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item images
This commit is contained in:
parent
5016b8da3a
commit
61e2a986f2
@ -2,7 +2,7 @@ Item(
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name: "Blue Linen Skirt",
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description: "WIP",
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kind: Armor(
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kind: Belt(ClothBlue0),
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kind: Pants(ClothBlue0),
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stats: 20,
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),
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)
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@ -2,7 +2,7 @@ Item(
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name: "Green Linen Skirt",
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description: "WIP",
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kind: Armor(
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kind: Belt(ClothGreen0),
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kind: Pants(ClothGreen0),
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stats: 20,
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),
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)
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@ -2,7 +2,7 @@ Item(
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name: "Purple Linen Skirt",
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description: "WIP",
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kind: Armor(
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kind: Belt(ClothPurple0),
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kind: Pants(ClothPurple0),
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stats: 20,
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),
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)
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@ -2,7 +2,7 @@ Item(
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name: "Blue Linen Coat",
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description: "WIP",
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kind: Armor(
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kind: Belt(ClothBlue0),
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kind: Shoulder(ClothBlue0),
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stats: 20,
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),
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)
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@ -2,7 +2,7 @@ Item(
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name: "Green Linen Coat",
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description: "WIP",
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kind: Armor(
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kind: Belt(ClothGreen0),
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kind: Shoulder(ClothGreen0),
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stats: 20,
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),
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)
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)
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@ -2,7 +2,7 @@ Item(
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name: "Purple Linen Coat",
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description: "WIP",
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kind: Armor(
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kind: Belt(ClothPurple0),
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kind: Shoulder(ClothPurple0),
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stats: 20,
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),
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)
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)
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@ -74,11 +74,11 @@
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(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
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),
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Armor(Hand(Assassin)): VoxTrans(
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"voxel.armor.hand.assa_left",
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"voxel.armor.hand.assa_right",
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(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
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),
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Armor(Shoulder(Assassin)): VoxTrans(
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"voxel.armor.shoulder.assa_left",
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"voxel.armor.shoulder.assa_right",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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// Starting Armor - Plate
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@ -99,15 +99,15 @@
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(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
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),
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Armor(Hand(Plate0)): VoxTrans(
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"voxel.armor.hand.plate_left-0",
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"voxel.armor.hand.plate_right-0",
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(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
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),
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Armor(Shoulder(Plate0)): VoxTrans(
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"voxel.armor.shoulder.plate_left-0",
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"voxel.armor.shoulder.plate_right-0",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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),
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//Leather0 Armor
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Armor(Chest(Leather0)): VoxTrans(
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Armor(Chest(Leather0)): VoxTrans(
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"voxel.armor.chest.leather-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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@ -124,15 +124,98 @@
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(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
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),
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Armor(Hand(Leather0)): VoxTrans(
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"voxel.armor.hand.leather_left-0",
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"voxel.armor.hand.leather_right-0",
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(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
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),
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Armor(Shoulder(Leather1)): VoxTrans(
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"voxel.armor.shoulder.leather_left-1",
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"voxel.armor.shoulder.leather_right-1",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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),
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Armor(Shoulder(Leather0)): VoxTrans(
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"voxel.armor.shoulder.leather_left-0",
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"voxel.armor.shoulder.leather_right-0",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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),
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//Linen Cloth
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Armor(Chest(ClothBlue0)): VoxTrans(
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"voxel.armor.chest.cloth_blue-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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Armor(Pants(ClothBlue0)): VoxTrans(
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"voxel.armor.pants.cloth_blue-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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Armor(Belt(ClothBlue0)): VoxTrans(
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"voxel.armor.belt.cloth_blue-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
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),
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Armor(Foot(ClothBlue0)): VoxTrans(
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"voxel.armor.foot.cloth_blue-0",
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(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
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),
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Armor(Hand(ClothBlue0)): VoxTrans(
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"voxel.armor.hand.cloth_blue_right-0",
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(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
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),
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Armor(Shoulder(ClothBlue0)): VoxTrans(
