magnitude_squared everywhere, actionstate everywhere, constant for moving

This commit is contained in:
timokoesters 2019-06-29 22:11:21 +02:00
parent 610c86a3b9
commit 5fcf6ededa
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GPG Key ID: CD80BE9AAEE78097
3 changed files with 43 additions and 48 deletions

View File

@ -4,6 +4,7 @@ use crate::{
Jumping, OnGround, Ori, Pos, Rolling, Vel,
},
state::DeltaTime,
sys::phys::MOVEMENT_THRESHOLD_VEL,
};
use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
@ -63,7 +64,7 @@ impl<'a> System<'a> for Sys {
{
*action_state = ActionState {
on_ground: on_ground.is_some(),
moving: vel.0.magnitude_squared() > 10.0,
moving: vel.0.magnitude_squared() > MOVEMENT_THRESHOLD_VEL.powf(2.0),
attacking: attacking.is_some(),
rolling: rolling.is_some(),
gliding: gliding.is_some(),

View File

@ -1,7 +1,7 @@
use crate::{
comp::{
Animation, AnimationInfo, Attacking, Controller, Gliding, HealthSource, Jumping, MoveDir,
OnGround, Respawning, Rolling, Stats, {ForceUpdate, Ori, Pos, Vel},
ActionState, Animation, AnimationInfo, Attacking, Controller, Gliding, HealthSource,
Jumping, MoveDir, OnGround, Respawning, Rolling, Stats, {ForceUpdate, Ori, Pos, Vel},
},
state::DeltaTime,
};
@ -18,7 +18,7 @@ impl<'a> System<'a> for Sys {
ReadStorage<'a, Pos>,
ReadStorage<'a, Vel>,
ReadStorage<'a, Ori>,
ReadStorage<'a, OnGround>,
ReadStorage<'a, ActionState>,
WriteStorage<'a, MoveDir>,
WriteStorage<'a, Jumping>,
WriteStorage<'a, Attacking>,
@ -37,7 +37,7 @@ impl<'a> System<'a> for Sys {
positions,
velocities,
orientations,
on_grounds,
action_states,
mut move_dirs,
mut jumpings,
mut attackings,
@ -46,14 +46,14 @@ impl<'a> System<'a> for Sys {
mut glidings,
): Self::SystemData,
) {
for (entity, controller, stats, pos, vel, ori, on_ground) in (
for (entity, controller, stats, pos, vel, ori, a) in (
&entities,
&controllers,
&stats,
&positions,
&velocities,
&orientations,
on_grounds.maybe(),
&action_states,
)
.join()
{
@ -66,10 +66,10 @@ impl<'a> System<'a> for Sys {
}
// Move dir
if rollings.get(entity).is_none() {
if !a.rolling {
move_dirs.insert(
entity,
MoveDir(if controller.move_dir.magnitude() > 1.0 {
MoveDir(if controller.move_dir.magnitude_squared() > 1.0 {
controller.move_dir.normalized()
} else {
controller.move_dir
@ -78,38 +78,24 @@ impl<'a> System<'a> for Sys {
}
// Glide
if controller.glide
&& on_ground.is_none()
&& attackings.get(entity).is_none()
&& rollings.get(entity).is_none()
{
if controller.glide && !a.on_ground && !a.attacking && !a.rolling {
glidings.insert(entity, Gliding);
} else {
glidings.remove(entity);
}
// Attack
if controller.attack
&& attackings.get(entity).is_none()
&& glidings.get(entity).is_none()
&& rollings.get(entity).is_none()
{
if controller.attack && !a.attacking && !a.gliding && !a.rolling {
attackings.insert(entity, Attacking::start());
}
// Jump
if controller.jump && on_ground.is_some() && vel.0.z <= 0.0 {
if controller.jump && a.on_ground && vel.0.z <= 0.0 {
jumpings.insert(entity, Jumping);
}
// Roll
if controller.roll
&& rollings.get(entity).is_none()
&& attackings.get(entity).is_none()
&& glidings.get(entity).is_none()
&& on_ground.is_some()
&& vel.0.magnitude_squared() > 25.0
{
if controller.roll && !a.rolling && a.on_ground && a.moving && !a.attacking && !a.gliding {
rollings.insert(entity, Rolling::start());
}
}

