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https://gitlab.com/veloren/veloren.git
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magnitude_squared everywhere, actionstate everywhere, constant for moving
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610c86a3b9
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@ -4,6 +4,7 @@ use crate::{
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Jumping, OnGround, Ori, Pos, Rolling, Vel,
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},
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state::DeltaTime,
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sys::phys::MOVEMENT_THRESHOLD_VEL,
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};
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use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
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@ -63,7 +64,7 @@ impl<'a> System<'a> for Sys {
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{
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*action_state = ActionState {
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on_ground: on_ground.is_some(),
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moving: vel.0.magnitude_squared() > 10.0,
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moving: vel.0.magnitude_squared() > MOVEMENT_THRESHOLD_VEL.powf(2.0),
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attacking: attacking.is_some(),
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rolling: rolling.is_some(),
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gliding: gliding.is_some(),
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@ -1,7 +1,7 @@
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use crate::{
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comp::{
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Animation, AnimationInfo, Attacking, Controller, Gliding, HealthSource, Jumping, MoveDir,
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OnGround, Respawning, Rolling, Stats, {ForceUpdate, Ori, Pos, Vel},
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ActionState, Animation, AnimationInfo, Attacking, Controller, Gliding, HealthSource,
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Jumping, MoveDir, OnGround, Respawning, Rolling, Stats, {ForceUpdate, Ori, Pos, Vel},
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},
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state::DeltaTime,
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};
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@ -18,7 +18,7 @@ impl<'a> System<'a> for Sys {
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ReadStorage<'a, Pos>,
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ReadStorage<'a, Vel>,
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ReadStorage<'a, Ori>,
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ReadStorage<'a, OnGround>,
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ReadStorage<'a, ActionState>,
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WriteStorage<'a, MoveDir>,
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WriteStorage<'a, Jumping>,
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WriteStorage<'a, Attacking>,
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@ -37,7 +37,7 @@ impl<'a> System<'a> for Sys {
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positions,
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velocities,
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orientations,
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on_grounds,
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action_states,
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mut move_dirs,
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mut jumpings,
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mut attackings,
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@ -46,14 +46,14 @@ impl<'a> System<'a> for Sys {
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mut glidings,
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): Self::SystemData,
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) {
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for (entity, controller, stats, pos, vel, ori, on_ground) in (
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for (entity, controller, stats, pos, vel, ori, a) in (
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&entities,
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&controllers,
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&stats,
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&positions,
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&velocities,
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&orientations,
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on_grounds.maybe(),
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&action_states,
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)
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.join()
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{
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@ -66,10 +66,10 @@ impl<'a> System<'a> for Sys {
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}
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// Move dir
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if rollings.get(entity).is_none() {
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if !a.rolling {
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move_dirs.insert(
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entity,
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MoveDir(if controller.move_dir.magnitude() > 1.0 {
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MoveDir(if controller.move_dir.magnitude_squared() > 1.0 {
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controller.move_dir.normalized()
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} else {
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controller.move_dir
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@ -78,38 +78,24 @@ impl<'a> System<'a> for Sys {
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}
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// Glide
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if controller.glide
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&& on_ground.is_none()
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&& attackings.get(entity).is_none()
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&& rollings.get(entity).is_none()
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{
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if controller.glide && !a.on_ground && !a.attacking && !a.rolling {
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glidings.insert(entity, Gliding);
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} else {
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glidings.remove(entity);
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}
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// Attack
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if controller.attack
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&& attackings.get(entity).is_none()
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&& glidings.get(entity).is_none()
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&& rollings.get(entity).is_none()
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{
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if controller.attack && !a.attacking && !a.gliding && !a.rolling {
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attackings.insert(entity, Attacking::start());
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}
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// Jump
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if controller.jump && on_ground.is_some() && vel.0.z <= 0.0 {
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if controller.jump && a.on_ground && vel.0.z <= 0.0 {
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jumpings.insert(entity, Jumping);
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}
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// Roll
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if controller.roll
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&& rollings.get(entity).is_none()
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&& attackings.get(entity).is_none()
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&& glidings.get(entity).is_none()
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&& on_ground.is_some()
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&& vel.0.magnitude_squared() > 25.0
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{
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if controller.roll && !a.rolling && a.on_ground && a.moving && !a.attacking && !a.gliding {
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rollings.insert(entity, Rolling::start());
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}
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}
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@ -1,5 +1,5 @@
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use crate::{
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comp::{Gliding, Jumping, MoveDir, OnGround, Ori, Pos, Rolling, Stats, Vel},
