Recover section no longer has 0 movement.

This commit is contained in:
Sam 2021-09-02 19:27:07 -04:00
parent 815ed547ff
commit 5f08089bd9

View File

@ -111,6 +111,7 @@ impl CharacterBehavior for Data {
}
},
StageSection::Recover => {
handle_move(data, &mut update, 1.0);
// Allows for jumps to interrupt recovery in roll
if self.timer < self.static_data.recover_duration
&& !handle_jump(data, &mut update, 1.5)