Merge branch 'zesterer/bombs' into 'master'

Added bombs, training dummies, throwable items, more block kinds, weaker explosions

See merge request veloren/veloren!1155
This commit is contained in:
Joshua Barretto 2020-07-05 16:45:19 +00:00
commit 616dd29df1
34 changed files with 367 additions and 104 deletions

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@ -38,6 +38,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- New quadruped_low body for reptile-likes
- Added new animals
- Better pathfinding
- Bombs
- Training dummy items
### Changed
@ -57,6 +59,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Switch to a new network backend that will allow several improvements in the future
- Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes
- Rebuilt quadruped_medium animation and assets
- Disabled destruction of most blocks by explosions
### Removed

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@ -0,0 +1,7 @@
Item(
name: "Bomb",
description: "Boom!\n\n<Right-Click to use>",
kind: Throwable(
kind: Bomb,
),
)

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@ -0,0 +1,8 @@
Item(
name: "Bomb",
description: "Boom!\n\n<Right-Click to use>",
kind: Throwable(
kind: Bomb,
amount: 10,
),
)

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@ -0,0 +1,7 @@
Item(
name: "Training Dummy",
description: "His name is William. Fire at will.\n\n<Right-Click to use>",
kind: Throwable(
kind: TrainingDummy,
),
)

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@ -1,10 +1,16 @@
[
// All loot rates go here
// food
(3, "common.items.cheese"),
(3, "common.items.apple"),
(3, "common.items.mushroom"),
// miscellaneous
(0.4, "common.items.velorite"),
(0.6, "common.items.veloritefrag"),
(1.5, "common.items.potion_minor"),
(1, "common.items.collar"),
(0.5, "common.items.collar"),
(0.5, "common.items.bomb_pile"),
(1, "common.items.bomb"),
// swords
(0.1, "common.items.weapons.sword.starter_sword"),
(0.1, "common.items.weapons.sword.wood_sword"),

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@ -778,6 +778,15 @@
"voxel.sprite.velorite.velorite_1",
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
// Throwables
Throwable(Bomb): VoxTrans(
"voxel.object.bomb",
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Throwable(TrainingDummy): VoxTrans(
"voxel.object.training_dummy",
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
// Ingredients
Ingredient(Flower): VoxTrans(
"voxel.sprite.flowers.flower_red_2",

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@ -123,6 +123,10 @@ pub const ALL_OBJECTS: [Body; 54] = [
Body::TrainingDummy,
];
impl From<Body> for super::Body {
fn from(body: Body) -> Self { super::Body::Object(body) }
}
impl Body {
pub fn to_string(&self) -> &str {
match self {

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@ -28,6 +28,12 @@ pub enum Consumable {
PotionExp,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Throwable {
Bomb,
TrainingDummy,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Utility {
Collar,
@ -86,6 +92,11 @@ pub enum ItemKind {
#[serde(default = "default_amount")]
amount: u32,
},
Throwable {
kind: Throwable,
#[serde(default = "default_amount")]
amount: u32,
},
Utility {
kind: Utility,
#[serde(default = "default_amount")]
@ -129,15 +140,10 @@ impl Item {
pub fn set_amount(&mut self, give_amount: u32) -> Result<(), assets::Error> {
use ItemKind::*;
match self.kind {
Consumable { ref mut amount, .. } => {
*amount = give_amount;
Ok(())
},
Utility { ref mut amount, .. } => {
*amount = give_amount;
Ok(())
},
Ingredient { ref mut amount, .. } => {
Consumable { ref mut amount, .. }
| Throwable { ref mut amount, .. }
| Utility { ref mut amount, .. }
| Ingredient { ref mut amount, .. } => {
*amount = give_amount;
Ok(())
},

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@ -102,6 +102,37 @@ impl Inventory {
// It didn't work
self.add_to_first_empty(item)
},
ItemKind::Throwable {
kind: item_kind,
amount: new_amount,
..
} => {
for slot in &mut self.slots {
if slot
.as_ref()
.map(|s| s.name() == item.name())
.unwrap_or(false)
&& slot
.as_ref()
.map(|s| s.description() == item.description())
.unwrap_or(false)
{
if let Some(Item {
kind: ItemKind::Throwable { kind, amount, .. },
..
}) = slot
{
if item_kind == *kind {
*amount += new_amount;
self.recount_items();
return None;
}
}
}
}
// It didn't work
self.add_to_first_empty(item)
},
ItemKind::Ingredient {
kind: item_kind,
amount: new_amount,
@ -277,6 +308,19 @@ impl Inventory {
Some(return_item)
}
},
ItemKind::Throwable { kind, amount } => {
if *amount <= 1 {
self.remove(cell)
} else {
*amount -= 1;
return_item.kind = ItemKind::Throwable {
kind: *kind,
amount: 1,
};
self.recount_items();
Some(return_item)
}
},
ItemKind::Ingredient { kind, amount } => {
if *amount <= 1 {
self.remove(cell)

