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Separated sampler code from simulation code
This commit is contained in:
parent
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commit
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@ -1,6 +1,7 @@
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#![feature(euclidean_division)]
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mod sim;
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mod sampler;
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mod structure;
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use common::{
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@ -79,9 +80,8 @@ impl World {
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let wpos =
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lpos + Vec3::from(chunk_pos) * TerrainChunkSize::SIZE.map(|e| e as i32);
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let sim::Sample3d { block } =
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if let Some(sample) = world_sampler.sample_3d(wpos) {
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sample
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let block = if let Some(sample) = world_sampler.sample_3d(wpos) {
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sample.block
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} else {
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continue;
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};
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567
world/src/sampler.rs
Normal file
567
world/src/sampler.rs
Normal file
@ -0,0 +1,567 @@
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use std::{
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ops::{Add, Div, Mul, Neg, Sub},
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sync::Arc,
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};
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use vek::*;
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use lazy_static::lazy_static;
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use noise::NoiseFn;
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use common::{
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assets,
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terrain::{Block, Structure},
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vol::{ReadVol, VolSize, Vox},
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};
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use crate::{
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structure::StructureGen2d,
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sim::{
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GenCtx,
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WorldSim,
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SEA_LEVEL,
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MOUNTAIN_HEIGHT,
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},
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Cache,
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};
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pub struct Sampler<'a> {
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sim: &'a WorldSim,
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sample2d_cache: Cache<Vec2<i32>, Option<Sample2d>>,
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}
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impl<'a> Sampler<'a> {
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pub(crate) fn new(sim: &'a WorldSim) -> Self {
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Self {
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sim,
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sample2d_cache: Cache::with_capacity(1024),
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}
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}
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fn sample_2d_impl(sim: &WorldSim, wpos: Vec2<i32>) -> Option<Sample2d> {
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let wposf = wpos.map(|e| e as f64);
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let alt_base = sim.get_interpolated(wpos, |chunk| chunk.alt_base)?;
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let chaos = sim.get_interpolated(wpos, |chunk| chunk.chaos)?;
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let temp = sim.get_interpolated(wpos, |chunk| chunk.temp)?;
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let rockiness = sim.get_interpolated(wpos, |chunk| chunk.rockiness)?;
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let tree_density = sim.get_interpolated(wpos, |chunk| chunk.tree_density)?;
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let rock = (sim.gen_ctx.small_nz.get((wposf.div(100.0)).into_array()) as f32)
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.mul(rockiness)
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.sub(0.35)
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.max(0.0)
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.mul(6.0);
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let alt = sim.get_interpolated(wpos, |chunk| chunk.alt)?
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+ sim.gen_ctx.small_nz.get((wposf.div(256.0)).into_array()) as f32
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* chaos.max(0.2)
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* 64.0;
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let wposf3d = Vec3::new(wposf.x, wposf.y, alt as f64);
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let marble = (sim.gen_ctx.hill_nz.get((wposf3d.div(48.0)).into_array()) as f32)
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.add(1.0)
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.mul(0.5);
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// Colours
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let cold_grass = Rgb::new(0.0, 0.55, 0.15);
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let warm_grass = Rgb::new(0.25, 0.8, 0.05);
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let cold_stone = Rgb::new(0.55, 0.7, 0.75);
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let warm_stone = Rgb::new(0.65, 0.65, 0.35);
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let beach_sand = Rgb::new(0.93, 0.84, 0.33);
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let desert_sand = Rgb::new(0.97, 0.84, 0.23);
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let snow = Rgb::broadcast(1.0);
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let grass = Rgb::lerp(cold_grass, warm_grass, marble);
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let grassland = grass; //Rgb::lerp(grass, warm_stone, rock.mul(5.0).min(0.8));
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let cliff = Rgb::lerp(cold_stone, warm_stone, marble);
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let ground = Rgb::lerp(
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Rgb::lerp(snow, grassland, temp.add(0.4).mul(32.0).sub(0.4)),
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desert_sand,
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temp.sub(0.4).mul(32.0).add(0.4),
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);
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// Caves
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let cave_at = |wposf: Vec2<f64>| {
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(sim.gen_ctx.cave_0_nz.get(
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Vec3::new(wposf.x, wposf.y, alt as f64 * 8.0)
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.div(800.0)
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.into_array(),
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) as f32)
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.powf(2.0)
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.neg()
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.add(1.0)
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.mul((1.15 - chaos).min(1.0))
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};
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let cave_xy = cave_at(wposf);
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let cave_alt = alt - 32.0
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+ (sim
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.gen_ctx
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.cave_1_nz
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.get(Vec2::new(wposf.x, wposf.y).div(48.0).into_array()) as f32)
