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Recover section no longer has 0 movement.
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@ -111,6 +111,7 @@ impl CharacterBehavior for Data {
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}
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},
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StageSection::Recover => {
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handle_move(data, &mut update, 1.0);
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// Allows for jumps to interrupt recovery in roll
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if self.timer < self.static_data.recover_duration
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&& !handle_jump(data, &mut update, 1.5)
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