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Temp loot tables
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parent
e770e88af5
commit
6215682619
@ -532,37 +532,39 @@ impl Floor {
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// Bad
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let chosen = match room.difficulty {
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0 => {
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Lottery::<String>::load_expect(match dynamic_rng.gen_range(0, 5) {
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Lottery::<String>::load_expect(match dynamic_rng.gen_range(0, 4) {
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0 => "common.loot_tables.loot_table_humanoids",
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1 => "common.loot_tables.loot_table_armor_misc",
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_ => "common.loot_tables.loot_table_cultists",
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1 => "common.loot_tables.loot_table_armor_cloth",
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_ => "common.loot_tables.loot_table_weapon_common",
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})
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},
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1 => {
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Lottery::<String>::load_expect(match dynamic_rng.gen_range(0, 5) {
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Lottery::<String>::load_expect(match dynamic_rng.gen_range(0, 4) {
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0 => "common.loot_tables.loot_table_humanoids",
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1 => "common.loot_tables.loot_table_armor_misc",
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_ => "common.loot_tables.loot_table_cultists",
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1 => "common.loot_tables.loot_table_armor_light",
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_ => "common.loot_tables.loot_table_weapon_uncommon",
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})
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},
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2 => {
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Lottery::<String>::load_expect(match dynamic_rng.gen_range(0, 5) {
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Lottery::<String>::load_expect(match dynamic_rng.gen_range(0, 4) {
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0 => "common.loot_tables.loot_table_humanoids",
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1 => "common.loot_tables.loot_table_armor_misc",
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_ => "common.loot_tables.loot_table_cultists",
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1 => "common.loot_tables.loot_table_armor_heavy",
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_ => "common.loot_tables.loot_table_weapon_rare",
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})
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},
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3 => {
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Lottery::<String>::load_expect(match dynamic_rng.gen_range(0, 5) {
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Lottery::<String>::load_expect(match dynamic_rng.gen_range(0, 10) {
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0 => "common.loot_tables.loot_table_humanoids",
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1 => "common.loot_tables.loot_table_armor_misc",
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1 => "common.loot_tables.loot_table_armor_heavy",
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2 => "common.loot_tables.loot_table_weapon_rare",
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_ => "common.loot_tables.loot_table_cultists",
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})
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},
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4 => {
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Lottery::<String>::load_expect(match dynamic_rng.gen_range(0, 5) {
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Lottery::<String>::load_expect(match dynamic_rng.gen_range(0, 6) {
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0 => "common.loot_tables.loot_table_humanoids",
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1 => "common.loot_tables.loot_table_armor_misc",
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2 => "common.loot_tables.loot_table_weapon_rare",
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_ => "common.loot_tables.loot_table_cultists",
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})
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},
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@ -570,6 +572,7 @@ impl Floor {
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Lottery::<String>::load_expect(match dynamic_rng.gen_range(0, 5) {
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0 => "common.loot_tables.loot_table_humanoids",
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1 => "common.loot_tables.loot_table_armor_misc",
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2 => "common.loot_tables.loot_table_weapon_rare",
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_ => "common.loot_tables.loot_table_cultists",
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})
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},
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@ -600,6 +603,7 @@ impl Floor {
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let entity = match room.difficulty {
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0 => entity.with_name("Outcast")
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.with_config(common::loadout_builder::LoadoutConfig::Outcast)
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
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.with_main_tool(
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comp::Item::new_from_asset_expect(
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match dynamic_rng.gen_range(0, 6) {
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@ -614,6 +618,7 @@ impl Floor {
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),
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1 => entity.with_name("Highwayman")
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.with_config(common::loadout_builder::LoadoutConfig::Highwayman)
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
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.with_main_tool(
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comp::Item::new_from_asset_expect(
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match dynamic_rng.gen_range(0, 6) {
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@ -628,6 +633,7 @@ impl Floor {
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),
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2 => entity.with_name("Bandit")