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* 8.0
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+ (sim
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.gen_ctx
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.cave_1_nz
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.get(Vec2::new(wposf.x, wposf.y).div(300.0).into_array()) as f32)
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.add(1.0)
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.mul(0.5)
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.powf(8.0)
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.mul(256.0);
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Some(Sample2d {
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alt,
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chaos,
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surface_color: Rgb::lerp(
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beach_sand,
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// Land
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Rgb::lerp(
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ground,
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// Mountain
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Rgb::lerp(
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cliff,
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snow,
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(alt - SEA_LEVEL
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- 0.3 * MOUNTAIN_HEIGHT
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- alt_base
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- temp * 96.0
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- marble * 24.0)
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/ 12.0,
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),
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(alt - SEA_LEVEL - 0.15 * MOUNTAIN_HEIGHT) / 180.0,
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),
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// Beach
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(alt - SEA_LEVEL - 2.0) / 5.0,
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),
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tree_density,
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close_trees: sim.tree_gen.sample(wpos),
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cave_xy,
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cave_alt,
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rock,
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})
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}
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pub fn sample_2d(&mut self, wpos2d: Vec2<i32>) -> Option<&Sample2d> {
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let sim = &self.sim;
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self.sample2d_cache
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.get(wpos2d, |wpos2d| Self::sample_2d_impl(sim, wpos2d))
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.as_ref()
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}
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pub fn sample_3d(&mut self, wpos: Vec3<i32>) -> Option<Sample3d> {
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let wpos2d = Vec2::from(wpos);
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let wposf = wpos.map(|e| e as f64);
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// Sample 2D terrain attributes
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let Sample2d {
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alt,
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chaos,
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surface_color,
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tree_density,
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close_trees,
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cave_xy,
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cave_alt,
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rock,
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} = *self.sample_2d(wpos2d)?;
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// Apply warping
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let warp = (self
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.sim
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.gen_ctx
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.warp_nz
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.get((wposf.div(Vec3::new(120.0, 120.0, 150.0))).into_array())
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as f32)
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.mul((chaos - 0.1).max(0.0))
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.mul(110.0);
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let height = alt + warp;
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// Sample blocks
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let air = Block::empty();
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let stone = Block::new(2, Rgb::new(200, 220, 255));
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let dirt = Block::new(1, Rgb::new(128, 90, 0));
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let sand = Block::new(1, Rgb::new(180, 150, 50));
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let water = Block::new(1, Rgb::new(100, 150, 255));
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let warm_stone = Block::new(1, Rgb::new(165, 165, 90));
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let block = if (wposf.z as f32) < height - 4.0 {
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// Underground
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Some(stone)
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} else if (wposf.z as f32) < height {
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// Surface
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Some(Block::new(1, surface_color.map(|e| (e * 255.0) as u8)))
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} else if (wposf.z as f32) < SEA_LEVEL {
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// Ocean
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Some(water)
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} else {
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None
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};
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// Caves
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let block = block.and_then(|block| {
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// Underground
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let cave = cave_xy.powf(2.0)
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* (wposf.z as f32 - cave_alt)
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.div(40.0)
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.powf(4.0)
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.neg()
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.add(1.0)
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> 0.9993;
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if cave {
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None
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} else {
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Some(block)
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}
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});
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// Rocks
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let block = block.or_else(|| {
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if (height + 2.5 - wposf.z as f32).div(7.5).abs().powf(2.0) < rock {
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Some(warm_stone)
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} else {
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None
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}
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});
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let block = match block {
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Some(block) => block,
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None => (&close_trees)
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.iter()
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.fold(air, |block, (tree_pos, tree_seed)| {
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match self.sample_2d(*tree_pos) {
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Some(tree_sample)
