Merge branch 'troll_caves_and_camps_into_sites' into 'master'

troll_caves_and_camps_into_sites

See merge request veloren/veloren!4188
This commit is contained in:
flo 2023-11-24 07:53:15 +00:00
commit 659113830e
15 changed files with 473 additions and 140 deletions

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@ -0,0 +1,20 @@
#![enable(unwrap_newtypes)]
[
(
specifier: "world.structure.spots.camp",
center: (3, 3, 1),
custom_indices: {
8: Filled(Air, (r: 255, g: 255, b: 255)),
9: RotatedSprite(Bedroll, 0),
10: Grass,
11: Sprite(CookingPot),
12: Sprite(Chest),
13: RotatedSprite(Tent, 0),
14: RotatedSprite(Tent, 4),
15: RotatedSprite(Tent, 6),
16: RotatedSprite(Tent, 2),
251: Sprite(SmokeDummy),
},
),
]

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@ -0,0 +1,20 @@
#![enable(unwrap_newtypes)]
[
(
specifier: "world.structure.spots.camp",
center: (3, 3, 1),
custom_indices: {
8: Filled(Air, (r: 255, g: 255, b: 255)),
9: RotatedSprite(BedrollPirate, 0),
10: Grass,
11: Sprite(CommonLockedChest),
12: Filled(Air, (r: 255, g: 255, b: 255)),
13: Filled(Air, (r: 255, g: 255, b: 255)),
14: Filled(Air, (r: 255, g: 255, b: 255)),
15: Filled(Air, (r: 255, g: 255, b: 255)),
16: Filled(Air, (r: 255, g: 255, b: 255)),
251: Grass,
},
),
]

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@ -0,0 +1,20 @@
#![enable(unwrap_newtypes)]
[
(
specifier: "world.structure.spots.camp",
center: (3, 3, 1),
custom_indices: {
8: Filled(Air, (r: 255, g: 255, b: 255)),
9: RotatedSprite(BedrollSnow, 0),
10: Grass,
11: Sprite(CookingPot),
12: Sprite(Chest),
13: RotatedSprite(Tent, 0),
14: RotatedSprite(Tent, 4),
15: RotatedSprite(Tent, 6),
16: RotatedSprite(Tent, 2),
251: Sprite(SmokeDummy),
},
),
]

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@ -0,0 +1,14 @@
#![enable(unwrap_newtypes)]
[
(
specifier: "world.structure.natural.troll_cave",
center: (23, 25, 17),
custom_indices: {
8: Filled(Air, (r: 255, g: 255, b: 255)),
242: Sprite(Mushroom),
243: Sprite(CommonLockedChest),
244: Sprite(Bones),
},
),
]

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@ -34,6 +34,8 @@ impl Site {
| SiteKind::PirateHideout(_)
| SiteKind::JungleRuin(_)
| SiteKind::RockCircle(_)
| SiteKind::TrollCave(_)
| SiteKind::Camp(_)
| SiteKind::Adlet(_) => Some(false),
SiteKind::DwarvenMine(_) => Some(false),
// Neutral