12
common/src/comp/misc.rs Normal file
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@ -0,0 +1,12 @@
use crate::sync::Uid;
use specs::Component;
use specs_idvs::IDVStorage;
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub enum Object {
Bomb { owner: Option<Uid> },
}
impl Component for Object {
type Storage = IDVStorage<Self>;
}

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@ -10,6 +10,7 @@ mod inputs;
mod inventory;
mod last;
mod location;
mod misc;
mod phys;
mod player;
pub mod projectile;
@ -40,6 +41,7 @@ pub use inventory::{
};
pub use last::Last;
pub use location::{Waypoint, WaypointArea};
pub use misc::Object;
pub use phys::{Collider, ForceUpdate, Gravity, Mass, Ori, PhysicsState, Pos, Scale, Sticky, Vel};
pub use player::Player;
pub use projectile::Projectile;

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@ -78,6 +78,15 @@ pub struct PhysicsState {
pub in_fluid: bool,
}
impl PhysicsState {
pub fn on_surface(&self) -> Option<Vec3<f32>> {
self.on_ground
.then_some(-Vec3::unit_z())
.or_else(|| self.on_ceiling.then_some(Vec3::unit_z()))
.or(self.on_wall)
}
}
impl Component for PhysicsState {
type Storage = FlaggedStorage<Self, IDVStorage<Self>>;
}

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@ -70,7 +70,7 @@ pub enum ServerEvent {
stats: comp::Stats,
loadout: comp::Loadout,
body: comp::Body,
agent: comp::Agent,
agent: Option<comp::Agent>,
alignment: comp::Alignment,
scale: comp::Scale,
drop_item: Option<Item>,

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@ -12,6 +12,7 @@ pub struct EntityInfo {
pub pos: Vec3<f32>,
pub is_waypoint: bool, // Edge case, overrides everything else
pub is_giant: bool,
pub has_agency: bool,
pub alignment: Alignment,
pub body: Body,
pub name: Option<String>,
@ -28,6 +29,7 @@ impl EntityInfo {
pos,
is_waypoint: false,
is_giant: false,
has_agency: true,
alignment: Alignment::Wild,
body: Body::Humanoid(humanoid::Body::random()),
name: None,
@ -66,8 +68,13 @@ impl EntityInfo {
self
}
pub fn with_name(mut self, name: String) -> Self {
self.name = Some(name);
pub fn with_name(mut self, name: impl Into<String>) -> Self {
self.name = Some(name.into());
self
}
pub fn with_agency(mut self, agency: bool) -> Self {
self.has_agency = agency;
self
}

