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Adjust mob numbers and add /kit tier-0
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4156f373c1
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@ -80,4 +80,22 @@
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("common.items.weapons.sceptre.coralline_cane", 1),
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("common.items.consumable.potion_med", 100),
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],
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"tier-0": [
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("common.items.armor.cloth_purple.belt", 1),
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("common.items.armor.cloth_purple.chest", 1),
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("common.items.armor.cloth_purple.foot", 1),
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("common.items.armor.cloth_purple.hand", 1),
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("common.items.armor.cloth_purple.pants", 1),
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("common.items.armor.cloth_purple.shoulder", 1),
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("common.items.weapons.sword.stone-0", 1),
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("common.items.weapons.axe_1h.stone-0", 1),
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("common.items.weapons.axe_1h.stone-1", 1),
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("common.items.weapons.hammer.stone_hammer-0", 1),
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("common.items.weapons.bow.wood-0", 1),
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("common.items.weapons.staff.bent_fuse", 1),
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("common.items.weapons.sceptre.divine_gohei", 1),
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("common.items.consumable.potion_minor", 100),
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],
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})
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@ -1237,7 +1237,7 @@ fn mini_boss_0(dynamic_rng: &mut impl Rng, tile_wcenter: Vec3<i32>) -> Vec<Entit
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fn mini_boss_1(dynamic_rng: &mut impl Rng, tile_wcenter: Vec3<i32>) -> Vec<EntityInfo> {
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let chosen = Lottery::<LootSpec>::load_expect("common.loot_tables.creature.quad_small.default");
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let mut entities = Vec::new();
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entities.resize_with(4, || {
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entities.resize_with(8, || {
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::QuadrupedSmall(
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comp::quadruped_small::Body::random_with(
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@ -1272,7 +1272,7 @@ fn mini_boss_3(dynamic_rng: &mut impl Rng, tile_wcenter: Vec3<i32>) -> Vec<Entit
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let chosen =
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Lottery::<LootSpec>::load_expect("common.loot_tables.creature.quad_medium.default");
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let mut entities = Vec::new();
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entities.resize_with(5, || {
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entities.resize_with(3, || {
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::QuadrupedMedium(
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comp::quadruped_medium::Body::random_with(
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