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.with_config(common::loadout_builder::LoadoutConfig::Bandit)
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
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.with_main_tool(
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comp::Item::new_from_asset_expect(
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match dynamic_rng.gen_range(0, 6) {
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@ -642,6 +648,7 @@ impl Floor {
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),
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3 => entity.with_name("Cultist Novice")
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.with_config(common::loadout_builder::LoadoutConfig::CultistNovice)
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
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.with_main_tool(
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comp::Item::new_from_asset_expect(
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match dynamic_rng.gen_range(0, 6) {
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@ -656,6 +663,7 @@ impl Floor {
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),
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4 => entity.with_name("Cultist Acolyte")
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.with_config(common::loadout_builder::LoadoutConfig::CultistAcolyte)
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
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.with_main_tool(
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comp::Item::new_from_asset_expect(
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match dynamic_rng.gen_range(0, 6) {
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@ -671,11 +679,13 @@ impl Floor {
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5 => match dynamic_rng.gen_range(0, 6) {
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0 => entity.with_name("Cultist Warlock")
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.with_config(common::loadout_builder::LoadoutConfig::Warlock)
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
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.with_main_tool(
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comp::Item::new_from_asset_expect("common.items.npc_weapons.staff.cultist_staff"),
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),
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_ => entity.with_name("Cultist Warlord")
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.with_config(common::loadout_builder::LoadoutConfig::Warlord)
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
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.with_main_tool(
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comp::Item::new_from_asset_expect(
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match dynamic_rng.gen_range(0, 5) {
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@ -712,9 +722,17 @@ impl Floor {
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boss_spawn_tile + if boss_tile_is_pillar { 1 } else { 0 };
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if tile_pos == boss_spawn_tile && tile_wcenter.xy() == wpos2d {
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let chosen = Lottery::<String>::load_expect(
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"common.loot_tables.loot_table_boss_cultist-leader",
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);
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let chosen = match room.difficulty {
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0 => Lottery::<String>::load_expect("common.loot_tables.loot_table_weapon_uncommon"),
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1 => Lottery::<String>::load_expect("common.loot_tables.loot_table_weapon_uncommon"),
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2 => Lottery::<String>::load_expect("common.loot_tables.loot_table_armor_heavy"),
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3 => Lottery::<String>::load_expect("common.loot_tables.loot_table_weapon_rare"),
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4 => Lottery::<String>::load_expect("common.loot_tables.loot_table_boss_cultist-leader"),
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5 => Lottery::<String>::load_expect("common.loot_tables.loot_table_boss_cultist-leader"),
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_ => Lottery::<String>::load_expect(
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"common.loot_tables.loot_table_armor_misc",
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),
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};
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let chosen = chosen.choose();
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let entity =
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match room.difficulty {
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@ -851,9 +869,17 @@ impl Floor {
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miniboss_spawn_tile + if miniboss_tile_is_pillar { 1 } else { 0 };
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if tile_pos == miniboss_spawn_tile && tile_wcenter.xy() == wpos2d {
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let chosen = Lottery::<String>::load_expect(
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"common.loot_tables.loot_table_boss_cultist-leader",
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);
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let chosen = match room.difficulty {
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0 => Lottery::<String>::load_expect("common.loot_tables.loot_table_animal_parts"),
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1 => Lottery::<String>::load_expect("common.loot_tables.loot_table_animal_parts"),
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2 => Lottery::<String>::load_expect("common.loot_tables.loot_table_animal_parts"),
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3 => Lottery::<String>::load_expect("common.loot_tables.loot_table_weapon_rare"),
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4 => Lottery::<String>::load_expect("common.loot_tables.loot_table_weapon_rare"),
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5 => Lottery::<String>::load_expect("common.loot_tables.loot_table_boss_cultist-leader"),
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_ => Lottery::<String>::load_expect(
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"common.loot_tables.loot_table_armor_misc",
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),
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};
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let chosen = chosen.choose();
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let entity =
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match room.difficulty {
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