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Adds on-hit combat sfx
This commit is contained in:
parent
4be0f1b02e
commit
6734198104
@ -17,7 +17,11 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Admin designated build areas
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- Indicator text to collectable terrain sprites
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- You can now autorequest exact change by ctrl-clicking in a trade, and can quick-add individual items with shift-click.
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<<<<<<< HEAD
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- Buy and sell prices in tooltips when trading with a merchant now have colors.
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=======
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- Attacks now emit sound effects from the target on hit.
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>>>>>>> e2f8d1d27 (Changelog)
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### Changed
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@ -31,8 +35,12 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Overhauled clouds for more verticality and performance
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- New tooltip for items with stats comparison
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- Improved bow feedback, added arrow particles
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<<<<<<< HEAD
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- Retiered most sceptres and staves
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- Loot tables can now recursively reference loot tables
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=======
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- "max_sfx_channels" default now set to 30
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>>>>>>> e2f8d1d27 (Changelog)
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### Removed
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@ -194,7 +194,7 @@
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//),
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GliderOpen: (
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files: [
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"voxygen.audio.sfx.glider_open",
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"voxygen.audio.sfx.character.glider_open",
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],
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threshold: 0.5,
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),
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@ -206,7 +206,7 @@
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//),
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GliderClose: (
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files: [
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"voxygen.audio.sfx.glider_close",
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"voxygen.audio.sfx.character.glider_close",
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],
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threshold: 0.5,
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),
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@ -1,8 +1,7 @@
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use crate::comp::buff::BuffKind;
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#[cfg(not(target_arch = "wasm32"))]
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use crate::{
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comp::{
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buff::{Buff, BuffChange, BuffData, BuffSource},
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buff::{Buff, BuffChange, BuffData, BuffKind, BuffSource},
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inventory::{
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item::{
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armor::Protection,
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@ -17,6 +16,7 @@ use crate::{
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Inventory, Stats,
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},
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event::ServerEvent,
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outcome::Outcome,
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uid::Uid,
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util::Dir,
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};
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@ -54,6 +54,7 @@ pub struct TargetInfo<'a> {
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pub inventory: Option<&'a Inventory>,
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pub stats: Option<&'a Stats>,
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pub health: Option<&'a Health>,
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pub pos: Vec3<f32>,
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}
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#[cfg(not(target_arch = "wasm32"))]
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@ -115,6 +116,7 @@ impl Attack {
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// Currently just modifies damage, maybe look into modifying strength of other effects?
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strength_modifier: f32,
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mut emit: impl FnMut(ServerEvent),
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mut emit_outcome: impl FnMut(Outcome),
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) {
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let is_crit = thread_rng().gen::<f32>() < self.crit_chance;
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let mut accumulated_damage = 0.0;
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@ -134,6 +136,7 @@ impl Attack {
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);
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let applied_damage = -change.amount as f32;
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accumulated_damage += applied_damage;
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emit_outcome(Outcome::Damage { pos: target.pos });
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if change.amount != 0 {
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emit(ServerEvent::Damage {
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entity: target.entity,
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@ -56,6 +56,9 @@ pub enum Outcome {
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pos: Vec3<f32>,
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body: comp::Body,
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},
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Damage {
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pos: Vec3<f32>,
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},
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}
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impl Outcome {
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@ -66,7 +69,8 @@ impl Outcome {
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| Outcome::ProjectileHit { pos, .. }
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| Outcome::Beam { pos, .. }
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| Outcome::SkillPointGain { pos, .. }
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| Outcome::SummonedCreature { pos, .. } => Some(*pos),
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| Outcome::SummonedCreature { pos, .. }
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| Outcome::Damage { pos, .. } => Some(*pos),
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Outcome::BreakBlock { pos, .. } => Some(pos.map(|e| e as f32 + 0.5)),
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Outcome::ExpChange { .. } | Outcome::ComboChange { .. } => None,
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}
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@ -5,6 +5,7 @@ use common::{
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Scale, Stats,
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},
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event::{EventBus, ServerEvent},
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outcome::Outcome,
