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tweaks and fixes
This commit is contained in:
parent
1b778ca191
commit
62eb66173f
@ -35,6 +35,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Zoomable Map
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- M2 attack for hammer
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- Spawnable training dummies
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- New quadruped_low body for reptile-likes
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- Added new animals
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- Better pathfinding
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### Changed
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@ -53,6 +56,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Replaced `log` with `tracing` in all crates
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- Switch to a new network backend that will allow several improvements in the future
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- Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes
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- Rebuilt quadruped_medium animation and assets
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### Removed
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@ -1,7 +1,7 @@
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({
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(Crocodile, Male): (
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upper: (
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offset: (-4.0, -8.5, -3.0),
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offset: (-4.0, 0.0, -3.0),
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central: ("npc.crocodile.male.head_upper"),
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),
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lower: (
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@ -27,7 +27,7 @@
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),
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(Crocodile, Female): (
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upper: (
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offset: (-4.0, -8.5, -3.0),
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offset: (-4.0, 0.0, -3.0),
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central: ("npc.crocodile.male.head_upper"),
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),
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lower: (
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@ -105,7 +105,7 @@
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),
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(Salamander, Male): (
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upper: (
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offset: (-6.5, -6.0, -2.0),
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offset: (-6.5, 0.0, -2.0),
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central: ("npc.salamander.male.head_upper"),
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),
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lower: (
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@ -131,7 +131,7 @@
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),
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(Salamander, Female): (
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upper: (
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offset: (-6.5, -6.0, -2.0),
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offset: (-6.5, 0.0, -2.0),
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central: ("npc.salamander.male.head_upper"),
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),
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lower: (
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@ -177,7 +177,7 @@
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central: ("npc.cat.male.head"),
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),
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chest: (
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offset: (-0.5, -3.0, -4.0),
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offset: (-1.5, -3.0, -2.0),
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central: ("npc.cat.male.chest"),
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),
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tail: (
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@ -191,7 +191,7 @@
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central: ("npc.cat.female.head"),
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),
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chest: (
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offset: (-1.5, -4.0, -2.0),
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offset: (-1.5, -3.0, -2.0),
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central: ("npc.cat.female.chest"),
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),
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tail: (
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@ -170,19 +170,19 @@
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(Jackalope, Female): (
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left_front: (
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offset: (-1.5, -2.5, -4.0),
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lateral: ("npc.jackalope.female.foot_fl"),
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lateral: ("npc.jackalope.male.foot_fl"),
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),
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right_front: (
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offset: (-1.5, -2.5, -4.0),
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lateral: ("npc.jackalope.female.foot_fr"),
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lateral: ("npc.jackalope.male.foot_fr"),