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if tree_sample.tree_density
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> 0.5 + (*tree_seed as f32 / 1000.0).fract() * 0.2 =>
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{
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let tree_pos3d =
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Vec3::new(tree_pos.x, tree_pos.y, tree_sample.alt as i32);
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let rpos = wpos - tree_pos3d;
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block.or(TREES[*tree_seed as usize % TREES.len()]
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.get((rpos * 160) / 128) // Scaling
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.map(|b| b.clone())
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.unwrap_or(Block::empty()))
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}
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_ => block,
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}
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}),
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};
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Some(Sample3d { block })
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}
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}
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#[derive(Copy, Clone)]
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pub struct Sample2d {
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pub alt: f32,
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pub chaos: f32,
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pub surface_color: Rgb<f32>,
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pub tree_density: f32,
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pub close_trees: [(Vec2<i32>, u32); 9],
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pub cave_xy: f32,
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pub cave_alt: f32,
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pub rock: f32,
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}
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#[derive(Copy, Clone)]
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pub struct Sample3d {
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pub block: Block,
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}
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lazy_static! {
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static ref TREES: [Arc<Structure>; 61] = [
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// green oaks
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assets::load_map("world/tree/oak_green/1.vox", |s: Structure| s
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.with_center(Vec3::new(15, 18, 14)))
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.unwrap(),
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assets::load_map("world/tree/oak_green/2.vox", |s: Structure| s
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.with_center(Vec3::new(15, 18, 14)))
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.unwrap(),
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assets::load_map("world/tree/oak_green/3.vox", |s: Structure| s
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.with_center(Vec3::new(16, 20, 14)))
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.unwrap(),
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assets::load_map("world/tree/oak_green/4.vox", |s: Structure| s
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.with_center(Vec3::new(18, 21, 14)))
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.unwrap(),
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assets::load_map("world/tree/oak_green/5.vox", |s: Structure| s
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.with_center(Vec3::new(18, 18, 14)))
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.unwrap(),
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assets::load_map("world/tree/oak_green/6.vox", |s: Structure| s
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.with_center(Vec3::new(16, 21, 14)))
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.unwrap(),
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assets::load_map("world/tree/oak_green/7.vox", |s: Structure| s
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.with_center(Vec3::new(20, 19, 14)))
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.unwrap(),
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assets::load_map("world/tree/oak_green/8.vox", |s: Structure| s
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.with_center(Vec3::new(22, 20, 14)))
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.unwrap(),
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assets::load_map("world/tree/oak_green/9.vox", |s: Structure| s
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.with_center(Vec3::new(26, 26, 14)))
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.unwrap(),
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// green pines
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assets::load_map("world/tree/pine_green/1.vox", |s: Structure| s
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.with_center(Vec3::new(15, 15, 14)))
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.unwrap(),
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assets::load_map("world/tree/pine_green/2.vox", |s: Structure| s
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.with_center(Vec3::new(15, 15, 14)))
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.unwrap(),
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assets::load_map("world/tree/pine_green/3.vox", |s: Structure| s
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.with_center(Vec3::new(17, 15, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_green/4.vox", |s: Structure| s
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.with_center(Vec3::new(10, 8, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_green/5.vox", |s: Structure| s
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.with_center(Vec3::new(12, 12, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_green/6.vox", |s: Structure| s
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.with_center(Vec3::new(11, 10, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_green/7.vox", |s: Structure| s
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.with_center(Vec3::new(16, 15, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_green/8.vox", |s: Structure| s
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.with_center(Vec3::new(12, 10, 12)))
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.unwrap(),
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// green pines 2
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assets::load_map("world/tree/pine_green_2/1.vox", |s: Structure| s
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.with_center(Vec3::new(15, 15, 14)))
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.unwrap(),
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assets::load_map("world/tree/pine_green_2/2.vox", |s: Structure| s
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.with_center(Vec3::new(15, 15, 14)))
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.unwrap(),
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assets::load_map("world/tree/pine_green_2/3.vox", |s: Structure| s
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.with_center(Vec3::new(17, 15, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_green_2/4.vox", |s: Structure| s
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.with_center(Vec3::new(10, 8, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_green_2/5.vox", |s: Structure| s
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.with_center(Vec3::new(12, 12, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_green_2/6.vox", |s: Structure| s
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.with_center(Vec3::new(11, 10, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_green_2/7.vox", |s: Structure| s
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.with_center(Vec3::new(16, 15, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_green_2/8.vox", |s: Structure| s
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.with_center(Vec3::new(12, 10, 12)))
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.unwrap(),
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// blue pines
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assets::load_map("world/tree/pine_blue/1.vox", |s: Structure| s
