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Implemented Flight
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@ -175,12 +175,13 @@ pub struct ControllerInputs {
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pub jump: Input,
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pub roll: Input,
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pub glide: Input,
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pub fly: Input, // Flying entities only
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pub wall_leap: Input,
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pub charge: Input,
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pub climb: Option<Climb>,
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pub swimup: Input,
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pub swimdown: Input,
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pub move_dir: Vec2<f32>,
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pub move_z: f32, /* z axis (not combined with move_dir because they may have independent
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* limits) */
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pub look_dir: Dir,
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}
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@ -201,10 +202,9 @@ impl ControllerInputs {
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self.jump.tick(dt);
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self.roll.tick(dt);
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self.glide.tick(dt);
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self.fly.tick(dt);
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self.wall_leap.tick(dt);
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self.charge.tick(dt);
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self.swimup.tick(dt);
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self.swimdown.tick(dt);
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}
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pub fn tick_freshness(&mut self) {
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@ -214,10 +214,9 @@ impl ControllerInputs {
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self.jump.tick_freshness();
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self.roll.tick_freshness();
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self.glide.tick_freshness();
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self.fly.tick_freshness();
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self.wall_leap.tick_freshness();
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self.charge.tick_freshness();
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self.swimup.tick_freshness();
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self.swimdown.tick_freshness();
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}
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/// Updates Controller inputs with new version received from the client
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@ -228,12 +227,12 @@ impl ControllerInputs {
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self.jump.update_with_new(new.jump);
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self.roll.update_with_new(new.roll);
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self.glide.update_with_new(new.glide);
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self.fly.update_with_new(new.fly);
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self.wall_leap.update_with_new(new.wall_leap);
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self.charge.update_with_new(new.charge);
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self.climb = new.climb;
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self.swimup.update_with_new(new.swimup);
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self.swimdown.update_with_new(new.swimdown);
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self.move_dir = new.move_dir;
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self.move_z = new.move_z;
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self.look_dir = new.look_dir;
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}
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