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@ -2,9 +2,9 @@ use crate::vol::{ReadVol, Vox};
use vek::*;
pub trait RayUntil<V: Vox> = FnMut(&V) -> bool;
pub trait RayForEach = FnMut(Vec3<i32>);
pub trait RayForEach<V: Vox> = FnMut(&V, Vec3<i32>);
pub struct Ray<'a, V: ReadVol, F: RayUntil<V::Vox>, G: RayForEach> {
pub struct Ray<'a, V: ReadVol, F: RayUntil<V::Vox>, G: RayForEach<V::Vox>> {
vol: &'a V,
from: Vec3<f32>,
to: Vec3<f32>,
@ -14,7 +14,7 @@ pub struct Ray<'a, V: ReadVol, F: RayUntil<V::Vox>, G: RayForEach> {
ignore_error: bool,
}
impl<'a, V: ReadVol, F: RayUntil<V::Vox>, G: RayForEach> Ray<'a, V, F, G> {
impl<'a, V: ReadVol, F: RayUntil<V::Vox>, G: RayForEach<V::Vox>> Ray<'a, V, F, G> {
pub fn new(vol: &'a V, from: Vec3<f32>, to: Vec3<f32>, until: F) -> Self {
Self {
vol,
@ -29,7 +29,7 @@ impl<'a, V: ReadVol, F: RayUntil<V::Vox>, G: RayForEach> Ray<'a, V, F, G> {
pub fn until(self, f: F) -> Ray<'a, V, F, G> { Ray { until: f, ..self } }
pub fn for_each<H: RayForEach>(self, f: H) -> Ray<'a, V, F, H> {
pub fn for_each<H: RayForEach<V::Vox>>(self, f: H) -> Ray<'a, V, F, H> {
Ray {
for_each: Some(f),
vol: self.vol,
@ -69,12 +69,16 @@ impl<'a, V: ReadVol, F: RayUntil<V::Vox>, G: RayForEach> Ray<'a, V, F, G> {
break;
}
let vox = self.vol.get(ipos);
// for_each
if let Some(g) = &mut self.for_each {
g(ipos);
if let Ok(vox) = vox {
g(vox, ipos);
}
}
match self.vol.get(ipos).map(|vox| (vox, (self.until)(vox))) {
match vox.map(|vox| (vox, (self.until)(vox))) {
Ok((vox, true)) => return (dist, Ok(Some(vox))),
Err(err) if !self.ignore_error => return (dist, Err(err)),
_ => {},

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@ -122,6 +122,7 @@ impl State {
ecs.register::<comp::Sticky>();
ecs.register::<comp::Gravity>();
ecs.register::<comp::CharacterState>();
ecs.register::<comp::Object>();
// Register components send from clients -> server
ecs.register::<comp::Controller>();

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@ -85,7 +85,7 @@ impl<'a> System<'a> for Sys {
&orientations,
scales.maybe(),
agents.maybe(),
&character_states,
character_states.maybe(),
&stats,
&bodies,
)
@ -129,7 +129,7 @@ impl<'a> System<'a> for Sys {
}
// Block
if character_b.is_block()
if character_b.map(|c_b| c_b.is_block()).unwrap_or(false)
&& ori_b.0.angle_between(pos.0 - pos_b.0) < BLOCK_ANGLE.to_radians() / 2.0
{
healthchange *= 1.0 - BLOCK_EFFICIENCY

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@ -96,11 +96,7 @@ impl<'a> System<'a> for Sys {
{
let mut physics_state = physics_states.get(entity).cloned().unwrap_or_default();
if sticky.is_some()
&& (physics_state.on_ground
|| physics_state.on_ceiling
|| physics_state.on_wall.is_some())
{
if sticky.is_some() && physics_state.on_surface().is_some() {
vel.0 = Vec3::zero();
continue;
}

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@ -33,16 +33,8 @@ impl<'a> System<'a> for Sys {
}
stats.set_event_emission(true);
// Mutates all stats every tick causing the server to resend this component for
// every entity every tick
for (entity, character_state, mut stats, mut energy) in (
&entities,
&character_states,
&mut stats.restrict_mut(),
&mut energies.restrict_mut(),
)
.join()
{
// Update stats
for (entity, mut stats) in (&entities, &mut stats.restrict_mut()).join() {
let (set_dead, level_up) = {
let stat = stats.get_unchecked();
(
@ -74,7 +66,12 @@ impl<'a> System<'a> for Sys {
stat.health
.set_to(stat.health.maximum(), HealthSource::LevelUp);
}
}
// Update energies
for (character_state, mut energy) in
(&character_states, &mut energies.restrict_mut()).join()
{
match character_state {
// Accelerate recharging energy.
CharacterState::Idle { .. }

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@ -9,6 +9,9 @@ pub enum BlockKind {
Air,
Normal,
Dense,
Rock,
Grass,
Leaves,
Water,
LargeCactus,
BarrelCactus,
@ -32,7 +35,6 @@ pub enum BlockKind {
Velorite,
VeloriteFrag,
Chest,
Leaves,
Pumpkin,
Welwitch,
LingonBerry,
@ -325,6 +327,13 @@ impl BlockKind {
}
}
pub fn is_explodable(&self) -> bool {
match self {
BlockKind::Leaves | BlockKind::Grass | BlockKind::Rock => true,
_ => false,
}
}
// TODO: Integrate this into `is_solid` by returning an `Option<f32>`
pub fn get_height(&self) -> f32 {
// Beware: the height *must* be <= `MAX_HEIGHT` or the collision system will not