View File

@ -276,7 +276,7 @@ impl Civs {
let world_dims = ctx.sim.get_aabr();
for _ in 0..initial_civ_count * 3 {
attempt(5, || {
let (loc, kind) = match ctx.rng.gen_range(0..85) {
let (loc, kind) = match ctx.rng.gen_range(0..105) {
0..=4 => {
if index.features().site2_giant_trees {
(
@ -362,7 +362,27 @@ impl Civs {
)?,
SiteKind::RockCircle,
),
/*50..=55 => (
50..=59 => (
find_site_loc(
&mut ctx,
&ProximityRequirementsBuilder::new()
.avoid_all_of(this.troll_cave_enemies(), 40)
.finalize(&world_dims),
&SiteKind::TrollCave,
)?,
SiteKind::TrollCave,
),
60..=69 => (
find_site_loc(
&mut ctx,
&ProximityRequirementsBuilder::new()
.avoid_all_of(this.camp_enemies(), 40)
.finalize(&world_dims),
&SiteKind::Camp,
)?,
SiteKind::Camp,
),
/*70..=75 => (
find_site_loc(
&mut ctx,
&ProximityRequirementsBuilder::new()
@ -372,7 +392,7 @@ impl Civs {
)?,
SiteKind::DwarvenMine,
),
56..=61 => (
76..=81 => (
find_site_loc(
&mut ctx,
&ProximityRequirementsBuilder::new()
@ -383,7 +403,7 @@ impl Civs {
)?,
SiteKind::Castle,
),
62..=67 => (SiteKind::Citadel, (&castle_enemies, 20)),
82..=87 => (SiteKind::Citadel, (&castle_enemies, 20)),
*/
_ => (
find_site_loc(
@ -433,6 +453,8 @@ impl Civs {
SiteKind::Adlet => (16i32, 0.0),
SiteKind::PirateHideout => (8i32, 3.0),
SiteKind::RockCircle => (8i32, 3.0),
SiteKind::TrollCave => (4i32, 1.5),
SiteKind::Camp => (4i32, 1.5),
//SiteKind::DwarvenMine => (8i32, 3.0),
};
@ -554,6 +576,16 @@ impl Civs {
SiteKind::RockCircle => WorldSite::rock_circle(
site2::Site::generate_rock_circle(&Land::from_sim(ctx.sim), &mut rng, wpos),
),
SiteKind::TrollCave => WorldSite::troll_cave(site2::Site::generate_troll_cave(
&Land::from_sim(ctx.sim),
&mut rng,
wpos,
)),
SiteKind::Camp => WorldSite::troll_cave(site2::Site::generate_camp(
&Land::from_sim(ctx.sim),
&mut rng,
wpos,
)),
SiteKind::DesertCity => WorldSite::desert_city(
site2::Site::generate_desert_city(&Land::from_sim(ctx.sim), &mut rng, wpos),
),
@ -1531,6 +1563,20 @@ impl Civs {
_ => Some(s.center),
})
}
fn troll_cave_enemies(&self) -> impl Iterator<Item = Vec2<i32>> + '_ {
self.sites().filter_map(|s| match s.kind {
SiteKind::Tree | SiteKind::GiantTree => None,
_ => Some(s.center),
})
}
fn camp_enemies(&self) -> impl Iterator<Item = Vec2<i32>> + '_ {
self.sites().filter_map(|s| match s.kind {
SiteKind::Tree | SiteKind::GiantTree => None,
_ => Some(s.center),
})
}
}
/// Attempt to find a path between two locations
@ -1864,6 +1910,8 @@ pub enum SiteKind {
Adlet,
PirateHideout,
RockCircle,
TrollCave,
Camp,
//DwarvenMine,
JungleRuin,
}
@ -1945,6 +1993,15 @@ impl SiteKind {
matches!(chunk.get_biome(), BiomeKind::Jungle)
},
SiteKind::RockCircle => !chunk.near_cliffs() && !chunk.river.near_water(),
SiteKind::TrollCave => {
!chunk.near_cliffs()
&& on_flat_terrain()
&& !chunk.river.near_water()
&& chunk.temp < 0.6
},
SiteKind::Camp => {
!chunk.near_cliffs() && on_flat_terrain() && !chunk.river.near_water()
},
SiteKind::DesertCity => {
(0.9..1.0).contains(&chunk.temp) && !chunk.near_cliffs() && suitable_for_town()
},