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.with_center(Vec3::new(15, 15, 14)))
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.unwrap(),
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assets::load_map("world/tree/pine_blue/2.vox", |s: Structure| s
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.with_center(Vec3::new(15, 15, 14)))
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.unwrap(),
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assets::load_map("world/tree/pine_blue/3.vox", |s: Structure| s
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.with_center(Vec3::new(17, 15, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_blue/4.vox", |s: Structure| s
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.with_center(Vec3::new(10, 8, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_blue/5.vox", |s: Structure| s
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.with_center(Vec3::new(12, 12, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_blue/6.vox", |s: Structure| s
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.with_center(Vec3::new(11, 10, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_blue/7.vox", |s: Structure| s
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.with_center(Vec3::new(16, 15, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_blue/8.vox", |s: Structure| s
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.with_center(Vec3::new(12, 10, 12)))
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.unwrap(),
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// temperate small
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assets::load_map("world/tree/temperate_small/1.vox", |s: Structure| s
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.with_center(Vec3::new(4, 4, 7)))
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.unwrap(),
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assets::load_map("world/tree/temperate_small/2.vox", |s: Structure| s
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.with_center(Vec3::new(4, 4, 7)))
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.unwrap(),
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assets::load_map("world/tree/temperate_small/3.vox", |s: Structure| s
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.with_center(Vec3::new(4, 4, 7)))
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.unwrap(),
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assets::load_map("world/tree/temperate_small/4.vox", |s: Structure| s
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.with_center(Vec3::new(4, 4, 7)))
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.unwrap(),
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assets::load_map("world/tree/temperate_small/5.vox", |s: Structure| s
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.with_center(Vec3::new(4, 4, 7)))
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.unwrap(),
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assets::load_map("world/tree/temperate_small/6.vox", |s: Structure| s
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.with_center(Vec3::new(4, 4, 7)))
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.unwrap(),
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// birch
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assets::load_map("world/tree/birch/1.vox", |s: Structure| s
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.with_center(Vec3::new(12, 9, 5)))
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.unwrap(),
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assets::load_map("world/tree/birch/2.vox", |s: Structure| s
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.with_center(Vec3::new(11, 10, 5)))
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.unwrap(),
|
||||
assets::load_map("world/tree/birch/3.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 10, 5)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/birch/4.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 10, 5)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/birch/5.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 11, 5)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/birch/6.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 9, 5)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/birch/7.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 10, 5)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/birch/8.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 9, 5)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/birch/9.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 10, 5)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/birch/10.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 9, 5)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/birch/11.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 10, 5)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/birch/12.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 9, 5)))
|
||||
.unwrap(),
|
||||
// poplar
|
||||
assets::load_map("world/tree/poplar/1.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(6, 6, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/poplar/2.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(6, 6, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/poplar/3.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(6, 6, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/poplar/4.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(6, 6, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/poplar/5.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(6, 6, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/poplar/6.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(6, 6, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/poplar/7.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(6, 6, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/poplar/8.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(6, 6, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/poplar/9.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(6, 6, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/poplar/10.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(7, 7, 10)))
|
||||
.unwrap(),
|
||||
// palm trees
|
||||
/*assets::load_map("world/tree/desert_palm/1.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(12, 12, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/desert_palm/2.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(12, 10, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/desert_palm/3.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(12, 12, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/desert_palm/4.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 10, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/desert_palm/5.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 10, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/desert_palm/6.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 10, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/desert_palm/7.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 10, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/desert_palm/8.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 10, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/desert_palm/9.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 10, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/desert_palm/10.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 10, 10)))
|
||||
.unwrap(),
|
||||
// snow pines
|
||||
assets::load_map("world/tree/snow_pine/1.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(15, 15, 14)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_pine/2.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(15, 15, 14)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_pine/3.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(17, 15, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_pine/4.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 8, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_pine/5.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(12, 12, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_pine/6.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(11, 10, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_pine/7.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(16, 15, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_pine/8.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(12, 10, 12)))
|
||||
.unwrap(),
|
||||
// snow birches -> need roots!
