&loot_table); let loot_table =
Lottery::<LootSpec<String>>::load_expect_cloned(&loot_table);
validate_table_contents(loot_table); validate_table_contents(loot_table);
}, },
} }
} }
} }
let loot_tables = assets::load_expect_dir::<Lottery<LootSpec>>("common.loot_tables", true); let loot_tables =
assets::load_expect_dir::<Lottery<LootSpec<String>>>("common.loot_tables", true);
for loot_table in loot_tables.iter() { for loot_table in loot_tables.iter() {
validate_table_contents(loot_table.cloned()); validate_table_contents(loot_table.cloned());
} }

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@ -1,4 +1,4 @@
use crate::{comp::tool::ToolKind, make_case_elim}; use crate::{comp::tool::ToolKind, lottery::LootSpec, make_case_elim};
use enum_iterator::IntoEnumIterator; use enum_iterator::IntoEnumIterator;
use hashbrown::HashMap; use hashbrown::HashMap;
use lazy_static::lazy_static; use lazy_static::lazy_static;
@ -262,68 +262,85 @@ impl SpriteKind {
}) })
} }
/// What loot table does collecting this sprite draw from?
pub fn collectible_id(&self) -> Option<LootSpec<&'static str>> {
let item = |id: &'static str| LootSpec::Item(id);
let table = |id: &'static str| LootSpec::LootTable(id);
Some(match self {
SpriteKind::Apple => item("common.items.food.apple"),
SpriteKind::Mushroom => item("common.items.food.mushroom"),
SpriteKind::Velorite => item("common.items.mineral.ore.velorite"),
SpriteKind::VeloriteFrag => item("common.items.mineral.ore.veloritefrag"),
//SpriteKind::BlueFlower => item("common.items.flowers.blue"),
//SpriteKind::PinkFlower => item("common.items.flowers.pink"),
//SpriteKind::PurpleFlower => item("common.items.flowers.purple"),
SpriteKind::RedFlower => item("common.items.flowers.red"),
//SpriteKind::WhiteFlower => item("common.items.flowers.white"),
//SpriteKind::YellowFlower => item("common.items.flowers.yellow"),
SpriteKind::Sunflower => item("common.items.flowers.sunflower"),
//SpriteKind::LongGrass => item("common.items.grasses.long"),
//SpriteKind::MediumGrass => item("common.items.grasses.medium"),
//SpriteKind::ShortGrass => item("common.items.grasses.short"),
SpriteKind::Coconut => item("common.items.food.coconut"),
SpriteKind::Beehive => item("common.items.crafting_ing.honey"),
SpriteKind::Stones => item("common.items.crafting_ing.stones"),
SpriteKind::Twigs => item("common.items.crafting_ing.twigs"),
SpriteKind::VialEmpty => item("common.items.crafting_ing.empty_vial"),
SpriteKind::Bowl => item("common.items.crafting_ing.bowl"),
SpriteKind::PotionMinor => item("common.items.consumable.potion_minor"),
SpriteKind::Amethyst => item("common.items.mineral.gem.amethyst"),
SpriteKind::Ruby => item("common.items.mineral.gem.ruby"),
SpriteKind::Diamond => item("common.items.mineral.gem.diamond"),
SpriteKind::Sapphire => item("common.items.mineral.gem.sapphire"),
SpriteKind::Topaz => item("common.items.mineral.gem.topaz"),
SpriteKind::Emerald => item("common.items.mineral.gem.emerald"),
SpriteKind::AmethystSmall => item("common.items.mineral.gem.amethyst"),
SpriteKind::TopazSmall => item("common.items.mineral.gem.topaz"),
SpriteKind::DiamondSmall => item("common.items.mineral.gem.diamond"),
SpriteKind::RubySmall => item("common.items.mineral.gem.ruby"),
SpriteKind::EmeraldSmall => item("common.items.mineral.gem.emerald"),
SpriteKind::SapphireSmall => item("common.items.mineral.gem.sapphire"),
SpriteKind::Bloodstone => item("common.items.mineral.ore.bloodstone"),
SpriteKind::Coal => item("common.items.mineral.ore.coal"),
SpriteKind::Cobalt => item("common.items.mineral.ore.cobalt"),
SpriteKind::Copper => item("common.items.mineral.ore.copper"),
SpriteKind::Iron => item("common.items.mineral.ore.iron"),
SpriteKind::Tin => item("common.items.mineral.ore.tin"),
SpriteKind::Silver => item("common.items.mineral.ore.silver"),
SpriteKind::Gold => item("common.items.mineral.ore.gold"),
SpriteKind::Cotton => item("common.items.crafting_ing.cotton_boll"),
SpriteKind::Moonbell => item("common.items.flowers.moonbell"),
SpriteKind::Pyrebloom => item("common.items.flowers.pyrebloom"),
SpriteKind::WildFlax => item("common.items.flowers.wild_flax"),
SpriteKind::Seashells => item("common.items.crafting_ing.seashells"),
SpriteKind::RoundCactus => item("common.items.crafting_ing.cactus"),
SpriteKind::ShortFlatCactus => item("common.items.crafting_ing.cactus"),
SpriteKind::MedFlatCactus => item("common.items.crafting_ing.cactus"),
SpriteKind::DungeonChest0 => table("common.loot_tables.dungeon.tier-0.chest"),
SpriteKind::DungeonChest1 => table("common.loot_tables.dungeon.tier-1.chest"),
SpriteKind::DungeonChest2 => table("common.loot_tables.dungeon.tier-2.chest"),
SpriteKind::DungeonChest3 => table("common.loot_tables.dungeon.tier-3.chest"),
SpriteKind::DungeonChest4 => table("common.loot_tables.dungeon.tier-4.chest"),
SpriteKind::DungeonChest5 => table("common.loot_tables.dungeon.tier-5.chest"),
SpriteKind::Chest => table("common.loot_tables.sprite.chest"),
SpriteKind::ChestBuried => table("common.loot_tables.sprite.chest-buried"),
SpriteKind::Mud => table("common.loot_tables.sprite.mud"),
SpriteKind::Crate => table("common.loot_tables.sprite.crate"),
_ => return None,
})
}
/// Can this sprite be picked up to yield an item without a tool?