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"voxel.armor.shoulder.cloth_blue_right-0",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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),
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//////////////
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Armor(Chest(ClothGreen0)): VoxTrans(
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"voxel.armor.chest.cloth_green-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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Armor(Pants(ClothGreen0)): VoxTrans(
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"voxel.armor.pants.cloth_green-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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Armor(Belt(ClothGreen0)): VoxTrans(
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"voxel.armor.belt.cloth_green-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
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),
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Armor(Foot(ClothGreen0)): VoxTrans(
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"voxel.armor.foot.cloth_green-0",
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(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
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),
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Armor(Hand(ClothGreen0)): VoxTrans(
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"voxel.armor.hand.cloth_green_right-0",
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(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
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),
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Armor(Shoulder(Leather1)): VoxTrans(
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"voxel.armor.shoulder.cloth_green_right-0",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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),
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Armor(Shoulder(ClothGreen0)): VoxTrans(
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"voxel.armor.shoulder.cloth_green_right-0",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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),
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//////
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Armor(Chest(ClothPurple0)): VoxTrans(
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"voxel.armor.chest.cloth_purple-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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Armor(Pants(ClothPurple0)): VoxTrans(
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"voxel.armor.pants.cloth_purple-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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Armor(Belt(ClothPurple0)): VoxTrans(
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"voxel.armor.belt.cloth_purple-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
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),
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Armor(Foot(ClothPurple0)): VoxTrans(
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"voxel.armor.foot.cloth_purple-0",
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(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
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),
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Armor(Hand(ClothPurple0)): VoxTrans(
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"voxel.armor.hand.cloth_purple_right-0",
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(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
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),
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Armor(Shoulder(ClothPurple0)): VoxTrans(
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"voxel.armor.shoulder.cloth_purple_right-1",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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),
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Armor(Shoulder(ClothPurple0)): VoxTrans(
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"voxel.armor.shoulder.cloth_purple_right-0",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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),
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// Consumables
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BIN
assets/voxygen/voxel/armor/belt/cloth_blood.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/armor/belt/cloth_blood.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/armor/belt/cloth_blue-0.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/armor/belt/cloth_blue-0.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/armor/belt/cloth_green-0.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/armor/belt/cloth_green-0.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/armor/belt/cloth_purple-0.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/armor/belt/cloth_purple-0.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/armor/chest/cloth_blue-0.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/armor/chest/cloth_blue-0.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/armor/chest/cloth_green-0.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/armor/chest/cloth_green-0.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/armor/chest/cloth_purple-0.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/armor/chest/cloth_purple-0.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/armor/hand/cloth_blue_right-0.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/armor/hand/cloth_blue_right-0.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/armor/hand/cloth_purple_right-0.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/armor/hand/cloth_purple_right-0.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/armor/pants/cloth_blue-0.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/armor/pants/cloth_blue-0.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/armor/pants/cloth_green-0.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/armor/pants/cloth_green-0.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/armor/pants/cloth_purple-0.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/armor/pants/cloth_purple-0.vox
(Stored with Git LFS)
Binary file not shown.
BIN
assets/voxygen/voxel/armor/pants/grayscale.vox
(Stored with Git LFS)
BIN
assets/voxygen/voxel/armor/pants/grayscale.vox
(Stored with Git LFS)
Binary file not shown.
@ -36,16 +36,16 @@
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color: None
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),
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ClothPurple0:(
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vox_spec: ("armor.belt.cloth_purple_0", (-5.0, -3.5, 2.0)),
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vox_spec: ("armor.belt.cloth_purple-0", (-5.0, -3.5, 2.0)),
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color: None
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),
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ClothBlue0:(
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vox_spec: ("armor.belt.cloth_blue_0", (-5.0, -3.5, 2.0)),
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vox_spec: ("armor.belt.cloth_blue-0", (-5.0, -3.5, 2.0)),
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color: None
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),
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ClothGreen0:(
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vox_spec: ("armor.belt.cloth_purple_0", (-5.0, -3.5, 2.0)),
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vox_spec: ("armor.belt.cloth_green-0", (-5.0, -3.5, 2.0)),
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color: None
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),
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})
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@ -44,16 +44,16 @@
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color: None
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),
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ClothPurple0:(
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vox_spec: ("armor.chest.cloth_purple-0", (-7.0, -3.5, 2.0)),
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vox_spec: ("armor.chest.cloth_purple-0", (-7.0, -3.5, 1.0)),
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color: None
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),
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ClothBlue0:(
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vox_spec: ("armor.chest.cloth_blue-0", (-7.0, -3.5, 2.0)),
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vox_spec: ("armor.chest.cloth_blue-0", (-7.0, -3.5, 1.0)),
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color: None
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),
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ClothGreen0:(
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vox_spec: ("armor.chest.cloth_green-0", (-7.0, -3.5, 2.0)),
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vox_spec: ("armor.chest.cloth_green-0", (-7.0, -3.5, 1.0)),
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color: None
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),
