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Address comments for MR 3633.
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@ -157,8 +157,8 @@ impl Behavior {
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}
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/// Check if the Behavior is able to trade
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pub fn can_trade(&self, alignment: Option<&Alignment>, counterparty: Uid) -> bool {
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self.trade_site.is_some() || alignment == Some(&Alignment::Owned(counterparty))
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pub fn can_trade(&self, alignment: Option<Alignment>, counterparty: Uid) -> bool {
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self.trade_site.is_some() || alignment == Some(Alignment::Owned(counterparty))
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}
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/// Set a state to the Behavior
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@ -167,7 +167,10 @@ pub fn handle_inbox_talk(bdata: &mut BehaviorData) -> bool {
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standard_response_msg()
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};
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agent_data.chat_npc(msg, event_emitter);
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} else if agent.behavior.can_trade(agent_data.alignment, by) {
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} else if agent
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.behavior
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.can_trade(agent_data.alignment.copied(), by)
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{
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if !agent.behavior.is(BehaviorState::TRADING) {
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controller.push_initiate_invite(by, InviteKind::Trade);
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agent_data.chat_npc(
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@ -250,7 +253,7 @@ pub fn handle_inbox_talk(bdata: &mut BehaviorData) -> bool {
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}
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},
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Subject::Trade => {
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if agent.behavior.can_trade(agent_data.alignment, by) {
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if agent.behavior.can_trade(agent_data.alignment.copied(), by) {
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if !agent.behavior.is(BehaviorState::TRADING) {
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controller.push_initiate_invite(by, InviteKind::Trade);
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agent_data.chat_npc_if_allowed_to_speak(
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@ -395,7 +398,10 @@ pub fn handle_inbox_trade_invite(bdata: &mut BehaviorData) -> bool {
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}
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if let Some(AgentEvent::TradeInvite(with)) = agent.inbox.pop_front() {
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if agent.behavior.can_trade(agent_data.alignment, with) {
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if agent
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.behavior
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.can_trade(agent_data.alignment.copied(), with)
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{
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if !agent.behavior.is(BehaviorState::TRADING) {
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// stand still and looking towards the trading player
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controller.push_action(ControlAction::Stand);
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@ -603,7 +609,7 @@ pub fn handle_inbox_cancel_interactions(bdata: &mut BehaviorData) -> bool {
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{
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// in combat, speak to players that aren't the current target
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if !target.hostile || target.target != speaker {
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if agent.behavior.can_trade(agent_data.alignment, *by) {
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if agent.behavior.can_trade(agent_data.alignment.copied(), *by) {
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agent_data.chat_npc_if_allowed_to_speak(
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"npc-speech-merchant_busy",
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agent,
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