Merge branch 'timo-no-ckback' into 'master'

no-ckback

See merge request veloren/veloren!391
This commit is contained in:
Joshua Barretto 2019-08-03 12:09:23 +00:00
commit 66a8ed58db
4 changed files with 76 additions and 64 deletions

View File

@ -1,4 +1,4 @@
use crate::comp::{Agent, Controller, Pos}; use crate::comp::{Agent, Controller, Pos, Stats};
use rand::{seq::SliceRandom, thread_rng}; use rand::{seq::SliceRandom, thread_rng};
use specs::{Entities, Join, ReadStorage, System, WriteStorage}; use specs::{Entities, Join, ReadStorage, System, WriteStorage};
use vek::*; use vek::*;
@ -8,14 +8,15 @@ pub struct Sys;
impl<'a> System<'a> for Sys { impl<'a> System<'a> for Sys {
type SystemData = ( type SystemData = (
Entities<'a>, Entities<'a>,
WriteStorage<'a, Agent>,
ReadStorage<'a, Pos>, ReadStorage<'a, Pos>,
ReadStorage<'a, Stats>,
WriteStorage<'a, Agent>,
WriteStorage<'a, Controller>, WriteStorage<'a, Controller>,
); );
fn run(&mut self, (entities, mut agents, positions, mut controllers): Self::SystemData) { fn run(&mut self, (entities, positions, stats, mut agents, mut controllers): Self::SystemData) {
for (entity, agent, pos, controller) in for (entity, pos, agent, controller) in
(&entities, &mut agents, &positions, &mut controllers).join() (&entities, &positions, &mut agents, &mut controllers).join()
{ {
match agent { match agent {
Agent::Wanderer(bearing) => { Agent::Wanderer(bearing) => {
@ -60,52 +61,58 @@ impl<'a> System<'a> for Sys {
} }
Agent::Enemy { bearing, target } => { Agent::Enemy { bearing, target } => {
const SIGHT_DIST: f32 = 30.0; const SIGHT_DIST: f32 = 30.0;
let mut choose_new = false;
let choose_new = match target.map(|tgt| positions.get(tgt)).flatten() { if let Some((Some(target_pos), Some(target_stats))) =
Some(tgt_pos) => { target.map(|target| (positions.get(target), stats.get(target)))
let dist = Vec2::<f32>::from(tgt_pos.0 - pos.0).magnitude(); {
if dist < 2.0 { let dist = Vec2::<f32>::from(target_pos.0 - pos.0).magnitude();
controller.move_dir = Vec2::zero(); if target_stats.is_dead {
choose_new = true;
} else if dist < 1.5 {
// Get more distance
controller.move_dir =
Vec2::<f32>::from(target_pos.0 - pos.0).normalized() * -0.96;
} else if dist < 4.0 {
// Fight and slowly move closer
controller.move_dir =
Vec2::<f32>::from(target_pos.0 - pos.0).normalized() * 0.1;
if rand::random::<f32>() < 0.05 { if rand::random::<f32>() < 0.1 {
controller.attack = true; controller.attack = true;
} else {
controller.attack = false;
}
false
} else if dist < SIGHT_DIST {
controller.move_dir =
Vec2::<f32>::from(tgt_pos.0 - pos.0).normalized();
false
} else { } else {
true controller.attack = false;
} }
} else if dist < SIGHT_DIST {
controller.move_dir =
Vec2::<f32>::from(target_pos.0 - pos.0).normalized() * 0.96;
} else {
choose_new = true;
} }
None => { } else {
*bearing += *bearing +=
Vec2::new(rand::random::<f32>() - 0.5, rand::random::<f32>() - 0.5) Vec2::new(rand::random::<f32>() - 0.5, rand::random::<f32>() - 0.5)
* 0.1 * 0.1
- *bearing * 0.005; - *bearing * 0.005;
controller.move_dir = if bearing.magnitude_squared() > 0.1 { controller.move_dir = if bearing.magnitude_squared() > 0.1 {
bearing.normalized() bearing.normalized()
} else { } else {
Vec2::zero() Vec2::zero()
}; };
true
} choose_new = true;
}; }
if choose_new && rand::random::<f32>() < 0.1 { if choose_new && rand::random::<f32>() < 0.1 {
let entities = (&entities, &positions) let entities = (&entities, &positions, &stats)
.join() .join()
.filter(|(e, e_pos)| { .filter(|(e, e_pos, e_stats)| {
Vec2::<f32>::from(e_pos.0 - pos.0).magnitude() < SIGHT_DIST Vec2::<f32>::from(e_pos.0 - pos.0).magnitude() < SIGHT_DIST
&& *e != entity && *e != entity
&& !e_stats.is_dead
}) })
.map(|(e, _)| e) .map(|(e, _, _)| e)
.collect::<Vec<_>>(); .collect::<Vec<_>>();
let mut rng = thread_rng(); let mut rng = thread_rng();