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),
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left_back: (
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offset: (-1.5, -2.5, -6.0),
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lateral: ("npc.jackalope.female.foot_bl"),
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lateral: ("npc.jackalope.male.foot_bl"),
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),
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right_back: (
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offset: (-1.5, -2.5, -6.0),
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lateral: ("npc.jackalope.female.foot_br"),
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lateral: ("npc.jackalope.male.foot_br"),
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),
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),
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(Skunk, Male): (
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@ -207,19 +207,19 @@
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(Skunk, Female): (
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left_front: (
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offset: (-1.0, -1.0, -3.5),
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lateral: ("npc.skunk.female.foot_fl"),
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lateral: ("npc.skunk.male.foot_fl"),
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),
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right_front: (
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offset: (-1.0, -1.0, -3.5),
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lateral: ("npc.skunk.female.foot_fr"),
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lateral: ("npc.skunk.male.foot_fr"),
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),
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left_back: (
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offset: (-1.0, -1.0, -3.5),
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lateral: ("npc.skunk.female.foot_bl"),
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lateral: ("npc.skunk.male.foot_bl"),
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),
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right_back: (
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offset: (-1.0, -1.0, -3.5),
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lateral: ("npc.skunk.female.foot_br"),
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lateral: ("npc.skunk.male.foot_br"),
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),
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),
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@ -283,19 +283,19 @@
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(Batfox, Female): (
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left_front: (
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offset: (-1.0, -1.5, -2.5),
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lateral: ("npc.batfox.female.foot_fl"),
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lateral: ("npc.batfox.male.foot_fl"),
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),
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right_front: (
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offset: (-1.0, -1.5, -2.5),
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lateral: ("npc.batfox.female.foot_fr"),
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lateral: ("npc.batfox.male.foot_fr"),
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),
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left_back: (
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offset: (-1.0, -2.5, -3.5),
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lateral: ("npc.batfox.female.foot_bl"),
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lateral: ("npc.batfox.male.foot_bl"),
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),
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right_back: (
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offset: (-1.0, -2.5, -3.5),
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lateral: ("npc.batfox.female.foot_br"),
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lateral: ("npc.batfox.male.foot_br"),
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),
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),
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@ -321,19 +321,19 @@
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(Raccoon, Female): (
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left_front: (
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offset: (-0.5, -0.5, -2.5),
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lateral: ("npc.raccoon.female.foot_fl"),
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lateral: ("npc.raccoon.male.foot_fl"),
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),
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right_front: (
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offset: (-0.5, -0.5, -2.5),
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lateral: ("npc.raccoon.female.foot_fr"),
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lateral: ("npc.raccoon.male.foot_fr"),
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),
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left_back: (
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offset: (-1.0, -1.5, -2.5),
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lateral: ("npc.raccoon.female.foot_bl"),
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lateral: ("npc.raccoon.male.foot_bl"),
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),
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right_back: (
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offset: (-1.0, -1.5, -2.5),