|
||||
assets::load_map("world/tree/snow_birch/1.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(12, 9, 4)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_birch/2.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(11, 10, 4)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_birch/3.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 10, 4)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_birch/4.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 10, 4)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_birch/5.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 11, 4)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_birch/6.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 9, 4)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_birch/7.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 10, 4)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_birch/8.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 9, 4)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_birch/9.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 10, 4)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_birch/10.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 9, 4)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_birch/11.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 10, 4)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_birch/12.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 9, 4)))
|
||||
.unwrap(),
|
||||
// willows
|
||||
assets::load_map("world/tree/willow/1.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(15, 14, 1)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/willow/2.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(11, 12, 1)))
|
||||
.unwrap(),
|
||||
*/
|
||||
|
||||
];
|
||||
}
|
583
world/src/sim.rs
583
world/src/sim.rs
@ -1,6 +1,9 @@
|
||||
use crate::{structure::StructureGen2d, Cache};
|
||||
use crate::{
|
||||
structure::StructureGen2d,
|
||||
Cache,
|
||||
sampler::Sampler,
|
||||
};
|
||||
use common::{
|
||||
assets,
|
||||
terrain::{Block, Structure, TerrainChunkSize},
|
||||
vol::{ReadVol, VolSize, Vox},
|
||||
};
|
||||
@ -9,33 +12,32 @@ use noise::{BasicMulti, HybridMulti, MultiFractal, NoiseFn, RidgedMulti, Seedabl
|
||||
use std::{
|
||||
f32,
|
||||
ops::{Add, Div, Mul, Neg, Sub},
|
||||
sync::Arc,
|
||||
};
|
||||
use vek::*;
|
||||
|
||||
pub const WORLD_SIZE: Vec2<usize> = Vec2 { x: 1024, y: 1024 };
|
||||
|
||||
struct GenCtx {
|
||||
turb_x_nz: BasicMulti,
|
||||
turb_y_nz: BasicMulti,
|
||||
chaos_nz: RidgedMulti,
|
||||
alt_nz: HybridMulti,
|
||||
hill_nz: SuperSimplex,
|
||||
temp_nz: SuperSimplex,
|
||||
small_nz: BasicMulti,
|
||||
rock_nz: HybridMulti,
|
||||
warp_nz: BasicMulti,
|
||||
tree_nz: BasicMulti,
|
||||
pub(crate) struct GenCtx {
|
||||
pub turb_x_nz: BasicMulti,
|
||||
pub turb_y_nz: BasicMulti,
|
||||
pub chaos_nz: RidgedMulti,
|
||||
pub alt_nz: HybridMulti,
|
||||
pub hill_nz: SuperSimplex,
|
||||
pub temp_nz: SuperSimplex,
|
||||
pub small_nz: BasicMulti,
|
||||
pub rock_nz: HybridMulti,
|
||||
pub warp_nz: BasicMulti,
|
||||
pub tree_nz: BasicMulti,
|
||||
|
||||
cave_0_nz: SuperSimplex,
|
||||
cave_1_nz: SuperSimplex,
|
||||
pub cave_0_nz: SuperSimplex,
|
||||
pub cave_1_nz: SuperSimplex,
|
||||
}
|
||||
|
||||
pub struct WorldSim {
|
||||
pub seed: u32,
|
||||
chunks: Vec<SimChunk>,
|
||||
gen_ctx: GenCtx,
|
||||
tree_gen: StructureGen2d,
|
||||
pub(crate) chunks: Vec<SimChunk>,
|
||||
pub(crate) gen_ctx: GenCtx,
|
||||
pub(crate) tree_gen: StructureGen2d,
|
||||
}
|
||||
|
||||
impl WorldSim {
|
||||
@ -138,252 +140,8 @@ impl WorldSim {
|
||||
}
|
||||
|
||||
pub fn sampler(&self) -> Sampler {
|
||||
Sampler {
|
||||
sim: self,
|
||||
sample2d_cache: Cache::with_capacity(1024),
|
||||
Sampler::new(self)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Sampler<'a> {
|
||||
sim: &'a WorldSim,
|
||||
sample2d_cache: Cache<Vec2<i32>, Option<Sample2d>>,
|
||||
}
|
||||
|
||||
impl<'a> Sampler<'a> {
|
||||
fn sample_2d_impl(sim: &WorldSim, wpos: Vec2<i32>) -> Option<Sample2d> {
|
||||
let wposf = wpos.map(|e| e as f64);
|
||||
|
||||
let alt_base = sim.get_interpolated(wpos, |chunk| chunk.alt_base)?;
|
||||
let chaos = sim.get_interpolated(wpos, |chunk| chunk.chaos)?;
|
||||
let temp = sim.get_interpolated(wpos, |chunk| chunk.temp)?;
|
||||
let rockiness = sim.get_interpolated(wpos, |chunk| chunk.rockiness)?;
|
||||
let tree_density = sim.get_interpolated(wpos, |chunk| chunk.tree_density)?;
|
||||
|
||||
let rock = (sim.gen_ctx.small_nz.get((wposf.div(100.0)).into_array()) as f32)
|
||||
.mul(rockiness)
|
||||
.sub(0.35)
|
||||
.max(0.0)
|
||||
.mul(6.0);
|
||||
|
||||
let alt = sim.get_interpolated(wpos, |chunk| chunk.alt)?