View File

@ -48,14 +48,13 @@ impl<'a> System<'a> for Sys {
if entity != b if entity != b
&& !stat_b.is_dead && !stat_b.is_dead
&& pos.0.distance_squared(pos_b.0) < 50.0 && pos.0.distance_squared(pos_b.0) < 50.0
&& ori.0.angle_between(pos_b.0 - pos.0).to_degrees() < 70.0 && ori.0.angle_between(pos_b.0 - pos.0).to_degrees() < 90.0
{ {
// Deal damage // Deal damage
stat_b stat_b
.health .health
.change_by(-10, HealthSource::Attack { by: *uid }); // TODO: variable damage and weapon .change_by(-10, HealthSource::Attack { by: *uid }); // TODO: variable damage and weapon
vel_b.0 += (pos_b.0 - pos.0).normalized() * 10.0; vel_b.0.z = 4.0;
vel_b.0.z = 15.0;
let _ = force_updates.insert(b, ForceUpdate); let _ = force_updates.insert(b, ForceUpdate);
} }
} }

View File

@ -126,7 +126,7 @@ impl<'a> System<'a> for Sys {
} }
// Set direction based on velocity when on the ground // Set direction based on velocity when on the ground
if Vec2::<f32>::from(vel.0).magnitude_squared() > 0.1 { if Vec2::<f32>::from(vel.0).magnitude_squared() > 0.0001 {
ori.0 = Lerp::lerp( ori.0 = Lerp::lerp(
ori.0, ori.0,
vel.0.normalized() * Vec3::new(1.0, 1.0, 0.0), vel.0.normalized() * Vec3::new(1.0, 1.0, 0.0),

View File

@ -767,24 +767,30 @@ impl FigureMgr {
}; };
let target_skeleton = match animation_info.animation { let target_skeleton = match animation_info.animation {
comp::Animation::Run => anim::quadruped::RunAnimation::update_skeleton( comp::Animation::Run | comp::Animation::Crun => {
state.skeleton_mut(), anim::quadruped::RunAnimation::update_skeleton(
(vel.0.magnitude(), time), state.skeleton_mut(),
animation_info.time, (vel.0.magnitude(), time),
skeleton_attr, animation_info.time,
), skeleton_attr,
comp::Animation::Idle => anim::quadruped::IdleAnimation::update_skeleton( )
state.skeleton_mut(), }
time, comp::Animation::Idle | comp::Animation::Cidle => {
animation_info.time, anim::quadruped::IdleAnimation::update_skeleton(
skeleton_attr, state.skeleton_mut(),
), time,
comp::Animation::Jump => anim::quadruped::JumpAnimation::update_skeleton( animation_info.time,
state.skeleton_mut(), skeleton_attr,
(vel.0.magnitude(), time), )
animation_info.time, }
skeleton_attr, comp::Animation::Jump | comp::Animation::Cjump => {
), anim::quadruped::JumpAnimation::update_skeleton(
state.skeleton_mut(),
(vel.0.magnitude(), time),
animation_info.time,
skeleton_attr,
)
}
// TODO! // TODO!
_ => state.skeleton_mut().clone(), _ => state.skeleton_mut().clone(),
@ -807,7 +813,7 @@ impl FigureMgr {
}; };
let target_skeleton = match animation_info.animation { let target_skeleton = match animation_info.animation {
comp::Animation::Run => { comp::Animation::Run | comp::Animation::Crun => {
anim::quadrupedmedium::RunAnimation::update_skeleton( anim::quadrupedmedium::RunAnimation::update_skeleton(
state.skeleton_mut(), state.skeleton_mut(),
(vel.0.magnitude(), time), (vel.0.magnitude(), time),
@ -815,7 +821,7 @@ impl FigureMgr {
skeleton_attr, skeleton_attr,
) )
} }
comp::Animation::Idle => { comp::Animation::Idle | comp::Animation::Cidle => {
anim::quadrupedmedium::IdleAnimation::update_skeleton( anim::quadrupedmedium::IdleAnimation::update_skeleton(
state.skeleton_mut(), state.skeleton_mut(),
time, time,
@ -823,7 +829,7 @@ impl FigureMgr {
skeleton_attr, skeleton_attr,
) )
} }
comp::Animation::Jump => { comp::Animation::Jump | comp::Animation::Cjump => {
anim::quadrupedmedium::JumpAnimation::update_skeleton( anim::quadrupedmedium::JumpAnimation::update_skeleton(
state.skeleton_mut(), state.skeleton_mut(),
(vel.0.magnitude(), time), (vel.0.magnitude(), time),