View File

@ -44,9 +44,6 @@ pub enum Spot {
GnomeSpring,
WolfBurrow,
Igloo,
ForestCamp,
SnowCamp,
PirateCamp,
//BanditCamp,
//EnchantedRock,
//TowerRuin,
@ -63,9 +60,6 @@ pub enum Spot {
Shipwreck,
Shipwreck2,
FallenTree,
TrollCave,
TrollCaveMountain,
TrollCaveSwamp,
GraveSmall,
JungleTemple,
SaurokTotem,
@ -216,48 +210,6 @@ impl Spot {
},
false,
);
Self::generate_spots(
Spot::TrollCave,
world,
1.0,
|g, c| {
g < 0.25
&& !c.near_cliffs()
&& !c.river.near_water()
&& !c.path.0.is_way()
&& c.sites.is_empty()
&& matches!(c.get_biome(), Forest | Grassland)
},
false,
);
Self::generate_spots(
Spot::TrollCaveSwamp,
world,
1.0,
|g, c| {
g < 0.25
&& !c.near_cliffs()
&& !c.river.near_water()
&& !c.path.0.is_way()
&& c.sites.is_empty()
&& matches!(c.get_biome(), Jungle)
},
false,
);
Self::generate_spots(
Spot::TrollCaveMountain,
world,
1.0,
|g, c| {
g < 0.25
&& !c.near_cliffs()
&& !c.river.near_water()
&& !c.path.0.is_way()
&& c.sites.is_empty()
&& matches!(c.get_biome(), Snowland | Taiga)
},
false,
);
// Random World Objects -> Themed to their Biome and the NPCs that regularly
// spawn there
Self::generate_spots(
@ -390,49 +342,6 @@ impl Spot {
},
true,
);
Self::generate_spots(
Spot::ForestCamp,
world,
4.0,
|g, c| {
g < 0.25
&& !c.near_cliffs()
&& !c.river.near_water()
&& !c.path.0.is_way()
&& c.sites.is_empty()
&& matches!(c.get_biome(), Forest | Taiga | Jungle | Savannah)
},
false,
);
Self::generate_spots(
Spot::SnowCamp,
world,
1.0,
|g, c| {
g < 0.25
&& !c.near_cliffs()
&& !c.river.near_water()
&& !c.path.0.is_way()
&& c.sites.is_empty()
&& matches!(c.get_biome(), Snowland)
},
false,
);
Self::generate_spots(
Spot::PirateCamp,
world,
1.0,
|g, c| {
g < 0.25
&& !c.near_cliffs()
&& !c.river.near_water()
&& !c.path.0.is_way()
&& c.sites.is_empty()
&& matches!(c.get_biome(), Desert | Jungle)
},
false,
);
// Small Grave
Self::generate_spots(
Spot::GraveSmall,
@ -607,21 +516,6 @@ pub fn apply_spots_to(canvas: &mut Canvas, _dynamic_rng: &mut impl Rng) {
(0..2, "common.entity.wild.aggressive.mossdrake"),
],
},
Spot::TrollCave => SpotConfig {
base_structures: Some("spots_general.troll_cave"),
entity_radius: 0.0,
entities: &[],
},
Spot::TrollCaveSwamp => SpotConfig {
base_structures: Some("spots_general.troll_cave_swamp"),
entity_radius: 0.0,
entities: &[],
},
Spot::TrollCaveMountain => SpotConfig {
base_structures: Some("spots_general.troll_cave_mountain"),
entity_radius: 0.0,
entities: &[],
},
// Random World Objects
Spot::LionRock => SpotConfig {
base_structures: Some("spots_savannah.lion_rock"),
@ -676,31 +570,6 @@ pub fn apply_spots_to(canvas: &mut Canvas, _dynamic_rng: &mut impl Rng) {
entity_radius: 20.0,
entities: &[(0..3, "common.entity.wild.peaceful.clownfish")],
},
Spot::ForestCamp => SpotConfig {
base_structures: Some("spots.camp_forest"),
entity_radius: 2.0,
entities: &[
(0..2, "common.entity.village.bowman"),
(0..2, "common.entity.village.skinner"),
],
},
Spot::SnowCamp => SpotConfig {
base_structures: Some("spots.camp_snow"),
entity_radius: 2.0,
entities: &[
(0..2, "common.entity.village.bowman"),
(0..2, "common.entity.village.skinner"),
],
},
Spot::PirateCamp => SpotConfig {
base_structures: Some("spots.camp_pirate"),
entity_radius: 2.0,
entities: &[
(1..4, "common.entity.spot.pirate"),
(0..2, "common.entity.wild.peaceful.parrot"),
(0..2, "common.entity.wild.peaceful.rat"),
],
},
Spot::GraveSmall => SpotConfig {
base_structures: Some("spots.grave_small"),
entity_radius: 2.0,

