Merge branch 'coffee-compiler/remove_help_window_setting' into 'master'

Remove help window option from interface settings

See merge request veloren/veloren!4548
This commit is contained in:
Marcel 2024-08-11 13:29:51 +00:00
commit 5ec99290f2
12 changed files with 46 additions and 95 deletions

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@ -47,6 +47,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Removed
- Obsolete localization keys
- Help Window option in interface settings
### Fixed

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@ -13,7 +13,7 @@ gameinput-slot9 = Hotbar Slot 9
gameinput-slot10 = Hotbar Slot 10
gameinput-swaploadout = Swap Loadout
gameinput-togglecursor = Toggle Cursor
gameinput-help = Toggle Help Window
gameinput-controls = Controls
gameinput-toggleinterface = Toggle Interface
gameinput-toggledebug = Toggle FPS and Debug Info
gameinput-toggle_egui_debug = Toggle EGUI Debug Info

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@ -4,7 +4,6 @@ hud-settings-press_behavior-toggle = Toggle
hud-settings-press_behavior-hold = Hold
hud-settings-autopress_behavior-toggle = Toggle
hud-settings-autopress_behavior-auto = Auto
hud-settings-help_window = Help Window
hud-settings-debug_info = Debug Info
hud-settings-show_hitboxes = Show hitboxes
hud-settings-show_chat = Show chat

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@ -178,9 +178,9 @@ impl From<&crate::settings::GamepadSettings> for ControllerSettings {
map.entry(settings.game_buttons.settings)
.or_default()
.push(GameInput::Settings);
map.entry(settings.game_buttons.help)
map.entry(settings.game_buttons.controls)
.or_default()
.push(GameInput::Help);
.push(GameInput::Controls);
map.entry(settings.game_buttons.toggle_interface)
.or_default()
.push(GameInput::ToggleInterface);
@ -413,9 +413,9 @@ impl From<&crate::settings::GamepadSettings> for ControllerSettings {
map.entry(settings.game_layer_buttons.settings)
.or_default()
.push(GameInput::Settings);
map.entry(settings.game_layer_buttons.help)
map.entry(settings.game_layer_buttons.controls)
.or_default()
.push(GameInput::Help);
.push(GameInput::Controls);
map.entry(settings.game_layer_buttons.toggle_interface)
.or_default()
.push(GameInput::ToggleInterface);

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@ -103,10 +103,10 @@ pub enum GameInput {
Spellbook,
#[strum(serialize = "gameinput-settings")]
Settings,
#[strum(serialize = "gameinput-controls")]
Controls,
#[strum(serialize = "gameinput-toggleinterface")]
ToggleInterface,
#[strum(serialize = "gameinput-help")]
Help,
#[strum(serialize = "gameinput-toggledebug")]
ToggleDebug,
#[cfg(feature = "egui-ui")]