|
||||
+ sim.gen_ctx.small_nz.get((wposf.div(256.0)).into_array()) as f32
|
||||
* chaos.max(0.2)
|
||||
* 64.0;
|
||||
|
||||
let wposf3d = Vec3::new(wposf.x, wposf.y, alt as f64);
|
||||
|
||||
let marble = (sim.gen_ctx.hill_nz.get((wposf3d.div(48.0)).into_array()) as f32)
|
||||
.add(1.0)
|
||||
.mul(0.5);
|
||||
|
||||
// Colours
|
||||
let cold_grass = Rgb::new(0.0, 0.55, 0.15);
|
||||
let warm_grass = Rgb::new(0.25, 0.8, 0.05);
|
||||
let cold_stone = Rgb::new(0.55, 0.7, 0.75);
|
||||
let warm_stone = Rgb::new(0.65, 0.65, 0.35);
|
||||
let beach_sand = Rgb::new(0.93, 0.84, 0.33);
|
||||
let desert_sand = Rgb::new(0.97, 0.84, 0.23);
|
||||
let snow = Rgb::broadcast(1.0);
|
||||
|
||||
let grass = Rgb::lerp(cold_grass, warm_grass, marble);
|
||||
let grassland = grass; //Rgb::lerp(grass, warm_stone, rock.mul(5.0).min(0.8));
|
||||
let cliff = Rgb::lerp(cold_stone, warm_stone, marble);
|
||||
|
||||
let ground = Rgb::lerp(
|
||||
Rgb::lerp(snow, grassland, temp.add(0.4).mul(32.0).sub(0.4)),
|
||||
desert_sand,
|
||||
temp.sub(0.4).mul(32.0).add(0.4),
|
||||
);
|
||||
|
||||
// Caves
|
||||
let cave_at = |wposf: Vec2<f64>| {
|
||||
(sim.gen_ctx.cave_0_nz.get(
|
||||
Vec3::new(wposf.x, wposf.y, alt as f64 * 8.0)
|
||||
.div(800.0)
|
||||
.into_array(),
|
||||
) as f32)
|
||||
.powf(2.0)
|
||||
.neg()
|
||||
.add(1.0)
|
||||
.mul((1.15 - chaos).min(1.0))
|
||||
};
|
||||
let cave_xy = cave_at(wposf);
|
||||
let cave_alt = alt - 32.0
|
||||
+ (sim
|
||||
.gen_ctx
|
||||
.cave_1_nz
|
||||
.get(Vec2::new(wposf.x, wposf.y).div(48.0).into_array()) as f32)
|
||||
* 8.0
|
||||
+ (sim
|
||||
.gen_ctx
|
||||
.cave_1_nz
|
||||
.get(Vec2::new(wposf.x, wposf.y).div(300.0).into_array()) as f32)
|
||||
.add(1.0)
|
||||
.mul(0.5)
|
||||
.powf(8.0)
|
||||
.mul(256.0);
|
||||
|
||||
Some(Sample2d {
|
||||
alt,
|
||||
chaos,
|
||||
surface_color: Rgb::lerp(
|
||||
beach_sand,
|
||||
// Land
|
||||
Rgb::lerp(
|
||||
ground,
|
||||
// Mountain
|
||||
Rgb::lerp(
|
||||
cliff,
|
||||
snow,
|
||||
(alt - SEA_LEVEL
|
||||
- 0.3 * MOUNTAIN_HEIGHT
|
||||
- alt_base
|
||||
- temp * 96.0
|
||||
- marble * 24.0)
|
||||
/ 12.0,
|
||||
),
|
||||
(alt - SEA_LEVEL - 0.15 * MOUNTAIN_HEIGHT) / 180.0,
|
||||
),
|
||||
// Beach
|
||||
(alt - SEA_LEVEL - 2.0) / 5.0,
|
||||
),
|
||||
tree_density,
|
||||
close_trees: sim.tree_gen.sample(wpos),
|
||||
cave_xy,
|
||||
cave_alt,
|
||||
rock,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn sample_2d(&mut self, wpos2d: Vec2<i32>) -> Option<&Sample2d> {
|
||||
let sim = &self.sim;
|
||||
self.sample2d_cache
|
||||
.get(wpos2d, |wpos2d| Self::sample_2d_impl(sim, wpos2d))
|
||||
.as_ref()
|
||||
}
|
||||
|
||||
pub fn sample_3d(&mut self, wpos: Vec3<i32>) -> Option<Sample3d> {
|
||||
let wpos2d = Vec2::from(wpos);
|
||||
let wposf = wpos.map(|e| e as f64);
|
||||
|
||||
// Sample 2D terrain attributes
|
||||
|
||||
let Sample2d {
|
||||
alt,
|
||||
chaos,
|
||||
surface_color,
|
||||
tree_density,
|
||||
close_trees,
|
||||
cave_xy,
|
||||
cave_alt,
|
||||
rock,
|
||||
} = *self.sample_2d(wpos2d)?;
|
||||
|
||||
// Apply warping
|
||||
|
||||
let warp = (self
|
||||
.sim
|
||||
.gen_ctx
|
||||
.warp_nz
|
||||
.get((wposf.div(Vec3::new(120.0, 120.0, 150.0))).into_array())
|
||||
as f32)
|
||||
.mul((chaos - 0.1).max(0.0))
|
||||
.mul(110.0);
|
||||
|
||||
let height = alt + warp;
|
||||
|
||||
// Sample blocks
|
||||
|
||||
let air = Block::empty();
|
||||
let stone = Block::new(2, Rgb::new(200, 220, 255));
|
||||
let dirt = Block::new(1, Rgb::new(128, 90, 0));
|
||||
let sand = Block::new(1, Rgb::new(180, 150, 50));
|
||||
let water = Block::new(1, Rgb::new(100, 150, 255));
|
||||
let warm_stone = Block::new(1, Rgb::new(165, 165, 90));
|
||||
|
||||
let block = if (wposf.z as f32) < height - 4.0 {
|
||||
// Underground
|
||||
Some(stone)
|
||||
} else if (wposf.z as f32) < height {
|
||||
// Surface
|
||||
Some(Block::new(1, surface_color.map(|e| (e * 255.0) as u8)))
|
||||
} else if (wposf.z as f32) < SEA_LEVEL {
|
||||
// Ocean
|
||||
Some(water)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
// Caves
|
||||
let block = block.and_then(|block| {
|
||||
// Underground
|
||||
let cave = cave_xy.powf(2.0)
|
||||
* (wposf.z as f32 - cave_alt)
|
||||
.div(40.0)
|
||||
.powf(4.0)
|
||||
.neg()
|
||||
.add(1.0)
|
||||
> 0.9993;
|
||||
|
||||
if cave {
|
||||
None
|
||||
} else {
|
||||
Some(block)
|
||||
}
|
||||
});
|
||||
|
||||
// Rocks
|
||||
let block = block.or_else(|| {
|
||||
if (height + 2.5 - wposf.z as f32).div(7.5).abs().powf(2.0) < rock {
|
||||
Some(warm_stone)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
});
|
||||
|
||||
let block = match block {
|
||||
Some(block) => block,
|
||||
None => (&close_trees)
|
||||
.iter()
|
||||
.fold(air, |block, (tree_pos, tree_seed)| {
|
||||
match self.sample_2d(*tree_pos) {
|
||||
Some(tree_sample)
|
||||
if tree_sample.tree_density
|
||||
> 0.5 + (*tree_seed as f32 / 1000.0).fract() * 0.2 =>
|
||||
{
|
||||
let tree_pos3d =
|
||||
Vec3::new(tree_pos.x, tree_pos.y, tree_sample.alt as i32);
|
||||
let rpos = wpos - tree_pos3d;
|
||||
block.or(TREES[*tree_seed as usize % TREES.len()]
|
||||
.get((rpos * 160) / 128) // Scaling
|
||||
.map(|b| b.clone())
|
||||
.unwrap_or(Block::empty()))
|
||||
}
|
||||
_ => block,
|
||||
}
|
||||
}),
|
||||
};
|
||||
|
||||
Some(Sample3d { block })
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
pub struct Sample2d {
|
||||
pub alt: f32,
|
||||
pub chaos: f32,
|
||||
pub surface_color: Rgb<f32>,
|
||||
pub tree_density: f32,
|
||||
pub close_trees: [(Vec2<i32>, u32); 9],
|
||||
pub cave_xy: f32,
|
||||
pub cave_alt: f32,
|
||||
pub rock: f32,
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
pub struct Sample3d {
|
||||
pub block: Block,
|
||||
}
|
||||
|
||||
pub const SEA_LEVEL: f32 = 128.0;
|
||||
@ -475,300 +233,3 @@ impl SimChunk {
|
||||
(self.alt + Z_TOLERANCE.1).max(SEA_LEVEL + 1.0)
|
||||
}
|
||||
}
|
||||
|
||||
lazy_static! {
|
||||
static ref TREES: [Arc<Structure>; 61] = [
|
||||
// green oaks
|
||||