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@ -102,7 +102,7 @@ pub trait ReadVol: BaseVol {
&'a self,
from: Vec3<f32>,
to: Vec3<f32>,
) -> Ray<'a, Self, fn(&Self::Vox) -> bool, fn(Vec3<i32>)>
) -> Ray<'a, Self, fn(&Self::Vox) -> bool, fn(&Self::Vox, Vec3<i32>)>
where
Self: Sized,
{

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@ -31,7 +31,7 @@ pub fn handle_create_npc(
stats: Stats,
loadout: Loadout,
body: Body,
agent: Agent,
agent: impl Into<Option<Agent>>,
alignment: Alignment,
scale: Scale,
drop_item: Option<Item>,
@ -39,10 +39,15 @@ pub fn handle_create_npc(
let entity = server
.state
.create_npc(pos, stats, loadout, body)
.with(agent)
.with(scale)
.with(alignment);
let entity = if let Some(agent) = agent.into() {
entity.with(agent)
} else {
entity
};
let entity = if let Some(drop_item) = drop_item {
entity.with(ItemDrop(drop_item))
} else {

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@ -211,7 +211,7 @@ pub fn handle_explosion(server: &Server, pos: Vec3<f32>, power: f32, owner: Opti
for (pos_b, ori_b, character_b, stats_b) in (
&ecs.read_storage::<comp::Pos>(),
&ecs.read_storage::<comp::Ori>(),
&ecs.read_storage::<comp::CharacterState>(),
ecs.read_storage::<comp::CharacterState>().maybe(),
&mut ecs.write_storage::<comp::Stats>(),
)
.join()
@ -231,7 +231,7 @@ pub fn handle_explosion(server: &Server, pos: Vec3<f32>, power: f32, owner: Opti
}
// Block
if character_b.is_block()
if character_b.map(|c_b| c_b.is_block()).unwrap_or(false)
&& ori_b.0.angle_between(pos - pos_b.0) < BLOCK_ANGLE.to_radians() / 2.0
{
dmg = (dmg as f32 * (1.0 - BLOCK_EFFICIENCY)) as u32
@ -261,7 +261,7 @@ pub fn handle_explosion(server: &Server, pos: Vec3<f32>, power: f32, owner: Opti
.read_resource::<TerrainGrid>()
.ray(pos, pos + dir * color_range)
.until(|_| rand::random::<f32>() < 0.05)
.for_each(|pos| touched_blocks.push(pos))
.for_each(|_: &Block, pos| touched_blocks.push(pos))
.cast();
}
@ -292,11 +292,15 @@ pub fn handle_explosion(server: &Server, pos: Vec3<f32>, power: f32, owner: Opti
)
.normalized();
let _ = ecs
.read_resource::<TerrainGrid>()
let terrain = ecs.read_resource::<TerrainGrid>();
let _ = terrain
.ray(pos, pos + dir * power)
.until(|_| rand::random::<f32>() < 0.05)
.for_each(|pos| block_change.set(pos, Block::empty()))
.until(|block| block.is_fluid() || rand::random::<f32>() < 0.05)
.for_each(|block: &Block, pos| {
if block.is_explodable() {
block_change.set(pos, Block::empty());
}
})
.cast();
}
}