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comp::{ActionState, Gliding, Jumping, MoveDir, OnGround, Ori, Pos, Rolling, Stats, Vel},
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state::DeltaTime,
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terrain::TerrainMap,
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vol::{ReadVol, Vox},
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@ -22,6 +22,8 @@ const GLIDE_SPEED: f32 = 45.0;
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// Gravity is 9.81 * 4, so this makes gravity equal to .15
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const GLIDE_ANTIGRAV: f32 = 9.81 * 3.95;
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pub const MOVEMENT_THRESHOLD_VEL: f32 = 3.0;
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// Integrates forces, calculates the new velocity based off of the old velocity
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// dt = delta time
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// lv = linear velocity
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@ -45,6 +47,7 @@ impl<'a> System<'a> for Sys {
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ReadStorage<'a, MoveDir>,
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ReadStorage<'a, Gliding>,
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ReadStorage<'a, Stats>,
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ReadStorage<'a, ActionState>,
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WriteStorage<'a, Jumping>,
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WriteStorage<'a, Rolling>,
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WriteStorage<'a, OnGround>,
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@ -62,6 +65,7 @@ impl<'a> System<'a> for Sys {
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move_dirs,
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glidings,
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stats,
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action_states,
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mut jumpings,
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mut rollings,
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mut on_grounds,
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@ -71,11 +75,11 @@ impl<'a> System<'a> for Sys {
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): Self::SystemData,
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) {
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// Apply movement inputs
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for (entity, stats, move_dir, gliding, mut pos, mut vel, mut ori) in (
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for (entity, stats, a, move_dir, mut pos, mut vel, mut ori) in (
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&entities,
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&stats,
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&action_states,
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move_dirs.maybe(),
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glidings.maybe(),
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&mut positions,
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&mut velocities,
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&mut orientations,
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@ -91,19 +95,25 @@ impl<'a> System<'a> for Sys {
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if let Some(move_dir) = move_dir {
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vel.0 += Vec2::broadcast(dt.0)
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* move_dir.0
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* match (
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on_grounds.get(entity).is_some(),
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glidings.get(entity).is_some(),
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rollings.get(entity).is_some(),
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) {
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(true, false, false) if vel.0.magnitude() < HUMANOID_SPEED => {
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* match (a.on_ground, a.gliding, a.rolling) {
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(true, false, false)
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if vel.0.magnitude_squared() < HUMANOID_SPEED.powf(2.0) =>
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{
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HUMANOID_ACCEL
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}
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(false, true, false) if vel.0.magnitude() < GLIDE_SPEED => GLIDE_ACCEL,
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(false, false, false) if vel.0.magnitude() < HUMANOID_AIR_SPEED => {
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(false, true, false)
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if vel.0.magnitude_squared() < GLIDE_SPEED.powf(2.0) =>
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{
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GLIDE_ACCEL
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}
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(false, false, false)
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if vel.0.magnitude_squared() < HUMANOID_AIR_SPEED.powf(2.0) =>
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{
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HUMANOID_AIR_ACCEL
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}
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(true, false, true) if vel.0.magnitude() < ROLL_SPEED => ROLL_ACCEL,
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(true, false, true) if vel.0.magnitude_squared() < ROLL_SPEED.powf(2.0) => {
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ROLL_ACCEL
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}
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_ => 0.0,
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};
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@ -116,7 +126,10 @@ impl<'a> System<'a> for Sys {
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}
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// Glide
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if gliding.is_some() && vel.0.magnitude() < GLIDE_SPEED && vel.0.z < 0.0 {
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if a.gliding
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&& vel.0.magnitude_squared() < GLIDE_SPEED.powf(2.0)
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&& vel.0.z < 0.0
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{
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let lift = GLIDE_ANTIGRAV + vel.0.z.powf(2.0) * 0.2;
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vel.0.z += dt.0 * lift * Vec2::<f32>::from(vel.0 * 0.15).magnitude().min(1.0);
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}
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@ -124,7 +137,7 @@ impl<'a> System<'a> for Sys {
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// Roll
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if let Some(time) = rollings.get_mut(entity).map(|r| &mut r.time) {
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*time += dt.0;
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if *time > 0.55 || vel.0.magnitude_squared() < 10.0 {
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if *time > 0.55 || !a.moving {
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rollings.remove(entity);
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}
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}
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@ -136,12 +149,7 @@ impl<'a> System<'a> for Sys {
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// Integrate forces
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// Friction is assumed to be a constant dependent on location
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let friction = 50.0
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* if on_grounds.get(entity).is_some() {
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FRIC_GROUND
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} else {
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FRIC_AIR
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};
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let friction = 50.0 * if a.on_ground { FRIC_GROUND } else { FRIC_AIR };
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vel.0 = integrate_forces(dt.0, vel.0, friction);
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// Basic collision with terrain
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@ -184,7 +192,7 @@ impl<'a> System<'a> for Sys {
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false
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};
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let was_on_ground = on_grounds.get(entity).is_some();
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let was_on_ground = a.on_ground;
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on_grounds.remove(entity); // Assume we're in the air - unless we can prove otherwise
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pos.0.z -= 0.0001; // To force collision with the floor
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