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Make map icons fade out quickly when near the edge of the map display
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@ -24,6 +24,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Tweaked CR and exp calculation formula
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- Sprite spawn rates
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- The Interact button can be used on campfires to sit
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- Made map icons fade out when near the edge of the map display
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### Removed
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@ -748,7 +748,8 @@ impl<'a> Widget for Map<'a> {
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});
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}
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let wpos_to_rpos = |wpos: Vec2<f32>| {
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let wpos_to_rpos_fade =
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|wpos: Vec2<f32>, bounding_rect_size: Vec2<f32>, fade_start: f32| {
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// Site pos in world coordinates relative to the player
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let rwpos = wpos - player_pos;
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// Convert to chunk coordinates
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@ -759,26 +760,34 @@ impl<'a> Widget for Map<'a> {
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// Accounting for zooming
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let rpos = rcpos.map(|e| e * zoom as f32);
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if rpos
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.map2(map_size, |e, sz| e.abs() > sz as f32 / 2.0)
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.reduce_or()
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{
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None
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} else {
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Some(rpos)
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let dist_to_closest_map_edge =
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(rpos.map2(map_size, |e, sz| sz as f32 / 2.0 - e.abs()) - bounding_rect_size)
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.reduce_partial_min();
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match dist_to_closest_map_edge {
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x if x <= 0.0 => None,
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x if x < fade_start => Some((
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rpos,
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// Easing function
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1.0 - 2.0_f32.powf(-10.0 * x / fade_start),
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)),
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_ => Some((rpos, 1.0)),
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}
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};
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for (i, site_rich) in self.client.sites().values().enumerate() {
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let site = &site_rich.site;
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let rpos = match wpos_to_rpos(site.wpos.map(|e| e as f32)) {
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let rside = zoom as f32 * 8.0 * 1.2;
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let (rpos, fade) = match wpos_to_rpos_fade(
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site.wpos.map(|e| e as f32),
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Vec2::from(rside / 2.0),
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rside / 2.0,
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) {
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Some(rpos) => rpos,
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None => continue,
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};
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let rside = zoom * 8.0;
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let title = site.name.as_deref().unwrap_or_else(|| match &site.kind {
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SiteKind::Town => i18n.get("hud.map.town"),
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SiteKind::Dungeon { .. } => i18n.get("hud.map.dungeon"),
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@ -810,7 +819,7 @@ impl<'a> Widget for Map<'a> {
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position::Relative::Scalar(rpos.x as f64),
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position::Relative::Scalar(rpos.y as f64),
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)
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.w_h(rside * 1.2, rside * 1.2)
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.w_h(rside as f64, rside as f64)
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.hover_image(match &site.kind {
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SiteKind::Town => self.imgs.mmap_site_town_hover,
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SiteKind::Dungeon { .. } => self.imgs.mmap_site_dungeon_hover,
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@ -818,7 +827,7 @@ impl<'a> Widget for Map<'a> {
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SiteKind::Cave => self.imgs.mmap_site_cave_hover,
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SiteKind::Tree => self.imgs.mmap_site_tree_hover,
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})
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.image_color(UI_HIGHLIGHT_0)
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.image_color(UI_HIGHLIGHT_0.alpha(fade))
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.with_tooltip(
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self.tooltip_manager,
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title,
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@ -942,7 +951,13 @@ impl<'a> Widget for Map<'a> {
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}
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}
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for (i, poi) in self.client.pois().iter().enumerate() {
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let rpos = match wpos_to_rpos(poi.wpos.map(|e| e as f32)) {
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// TODO: computation of text size to pass to wpos_to_rpos_fade, so it can
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// determine when it's going past the edge of the map screen
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let (rpos, fade) = match wpos_to_rpos_fade(
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poi.wpos.map(|e| e as f32),
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Vec2::from(zoom as f32 * 3.0),
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zoom as f32 * 5.0,
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) {
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Some(rpos) => rpos,
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None => continue,
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};
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@ -960,14 +975,14 @@ impl<'a> Widget for Map<'a> {
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.font_size(self.fonts.cyri.scale((zoom * 3.0) as u32))
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.font_id(self.fonts.cyri.conrod_id)
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.graphics_for(state.ids.map_layers[0])
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.color(TEXT_BG)
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.color(TEXT_BG.alpha(fade))
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.set(state.ids.mmap_poi_title_bgs[i], ui);
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Text::new(title)
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.bottom_left_with_margins_on(state.ids.mmap_poi_title_bgs[i], 1.0, 1.0)
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.font_size(self.fonts.cyri.scale((zoom * 3.0) as u32))
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.font_id(self.fonts.cyri.conrod_id)
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//.graphics_for(state.ids.map_layers[0])
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.color(TEXT_COLOR)
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.color(TEXT_COLOR.alpha(fade))
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.set(state.ids.mmap_poi_titles[i], ui);
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handle_widget_mouse_events(
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@ -992,14 +1007,14 @@ impl<'a> Widget for Map<'a> {
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.font_size(self.fonts.cyri.scale((zoom * 3.0) as u32))
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.font_id(self.fonts.cyri.conrod_id)
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.graphics_for(state.ids.map_layers[0])
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.color(TEXT_BG)
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.color(TEXT_BG.alpha(fade))