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@ -5,7 +5,7 @@ use common::{
slot::{self, Slot},
Pos, MAX_PICKUP_RANGE_SQR,
},
sync::WorldSyncExt,
sync::{Uid, WorldSyncExt},
terrain::block::Block,
vol::{ReadVol, Vox},
};
@ -33,6 +33,7 @@ pub fn snuff_lantern(storage: &mut WriteStorage<comp::LightEmitter>, entity: Ecs
pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::InventoryManip) {
let state = server.state_mut();
let mut dropped_items = Vec::new();
let mut thrown_items = Vec::new();
match manip {
comp::InventoryManip::Pickup(uid) => {
@ -157,6 +158,29 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
maybe_effect = Some(*effect);
Some(comp::InventoryUpdateEvent::Consumed(*kind))
},
ItemKind::Throwable { kind, .. } => {
if let Some(pos) =
state.ecs().read_storage::<comp::Pos>().get(entity)
{
thrown_items.push((
*pos,
state
.ecs()
.read_storage::<comp::Vel>()
.get(entity)
.copied()
.unwrap_or_default(),
state
.ecs()
.read_storage::<comp::Ori>()
.get(entity)
.copied()
.unwrap_or_default(),
*kind,
));
}
Some(comp::InventoryUpdateEvent::Used)
},
ItemKind::Utility {
kind: comp::item::Utility::Collar,
..
@ -318,6 +342,38 @@ pub fn handle_inventory(server: &mut Server, entity: EcsEntity, manip: comp::Inv
.with(comp::Vel(vel))
.build();
}
// Throw items
for (pos, vel, ori, kind) in thrown_items {
let vel = vel.0
+ *ori.0 * 20.0
+ Vec3::unit_z() * 15.0
+ Vec3::<f32>::zero().map(|_| rand::thread_rng().gen::<f32>() - 0.5) * 4.0;
let uid = state.read_component_cloned::<Uid>(entity);
let mut new_entity = state
.create_object(Default::default(), match kind {
item::Throwable::Bomb => comp::object::Body::Bomb,
item::Throwable::TrainingDummy => comp::object::Body::TrainingDummy,
})
.with(comp::Pos(pos.0 + Vec3::unit_z() * 0.25))
.with(comp::Vel(vel));
match kind {
item::Throwable::Bomb => {
new_entity = new_entity.with(comp::Object::Bomb { owner: uid });
},
item::Throwable::TrainingDummy => {
new_entity = new_entity.with(comp::Stats::new(
"Training Dummy".to_string(),
comp::object::Body::TrainingDummy.into(),
));
},
};
new_entity.build();
}
}
fn within_pickup_range(player_position: Option<&Pos>, item_position: Option<&Pos>) -> bool {

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@ -128,7 +128,7 @@ impl StateExt for State {
.with(comp::Vel(Vec3::zero()))
.with(comp::Ori::default())
.with(comp::Body::Object(object))
.with(comp::Mass(100.0))
.with(comp::Mass(5.0))
.with(comp::Collider::Box {
radius: 0.4,
z_min: 0.0,

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@ -1,5 +1,6 @@
pub mod entity_sync;
pub mod message;
pub mod object;
pub mod persistence;
pub mod sentinel;
pub mod subscription;
@ -30,13 +31,15 @@ pub type PersistenceScheduler = SysScheduler<persistence::Sys>;
//const SUBSCRIPTION_SYS: &str = "server_subscription_sys";
//const TERRAIN_SYNC_SYS: &str = "server_terrain_sync_sys";
const TERRAIN_SYS: &str = "server_terrain_sys";
const WAYPOINT_SYS: &str = "waypoint_sys";
const PERSISTENCE_SYS: &str = "persistence_sys";
const WAYPOINT_SYS: &str = "server_waypoint_sys";
const PERSISTENCE_SYS: &str = "server_persistence_sys";
const OBJECT_SYS: &str = "server_object_sys";
pub fn add_server_systems(dispatch_builder: &mut DispatcherBuilder) {
dispatch_builder.add(terrain::Sys, TERRAIN_SYS, &[]);
dispatch_builder.add(waypoint::Sys, WAYPOINT_SYS, &[]);
dispatch_builder.add(persistence::Sys, PERSISTENCE_SYS, &[]);
dispatch_builder.add(object::Sys, OBJECT_SYS, &[]);
}
pub fn run_sync_systems(ecs: &mut specs::World) {

48
server/src/sys/object.rs Normal file
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@ -0,0 +1,48 @@
use common::{
comp::{HealthSource, Object, PhysicsState, Pos},
event::{EventBus, ServerEvent},
state::DeltaTime,
};
use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
/// This system is responsible for handling misc object behaviours
pub struct Sys;
impl<'a> System<'a> for Sys {
#[allow(clippy::type_complexity)]
type SystemData = (
Entities<'a>,
Read<'a, DeltaTime>,
Read<'a, EventBus<ServerEvent>>,
ReadStorage<'a, Pos>,
ReadStorage<'a, PhysicsState>,
WriteStorage<'a, Object>,
);
fn run(
&mut self,
(entities, _dt, server_bus, positions, physics_states, mut objects): Self::SystemData,
) {
let mut server_emitter = server_bus.emitter();
// Objects
for (entity, pos, physics, object) in
(&entities, &positions, &physics_states, &mut objects).join()
{
match object {
Object::Bomb { owner } => {
if physics.on_surface().is_some() {
server_emitter.emit(ServerEvent::Destroy {
entity,
cause: HealthSource::Suicide,
});
server_emitter.emit(ServerEvent::Explosion {
pos: pos.0,
power: 4.0,
owner: *owner,
});
}
},
}
}
}
}