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resources::{DeltaTime, Time},
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terrain::TerrainGrid,
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uid::{Uid, UidAllocator},
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@ -15,7 +16,7 @@ use common_ecs::{Job, Origin, ParMode, Phase, System};
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use rayon::iter::ParallelIterator;
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use specs::{
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saveload::MarkerAllocator, shred::ResourceId, Entities, Join, ParJoin, Read, ReadExpect,
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ReadStorage, SystemData, World, WriteStorage,
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ReadStorage, SystemData, World, Write, WriteStorage,
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};
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use std::time::Duration;
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use vek::*;
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@ -49,13 +50,17 @@ impl<'a> System<'a> for Sys {
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ReadData<'a>,
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WriteStorage<'a, BeamSegment>,
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WriteStorage<'a, Beam>,
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Write<'a, Vec<Outcome>>,
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);
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const NAME: &'static str = "beam";
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const ORIGIN: Origin = Origin::Common;
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const PHASE: Phase = Phase::Create;
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fn run(job: &mut Job<Self>, (read_data, mut beam_segments, mut beams): Self::SystemData) {
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fn run(
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job: &mut Job<Self>,
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(read_data, mut beam_segments, mut beams, mut outcomes): Self::SystemData,
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) {
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let mut server_emitter = read_data.server_bus.emitter();
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let time = read_data.time.0;
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@ -64,24 +69,25 @@ impl<'a> System<'a> for Sys {
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job.cpu_stats.measure(ParMode::Rayon);
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// Beams
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let (server_events, add_hit_entities) = (
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let (server_events, add_hit_entities, mut new_outcomes) = (
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&read_data.entities,
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&read_data.positions,
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&read_data.orientations,
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&beam_segments,
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)
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.par_join()
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.fold(|| (Vec::new(), Vec::new()), |(mut server_events, mut add_hit_entities), (entity, pos, ori, beam_segment)|
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.fold(|| (Vec::new(), Vec::new(), Vec::new()),
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|(mut server_events, mut add_hit_entities, mut outcomes),
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(entity, pos, ori, beam_segment)|
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{
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let creation_time = match beam_segment.creation {
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Some(time) => time,
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// Skip newly created beam segments
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None => return (server_events, add_hit_entities),
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None => return (server_events, add_hit_entities, outcomes),
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};
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let end_time = creation_time + beam_segment.duration.as_secs_f64();
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// If beam segment is out of time emit destroy event but still continue since it
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// may have traveled and produced effects a bit before reaching it's
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// may have traveled and produced effects a bit before reaching its
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// end point
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if end_time < time {
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server_events.push(ServerEvent::Destroy {
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@ -93,7 +99,7 @@ impl<'a> System<'a> for Sys {
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// Determine area that was covered by the beam in the last tick
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let frame_time = dt.min((end_time - time) as f32);
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if frame_time <= 0.0 {
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return (server_events, add_hit_entities);
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return (server_events, add_hit_entities, outcomes);
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}
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// Note: min() probably uneeded
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let time_since_creation = (time - creation_time) as f32;
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@ -112,7 +118,7 @@ impl<'a> System<'a> for Sys {
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let hit_entities = if let Some(beam) = beam_owner.and_then(|e| beams.get(e)) {
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&beam.hit_entities
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} else {
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return (server_events, add_hit_entities);
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return (server_events, add_hit_entities, outcomes);
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};
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// Go through all other effectable entities
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@ -181,6 +187,7 @@ impl<'a> System<'a> for Sys {
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inventory: read_data.inventories.get(target),
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stats: read_data.stats.get(target),
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health: read_data.healths.get(target),
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pos: pos.0,
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};
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beam_segment.properties.attack.apply_attack(
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@ -191,19 +198,23 @@ impl<'a> System<'a> for Sys {
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false,
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1.0,
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|e| server_events.push(e),
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|o| outcomes.push(o),
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);
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add_hit_entities.push((beam_owner, *uid_b));
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}
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}
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(server_events, add_hit_entities)
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}).reduce(|| (Vec::new(), Vec::new()), |(mut events_a, mut hit_entities_a), (mut events_b, mut hit_entities_b)| {
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(server_events, add_hit_entities, outcomes)
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}).reduce(|| (Vec::new(), Vec::new(), Vec::new()),