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lateral: ("npc.raccoon.female.foot_br"),
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lateral: ("npc.raccoon.male.foot_br"),
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),
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),
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(Quokka, Male): (
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@ -358,19 +358,19 @@
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(Quokka, Female): (
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left_front: (
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offset: (-1.0, -1.0, -2.5),
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lateral: ("npc.quokka.female.foot_fl"),
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lateral: ("npc.quokka.male.foot_fl"),
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),
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right_front: (
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offset: (-1.0, -1.0, -2.5),
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lateral: ("npc.quokka.female.foot_fr"),
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lateral: ("npc.quokka.male.foot_fr"),
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),
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left_back: (
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offset: (-1.0, -1.5, -2.5),
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lateral: ("npc.quokka.female.foot_bl"),
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lateral: ("npc.quokka.male.foot_bl"),
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),
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right_back: (
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offset: (-1.0, -1.5, -2.5),
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lateral: ("npc.quokka.female.foot_br"),
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lateral: ("npc.quokka.male.foot_br"),
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),
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),
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(Dodarock, Male): (
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@ -395,19 +395,19 @@
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(Dodarock, Female): (
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left_front: (
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offset: (-2.0, -3.0, -4.0),
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lateral: ("npc.dodarock.female.foot_fl"),
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lateral: ("npc.dodarock.male.foot_fl"),
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),
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right_front: (
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offset: (-2.0, -3.0, -4.0),
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lateral: ("npc.dodarock.female.foot_fr"),
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lateral: ("npc.dodarock.male.foot_fr"),
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),
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left_back: (
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offset: (-1.5, -2.0, -2.5),
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lateral: ("npc.dodarock.female.foot_bl"),
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lateral: ("npc.dodarock.male.foot_bl"),
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),
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right_back: (
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offset: (-1.5, -2.0, -2.5),
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lateral: ("npc.dodarock.female.foot_br"),
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lateral: ("npc.dodarock.male.foot_br"),
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),
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),
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(Holladon, Male): (
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@ -432,19 +432,19 @@
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(Holladon, Female): (
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left_front: (
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offset: (-1.0, -2.0, -2.5),
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lateral: ("npc.holladon.female.foot_fl"),
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lateral: ("npc.holladon.male.foot_fl"),
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),
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right_front: (
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offset: (-1.0, -2.0, -2.5),
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lateral: ("npc.holladon.female.foot_fr"),
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lateral: ("npc.holladon.male.foot_fr"),
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),
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left_back: (
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offset: (-1.0, -2.0, -2.5),
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lateral: ("npc.holladon.female.foot_bl"),
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lateral: ("npc.holladon.male.foot_bl"),
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),
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right_back: (
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offset: (-1.0, -2.0, -2.5),
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lateral: ("npc.holladon.female.foot_br"),
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lateral: ("npc.holladon.male.foot_br"),
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),
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),
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(Hyena, Male): (
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@ -469,19 +469,19 @@
