mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Resolve all '#[allow(clippy::identity_op)]' error supressions
This commit is contained in:
parent
37077b5703
commit
63eff216f0
@ -187,7 +187,6 @@ impl MatSegment {
|
||||
})
|
||||
}
|
||||
|
||||
#[allow(clippy::identity_op)]
|
||||
pub fn from_vox(dot_vox_data: &DotVoxData, flipped: bool) -> Self {
|
||||
if let Some(model) = dot_vox_data.models.get(0) {
|
||||
let palette = dot_vox_data
|
||||
|
@ -23,8 +23,7 @@ impl Vertex {
|
||||
const EXTRA_NEG_Z: f32 = 65536.0;
|
||||
|
||||
Self {
|
||||
pos_norm: 0
|
||||
| ((pos.x as u32) & 0x003F) << 0
|
||||
pos_norm: ((pos.x as u32) & 0x003F)
|
||||
| ((pos.y as u32) & 0x003F) << 6
|
||||
| (((pos.z + EXTRA_NEG_Z).max(0.0).min((1 << 17) as f32) as u32) & 0x1FFFF) << 12
|
||||
| (norm_bits & 0x7) << 29,
|
||||
|
@ -11,7 +11,6 @@ pub struct Vertex {
|
||||
}
|
||||
|
||||
impl Vertex {
|
||||
#[allow(clippy::identity_op)] // TODO: Pending review in #587
|
||||
/// NOTE: meta is true when the terrain vertex is touching water.
|
||||
pub fn new(atlas_pos: Vec2<u16>, pos: Vec3<f32>, norm: Vec3<f32>, meta: bool) -> Self {
|
||||
const EXTRA_NEG_Z: f32 = 32768.0;
|
||||
@ -26,12 +25,12 @@ impl Vertex {
|
||||
5
|
||||
};
|
||||
Self {
|
||||
pos_norm: ((pos.x as u32) & 0x003F) << 0
|
||||
pos_norm: ((pos.x as u32) & 0x003F)
|
||||
| ((pos.y as u32) & 0x003F) << 6
|
||||
| (((pos + EXTRA_NEG_Z).z.max(0.0).min((1 << 16) as f32) as u32) & 0xFFFF) << 12
|
||||
| if meta { 1 } else { 0 } << 28
|
||||
| (norm_bits & 0x7) << 29,
|
||||
atlas_pos: ((atlas_pos.x as u32) & 0xFFFF) << 0 | ((atlas_pos.y as u32) & 0xFFFF) << 16,
|
||||
atlas_pos: ((atlas_pos.x as u32) & 0xFFFF) | ((atlas_pos.y as u32) & 0xFFFF) << 16,
|
||||
}
|
||||
}
|
||||
|
||||
@ -97,7 +96,6 @@ impl Vertex {
|
||||
]
|
||||
}
|
||||
|
||||
#[allow(clippy::identity_op)]
|
||||
pub fn make_col_light_figure(
|
||||
// 0 to 31
|
||||
light: u8,
|
||||
@ -105,7 +103,7 @@ impl Vertex {
|
||||
shiny: bool,
|
||||
col: Rgb<u8>,
|
||||
) -> [u8; 4] {
|
||||
let attr = 0 | ((glowy as u8) << 0) | ((shiny as u8) << 1);
|
||||
let attr = (glowy as u8) | ((shiny as u8) << 1);
|
||||
[
|
||||
(light.min(31) << 3) | ((col.r >> 1) & 0b111),
|
||||
(attr.min(31) << 3) | ((col.b >> 1) & 0b111),
|
||||
|
@ -168,8 +168,7 @@ impl<'a> BlockGen<'a> {
|
||||
.or_else(|| {
|
||||
// Rocks
|
||||
if (height + 2.5 - wposf.z as f32).div(7.5).abs().powi(2) < rock {
|
||||
#[allow(clippy::identity_op)]
|
||||
let field0 = RandomField::new(world.seed + 0);
|
||||
let field0 = RandomField::new(world.seed);
|
||||
let field1 = RandomField::new(world.seed + 1);
|
||||
let field2 = RandomField::new(world.seed + 2);
