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Balance tweaks.
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@ -23,6 +23,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Clay Golem uses shockwave only after specific fraction of health and other difficulty adjustments.
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- Made strafing slightly slower
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- Food now has limited regeneration strength but longer duration.
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- Harvester boss now has new abilities and AI
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### Removed
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@ -4,5 +4,5 @@ SpriteSummon(
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recover_duration: 0.3,
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sprite: EnsnaringVines,
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summon_distance: (0, 25),
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sparseness: 0.5,
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sparseness: 0.67,
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)
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@ -2,7 +2,7 @@ BasicBeam(
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buildup_duration: 0.5,
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recover_duration: 0.5,
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beam_duration: 1.0,
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damage: 30,
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damage: 40,
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tick_rate: 1.5,
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range: 20.0,
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max_angle: 15.0,
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@ -1,9 +1,9 @@
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BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.6,
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buildup_duration: 0.7,
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swing_duration: 0.1,
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recover_duration: 0.5,
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base_damage: 60,
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recover_duration: 0.6,
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base_damage: 70,
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base_poise_damage: 10,
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knockback: ( strength: 10.0, direction: Away),
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range: 4.0,
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@ -490,7 +490,7 @@ impl Body {
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biped_large::Species::Tidalwarrior => 16000,
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biped_large::Species::Yeti => 12000,
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biped_large::Species::Minotaur => 30000,
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biped_large::Species::Harvester => 3000,
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biped_large::Species::Harvester => 5000,
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biped_large::Species::Blueoni => 2400,
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biped_large::Species::Redoni => 2400,
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_ => 1200,
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@ -609,12 +609,12 @@ impl Body {
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biped_large::Species::Mountaintroll => 60,
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biped_large::Species::Swamptroll => 60,
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biped_large::Species::Dullahan => 120,
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biped_large::Species::Yeti => 0,
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biped_large::Species::Harvester => 80,
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// Boss enemies have their health set, not adjusted by level.
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biped_large::Species::Mindflayer => 0,
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biped_large::Species::Minotaur => 0,
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biped_large::Species::Tidalwarrior => 0,
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biped_large::Species::Yeti => 0,
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biped_large::Species::Harvester => 0,
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_ => 100,
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},
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Body::BipedSmall(_) => 10,
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@ -677,6 +677,7 @@ impl Body {
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biped_large::Species::Minotaur => 3.2,
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biped_large::Species::Tidalwarrior => 2.25,
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biped_large::Species::Yeti => 2.0,
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biped_large::Species::Harvester => 2.4,
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_ => 1.0,
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},
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Body::Golem(g) => match g.species {
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@ -70,7 +70,7 @@ impl<'a> System<'a> for Sys {
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entity,
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buff_change: BuffChange::Add(Buff::new(
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BuffKind::Ensnared,
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BuffData::new(1.5, Some(Duration::from_secs_f32(1.0))),
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BuffData::new(1.0, Some(Duration::from_secs_f32(1.0))),
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Vec::new(),
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BuffSource::World,
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)),
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