Increased the spawn rate of towns and dungeons

This commit is contained in:
Treeco 2020-05-11 14:55:00 +01:00
parent 2797af0c87
commit 6281ab865a

View File

@ -21,7 +21,7 @@ use rand_chacha::ChaChaRng;
use std::{fmt, hash::Hash, ops::Range};
use vek::*;
const INITIAL_CIV_COUNT: usize = 32;
const INITIAL_CIV_COUNT: usize = 64;
#[derive(Default)]
pub struct Civs {
@ -61,7 +61,7 @@ impl Civs {
}
}
for _ in 0..INITIAL_CIV_COUNT * 2 {
for _ in 0..INITIAL_CIV_COUNT * 4 {
attempt(5, || {
let loc = find_site_loc(&mut ctx, None)?;
this.establish_site(&mut ctx.reseed(), loc, |place| Site {