View File

@ -176,14 +176,29 @@ impl World {
.civs()
.sites
.iter()
.filter(|(_, site)| !matches!(&site.kind, civ::SiteKind::PirateHideout | civ::SiteKind::JungleRuin | civ::SiteKind::RockCircle))
.filter(|(_, site)| !matches!(&site.kind,
civ::SiteKind::PirateHideout
| civ::SiteKind::JungleRuin
| civ::SiteKind::RockCircle
| civ::SiteKind::TrollCave
| civ::SiteKind::Camp))
.map(|(_, site)| {
world_msg::SiteInfo {
id: site.site_tmp.map(|i| i.id()).unwrap_or_default(),
name: site.site_tmp.map(|id| index.sites[id].name().to_string()),
// TODO: Probably unify these, at some point
kind: match &site.kind {
civ::SiteKind::Settlement | civ::SiteKind::Refactor | civ::SiteKind::CliffTown | civ::SiteKind::SavannahPit | civ::SiteKind::CoastalTown | civ::SiteKind::DesertCity | civ::SiteKind::PirateHideout | civ::SiteKind::JungleRuin | civ::SiteKind::RockCircle => world_msg::SiteKind::Town,
civ::SiteKind::Settlement
| civ::SiteKind::Refactor
| civ::SiteKind::CliffTown
| civ::SiteKind::SavannahPit
| civ::SiteKind::CoastalTown
| civ::SiteKind::DesertCity
| civ::SiteKind::PirateHideout
| civ::SiteKind::JungleRuin
| civ::SiteKind::RockCircle
| civ::SiteKind::TrollCave
| civ::SiteKind::Camp => world_msg::SiteKind::Town,
civ::SiteKind::Dungeon => world_msg::SiteKind::Dungeon {
difficulty: match site.site_tmp.map(|id| &index.sites[id].kind) {
Some(SiteKind::Dungeon(d)) => d.dungeon_difficulty().unwrap_or(0),

View File

@ -137,6 +137,8 @@ impl Environment {
SiteKind::Bridge(_) => {},
SiteKind::PirateHideout(_) => {},
SiteKind::RockCircle(_) => {},
SiteKind::TrollCave(_) => {},
SiteKind::Camp(_) => {},
}
}
if towns.valid() {