View File

@ -1,5 +1,5 @@
use crate::{
comp::{Gliding, Jumping, MoveDir, OnGround, Ori, Pos, Rolling, Stats, Vel},
comp::{ActionState, Gliding, Jumping, MoveDir, OnGround, Ori, Pos, Rolling, Stats, Vel},
state::DeltaTime,
terrain::TerrainMap,
vol::{ReadVol, Vox},
@ -22,6 +22,8 @@ const GLIDE_SPEED: f32 = 45.0;
// Gravity is 9.81 * 4, so this makes gravity equal to .15
const GLIDE_ANTIGRAV: f32 = 9.81 * 3.95;
pub const MOVEMENT_THRESHOLD_VEL: f32 = 3.0;
// Integrates forces, calculates the new velocity based off of the old velocity
// dt = delta time
// lv = linear velocity
@ -45,6 +47,7 @@ impl<'a> System<'a> for Sys {
ReadStorage<'a, MoveDir>,
ReadStorage<'a, Gliding>,
ReadStorage<'a, Stats>,
ReadStorage<'a, ActionState>,
WriteStorage<'a, Jumping>,
WriteStorage<'a, Rolling>,
WriteStorage<'a, OnGround>,
@ -62,6 +65,7 @@ impl<'a> System<'a> for Sys {
move_dirs,
glidings,
stats,
action_states,
mut jumpings,
mut rollings,
mut on_grounds,
@ -71,11 +75,11 @@ impl<'a> System<'a> for Sys {
): Self::SystemData,
) {
// Apply movement inputs
for (entity, stats, move_dir, gliding, mut pos, mut vel, mut ori) in (
for (entity, stats, a, move_dir, mut pos, mut vel, mut ori) in (
&entities,
&stats,
&action_states,
move_dirs.maybe(),
glidings.maybe(),
&mut positions,
&mut velocities,
&mut orientations,
@ -91,19 +95,25 @@ impl<'a> System<'a> for Sys {
if let Some(move_dir) = move_dir {
vel.0 += Vec2::broadcast(dt.0)
* move_dir.0
* match (
on_grounds.get(entity).is_some(),
glidings.get(entity).is_some(),
rollings.get(entity).is_some(),
) {
(true, false, false) if vel.0.magnitude() < HUMANOID_SPEED => {
* match (a.on_ground, a.gliding, a.rolling) {
(true, false, false)
if vel.0.magnitude_squared() < HUMANOID_SPEED.powf(2.0) =>
{
HUMANOID_ACCEL
}
(false, true, false) if vel.0.magnitude() < GLIDE_SPEED => GLIDE_ACCEL,
(false, false, false) if vel.0.magnitude() < HUMANOID_AIR_SPEED => {
(false, true, false)
if vel.0.magnitude_squared() < GLIDE_SPEED.powf(2.0) =>
{
GLIDE_ACCEL
}
(false, false, false)
if vel.0.magnitude_squared() < HUMANOID_AIR_SPEED.powf(2.0) =>
{
HUMANOID_AIR_ACCEL
}
(true, false, true) if vel.0.magnitude() < ROLL_SPEED => ROLL_ACCEL,
(true, false, true) if vel.0.magnitude_squared() < ROLL_SPEED.powf(2.0) => {
ROLL_ACCEL
}
_ => 0.0,
};
@ -116,7 +126,10 @@ impl<'a> System<'a> for Sys {
}
// Glide
if gliding.is_some() && vel.0.magnitude() < GLIDE_SPEED && vel.0.z < 0.0 {
if a.gliding
&& vel.0.magnitude_squared() < GLIDE_SPEED.powf(2.0)
&& vel.0.z < 0.0
{
let lift = GLIDE_ANTIGRAV + vel.0.z.powf(2.0) * 0.2;
vel.0.z += dt.0 * lift * Vec2::<f32>::from(vel.0 * 0.15).magnitude().min(1.0);
}
@ -124,7 +137,7 @@ impl<'a> System<'a> for Sys {
// Roll
if let Some(time) = rollings.get_mut(entity).map(|r| &mut r.time) {
*time += dt.0;
if *time > 0.55 || vel.0.magnitude_squared() < 10.0 {
if *time > 0.55 || !a.moving {
rollings.remove(entity);
}
}
@ -136,12 +149,7 @@ impl<'a> System<'a> for Sys {
// Integrate forces
// Friction is assumed to be a constant dependent on location
let friction = 50.0
* if on_grounds.get(entity).is_some() {
FRIC_GROUND
} else {
FRIC_AIR
};
let friction = 50.0 * if a.on_ground { FRIC_GROUND } else { FRIC_AIR };
vel.0 = integrate_forces(dt.0, vel.0, friction);
// Basic collision with terrain
@ -184,7 +192,7 @@ impl<'a> System<'a> for Sys {
false
};
let was_on_ground = on_grounds.get(entity).is_some();
let was_on_ground = a.on_ground;
on_grounds.remove(entity); // Assume we're in the air - unless we can prove otherwise
pos.0.z -= 0.0001; // To force collision with the floor