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@ -890,7 +890,6 @@ impl TradeAmountInput {
pub struct Show {
ui: bool,
intro: bool,
help: bool,
crafting: bool,
bag: bool,
bag_inv: bool,
@ -1075,7 +1074,6 @@ impl Show {
}
// TODO: Add self updating key-bindings element
//fn toggle_help(&mut self) { self.help = !self.help }
fn any_window_requires_cursor(&self) -> bool {
self.bag
@ -1085,7 +1083,6 @@ impl Show {
|| self.social
|| self.crafting
|| self.diary
|| self.help
|| self.intro
|| self.quest
|| !matches!(self.open_windows, Windows::None)
@ -1096,7 +1093,6 @@ impl Show {
self.bag = false;
self.trade = false;
self.esc_menu = false;
self.help = false;
self.intro = false;
self.map = false;
self.social = false;
@ -1382,7 +1378,6 @@ impl Hud {
//intro: false,
//intro_2: false,
show: Show {
help: false,
intro: false,
bag: false,
bag_inv: false,
@ -1599,7 +1594,6 @@ impl Hud {
5.0 * dt.as_secs_f32(),
);
if !self.show.help {
Image::new(
// TODO: Do we want to match on this every frame?
match global_state.settings.interface.crosshair_type {
@ -1623,7 +1617,6 @@ impl Hud {
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.6)))
.set(self.ids.crosshair_inner, ui_widgets);
}
}
// Max amount the sct font size increases when "flashing"
const FLASH_MAX: u32 = 2;
@ -2996,8 +2989,12 @@ impl Hud {
}
if global_state.settings.interface.toggle_hotkey_hints {
// Help Window
if let Some(help_key) = global_state.settings.controls.get_binding(GameInput::Help) {
// Controls, Keybindings
if let Some(help_key) = global_state
.settings
.controls
.get_binding(GameInput::Controls)
{
Text::new(&i18n.get_msg_ctx(
"hud-press_key_to_show_keybindings_fmt",
&i18n::fluent_args! {
@ -3616,18 +3613,6 @@ impl Hud {
self.show.chat_tab_settings_index = tab;
},
settings_window::Event::SettingsChange(settings_change) => {
match &settings_change {
SettingsChange::Interface(interface_change) => match interface_change {
InterfaceChange::ToggleHelp(toggle_help) => {
self.show.help = *toggle_help;
},
InterfaceChange::ResetInterfaceSettings => {
self.show.help = false;
},
_ => {},
},
_ => {},
}
events.push(Event::SettingsChange(settings_change));
},
}
@ -4803,7 +4788,7 @@ impl Hud {
self.show.toggle_settings(global_state);
true
},
GameInput::Help if state => {
GameInput::Controls if state => {
self.show.toggle_settings(global_state);
self.show.settings_tab = SettingsTab::Controls;
true

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@ -2,7 +2,7 @@ use super::{ScaleChange, RESET_BUTTONS_HEIGHT, RESET_BUTTONS_WIDTH};
use crate::{
hud::{
img_ids::Imgs, BarNumbers, BuffPosition, CrosshairType, ShortcutNumbers, Show, MENU_BG,
img_ids::Imgs, BarNumbers, BuffPosition, CrosshairType, ShortcutNumbers, MENU_BG,
TEXT_COLOR,
},
session::settings_change::{Interface as InterfaceChange, Interface::*},
@ -23,8 +23,6 @@ widget_ids! {
window_r,
window_scrollbar,
reset_interface_button,
button_help,
show_help_label,
ui_scale_label,
ui_scale_slider,
ui_scale_value,
@ -116,7 +114,6 @@ widget_ids! {
#[derive(WidgetCommon)]
pub struct Interface<'a> {
global_state: &'a GlobalState,
show: &'a Show,
imgs: &'a Imgs,
fonts: &'a Fonts,
localized_strings: &'a Localization,
@ -126,14 +123,12 @@ pub struct Interface<'a> {
impl<'a> Interface<'a> {
pub fn new(
global_state: &'a GlobalState,
show: &'a Show,
imgs: &'a Imgs,
fonts: &'a Fonts,
localized_strings: &'a Localization,
) -> Self {
Self {
global_state,
show,
imgs,
fonts,
localized_strings,
@ -192,30 +187,6 @@ impl<'a> Widget for Interface<'a> {
.color(TEXT_COLOR)
.set(state.ids.general_txt, ui);
// Help
let show_help = ToggleButton::new(
self.show.help,
self.imgs.checkbox,
self.imgs.checkbox_checked,
)
.w_h(18.0, 18.0)
.down_from(state.ids.general_txt, 20.0)
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.button_help, ui);
if self.show.help != show_help {
events.push(ToggleHelp(show_help));
}
Text::new(&self.localized_strings.get_msg("hud-settings-help_window"))
.right_from(state.ids.button_help, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.graphics_for(state.ids.button_help)
.color(TEXT_COLOR)
.set(state.ids.show_help_label, ui);
// Loading Screen Tips
let show_tips = ToggleButton::new(
self.global_state.settings.interface.loading_tips,
@ -223,7 +194,7 @@ impl<'a> Widget for Interface<'a> {
self.imgs.checkbox_checked,
)
.w_h(18.0, 18.0)
.down_from(state.ids.button_help, 8.0)
.down_from(state.ids.general_txt, 20.0)
.hover_images(self.imgs.checkbox_mo, self.imgs.checkbox_checked_mo)
.press_images(self.imgs.checkbox_press, self.imgs.checkbox_checked)
.set(state.ids.load_tips_button, ui);

