mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
poll twice
This commit is contained in:
parent
28e00a0f6e
commit
61983b1b06
@ -16,6 +16,12 @@ pub fn run(mut global_state: GlobalState, event_loop: EventLoop) {
|
|||||||
debug!(?current_state, "Started game with state");
|
debug!(?current_state, "Started game with state");
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// Used to ignore every other `MainEvenstCleared`
|
||||||
|
// This is a workaround for a bug on macos in which mouse motion events are only
|
||||||
|
// reported every other cycle of the event loop
|
||||||
|
// See: https://github.com/rust-windowing/winit/issues/1418
|
||||||
|
let mut polled_twice = false;
|
||||||
|
|
||||||
event_loop.run(move |event, _, control_flow| {
|
event_loop.run(move |event, _, control_flow| {
|
||||||
// Continously run loop since we handle sleeping
|
// Continously run loop since we handle sleeping
|
||||||
*control_flow = winit::event_loop::ControlFlow::Poll;
|
*control_flow = winit::event_loop::ControlFlow::Poll;
|
||||||
@ -27,6 +33,32 @@ pub fn run(mut global_state: GlobalState, event_loop: EventLoop) {
|
|||||||
|
|
||||||
match event {
|
match event {
|
||||||
winit::event::Event::MainEventsCleared => {
|
winit::event::Event::MainEventsCleared => {
|
||||||
|
if polled_twice {
|
||||||
|
handle_main_events_cleared(&mut states, control_flow, &mut global_state);
|
||||||
|
}
|
||||||
|
polled_twice = !polled_twice;
|
||||||
|
},
|
||||||
|
winit::event::Event::WindowEvent { event, .. } => global_state
|
||||||
|
.window
|
||||||
|
.handle_window_event(event, &mut global_state.settings),
|
||||||
|
winit::event::Event::DeviceEvent { event, .. } => {
|
||||||
|
global_state.window.handle_device_event(event)
|
||||||
|
},
|
||||||
|
winit::event::Event::LoopDestroyed => {
|
||||||
|
// Save any unsaved changes to settings and profile
|
||||||
|
global_state.settings.save_to_file_warn();
|
||||||
|
global_state.profile.save_to_file_warn();
|
||||||
|
},
|
||||||
|
_ => {},
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle_main_events_cleared(
|
||||||
|
states: &mut Vec<Box<dyn PlayState>>,
|
||||||
|
control_flow: &mut winit::event_loop::ControlFlow,
|
||||||
|
global_state: &mut GlobalState,
|
||||||
|
) {
|
||||||
// Run tick here
|
// Run tick here
|
||||||
|
|
||||||
// What's going on here?
|
// What's going on here?
|
||||||
@ -41,7 +73,7 @@ pub fn run(mut global_state: GlobalState, event_loop: EventLoop) {
|
|||||||
let mut exit = true;
|
let mut exit = true;
|
||||||
while let Some(state_result) = states.last_mut().map(|last| {
|
while let Some(state_result) = states.last_mut().map(|last| {
|
||||||
let events = global_state.window.fetch_events();
|
let events = global_state.window.fetch_events();
|
||||||
last.tick(&mut global_state, events)
|
last.tick(global_state, events)
|
||||||
}) {
|
}) {
|
||||||
// Implement state transfer logic.
|
// Implement state transfer logic.
|
||||||
match state_result {
|
match state_result {
|
||||||
@ -52,8 +84,7 @@ pub fn run(mut global_state: GlobalState, event_loop: EventLoop) {
|
|||||||
));
|
));
|
||||||
|
|
||||||
// Maintain global state.
|
// Maintain global state.
|
||||||
global_state
|
global_state.maintain(global_state.clock.get_last_delta().as_secs_f32());
|
||||||
.maintain(global_state.clock.get_last_delta().as_secs_f32());
|
|
||||||
|
|
||||||
exit = false;
|
exit = false;
|
||||||
break;
|
break;
|
||||||
@ -73,17 +104,17 @@ pub fn run(mut global_state: GlobalState, event_loop: EventLoop) {
|
|||||||
global_state.on_play_state_changed();
|
global_state.on_play_state_changed();
|
||||||
});
|
});
|
||||||
states.last_mut().map(|new_state| {
|
states.last_mut().map(|new_state| {
|
||||||
new_state.enter(&mut global_state, Direction::Backwards);
|
new_state.enter(global_state, Direction::Backwards);
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
PlayStateResult::Push(mut new_state) => {
|
PlayStateResult::Push(mut new_state) => {
|
||||||
new_state.enter(&mut global_state, Direction::Forwards);
|
new_state.enter(global_state, Direction::Forwards);
|
||||||
debug!("Pushed state '{}'.", new_state.name());
|
debug!("Pushed state '{}'.", new_state.name());
|
||||||
states.push(new_state);
|
states.push(new_state);
|
||||||
global_state.on_play_state_changed();
|
global_state.on_play_state_changed();
|
||||||
},
|
},
|
||||||
PlayStateResult::Switch(mut new_state) => {
|
PlayStateResult::Switch(mut new_state) => {
|
||||||
new_state.enter(&mut global_state, Direction::Forwards);
|
new_state.enter(global_state, Direction::Forwards);
|
||||||
states.last_mut().map(|old_state| {
|
states.last_mut().map(|old_state| {
|
||||||
debug!(
|
debug!(
|
||||||
"Switching to state '{}' from state '{}'.",
|
"Switching to state '{}' from state '{}'.",
|
||||||
@ -101,13 +132,9 @@ pub fn run(mut global_state: GlobalState, event_loop: EventLoop) {
|
|||||||
*control_flow = winit::event_loop::ControlFlow::Exit;
|
*control_flow = winit::event_loop::ControlFlow::Exit;
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: move
|
|
||||||
if let Some(last) = states.last_mut() {
|
if let Some(last) = states.last_mut() {
|
||||||
global_state.window.renderer_mut().clear();
|
global_state.window.renderer_mut().clear();
|
||||||
last.render(
|
last.render(global_state.window.renderer_mut(), &global_state.settings);
|
||||||
&mut global_state.window.renderer_mut(),
|
|
||||||
&global_state.settings,
|
|
||||||
);
|
|
||||||
// Finish the frame.
|
// Finish the frame.
|
||||||
global_state.window.renderer_mut().flush();
|
global_state.window.renderer_mut().flush();
|
||||||
global_state
|
global_state
|
||||||
@ -115,19 +142,4 @@ pub fn run(mut global_state: GlobalState, event_loop: EventLoop) {
|
|||||||
.swap_buffers()
|
.swap_buffers()
|
||||||
.expect("Failed to swap window buffers!");
|
.expect("Failed to swap window buffers!");
|
||||||
}
|
}
|
||||||
},
|
|
||||||
winit::event::Event::WindowEvent { event, .. } => global_state
|
|
||||||
.window
|
|
||||||
.handle_window_event(event, &mut global_state.settings),
|
|
||||||
winit::event::Event::DeviceEvent { event, .. } => {
|
|
||||||
global_state.window.handle_device_event(event)
|
|
||||||
},
|
|
||||||
winit::event::Event::LoopDestroyed => {
|
|
||||||
// Save any unsaved changes to settings and profile
|
|
||||||
global_state.settings.save_to_file_warn();
|
|
||||||
global_state.profile.save_to_file_warn();
|
|
||||||
},
|
|
||||||
_ => {},
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user