View File

@ -346,8 +346,12 @@ impl<'a> System<'a> for Sys {
stats,
loadout,
body,
agent: if entity.has_agency {
Some(comp::Agent::new(entity.pos, can_speak))
} else {
None
},
alignment,
agent: comp::Agent::new(entity.pos, can_speak),
scale: comp::Scale(scale),
drop_item: entity.loot_drop,
})

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@ -4,7 +4,7 @@ use common::{
comp::item::{
armor::Armor,
tool::{Tool, ToolKind},
Consumable, Ingredient, Item, ItemKind, Lantern, LanternKind, Utility,
Consumable, Ingredient, Item, ItemKind, Lantern, LanternKind, Throwable, Utility,
},
figure::Segment,
};
@ -24,6 +24,7 @@ pub enum ItemKey {
Armor(Armor),
Utility(Utility),
Consumable(Consumable),
Throwable(Throwable),
Ingredient(Ingredient),
Empty,
}
@ -35,6 +36,7 @@ impl From<&Item> for ItemKey {
ItemKind::Armor { kind, .. } => ItemKey::Armor(*kind),
ItemKind::Utility { kind, .. } => ItemKey::Utility(*kind),
ItemKind::Consumable { kind, .. } => ItemKey::Consumable(*kind),
ItemKind::Throwable { kind, .. } => ItemKey::Throwable(*kind),
ItemKind::Ingredient { kind, .. } => ItemKey::Ingredient(*kind),
}
}

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@ -970,7 +970,7 @@ impl Hud {
&pos,
interpolated.maybe(),
&stats,
&energy,
energy.maybe(),
players.maybe(),
scales.maybe(),
&bodies,

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@ -54,7 +54,7 @@ pub struct Overhead<'a> {
name: &'a str,
bubble: Option<&'a SpeechBubble>,
stats: &'a Stats,
energy: &'a Energy,
energy: Option<&'a Energy>,
own_level: u32,
settings: &'a GameplaySettings,
pulse: f32,
@ -71,7 +71,7 @@ impl<'a> Overhead<'a> {
name: &'a str,
bubble: Option<&'a SpeechBubble>,
stats: &'a Stats,
energy: &'a Energy,
energy: Option<&'a Energy>,
own_level: u32,
settings: &'a GameplaySettings,
pulse: f32,
@ -297,7 +297,6 @@ impl<'a> Widget for Overhead<'a> {
let hp_percentage =
self.stats.health.current() as f64 / self.stats.health.maximum() as f64 * 100.0;
let energy_percentage = self.energy.current() as f64 / self.energy.maximum() as f64 * 100.0;
let hp_ani = (self.pulse * 4.0/* speed factor */).cos() * 0.5 + 1.0; //Animation timer
let crit_hp_color: Color = Color::Rgba(0.79, 0.19, 0.17, hp_ani);
@ -325,20 +324,22 @@ impl<'a> Widget for Overhead<'a> {
}))
.parent(id)
.set(state.ids.health_bar, ui);
// % Mana Filling
if let Some(energy) = self.energy {
let energy_factor = energy.current() as f64 / energy.maximum() as f64;
Rectangle::fill_with(
[
72.0 * (self.energy.current() as f64 / self.energy.maximum() as f64) * BARSIZE,
MANA_BAR_HEIGHT,
],
[72.0 * energy_factor * BARSIZE, MANA_BAR_HEIGHT],
MANA_COLOR,
)
.x_y(
((3.5 + (energy_percentage / 100.0 * 36.5)) - 36.45) * BARSIZE,
((3.5 + (energy_factor * 36.5)) - 36.45) * BARSIZE,
MANA_BAR_Y, //-32.0,
)
.parent(id)
.set(state.ids.mana_bar, ui);
}
// Foreground
Image::new(self.imgs.enemy_health)