View File

@ -80,6 +80,8 @@ pub enum SiteKind {
PirateHideout(site2::Site),
JungleRuin(site2::Site),
RockCircle(site2::Site),
TrollCave(site2::Site),
Camp(site2::Site),
}
impl Site {
@ -167,6 +169,20 @@ impl Site {
}
}
pub fn troll_cave(tc: site2::Site) -> Self {
Self {
kind: SiteKind::TrollCave(tc),
economy: Economy::default(),
}
}
pub fn camp(cp: site2::Site) -> Self {
Self {
kind: SiteKind::Camp(cp),
economy: Economy::default(),
}
}
pub fn desert_city(dc: site2::Site) -> Self {
Self {
kind: SiteKind::DesertCity(dc),
@ -221,6 +237,8 @@ impl Site {
SiteKind::PirateHideout(ph) => ph.radius(),
SiteKind::JungleRuin(jr) => jr.radius(),
SiteKind::RockCircle(rc) => rc.radius(),
SiteKind::TrollCave(tc) => tc.radius(),
SiteKind::Camp(cp) => cp.radius(),
SiteKind::DesertCity(dc) => dc.radius(),
SiteKind::ChapelSite(p) => p.radius(),
SiteKind::DwarvenMine(dm) => dm.radius(),
@ -244,6 +262,8 @@ impl Site {
SiteKind::PirateHideout(ph) => ph.origin,
SiteKind::JungleRuin(jr) => jr.origin,
SiteKind::RockCircle(rc) => rc.origin,
SiteKind::TrollCave(tc) => tc.origin,
SiteKind::Camp(cp) => cp.origin,
SiteKind::DesertCity(dc) => dc.origin,
SiteKind::ChapelSite(p) => p.origin,
SiteKind::DwarvenMine(dm) => dm.origin,
@ -267,6 +287,8 @@ impl Site {
SiteKind::PirateHideout(ph) => ph.spawn_rules(wpos),
SiteKind::JungleRuin(jr) => jr.spawn_rules(wpos),
SiteKind::RockCircle(rc) => rc.spawn_rules(wpos),
SiteKind::TrollCave(tc) => tc.spawn_rules(wpos),
SiteKind::Camp(cp) => cp.spawn_rules(wpos),
SiteKind::DesertCity(dc) => dc.spawn_rules(wpos),
SiteKind::ChapelSite(p) => p.spawn_rules(wpos),
SiteKind::DwarvenMine(dm) => dm.spawn_rules(wpos),
@ -290,6 +312,8 @@ impl Site {
SiteKind::PirateHideout(ph) => ph.name(),
SiteKind::JungleRuin(jr) => jr.name(),
SiteKind::RockCircle(rc) => rc.name(),
SiteKind::TrollCave(tc) => tc.name(),
SiteKind::Camp(cp) => cp.name(),
SiteKind::DesertCity(dc) => dc.name(),
SiteKind::ChapelSite(p) => p.name(),
SiteKind::DwarvenMine(dm) => dm.name(),
@ -333,6 +357,8 @@ impl Site {
SiteKind::PirateHideout(ph) => ph.render(canvas, dynamic_rng),
SiteKind::JungleRuin(jr) => jr.render(canvas, dynamic_rng),
SiteKind::RockCircle(rc) => rc.render(canvas, dynamic_rng),
SiteKind::TrollCave(tc) => tc.render(canvas, dynamic_rng),
SiteKind::Camp(cp) => cp.render(canvas, dynamic_rng),
SiteKind::DesertCity(dc) => dc.render(canvas, dynamic_rng),
SiteKind::ChapelSite(p) => p.render(canvas, dynamic_rng),
SiteKind::DwarvenMine(dm) => dm.render(canvas, dynamic_rng),
@ -369,6 +395,8 @@ impl Site {
SiteKind::PirateHideout(_) => {},
SiteKind::JungleRuin(_) => {},
SiteKind::RockCircle(_) => {},
SiteKind::TrollCave(_) => {},
SiteKind::Camp(_) => {},
SiteKind::DesertCity(_) => {},
SiteKind::ChapelSite(p) => p.apply_supplement(dynamic_rng, wpos2d, supplement),
SiteKind::DwarvenMine(dm) => dm.apply_supplement(dynamic_rng, wpos2d, supplement),
@ -406,6 +434,8 @@ impl Site {
SiteKind::PirateHideout(site2) => Some(site2),
SiteKind::JungleRuin(site2) => Some(site2),
SiteKind::RockCircle(site2) => Some(site2),
SiteKind::TrollCave(site2) => Some(site2),
SiteKind::Camp(site2) => Some(site2),
SiteKind::Tree(_) => None,
SiteKind::DesertCity(site2) => Some(site2),
SiteKind::ChapelSite(site2) => Some(site2),

