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Rename find_space_opt
to try_find_space
.
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parent
ca10d89068
commit
5dd56b724c
@ -159,10 +159,10 @@ impl TerrainGrid {
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/// Find a location suitable for spawning an entity near the given
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/// Find a location suitable for spawning an entity near the given
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/// position (but in the same chunk).
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/// position (but in the same chunk).
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pub fn find_space(&self, pos: Vec3<i32>) -> Vec3<i32> {
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pub fn find_space(&self, pos: Vec3<i32>) -> Vec3<i32> {
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self.find_space_opt(pos).unwrap_or(pos)
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self.try_find_space(pos).unwrap_or(pos)
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}
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}
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pub fn find_space_opt(&self, pos: Vec3<i32>) -> Option<Vec3<i32>> {
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pub fn try_find_space(&self, pos: Vec3<i32>) -> Option<Vec3<i32>> {
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const SEARCH_DIST: i32 = 63;
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const SEARCH_DIST: i32 = 63;
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(0..SEARCH_DIST * 2 + 1)
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(0..SEARCH_DIST * 2 + 1)
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.map(|i| if i % 2 == 0 { i } else { -i } / 2)
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.map(|i| if i % 2 == 0 { i } else { -i } / 2)
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@ -336,7 +336,7 @@ impl<'a> System<'a> for Sys {
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let chunk_pos = terrain.pos_key(pos.0.map(|e| e as i32));
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let chunk_pos = terrain.pos_key(pos.0.map(|e| e as i32));
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if let Some(chunk) = terrain.get_key(chunk_pos) {
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if let Some(chunk) = terrain.get_key(chunk_pos) {
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pos.0 = terrain
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pos.0 = terrain
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.find_space_opt(pos.0.as_::<i32>())
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.try_find_space(pos.0.as_::<i32>())
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.map(|x| x.as_::<f32>())
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.map(|x| x.as_::<f32>())
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.unwrap_or_else(|| chunk.find_accessible_pos(pos.0.xy().as_::<i32>(), false));
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.unwrap_or_else(|| chunk.find_accessible_pos(pos.0.xy().as_::<i32>(), false));
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repositioned.push(entity);
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repositioned.push(entity);
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