assets::load_map("world/tree/oak_green/1.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(15, 18, 14)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/oak_green/2.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(15, 18, 14)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/oak_green/3.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(16, 20, 14)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/oak_green/4.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(18, 21, 14)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/oak_green/5.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(18, 18, 14)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/oak_green/6.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(16, 21, 14)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/oak_green/7.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(20, 19, 14)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/oak_green/8.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(22, 20, 14)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/oak_green/9.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(26, 26, 14)))
|
||||
.unwrap(),
|
||||
// green pines
|
||||
assets::load_map("world/tree/pine_green/1.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(15, 15, 14)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/pine_green/2.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(15, 15, 14)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/pine_green/3.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(17, 15, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/pine_green/4.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 8, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/pine_green/5.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(12, 12, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/pine_green/6.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(11, 10, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/pine_green/7.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(16, 15, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/pine_green/8.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(12, 10, 12)))
|
||||
.unwrap(),
|
||||
// green pines 2
|
||||
assets::load_map("world/tree/pine_green_2/1.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(15, 15, 14)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/pine_green_2/2.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(15, 15, 14)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/pine_green_2/3.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(17, 15, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/pine_green_2/4.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 8, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/pine_green_2/5.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(12, 12, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/pine_green_2/6.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(11, 10, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/pine_green_2/7.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(16, 15, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/pine_green_2/8.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(12, 10, 12)))
|
||||
.unwrap(),
|
||||
// blue pines
|
||||
assets::load_map("world/tree/pine_blue/1.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(15, 15, 14)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/pine_blue/2.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(15, 15, 14)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/pine_blue/3.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(17, 15, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/pine_blue/4.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 8, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/pine_blue/5.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(12, 12, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/pine_blue/6.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(11, 10, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/pine_blue/7.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(16, 15, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/pine_blue/8.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(12, 10, 12)))
|
||||
.unwrap(),
|
||||
// temperate small
|
||||
assets::load_map("world/tree/temperate_small/1.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(4, 4, 7)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/temperate_small/2.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(4, 4, 7)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/temperate_small/3.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(4, 4, 7)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/temperate_small/4.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(4, 4, 7)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/temperate_small/5.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(4, 4, 7)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/temperate_small/6.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(4, 4, 7)))
|
||||
.unwrap(),
|
||||
// birch
|
||||
assets::load_map("world/tree/birch/1.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(12, 9, 5)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/birch/2.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(11, 10, 5)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/birch/3.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 10, 5)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/birch/4.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 10, 5)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/birch/5.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 11, 5)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/birch/6.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 9, 5)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/birch/7.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 10, 5)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/birch/8.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 9, 5)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/birch/9.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 10, 5)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/birch/10.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 9, 5)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/birch/11.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 10, 5)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/birch/12.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 9, 5)))
