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Merge branch 'sam/durability-tweaks' into 'master'
Durability tweaks See merge request veloren/veloren!3985
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commit
645d063dcd
@ -787,7 +787,7 @@ impl assets::Asset for RawItemDef {
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pub struct OperationFailure;
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impl Item {
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pub const MAX_DURABILITY: u32 = 8;
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pub const MAX_DURABILITY: u32 = 12;
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// TODO: consider alternatives such as default abilities that can be added to a
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// loadout when no weapon is present
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@ -1279,8 +1279,9 @@ impl Item {
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pub fn stats_durability_multiplier(&self) -> DurabilityMultiplier {
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let durability_lost = self.durability_lost.unwrap_or(0);
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debug_assert!(durability_lost <= Self::MAX_DURABILITY);
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const DURABILITY_THRESHOLD: u32 = 4;
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const MIN_FRAC: f32 = 0.2;
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// How much durability must be lost before stats start to decay
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const DURABILITY_THRESHOLD: u32 = 9;
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const MIN_FRAC: f32 = 0.25;
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let mult = (1.0
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- durability_lost.saturating_sub(DURABILITY_THRESHOLD) as f32
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/ (Self::MAX_DURABILITY - DURABILITY_THRESHOLD) as f32)
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@ -162,8 +162,8 @@ impl Stats {
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effect_power: self.effect_power * dur_mult.0,
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speed: self.speed * less_scaled,
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crit_chance: self.crit_chance * dur_mult.0,
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range: self.range * dur_mult.0,
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energy_efficiency: self.energy_efficiency * dur_mult.0,
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range: self.range * less_scaled,
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energy_efficiency: self.energy_efficiency * less_scaled,
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buff_strength: self.buff_strength * dur_mult.0,
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}
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}
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