mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Introduce maxed skillsets for melee and staff
This commit is contained in:
parent
adf340cf32
commit
6418bcefac
23
assets/common/skillset/preset/max/axe.ron
Normal file
23
assets/common/skillset/preset/max/axe.ron
Normal file
@ -0,0 +1,23 @@
|
||||
([
|
||||
Group(Weapon(Axe)),
|
||||
|
||||
// DoubleStrike
|
||||
Skill((Axe(DsCombo), None)),
|
||||
Skill((Axe(DsDamage), Some(3))),
|
||||
Skill((Axe(DsRegen), Some(2))),
|
||||
Skill((Axe(DsSpeed), Some(3))),
|
||||
|
||||
// Spin
|
||||
Skill((Axe(SInfinite), None)),
|
||||
Skill((Axe(SHelicopter), None)),
|
||||
Skill((Axe(SDamage), Some(3))),
|
||||
Skill((Axe(SSpeed), Some(2))),
|
||||
Skill((Axe(SCost), Some(2))),
|
||||
|
||||
// Leap
|
||||
Skill((Axe(UnlockLeap), None)),
|
||||
Skill((Axe(LDamage), Some(2))),
|
||||
Skill((Axe(LKnockback), Some(2))),
|
||||
Skill((Axe(LCost), Some(2))),
|
||||
Skill((Axe(LDistance), Some(2))),
|
||||
])
|
25
assets/common/skillset/preset/max/bow.ron
Normal file
25
assets/common/skillset/preset/max/bow.ron
Normal file
@ -0,0 +1,25 @@
|
||||
([
|
||||
Group(Weapon(Bow)),
|
||||
|
||||
// Projectile Speed
|
||||
Skill((Bow(ProjSpeed), Some(2))),
|
||||
|
||||
// Charged
|
||||
Skill((Bow(CDamage), Some(3))),
|
||||
Skill((Bow(CKnockback), Some(2))),
|
||||
Skill((Bow(CSpeed), Some(2))),
|
||||
Skill((Bow(CRegen), Some(2))),
|
||||
Skill((Bow(CMove), Some(2))),
|
||||
|
||||
// Repeater
|
||||
Skill((Bow(RDamage), Some(3))),
|
||||
Skill((Bow(RCost), Some(2))),
|
||||
Skill((Bow(RSpeed), Some(2))),
|
||||
|
||||
// Shotgun
|
||||
Skill((Bow(UnlockShotgun), None)),
|
||||
Skill((Bow(SDamage), Some(2))),
|
||||
Skill((Bow(SCost), Some(2))),
|
||||
Skill((Bow(SArrows), Some(2))),
|
||||
Skill((Bow(SSpread), Some(2))),
|
||||
])
|
23
assets/common/skillset/preset/max/hammer.ron
Normal file
23
assets/common/skillset/preset/max/hammer.ron
Normal file
@ -0,0 +1,23 @@
|
||||
([
|
||||
Group(Weapon(Hammer)),
|
||||
|
||||
// Single Strike, as single as you are
|
||||
Skill((Hammer(SsKnockback), Some(2))),
|
||||
Skill((Hammer(SsDamage), Some(3))),
|
||||
Skill((Hammer(SsRegen), Some(2))),
|
||||
Skill((Hammer(SsSpeed), Some(3))),
|
||||
|
||||
// Charged
|
||||
Skill((Hammer(CDamage), Some(3))),
|
||||
Skill((Hammer(CKnockback), Some(3))),
|
||||
Skill((Hammer(CDrain), Some(2))),
|
||||
Skill((Hammer(CSpeed), Some(2))),
|
||||
|
||||
// Leap
|
||||
Skill((Hammer(UnlockLeap), None)),
|
||||
Skill((Hammer(LDamage), Some(2))),
|
||||
Skill((Hammer(LCost), Some(2))),
|
||||
Skill((Hammer(LDistance), Some(2))),
|
||||
Skill((Hammer(LKnockback), Some(2))),
|
||||
Skill((Hammer(LRange), Some(2))),
|
||||
])
|
21
assets/common/skillset/preset/max/staff.ron
Normal file
21
assets/common/skillset/preset/max/staff.ron
Normal file
@ -0,0 +1,21 @@
|
||||
([
|
||||
Group(Weapon(Staff)),
|
||||
|
||||
// Fireball
|
||||
Skill((Staff(BDamage), Some(3))),
|
||||
Skill((Staff(BRegen), Some(2))),
|
||||
Skill((Staff(BRadius), Some(3))),
|
||||
|
||||
// Flamethrower
|
||||
Skill((Staff(FRange), Some(2))),
|
||||
Skill((Staff(FDamage), Some(3))),
|
||||
Skill((Staff(FDrain), Some(2))),
|
||||
Skill((Staff(FVelocity), Some(2))),
|
||||
|
||||
// Shockwave
|
||||
Skill((Staff(UnlockShockwave), None)),
|
||||
Skill((Staff(SDamage), Some(2))),
|
||||
Skill((Staff(SKnockback), Some(2))),
|
||||
Skill((Staff(SRange), Some(2))),
|
||||
Skill((Staff(SCost), Some(2))),
|
||||
])
|
26
assets/common/skillset/preset/max/sword.ron
Normal file
26
assets/common/skillset/preset/max/sword.ron
Normal file
@ -0,0 +1,26 @@
|
||||
([
|
||||
Group(Weapon(Sword)),
|
||||
|
||||
Skill((Sword(InterruptingAttacks), None)),
|
||||
|
||||
// TripleStrike
|
||||
Skill((Sword(TsCombo), None)),
|
||||
Skill((Sword(TsDamage), Some(3))),
|
||||
Skill((Sword(TsRegen), Some(2))),
|
||||
Skill((Sword(TsSpeed), Some(3))),
|
||||
|
||||
// Dash
|
||||
Skill((Sword(DCost), Some(2))),
|
||||
Skill((Sword(DDrain), Some(2))),
|
||||
Skill((Sword(DDamage), Some(2))),
|
||||
Skill((Sword(DScaling), Some(3))),
|
||||
Skill((Sword(DSpeed), None)),
|
||||
Skill((Sword(DInfinite), None)),
|
||||
|
||||
// Spin of death
|
||||
Skill((Sword(UnlockSpin), None)),
|
||||
Skill((Sword(SDamage), Some(2))),
|
||||
Skill((Sword(SSpeed), Some(2))),
|
||||
Skill((Sword(SSpins), Some(2))),
|
||||
Skill((Sword(SCost), Some(2))),
|
||||
])
|
Loading…
Reference in New Issue
Block a user