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(Hyena, Female): (
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left_front: (
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offset: (-1.5, -2.0, -5.0),
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lateral: ("npc.hyena.female.foot_fl"),
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lateral: ("npc.hyena.male.foot_fl"),
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),
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right_front: (
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offset: (-1.5, -2.0, -5.0),
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lateral: ("npc.hyena.female.foot_fr"),
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lateral: ("npc.hyena.male.foot_fr"),
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),
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left_back: (
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offset: (-1.5, -2.0, -4.5),
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lateral: ("npc.hyena.female.foot_bl"),
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lateral: ("npc.hyena.male.foot_bl"),
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),
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right_back: (
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offset: (-1.5, -2.0, -4.5),
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lateral: ("npc.hyena.female.foot_br"),
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lateral: ("npc.hyena.male.foot_br"),
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),
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),
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})
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@ -134,9 +134,9 @@ impl<'a> From<&'a comp::quadruped_low::Body> for SkeletonAttr {
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use comp::quadruped_low::Species::*;
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Self {
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head_upper: match (body.species, body.body_type) {
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(Crocodile, _) => (10.0, 2.0),
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(Crocodile, _) => (1.5, 2.0),
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(Alligator, _) => (0.5, 2.0),
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(Salamander, _) => (6.5, 2.5),
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(Salamander, _) => (0.5, 2.5),
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(Monitor, _) => (4.5, 1.0),
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(Asp, _) => (6.0, 5.5),
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(Tortoise, _) => (5.0, 1.0),
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@ -154,9 +154,9 @@ impl<'a> From<&'a comp::quadruped_low::Body> for SkeletonAttr {
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(Pangolin, _) => (8.0, -9.0),
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},
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jaw: match (body.species, body.body_type) {
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(Crocodile, _) => (-6.0, -3.0),
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(Crocodile, _) => (2.5, -3.0),
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(Alligator, _) => (2.5, -2.0),
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(Salamander, _) => (-6.0, -2.0),
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(Salamander, _) => (0.0, -2.0),
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(Monitor, _) => (-2.0, -1.0),
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(Asp, _) => (-3.0, -2.0),
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(Tortoise, _) => (-3.5, -2.0),
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@ -201,7 +201,7 @@ impl<'a> From<&'a comp::quadruped_low::Body> for SkeletonAttr {
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(Asp, _) => (1.5, 4.0, -1.0),
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(Tortoise, _) => (5.5, 6.5, -3.0),
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(Rocksnapper, _) => (7.5, 5.0, -8.5),
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(Pangolin, _) => (5.0, 5.0, -1.0),
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(Pangolin, _) => (5.5, 5.5, -1.0),
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},
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feet_b: match (body.species, body.body_type) {
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(Crocodile, _) => (3.5, -6.0, -1.0),
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@ -211,7 +211,7 @@ impl<'a> From<&'a comp::quadruped_low::Body> for SkeletonAttr {
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(Asp, _) => (2.5, -5.5, -1.0),
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(Tortoise, _) => (5.5, -11.5, -3.0),
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(Rocksnapper, _) => (8.0, -12.0, -9.5),
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(Pangolin, _) => (6.0, -4.0, -1.0),
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(Pangolin, _) => (6.5, -3.5, -1.0),
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},
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lean: match (body.species, body.body_type) {
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(Pangolin, _) => (0.4, 0.0),
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@ -22,7 +22,7 @@ impl Animation for RunAnimation {
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let mut next = (*skeleton).clone();
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let lab = 0.7 * skeleton_attr.tempo;
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let x_tilt = avg_vel.z.atan2(avg_vel.xy().magnitude());
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let x_tilt = avg_vel.z.atan2(avg_vel.xy().magnitude()).max(-0.7);