pub fn is_collectible(&self) -> bool { pub fn is_collectible(&self) -> bool {
match self { self.collectible_id().is_some() && self.mine_tool().is_none()
SpriteKind::BlueFlower => false,
SpriteKind::PinkFlower => false,
SpriteKind::PurpleFlower => false,
SpriteKind::RedFlower => true,
SpriteKind::WhiteFlower => false,
SpriteKind::YellowFlower => false,
SpriteKind::Sunflower => true,
SpriteKind::LongGrass => false,
SpriteKind::MediumGrass => false,
SpriteKind::ShortGrass => false,
SpriteKind::Apple => true,
SpriteKind::Mushroom => true,
// SpriteKind::Velorite => true,
// SpriteKind::VeloriteFrag => true,
SpriteKind::Chest => true,
SpriteKind::DungeonChest0 => true,
SpriteKind::DungeonChest1 => true,
SpriteKind::DungeonChest2 => true,
SpriteKind::DungeonChest3 => true,
SpriteKind::DungeonChest4 => true,
SpriteKind::DungeonChest5 => true,
SpriteKind::Coconut => true,
SpriteKind::Stones => true,
SpriteKind::Twigs => true,
SpriteKind::Crate => true,
SpriteKind::Beehive => true,
SpriteKind::VialEmpty => true,
SpriteKind::PotionMinor => true,
SpriteKind::Bowl => true,
SpriteKind::ChestBuried => true,
SpriteKind::Mud => true,
SpriteKind::Seashells => true,
SpriteKind::Cotton => true,
SpriteKind::Moonbell => true,
SpriteKind::Pyrebloom => true,
SpriteKind::WildFlax => true,
SpriteKind::RoundCactus => true,
SpriteKind::ShortFlatCactus => true,
SpriteKind::MedFlatCactus => true,
_ => false,
}
} }
/// Is the sprite a container that will emit a mystery item? /// Is the sprite a container that will emit a mystery item?
pub fn is_container(&self) -> bool { pub fn is_container(&self) -> bool {
matches!( matches!(self.collectible_id(), Some(LootSpec::LootTable(_)))
self,
SpriteKind::DungeonChest0
| SpriteKind::DungeonChest1
| SpriteKind::DungeonChest2
| SpriteKind::DungeonChest3
| SpriteKind::DungeonChest4
| SpriteKind::DungeonChest5
| SpriteKind::Chest
| SpriteKind::ChestBuried
| SpriteKind::Mud
| SpriteKind::Crate,
)
} }
/// Which tool (if any) is needed to collect this sprite?
pub fn mine_tool(&self) -> Option<ToolKind> { pub fn mine_tool(&self) -> Option<ToolKind> {
match self { match self {
SpriteKind::Velorite SpriteKind::Velorite

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@ -374,7 +374,7 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, cause: HealthSourc
// Decide for a loot drop before turning into a lootbag // Decide for a loot drop before turning into a lootbag
let old_body = state.ecs().write_storage::<Body>().remove(entity); let old_body = state.ecs().write_storage::<Body>().remove(entity);
let lottery = || { let lottery = || {
Lottery::<LootSpec>::load_expect(match old_body { Lottery::<LootSpec<String>>::load_expect(match old_body {
Some(common::comp::Body::Humanoid(_)) => "common.loot_tables.creature.humanoid", Some(common::comp::Body::Humanoid(_)) => "common.loot_tables.creature.humanoid",
Some(common::comp::Body::QuadrupedSmall(quadruped_small)) => { Some(common::comp::Body::QuadrupedSmall(quadruped_small)) => {
match quadruped_small.species { match quadruped_small.species {