View File

@ -11,6 +11,7 @@ pub use self::{
util::Dir,
};
use crate::{
config::CONFIG,
sim::Path,
site::{namegen::NameGen, SpawnRules},
util::{attempt, DHashSet, Grid, CARDINALS, SQUARE_4, SQUARE_9},
@ -1426,6 +1427,71 @@ impl Site {
site
}
pub fn generate_troll_cave(land: &Land, rng: &mut impl Rng, origin: Vec2<i32>) -> Self {
let mut rng = reseed(rng);
let mut site = Site {
origin,
name: "".to_string(),
..Site::default()
};
let size = 2.0 as i32;
let aabr = Aabr {
min: Vec2::broadcast(-size),
max: Vec2::broadcast(size),
};
let site_temp = temp_at_wpos(land, origin);
{
let troll_cave =
plot::TrollCave::generate(land, &mut reseed(&mut rng), &site, aabr, site_temp);
let troll_cave_alt = troll_cave.alt;
let plot = site.create_plot(Plot {
kind: PlotKind::TrollCave(troll_cave),
root_tile: aabr.center(),
tiles: aabr_tiles(aabr).collect(),
seed: rng.gen(),
});
site.blit_aabr(aabr, Tile {
kind: TileKind::Building,
plot: Some(plot),
hard_alt: Some(troll_cave_alt),
});
}
site
}
pub fn generate_camp(land: &Land, rng: &mut impl Rng, origin: Vec2<i32>) -> Self {
let mut rng = reseed(rng);
let mut site = Site {
origin,
name: "".to_string(),
..Site::default()
};
let size = 2.0 as i32;
let aabr = Aabr {
min: Vec2::broadcast(-size),
max: Vec2::broadcast(size),
};
let site_temp = temp_at_wpos(land, origin);
{
let camp = plot::Camp::generate(land, &mut reseed(&mut rng), &site, aabr, site_temp);
let camp_alt = camp.alt;
let plot = site.create_plot(Plot {
kind: PlotKind::Camp(camp),
root_tile: aabr.center(),
tiles: aabr_tiles(aabr).collect(),
seed: rng.gen(),
});
site.blit_aabr(aabr, Tile {
kind: TileKind::Building,
plot: Some(plot),
hard_alt: Some(camp_alt),
});
}
site
}
pub fn generate_bridge(
land: &Land,
index: IndexRef,
@ -1787,6 +1853,8 @@ impl Site {
pirate_hideout.render_collect(self, canvas)
},
PlotKind::RockCircle(rock_circle) => rock_circle.render_collect(self, canvas),
PlotKind::TrollCave(troll_cave) => troll_cave.render_collect(self, canvas),
PlotKind::Camp(camp) => camp.render_collect(self, canvas),
PlotKind::Plaza | PlotKind::Road(_) => continue,
// _ => continue, Avoid using a wildcard here!!
};
@ -1905,6 +1973,12 @@ fn wpos_is_hazard(land: &Land, wpos: Vec2<i32>) -> Option<HazardKind> {
}
}
fn temp_at_wpos(land: &Land, wpos: Vec2<i32>) -> f32 {
land.get_chunk_wpos(wpos)
.map(|c| c.temp)
.unwrap_or(CONFIG.temperate_temp)
}
pub fn aabr_tiles(aabr: Aabr<i32>) -> impl Iterator<Item = Vec2<i32>> {
(0..aabr.size().h)
.flat_map(move |y| (0..aabr.size().w).map(move |x| aabr.min + Vec2::new(x, y)))