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let short = (((1.0)
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/ (0.72
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@ -83,17 +83,18 @@ impl Animation for RunAnimation {
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} else {
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0.0
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} * 1.3;
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//let tilt = 0.0;
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next.head_upper.offset =
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Vec3::new(0.0, skeleton_attr.head_upper.0, skeleton_attr.head_upper.1);
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next.head_upper.ori = Quaternion::rotation_x(-skeleton_attr.lean.0)
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next.head_upper.ori = Quaternion::rotation_x(-skeleton_attr.lean.0 + x_tilt * -1.0)
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* Quaternion::rotation_y(tilt * 0.3)
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* Quaternion::rotation_z(short * -0.06 + tilt * -1.5);
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next.head_upper.scale = Vec3::one();
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next.head_lower.offset =
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Vec3::new(0.0, skeleton_attr.head_lower.0, skeleton_attr.head_lower.1);
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next.head_lower.ori =
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Quaternion::rotation_x(0.0) * Quaternion::rotation_z(short * -0.15 + tilt * -0.8);
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next.head_lower.ori = Quaternion::rotation_y(tilt * 1.0)
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* Quaternion::rotation_z(short * -0.15 + tilt * -0.8)
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* Quaternion::rotation_x(x_tilt * 0.4);
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next.head_lower.scale = Vec3::one();
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next.jaw.offset = Vec3::new(0.0, skeleton_attr.jaw.0, skeleton_attr.jaw.1);
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@ -107,7 +108,7 @@ impl Animation for RunAnimation {
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);
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next.tail_front.ori = Quaternion::rotation_z(shortalt * 0.18 + tilt * 1.8)
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* Quaternion::rotation_y(shortalt * 0.1)
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* Quaternion::rotation_x(0.06 - skeleton_attr.lean.0 * 1.2);
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* Quaternion::rotation_x(0.06 - skeleton_attr.lean.0 * 1.2 + x_tilt * 0.2);
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next.tail_front.scale = Vec3::one();
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next.tail_rear.offset = Vec3::new(
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@ -117,14 +118,14 @@ impl Animation for RunAnimation {
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);
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next.tail_rear.ori = Quaternion::rotation_z(shortalt * 0.25 + tilt * 1.6)
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* Quaternion::rotation_y(shortalt * 0.1)
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* Quaternion::rotation_x(-0.04);
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* Quaternion::rotation_x(-0.04 + x_tilt * 0.5);
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next.tail_rear.scale = Vec3::one();
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next.chest.offset = Vec3::new(0.0, skeleton_attr.chest.0, skeleton_attr.chest.1)
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* skeleton_attr.scaler
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/ 11.0;
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next.chest.ori = Quaternion::rotation_z(short * 0.13 + tilt * -1.9)
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* Quaternion::rotation_y(short * 0.12)
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* Quaternion::rotation_y(short * 0.12 + tilt * 0.7)
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* Quaternion::rotation_x(x_tilt + skeleton_attr.lean.0);
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next.chest.scale = Vec3::one() * skeleton_attr.scaler / 11.0;
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@ -135,7 +136,8 @@ impl Animation for RunAnimation {
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);
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next.foot_fl.ori = Quaternion::rotation_x(
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-0.2 + footvertl * -0.35 * skeleton_attr.lean.1 - skeleton_attr.lean.0,
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) * Quaternion::rotation_z(footvertl * 0.4 * skeleton_attr.lean.1);
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) * Quaternion::rotation_y(tilt * -1.0)
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* Quaternion::rotation_z(footvertl * 0.4 * skeleton_attr.lean.1);
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next.foot_fl.scale = Vec3::one();
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next.foot_fr.offset = Vec3::new(
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@ -143,10 +145,10 @@ impl Animation for RunAnimation {
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skeleton_attr.feet_f.1 + foothorir * -1.0,
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skeleton_attr.feet_f.2 + 1.0 + ((footvertr * -0.8).max(-0.0)),
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);
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next.foot_fr.ori =
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Quaternion::rotation_x(
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next.foot_fr.ori = Quaternion::rotation_x(
