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Fix mindflayer tactic to make it shoot purple fireballs again.
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@ -2843,7 +2843,7 @@ impl<'a> AgentData<'a> {
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if matches!(self.char_state, CharacterState::Blink(_)) {
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if matches!(self.char_state, CharacterState::Blink(_)) {
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*num_fireballs = rand::random::<u8>() % 4;
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*num_fireballs = rand::random::<u8>() % 4;
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}
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}
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} else {
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} else if matches!(self.char_state, CharacterState::Wielding) {
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*num_fireballs -= 1;
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*num_fireballs -= 1;
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controller.actions.push(ControlAction::StartInput {
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controller.actions.push(ControlAction::StartInput {
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input: InputKind::Ability(1),
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input: InputKind::Ability(1),
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