|
||||
|
||||
|
@ -128,10 +128,9 @@ pub struct Noise {
|
||||
}
|
||||
|
||||
impl Noise {
|
||||
#[allow(clippy::identity_op)]
|
||||
fn new(seed: u32) -> Self {
|
||||
Self {
|
||||
cave_nz: SuperSimplex::new().set_seed(seed + 0),
|
||||
cave_nz: SuperSimplex::new().set_seed(seed),
|
||||
scatter_nz: SuperSimplex::new().set_seed(seed + 1),
|
||||
}
|
||||
}
|
||||
|
@ -561,7 +561,6 @@ impl Settlement {
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(clippy::identity_op)] // TODO: Pending review in #587
|
||||
#[allow(clippy::modulo_one)] // TODO: Pending review in #587
|
||||
pub fn apply_to<'a>(
|
||||
&'a self,
|
||||
@ -680,7 +679,7 @@ impl Settlement {
|
||||
let in_furrow = (wpos2d * furrow_dir).sum().rem_euclid(5) < 2;
|
||||
|
||||
let dirt = Rgb::<u8>::from(colors.plot_field_dirt).map(|e| {
|
||||
e + (self.noise.get(Vec3::broadcast((seed % 4096 + 0) as i32)) % 32)
|
||||
e + (self.noise.get(Vec3::broadcast((seed % 4096) as i32)) % 32)
|
||||
as u8
|
||||
});
|
||||
let mound = Rgb::<u8>::from(colors.plot_field_mound)
|
||||
|
@ -42,7 +42,6 @@ impl Castle {
|
||||
}
|
||||
|
||||
impl Structure for Castle {
|
||||
#[allow(clippy::identity_op)]
|
||||
fn render<F: FnMut(Primitive) -> Id<Primitive>, G: FnMut(Id<Primitive>, Fill)>(
|
||||
&self,
|
||||
site: &Site,
|
||||
@ -127,7 +126,7 @@ impl Structure for Castle {
|
||||
.with_z(self.alt + wall_height / 4 + 12),
|
||||
}));
|
||||
let window_bottom = prim(Primitive::Aabb(Aabb {
|
||||
min: (wpos + 1 * dir).with_z(self.alt + wall_height / 4),
|
||||
min: (wpos + dir).with_z(self.alt + wall_height / 4),
|
||||
max: (wpos + (ts - 1) * dir + dir.yx())
|
||||
.with_z(self.alt + wall_height / 4 + 9),
|
||||
}));
|
||||
@ -138,7 +137,7 @@ impl Structure for Castle {
|
||||
.with_z(self.alt + wall_height / 4 + 12),
|
||||
}));
|
||||
let window_bottom2 = prim(Primitive::Aabb(Aabb {
|
||||
min: (wpos + 1 * dir + (ts - 1) * dir.yx())
|
||||
min: (wpos + dir + (ts - 1) * dir.yx())
|
||||
.with_z(self.alt + wall_height / 4),
|
||||
max: (wpos + (ts - 1) * dir + ts * dir.yx())
|
||||
.with_z(self.alt + wall_height / 4 + 9),
|
||||
|
@ -13,12 +13,11 @@ pub struct StructureGen2d {
|
||||
pub type StructureField = (Vec2<i32>, u32);
|
||||
|
||||
impl StructureGen2d {
|
||||
#[allow(clippy::identity_op)] // TODO: Pending review in #587
|
||||
pub fn new(seed: u32, freq: u32, spread: u32) -> Self {
|
||||
Self {
|
||||
freq,
|
||||
spread,
|
||||
x_field: RandomField::new(seed + 0),
|
||||
x_field: RandomField::new(seed),
|
||||
y_field: RandomField::new(seed + 1),
|
||||
seed_field: RandomField::new(seed + 2),
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user