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-0.2 + footvertr * -0.25 * skeleton_attr.lean.1 - skeleton_attr.lean.0,
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) * Quaternion::rotation_z(footvertr * -0.4 * skeleton_attr.lean.1 + tilt * 3.5);
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) * Quaternion::rotation_y(tilt * -1.0)
|
||||
* Quaternion::rotation_z(footvertr * -0.4 * skeleton_attr.lean.1 + tilt * 3.5);
|
||||
next.foot_fr.scale = Vec3::one();
|
||||
|
||||
next.foot_bl.offset = Vec3::new(
|
||||
@ -155,6 +157,7 @@ impl Animation for RunAnimation {
|
||||
skeleton_attr.feet_b.2 + 1.0 + ((footvertlb * -0.6).max(-0.0)),
|
||||
);
|
||||
next.foot_bl.ori = Quaternion::rotation_x(-0.2 + footvertlb * -0.3 - skeleton_attr.lean.0)
|
||||
* Quaternion::rotation_y(tilt * -1.0)
|
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* Quaternion::rotation_z(footvertlb * 0.4);
|
||||
next.foot_bl.scale = Vec3::one();
|
||||
|
||||
@ -164,6 +167,7 @@ impl Animation for RunAnimation {
|
||||
skeleton_attr.feet_b.2 + 1.0 + ((footvertrb * -0.6).max(-0.0)),
|
||||
);
|
||||
next.foot_br.ori = Quaternion::rotation_x(-0.2 + footvertrb * -0.3 - skeleton_attr.lean.0)
|
||||
* Quaternion::rotation_y(tilt * -1.0)
|
||||
* Quaternion::rotation_z(footvertrb * -0.4);
|
||||
next.foot_br.scale = Vec3::one();
|
||||
|
||||
|
@ -117,10 +117,10 @@ impl Animation for AlphaAnimation {
|
||||
next.foot_fr.offset = Vec3::new(
|
||||
skeleton_attr.feet_f.0,
|
||||
skeleton_attr.feet_f.1,
|
||||
skeleton_attr.feet_f.2 + short * -1.5,
|
||||
skeleton_attr.feet_f.2,
|
||||
);
|
||||
next.foot_fr.ori =
|
||||
Quaternion::rotation_x(short * -0.2) * Quaternion::rotation_y(short * 0.15);
|
||||
Quaternion::rotation_x(short * -0.4) * Quaternion::rotation_y(short * 0.15);
|
||||
next.foot_fr.scale = Vec3::one();
|
||||
|
||||
next.foot_bl.offset = Vec3::new(
|
||||
@ -135,7 +135,7 @@ impl Animation for AlphaAnimation {
|
||||
next.foot_br.offset = Vec3::new(
|
||||
skeleton_attr.feet_b.0,
|
||||
skeleton_attr.feet_b.1,
|
||||
skeleton_attr.feet_b.2 + short * -1.5,
|
||||
skeleton_attr.feet_b.2,
|
||||
);
|
||||
next.foot_br.ori =
|
||||
Quaternion::rotation_x(-0.2 + short * 0.2) * Quaternion::rotation_y(short * 0.15);
|
||||
|
@ -231,7 +231,7 @@ impl<'a> From<&'a comp::quadruped_medium::Body> for SkeletonAttr {
|
||||
torso_back: match (body.species, body.body_type) {
|
||||
(Grolgar, _) => (-10.0, 1.5),
|
||||
(Saber, _) => (-13.5, 0.0),
|
||||
(Tuskram, _) => (-13.0, -2.0),
|
||||
(Tuskram, _) => (-12.5, -2.0),
|
||||
(Lion, _) => (-12.0, -0.5),
|
||||
(Tarasque, _) => (-14.0, -1.0),
|
||||
(Tiger, _) => (-13.0, 0.0),
|
||||
|
@ -22,7 +22,7 @@ impl Animation for RunAnimation {
|
||||
let mut next = (*skeleton).clone();
|
||||
let speed = Vec2::<f32>::from(velocity).magnitude();
|
||||
*rate = 1.0;
|
||||
let lab = 0.6; //6
|
||||
let lab = 0.1; //6
|
||||
|
||||
let speedmult = if speed > 8.0 {
|
||||
1.2 * (1.0 * skeleton_attr.tempo)
|
||||
@ -71,19 +71,18 @@ impl Animation for RunAnimation {
|
||||
0.0
|
||||
} * 1.3;
|
||||
let x_tilt = avg_vel.z.atan2(avg_vel.xy().magnitude());
|
||||
//let tilt = 0.0;
|
||||
if speed < 8.0 {
|
||||
//Trot
|
||||
next.head_upper.offset =
|
||||
Vec3::new(0.0, skeleton_attr.head_upper.0, skeleton_attr.head_upper.1);
|
||||
next.head_upper.ori =
|
||||
Quaternion::rotation_x(short * -0.03 - 0.1) * Quaternion::rotation_z(tilt * -1.2);
|
||||
next.head_upper.ori = Quaternion::rotation_x(short * -0.03 - 0.1 + x_tilt * -0.5)
|
||||
* Quaternion::rotation_z(tilt * -1.2);
|
||||
next.head_upper.scale = Vec3::one();
|
||||
|
||||
next.head_lower.offset =
|
||||
Vec3::new(0.0, skeleton_attr.head_lower.0, skeleton_attr.head_lower.1);
|
||||
next.head_lower.ori =
|
||||
Quaternion::rotation_z(tilt * -0.8) * Quaternion::rotation_x(short * -0.05);
|
||||
next.head_lower.ori = Quaternion::rotation_z(tilt * -0.8)
|
||||
* Quaternion::rotation_x(short * -0.05 + x_tilt * -0.5);
|
||||
next.head_lower.scale = Vec3::one() * 1.02;
|
||||
|
||||
next.jaw.offset = Vec3::new(0.0, skeleton_attr.jaw.0, skeleton_attr.jaw.1);
|
||||
|
@ -5,7 +5,7 @@ use vek::*;
|
||||
pub struct RunAnimation;
|
||||
|
||||
impl Animation for RunAnimation {
|
||||
type Dependency = (f32, f64);
|
||||
type Dependency = (f32, f64, Vec3<f32>);
|
||||
type Skeleton = QuadrupedSmallSkeleton;
|
||||
|
||||
#[cfg(feature = "use-dyn-lib")]
|
||||
@ -14,7 +14,7 @@ impl Animation for RunAnimation {
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "quadruped_small_run")]
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_velocity, _global_time): Self::Dependency,
|
||||
(_velocity, _global_time, avg_vel): Self::Dependency,
|
||||
anim_time: f64,
|
||||
_rate: &mut f32,
|
||||
skeleton_attr: &SkeletonAttr,
|
||||
@ -25,6 +25,7 @@ impl Animation for RunAnimation {
|
||||
let fast = (anim_time as f32 * 20.0).sin();
|
||||
let fast_alt = (anim_time as f32 * 20.0 + PI / 2.0).sin();
|
||||
let slow_alt = (anim_time as f32 * 14.0 + PI / 2.0).sin();
|
||||
let x_tilt = avg_vel.z.atan2(avg_vel.xy().magnitude()).max(-0.7);
|
||||
|
||||
next.head.offset =
|
||||
Vec3::new(0.0, skeleton_attr.head.0, skeleton_attr.head.1 + slow * 1.5) / 11.0;
|
||||
@ -37,7 +38,7 @@ impl Animation for RunAnimation {
|
||||
skeleton_attr.chest.0,
|
||||
skeleton_attr.chest.1 + slow_alt * 1.2,
|
||||
) / 11.0;
|
||||
next.chest.ori = Quaternion::rotation_x(slow * 0.1);
|
||||
next.chest.ori = Quaternion::rotation_x(slow * 0.1 + x_tilt);
|
||||
next.chest.scale = Vec3::one() / 11.0;
|
||||
|
||||
next.leg_fl.offset = Vec3::new(
|
||||
|
@ -898,7 +898,7 @@ impl FigureMgr {
|
||||
(true, true, false) => {
|
||||
anim::quadruped_small::RunAnimation::update_skeleton(
|
||||
&QuadrupedSmallSkeleton::new(),
|
||||
(vel.0.magnitude(), time),
|
||||
(vel.0.magnitude(), time, state.avg_vel),
|
||||
state.state_time,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
|
Loading…
Reference in New Issue
Block a user