Remove unnecessary conversion

This commit is contained in:
Joshua Barretto 2024-01-16 17:47:24 +00:00
parent 751df7801f
commit 64debe2f0b

View File

@ -307,7 +307,7 @@ impl Scene {
let char_state = self.char_state.get_or_insert_with(|| {
FigureState::new(renderer, CharacterSkeleton::default(), body)
});
let params = figure_params(&self.camera, scene_data.delta_time, self.char_pos.into());
let params = figure_params(&self.camera, scene_data.delta_time, self.char_pos);
let tgt_skeleton = anim::character::IdleAnimation::update_skeleton(
char_state.skeleton_mut(),
(
@ -350,7 +350,7 @@ impl Scene {
let airship_state = self.airship_state.get_or_insert_with(|| {
FigureState::new(renderer, ShipSkeleton::default(), airship_body)
});
let params = figure_params(&self.camera, scene_data.delta_time, self.airship_pos.into());
let params = figure_params(&self.camera, scene_data.delta_time, self.airship_pos);
let tgt_skeleton = anim::ship::IdleAnimation::update_skeleton(
airship_state.skeleton_mut(),
(