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Reduced acceleration in air
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@ -11,7 +11,7 @@ use crate::{
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use vek::vec::Vec2;
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pub const MOVEMENT_THRESHOLD_VEL: f32 = 3.0;
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const BASE_HUMANOID_AIR_ACCEL: f32 = 15.0;
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const BASE_HUMANOID_AIR_ACCEL: f32 = 8.0;
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const BASE_HUMANOID_WATER_ACCEL: f32 = 150.0;
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const BASE_HUMANOID_WATER_SPEED: f32 = 180.0;
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// const BASE_HUMANOID_CLIMB_ACCEL: f32 = 10.0;
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