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.set(state.ids.peaks_txt_bg, ui);
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Text::new(&height)
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.bottom_left_with_margins_on(state.ids.peaks_txt_bg, 1.0, 1.0)
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.font_size(self.fonts.cyri.scale((zoom * 3.0) as u32))
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.font_id(self.fonts.cyri.conrod_id)
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.graphics_for(state.ids.map_layers[0])
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.color(TEXT_COLOR)
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.color(TEXT_COLOR.alpha(fade))
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.set(state.ids.peaks_txt, ui);
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}
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}
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@ -1028,7 +1043,7 @@ impl<'a> Widget for Map<'a> {
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)
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.font_id(self.fonts.cyri.conrod_id)
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.graphics_for(state.ids.map_layers[0])
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.color(TEXT_BLUE_COLOR)
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.color(TEXT_BLUE_COLOR.alpha(fade))
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.set(state.ids.mmap_poi_icons[i], ui);
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}
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},
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@ -1070,12 +1085,18 @@ impl<'a> Widget for Map<'a> {
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};
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if let Some(member_pos) = member_pos {
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let rpos = match wpos_to_rpos(member_pos.0.xy().map(|e| e as f32)) {
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Some(rpos) => rpos,
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let factor = 1.2;
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let side_length = 20.0 * factor;
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let (rpos, fade) = match wpos_to_rpos_fade(
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member_pos.0.xy().map(|e| e as f32),
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Vec2::from(side_length / 2.0),
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side_length / 2.0,
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) {
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Some(x) => x,
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None => continue,
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};
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let factor = 1.2;
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let z_comparison = (member_pos.0.z - player_pos.z) as i32;
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Button::image(match z_comparison {
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@ -1088,7 +1109,8 @@ impl<'a> Widget for Map<'a> {
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position::Relative::Scalar(rpos.x as f64),
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position::Relative::Scalar(rpos.y as f64),
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)
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.w_h(20.0 * factor, 20.0 * factor)
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.w_h(side_length as f64, side_length as f64)
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.image_color(Color::Rgba(1.0, 1.0, 1.0, fade))
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.floating(true)
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.with_tooltip(self.tooltip_manager, &name, "", &site_tooltip, TEXT_COLOR)
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.set(state.ids.member_indicators[i], ui);
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@ -1105,19 +1127,23 @@ impl<'a> Widget for Map<'a> {
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// Location marker
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if self.show.map_marker {
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if let Some((lm, rpos)) = self
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.location_marker
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.and_then(|lm| Some(lm).zip(wpos_to_rpos(lm)))
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{
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let factor = 1.4;
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let side_length = 20.0 * factor;
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if let Some((lm, (rpos, fade))) = self.location_marker.and_then(|lm| {
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Some(lm).zip(wpos_to_rpos_fade(
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lm,
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Vec2::from(side_length / 2.0),
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side_length / 2.0,
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))
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}) {
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if Button::image(self.imgs.location_marker)
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.x_y_position_relative_to(
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state.ids.map_layers[0],
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position::Relative::Scalar(rpos.x as f64),
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position::Relative::Scalar(rpos.y as f64 + 10.0 * factor),
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position::Relative::Scalar(rpos.y as f64 + 10.0 * factor as f64),
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)
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.w_h(20.0 * factor, 20.0 * factor)
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.w_h(side_length as f64, side_length as f64)
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.image_color(Color::Rgba(1.0, 1.0, 1.0, fade))
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.floating(true)
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.with_tooltip(
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self.tooltip_manager,
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@ -1151,21 +1177,14 @@ impl<'a> Widget for Map<'a> {
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// Cursor stops moving on an axis as soon as it's position exceeds the maximum
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// // size of the widget
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// Offset from map center due to dragging
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let rcpos = drag.map(|e| e as f32);
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// Convert to relative pixel coordinates from the center of the map
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// Accounting for zooming
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let rpos = rcpos.map(|e| e * zoom as f32);
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// Don't show if outside or near the edge of the map
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let arrow_sz = {
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let scale = 0.5;
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Vec2::new(36.0, 37.0) * scale
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};
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// Hide if icon could go off of the edge of the map
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let arrow_mag = arrow_sz.map(|e| e as f32 / 2.0).magnitude();
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if !rpos
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.map2(map_size, |e, sz| e.abs() + arrow_mag > sz as f32 / 2.0)
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.reduce_or()
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if let Some((rpos, fade)) =
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wpos_to_rpos_fade(player_pos.xy(), arrow_sz, arrow_sz.reduce_partial_min())
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{
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Image::new(self.rot_imgs.indicator_mmap_small.target_north)
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.x_y_position_relative_to(
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@ -1173,8 +1192,8 @@ impl<'a> Widget for Map<'a> {
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position::Relative::Scalar(rpos.x as f64),
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position::Relative::Scalar(rpos.y as f64),
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)
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.w_h(arrow_sz.x, arrow_sz.y)
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.color(Some(UI_HIGHLIGHT_0))
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.w_h(arrow_sz.x as f64, arrow_sz.y as f64)
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.color(Some(UI_HIGHLIGHT_0.alpha(fade)))
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.set(state.ids.indicator, ui);
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handle_widget_mouse_events(
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