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})
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@ -28,15 +28,15 @@
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color: None
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),
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ClothPurple0:(
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vox_spec: ("armor.foot.cloth_purple_0", (-2.5, -3.5, -9.0)),
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vox_spec: ("armor.foot.cloth_purple-0", (-2.5, -3.5, -9.0)),
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color: None
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),
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ClothBlue0:(
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vox_spec: ("armor.foot.cloth_purple_0", (-2.5, -3.5, -9.0)),
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vox_spec: ("armor.foot.cloth_blue-0", (-2.5, -3.5, -9.0)),
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color: None
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),
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ClothGreen0:(
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vox_spec: ("armor.foot.cloth_purple_0", (-2.5, -3.5, -9.0)),
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vox_spec: ("armor.foot.cloth_green-0", (-2.5, -3.5, -9.0)),
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color: None
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),
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})
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@ -51,7 +51,7 @@
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),
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ClothPurple0: (
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left: (
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vox_spec: ("armor.hand.cloth_purple_left-0", (-1.5, -1.5, -7.0)),
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vox_spec: ("armor.hand.cloth_purple_right-0", (-1.5, -1.5, -7.0)),
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color: None
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),
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right: (
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@ -61,7 +61,7 @@
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),
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ClothBlue0: (
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left: (
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vox_spec: ("armor.hand.cloth_blue_left-0", (-1.5, -1.5, -7.0)),
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vox_spec: ("armor.hand.cloth_blue_right-0", (-1.5, -1.5, -7.0)),
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color: None
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),
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right: (
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@ -71,7 +71,7 @@
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),
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ClothGreen0: (
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left: (
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vox_spec: ("armor.hand.cloth_green_left-0", (-1.5, -1.5, -7.0)),
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vox_spec: ("armor.hand.cloth_green_right-0", (-1.5, -1.5, -7.0)),
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color: None
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),
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right: (
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|
@ -40,15 +40,15 @@
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color: None
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),
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ClothPurple0:(
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vox_spec: ("armor.pants.cloth_purple_0", (-5.0, -3.5, 2.0)),
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vox_spec: ("armor.pants.cloth_purple-0", (-5.0, -3.5, 0.0)),
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color: None
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),
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ClothBlue0:(
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vox_spec: ("armor.pants.cloth_blue_0", (-5.0, -3.5, 2.0)),
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vox_spec: ("armor.pants.cloth_blue-0", (-5.0, -3.5, 0.0)),
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color: None
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),
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ClothGreen0:(
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vox_spec: ("armor.pants.cloth_purple_0", (-5.0, -3.5, 2.0)),
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vox_spec: ("armor.pants.cloth_green-0", (-5.0, -3.5, 0.0)),
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color: None
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),
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})
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|
@ -82,7 +82,7 @@
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),
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ClothPurple0: (
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left: (
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vox_spec: ("armor.shoulder.cloth_purple_left-0", (-3.2, -3.5, 1.0)),
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vox_spec: ("armor.shoulder.cloth_purple_right-0", (-3.2, -3.5, 1.0)),
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color: None
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),
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right: (
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|
@ -277,10 +277,62 @@ impl Inventory {
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impl Default for Inventory {
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fn default() -> Inventory {
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let mut inventory = Inventory {
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slots: vec![None; 18],
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slots: vec![None; 45],
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};
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inventory.push(assets::load_expect_cloned("common.items.cheese"));
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inventory.push(assets::load_expect_cloned("common.items.apple"));
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inventory.push(assets::load_expect_cloned(
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"common.items.armor.chest.cloth_blue_0",
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));
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inventory.push(assets::load_expect_cloned(
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"common.items.armor.belt.cloth_blue_0",
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));
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inventory.push(assets::load_expect_cloned(
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"common.items.armor.foot.cloth_blue_0",
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));
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inventory.push(assets::load_expect_cloned(
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"common.items.armor.hand.cloth_blue_0",
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));
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inventory.push(assets::load_expect_cloned(
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"common.items.armor.pants.cloth_blue_0",
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));
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inventory.push(assets::load_expect_cloned(
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"common.items.armor.shoulder.cloth_blue_0",
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||||
));
|
||||
inventory.push(assets::load_expect_cloned(
|
||||
"common.items.armor.chest.cloth_green_0",
|
||||
));
|
||||
inventory.push(assets::load_expect_cloned(
|
||||
"common.items.armor.belt.cloth_green_0",
|
||||
));
|
||||
inventory.push(assets::load_expect_cloned(
|
||||
"common.items.armor.foot.cloth_green_0",
|
||||
));
|
||||
inventory.push(assets::load_expect_cloned(
|
||||
"common.items.armor.hand.cloth_green_0",
|
||||
));
|
||||
inventory.push(assets::load_expect_cloned(
|
||||
"common.items.armor.pants.cloth_green_0",
|
||||
));
|
||||
inventory.push(assets::load_expect_cloned(
|
||||
"common.items.armor.shoulder.cloth_green_0",
|
||||
));
|
||||
inventory.push(assets::load_expect_cloned(
|
||||
"common.items.armor.chest.cloth_purple_0",
|
||||
));
|
||||
inventory.push(assets::load_expect_cloned(
|
||||
"common.items.armor.belt.cloth_purple_0",
|
||||
));
|
||||
inventory.push(assets::load_expect_cloned(
|
||||
"common.items.armor.foot.cloth_purple_0",
|
||||
));
|
||||
inventory.push(assets::load_expect_cloned(
|
||||
"common.items.armor.hand.cloth_purple_0",
|
||||
));
|
||||
inventory.push(assets::load_expect_cloned(
|
||||
"common.items.armor.pants.cloth_purple_0",
|
||||
));
|
||||
inventory.push(assets::load_expect_cloned(
|
||||
"common.items.armor.shoulder.cloth_purple_0",
|
||||
));
|
||||
inventory
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user