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@ -42,6 +42,7 @@ impl SlotKey<Inventory, ItemImgs> for InventorySlot {
ItemKind::Tool { .. } | ItemKind::Lantern(_) | ItemKind::Armor { .. } => None,
ItemKind::Utility { amount, .. }
| ItemKind::Consumable { amount, .. }
| ItemKind::Throwable { amount, .. }
| ItemKind::Ingredient { amount, .. } => Some(amount),
})
.filter(|amount| *amount > 1)
@ -139,6 +140,7 @@ impl<'a> SlotKey<HotbarSource<'a>, HotbarImageSource<'a>> for HotbarSlot {
ItemKind::Tool { .. } | ItemKind::Lantern(_) | ItemKind::Armor { .. } => None,
ItemKind::Utility { amount, .. }
| ItemKind::Consumable { amount, .. }
| ItemKind::Throwable { amount, .. }
| ItemKind::Ingredient { amount, .. } => Some(amount),
})
.filter(|amount| *amount > 1)

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@ -254,22 +254,19 @@ impl<'a> BlockGen<'a> {
.map(|e| (e * 255.0) as u8);
// Underground
if (wposf.z as f32) > alt - 32.0 * chaos {
Some(Block::new(BlockKind::Normal, col))
} else {
Some(Block::new(BlockKind::Dense, col))
}
} else if (wposf.z as f32) < height {
let col = Lerp::lerp(
sub_surface_color,
surface_color,
(wposf.z as f32 - (height - grass_depth))
let grass_factor = (wposf.z as f32 - (height - grass_depth))
.div(grass_depth)
.powf(0.5),
);
.powf(0.5);
let col = Lerp::lerp(sub_surface_color, surface_color, grass_factor);
// Surface
Some(Block::new(
BlockKind::Normal,
if grass_factor > 0.7 {
BlockKind::Grass
} else {
BlockKind::Normal
},
col.map(|e| (e * 255.0) as u8),
))
} else if (wposf.z as f32) < height + 0.9
@ -349,7 +346,7 @@ impl<'a> BlockGen<'a> {
let field2 = RandomField::new(world.seed + 2);
Some(Block::new(
BlockKind::Normal,
BlockKind::Rock,
stone_col
- Rgb::new(
field0.get(wpos) as u8 % 16,
@ -596,7 +593,7 @@ pub fn block_from_structure(
StructureBlock::Water => Some(Block::new(BlockKind::Water, Rgb::new(100, 150, 255))),
StructureBlock::GreenSludge => Some(Block::new(BlockKind::Water, Rgb::new(30, 126, 23))),
StructureBlock::Acacia => Some(Block::new(
BlockKind::Normal,
BlockKind::Leaves,
Lerp::lerp(
Rgb::new(15.0, 126.0, 50.0),
Rgb::new(30.0, 180.0, 10.0),
@ -629,7 +626,7 @@ pub fn block_from_structure(
.map(|e| e as u8),
)),
StructureBlock::Mangrove => Some(Block::new(
BlockKind::Normal,
BlockKind::Leaves,
Lerp::lerp(Rgb::new(32.0, 56.0, 22.0), Rgb::new(57.0, 69.0, 27.0), lerp)
.map(|e| e as u8),
)),

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@ -10,7 +10,7 @@ use crate::{
use common::{
assets,
astar::Astar,
comp::{self, bird_medium, humanoid, quadruped_small},
comp::{self, bird_medium, humanoid, object, quadruped_small},
generation::{ChunkSupplement, EntityInfo},
path::Path,
spiral::Spiral2d,
@ -789,8 +789,14 @@ impl Settlement {
&& RandomField::new(self.seed).chance(Vec3::from(wpos2d), 1.0 / (50.0 * 50.0))
{
let is_human: bool;
let is_dummy =
RandomField::new(self.seed + 1).chance(Vec3::from(wpos2d), 1.0 / 15.0);
let entity = EntityInfo::at(entity_wpos)
.with_body(match rng.gen_range(0, 4) {
_ if is_dummy => {
is_human = false;
object::Body::TrainingDummy.into()
},
0 => {
let species = match rng.gen_range(0, 3) {
0 => quadruped_small::Species::Pig,
@ -819,7 +825,10 @@ impl Settlement {
comp::Body::Humanoid(humanoid::Body::random())
},
})
.with_alignment(if is_human {
.with_agency(!is_dummy)
.with_alignment(if is_dummy {
comp::Alignment::Wild
} else if is_human {
comp::Alignment::Npc
} else {
comp::Alignment::Tame
@ -838,7 +847,8 @@ impl Settlement {
},
))
})
.with_automatic_name();
.do_if(is_dummy, |e| e.with_name("Training Dummy"))
.do_if(!is_dummy, |e| e.with_automatic_name());
supplement.add_entity(entity);
}