View File

@ -1,6 +1,7 @@
mod adlet;
mod airship_dock;
mod bridge;
mod camp;
mod castle;
mod citadel;
mod cliff_tower;
@ -21,10 +22,11 @@ mod savannah_hut;
mod savannah_pit;
mod savannah_workshop;
mod sea_chapel;
mod troll_cave;
mod workshop;
pub use self::{
adlet::AdletStronghold, airship_dock::AirshipDock, bridge::Bridge, castle::Castle,
adlet::AdletStronghold, airship_dock::AirshipDock, bridge::Bridge, camp::Camp, castle::Castle,
citadel::Citadel, cliff_tower::CliffTower, coastal_house::CoastalHouse,
coastal_workshop::CoastalWorkshop, desert_city_arena::DesertCityArena,
desert_city_multiplot::DesertCityMultiPlot, desert_city_temple::DesertCityTemple,
@ -32,7 +34,7 @@ pub use self::{
gnarling::GnarlingFortification, house::House, jungle_ruin::JungleRuin,
pirate_hideout::PirateHideout, rock_circle::RockCircle, savannah_hut::SavannahHut,
savannah_pit::SavannahPit, savannah_workshop::SavannahWorkshop, sea_chapel::SeaChapel,
workshop::Workshop,
troll_cave::TrollCave, workshop::Workshop,
};
use super::*;
@ -98,5 +100,7 @@ pub enum PlotKind {
Bridge(Bridge),
PirateHideout(PirateHideout),
RockCircle(RockCircle),
TrollCave(TrollCave),
Camp(Camp),
//DwarvenMine(DwarvenMine),
}

View File

@ -0,0 +1,121 @@
use super::*;
use crate::{assets::AssetHandle, site2::gen::PrimitiveTransform, Land};
use common::{
generation::EntityInfo,
terrain::{Structure as PrefabStructure, StructuresGroup},
};
use lazy_static::lazy_static;
use rand::prelude::*;
use vek::*;
pub struct Camp {
bounds: Aabr<i32>,
pub(crate) alt: i32,
temp: f32,
}
#[derive(Copy, Clone)]
enum CampType {
Pirate,
Snow,
Forest,
}
impl Camp {
pub fn generate(
land: &Land,
_rng: &mut impl Rng,
site: &Site,
tile_aabr: Aabr<i32>,
site_temp: f32,
) -> Self {
let bounds = Aabr {
min: site.tile_wpos(tile_aabr.min),
max: site.tile_wpos(tile_aabr.max),
};
let temp = site_temp;
Self {
bounds,
alt: land.get_alt_approx(site.tile_center_wpos(tile_aabr.center())) as i32 + 2,
temp,
}
}
}
impl Structure for Camp {
#[cfg(feature = "use-dyn-lib")]
const UPDATE_FN: &'static [u8] = b"render_camp\0";
#[cfg_attr(feature = "be-dyn-lib", export_name = "render_camp")]
fn render_inner(&self, _site: &Site, land: &Land, painter: &Painter) {
let center = self.bounds.center();
let base = land.get_alt_approx(center) as i32;
let mut thread_rng = thread_rng();
let model_pos = center.with_z(base);
let temp = self.temp;
let camp_type = if temp >= CONFIG.tropical_temp {
CampType::Pirate
} else if temp <= (CONFIG.snow_temp) {
CampType::Snow
} else {
CampType::Forest
};
// models
lazy_static! {
pub static ref MODEL_PIRATE: AssetHandle<StructuresGroup> =
PrefabStructure::load_group("site_structures.camp.camp_pirate");
pub static ref MODEL_SNOW: AssetHandle<StructuresGroup> =
PrefabStructure::load_group("site_structures.camp.camp_snow");
pub static ref MODEL_FOREST: AssetHandle<StructuresGroup> =
PrefabStructure::load_group("site_structures.camp.camp_forest");
}
let prefab_structure = match camp_type {
CampType::Pirate => MODEL_PIRATE.read(),
CampType::Snow => MODEL_SNOW.read(),
CampType::Forest => MODEL_FOREST.read(),
}[0]
.clone();
painter
.prim(Primitive::Prefab(Box::new(prefab_structure.clone())))
.translate(model_pos)
.fill(Fill::Prefab(Box::new(prefab_structure), model_pos, 0));
// npcs
let npc_rng = thread_rng.gen_range(1..=5);
match camp_type {
CampType::Pirate => {
for p in 0..npc_rng {
painter.spawn(
EntityInfo::at((center + p).with_z(base + 2).as_())
.with_asset_expect("common.entity.spot.pirate", &mut thread_rng),
)
}
let pet = if npc_rng < 3 {
"common.entity.wild.peaceful.parrot"
} else {
"common.entity.wild.peaceful.rat"
};
painter.spawn(
EntityInfo::at(center.with_z(base + 2).as_())
.with_asset_expect(pet, &mut thread_rng),
)
},
_ => {
if npc_rng > 2 {
painter.spawn(
EntityInfo::at((center - 1).with_z(base + 2).as_())
.with_asset_expect("common.entity.village.bowman", &mut thread_rng),
);
}
if npc_rng < 4 {
painter.spawn(
EntityInfo::at((center + 1).with_z(base + 2).as_())
.with_asset_expect("common.entity.village.skinner", &mut thread_rng),
)
}
},
};
}
}

