clippy fixes

This commit is contained in:
Isse 2023-12-09 22:17:36 +01:00
parent d75889ed75
commit 63a7ecd5d7

View File

@ -305,18 +305,19 @@ impl ServerEvent for InventoryManipEvent {
// If there are items to be reclaimed from the block, add it to the
// inventory
if let Some(items) = comp::Item::try_reclaim_from_block(block) {
let msm = &MaterialStatManifest::load().read();
let ability_map = &AbilityMap::load().read();
for item in flatten_counted_items(&items, ability_map, msm) {
for item in
flatten_counted_items(&items, &data.ability_map, &data.msm)
{
// NOTE: We dup the item for message purposes.
let item_msg = item.duplicate(ability_map, msm);
let item_msg = item.duplicate(&data.ability_map, &data.msm);
match inventory.push(item) {
Ok(_) => {
if let Some(group_id) = data.groups.get(entity) {
announce_loot_to_group(
group_id,
entity,
item_msg.duplicate(ability_map, msm),
item_msg
.duplicate(&data.ability_map, &data.msm),
&data.clients,
&data.uids,
&data.groups,