|
||||
.unwrap(),
|
||||
// poplar
|
||||
assets::load_map("world/tree/poplar/1.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(6, 6, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/poplar/2.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(6, 6, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/poplar/3.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(6, 6, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/poplar/4.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(6, 6, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/poplar/5.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(6, 6, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/poplar/6.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(6, 6, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/poplar/7.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(6, 6, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/poplar/8.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(6, 6, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/poplar/9.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(6, 6, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/poplar/10.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(7, 7, 10)))
|
||||
.unwrap(),
|
||||
// palm trees
|
||||
/*assets::load_map("world/tree/desert_palm/1.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(12, 12, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/desert_palm/2.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(12, 10, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/desert_palm/3.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(12, 12, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/desert_palm/4.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 10, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/desert_palm/5.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 10, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/desert_palm/6.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 10, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/desert_palm/7.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 10, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/desert_palm/8.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 10, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/desert_palm/9.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 10, 10)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/desert_palm/10.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 10, 10)))
|
||||
.unwrap(),
|
||||
// snow pines
|
||||
assets::load_map("world/tree/snow_pine/1.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(15, 15, 14)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_pine/2.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(15, 15, 14)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_pine/3.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(17, 15, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_pine/4.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 8, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_pine/5.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(12, 12, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_pine/6.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(11, 10, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_pine/7.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(16, 15, 12)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_pine/8.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(12, 10, 12)))
|
||||
.unwrap(),
|
||||
// snow birches -> need roots!
|
||||
assets::load_map("world/tree/snow_birch/1.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(12, 9, 4)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_birch/2.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(11, 10, 4)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_birch/3.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 10, 4)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_birch/4.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 10, 4)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_birch/5.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 11, 4)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_birch/6.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 9, 4)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_birch/7.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 10, 4)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_birch/8.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 9, 4)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_birch/9.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 10, 4)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_birch/10.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 9, 4)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_birch/11.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(9, 10, 4)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/snow_birch/12.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(10, 9, 4)))
|
||||
.unwrap(),
|
||||
// willows
|
||||
assets::load_map("world/tree/willow/1.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(15, 14, 1)))
|
||||
.unwrap(),
|
||||
assets::load_map("world/tree/willow/2.vox", |s: Structure| s
|
||||
.with_center(Vec3::new(11, 12, 1)))
|
||||
.unwrap(),
|
||||
*/
|
||||
|
||||
];
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user