View File

@ -34,7 +34,7 @@ impl Structure for RockCircle {
#[cfg(feature = "use-dyn-lib")]
const UPDATE_FN: &'static [u8] = b"render_rock_circle\0";
#[cfg_attr(feature = "be-dyn-lib", export_name = "render_rock_circle_hideout")]
#[cfg_attr(feature = "be-dyn-lib", export_name = "render_rock_circle")]
fn render_inner(&self, _site: &Site, land: &Land, painter: &Painter) {
let center = self.bounds.center();
let base = land.get_alt_approx(center) as i32;

View File

@ -0,0 +1,85 @@
use super::*;
use crate::{
assets::AssetHandle,
site2::gen::PrimitiveTransform,
util::{sampler::Sampler, RandomField},
Land,
};
use common::{
generation::EntityInfo,
terrain::{Structure as PrefabStructure, StructuresGroup},
};
use lazy_static::lazy_static;
use rand::prelude::*;
use vek::*;
pub struct TrollCave {
bounds: Aabr<i32>,
pub(crate) alt: i32,
temp: f32,
}
impl TrollCave {
pub fn generate(
land: &Land,
_rng: &mut impl Rng,
site: &Site,
tile_aabr: Aabr<i32>,
site_temp: f32,
) -> Self {
let bounds = Aabr {
min: site.tile_wpos(tile_aabr.min),
max: site.tile_wpos(tile_aabr.max),
};
let temp = site_temp;
Self {
bounds,
alt: land.get_alt_approx(site.tile_center_wpos(tile_aabr.center())) as i32 + 2,
temp,
}
}
}
impl Structure for TrollCave {
#[cfg(feature = "use-dyn-lib")]
const UPDATE_FN: &'static [u8] = b"render_troll_cave\0";
#[cfg_attr(feature = "be-dyn-lib", export_name = "render_troll_cave")]
fn render_inner(&self, _site: &Site, land: &Land, painter: &Painter) {
let center = self.bounds.center();
let base = land.get_alt_approx(center) as i32;
let mut thread_rng = thread_rng();
let model_pos = center.with_z(base);
// model
lazy_static! {
pub static ref MODEL: AssetHandle<StructuresGroup> =
PrefabStructure::load_group("site_structures.troll_cave.troll_cave");
}
let rng = RandomField::new(0).get(model_pos) % 10;
let model = MODEL.read();
let model = model[rng as usize % model.len()].clone();
painter
.prim(Primitive::Prefab(Box::new(model.clone())))
.translate(model_pos)
.fill(Fill::Prefab(Box::new(model), model_pos, rng));
let temp = self.temp;
// npcs
let troll = if temp >= CONFIG.tropical_temp {
"common.entity.wild.aggressive.swamp_troll"
} else if temp <= (CONFIG.snow_temp) {
"common.entity.wild.aggressive.mountain_troll"
} else {
"common.entity.wild.aggressive.cave_troll"
};
// troll
painter.spawn(
EntityInfo::at(center.with_z(base - 15).as_())
.with_asset_expect(troll, &mut thread_rng),
);
// bat
painter.spawn(
EntityInfo::at((center - 2).with_z(base + 5).as_())
.with_asset_expect("common.entity.wild.aggressive.bat", &mut thread_rng),
)
}
}