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@ -256,14 +256,13 @@ impl<'a> Widget for SettingsWindow<'a> {
// Content Area
let global_state = self.global_state;
let show = self.show;
let imgs = self.imgs;
let fonts = self.fonts;
let localized_strings = self.localized_strings;
match self.show.settings_tab {
SettingsTab::Interface => {
for change in
interface::Interface::new(global_state, show, imgs, fonts, localized_strings)
interface::Interface::new(global_state, imgs, fonts, localized_strings)
.top_left_with_margins_on(state.ids.settings_content_align, 0.0, 0.0)
.wh_of(state.ids.settings_content_align)
.set(state.ids.interface, ui)

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@ -115,7 +115,7 @@ impl Screen {
};
let keys = i18n::fluent_args! {
"gameinput-togglelantern" => key(GameInput::ToggleLantern),
"gameinput-help" => key(GameInput::Help),
"gameinput-controls" => key(GameInput::Controls),
"gameinput-settings" => key(GameInput::Settings),
"gameinput-social" => key(GameInput::Social),
"gameinput-dance" => key(GameInput::Dance),

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@ -118,7 +118,6 @@ pub enum Interface {
SpeechBubbleSelf(bool),
SpeechBubbleDarkMode(bool),
SpeechBubbleIcon(bool),
ToggleHelp(bool),
ToggleDebug(bool),
ToggleHitboxes(bool),
ToggleChat(bool),
@ -589,9 +588,6 @@ impl SettingsChange {
Interface::SpeechBubbleIcon(sbi) => {
settings.interface.speech_bubble_icon = sbi;
},
Interface::ToggleHelp(_) => {
// implemented in hud
},
Interface::ToggleDebug(toggle_debug) => {
settings.interface.toggle_debug = toggle_debug;
},

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@ -156,7 +156,7 @@ impl ControlSettings {
GameInput::Crafting => Some(KeyMouse::Key(VirtualKeyCode::C)),
GameInput::Spellbook => Some(KeyMouse::Key(VirtualKeyCode::P)),
GameInput::Settings => Some(KeyMouse::Key(VirtualKeyCode::F10)),
GameInput::Help => Some(KeyMouse::Key(VirtualKeyCode::F1)),
GameInput::Controls => Some(KeyMouse::Key(VirtualKeyCode::F1)),
GameInput::ToggleInterface => Some(KeyMouse::Key(VirtualKeyCode::F2)),
GameInput::ToggleDebug => Some(KeyMouse::Key(VirtualKeyCode::F3)),
#[cfg(feature = "egui-ui")]

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@ -112,7 +112,7 @@ pub mod con_settings {
pub crafting: LayerEntry,
pub spellbook: LayerEntry,
pub settings: LayerEntry,
pub help: LayerEntry,
pub controls: LayerEntry,
pub toggle_interface: LayerEntry,
pub toggle_debug: LayerEntry,
#[cfg(feature = "egui-ui")]
@ -259,7 +259,7 @@ pub mod con_settings {
mod1: Button::Simple(GilButton::RightTrigger),
mod2: Button::Simple(GilButton::Unknown),
},
help: LayerEntry {
controls: LayerEntry {
button: Button::Simple(GilButton::Start),
mod1: Button::Simple(GilButton::LeftTrigger),
mod2: Button::Simple(GilButton::Unknown),
@ -329,7 +329,7 @@ pub mod con_settings {
pub crafting: Button,
pub spellbook: Button,
pub settings: Button,
pub help: Button,
pub controls: Button,
pub toggle_interface: Button,
pub toggle_debug: Button,
#[cfg(feature = "egui-ui")]
@ -434,7 +434,7 @@ pub mod con_settings {
crafting: Button::Simple(GilButton::Unknown),
spellbook: Button::Simple(GilButton::Unknown),
settings: Button::Simple(GilButton::Unknown),
help: Button::Simple(GilButton::Unknown),
controls: Button::Simple(GilButton::Unknown),
toggle_interface: Button::Simple(GilButton::Unknown),
toggle_debug: Button::Simple(GilButton::Unknown),
#[cfg(feature = "egui-ui")]