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|(mut events_a, mut hit_entities_a, mut outcomes_a),
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(mut events_b, mut hit_entities_b, mut outcomes_b)| {
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events_a.append(&mut events_b);
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hit_entities_a.append(&mut hit_entities_b);
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(events_a, hit_entities_a)
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outcomes_a.append(&mut outcomes_b);
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(events_a, hit_entities_a, outcomes_a)
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});
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job.cpu_stats.measure(ParMode::Single);
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outcomes.append(&mut new_outcomes);
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for event in server_events {
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server_emitter.emit(event);
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@ -11,7 +11,7 @@ pub mod melee;
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mod mount;
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pub mod phys;
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#[cfg(feature = "plugins")] pub mod plugin;
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mod projectile;
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pub mod projectile;
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mod shockwave;
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pub mod state;
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mod stats;
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@ -34,6 +34,5 @@ pub fn add_local_systems(dispatch_builder: &mut DispatcherBuilder) {
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dispatch::<projectile::Sys>(dispatch_builder, &[&phys::Sys::sys_name()]);
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dispatch::<shockwave::Sys>(dispatch_builder, &[&phys::Sys::sys_name()]);
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dispatch::<beam::Sys>(dispatch_builder, &[&phys::Sys::sys_name()]);
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dispatch::<melee::Sys>(dispatch_builder, &[&projectile::Sys::sys_name()]);
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dispatch::<aura::Sys>(dispatch_builder, &[]);
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}
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|
@ -5,13 +5,14 @@ use common::{
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Stats,
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},
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event::{EventBus, ServerEvent},
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outcome::Outcome,
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uid::Uid,
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util::Dir,
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GroupTarget,
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};
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use common_ecs::{Job, Origin, Phase, System};
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use specs::{
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shred::ResourceId, Entities, Join, Read, ReadStorage, SystemData, World, WriteStorage,
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shred::ResourceId, Entities, Join, Read, ReadStorage, SystemData, World, Write, WriteStorage,
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};
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use vek::*;
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@ -39,13 +40,17 @@ pub struct ReadData<'a> {
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pub struct Sys;
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impl<'a> System<'a> for Sys {
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type SystemData = (ReadData<'a>, WriteStorage<'a, Melee>);
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type SystemData = (
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ReadData<'a>,
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WriteStorage<'a, Melee>,
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Write<'a, Vec<Outcome>>,
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);
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const NAME: &'static str = "melee";
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const ORIGIN: Origin = Origin::Common;
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const PHASE: Phase = Phase::Create;
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fn run(_job: &mut Job<Self>, (read_data, mut melee_attacks): Self::SystemData) {
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fn run(_job: &mut Job<Self>, (read_data, mut melee_attacks, mut outcomes): Self::SystemData) {
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let mut server_emitter = read_data.server_bus.emitter();
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// Attacks
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for (attacker, uid, pos, ori, melee_attack, body) in (
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@ -141,6 +146,7 @@ impl<'a> System<'a> for Sys {
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inventory: read_data.inventories.get(target),
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stats: read_data.stats.get(target),
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health: read_data.healths.get(target),
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pos: pos.0,
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};
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melee_attack.attack.apply_attack(
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@ -151,6 +157,7 @@ impl<'a> System<'a> for Sys {
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is_dodge,
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1.0,
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|e| server_emitter.emit(e),
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|o| outcomes.push(o),
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);
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melee_attack.hit_count += 1;
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|
@ -129,6 +129,7 @@ impl<'a> System<'a> for Sys {
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inventory: read_data.inventories.get(target),
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stats: read_data.stats.get(target),
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health: read_data.healths.get(target),
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pos: pos.0,
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};
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if let Some(&body) = read_data.bodies.get(entity) {
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@ -152,6 +153,7 @@ impl<'a> System<'a> for Sys {
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false,
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1.0,
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|e| server_emitter.emit(e),
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|o| outcomes.push(o),
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);
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}
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},
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||||
|
@ -5,6 +5,7 @@ use common::{
|
||||
Shockwave, ShockwaveHitEntities, Stats,
|
||||
},
|
||||
event::{EventBus, ServerEvent},
|
||||
outcome::Outcome,
|
||||
resources::{DeltaTime, Time},
|
||||
uid::{Uid, UidAllocator},
|
||||
util::Dir,
|
||||
@ -13,7 +14,7 @@ use common::{
|
||||
use common_ecs::{Job, Origin, Phase, System};
|
||||
use specs::{
|
||||
saveload::MarkerAllocator, shred::ResourceId, Entities, Join, Read, ReadStorage, SystemData,
|
||||
World, WriteStorage,
|
||||
World, Write, WriteStorage,
|
||||
};
|
||||
use vek::*;
|
||||
|
||||
@ -47,6 +48,7 @@ impl<'a> System<'a> for Sys {
|
||||
ReadData<'a>,
|
||||
WriteStorage<'a, Shockwave>,
|
||||
WriteStorage<'a, ShockwaveHitEntities>,
|
||||
Write<'a, Vec<Outcome>>,
|
||||
);
|
||||
|
||||
const NAME: &'static str = "shockwave";
|
||||
@ -55,7 +57,7 @@ impl<'a> System<'a> for Sys {
|
||||
|
||||
fn run(
|
||||
_job: &mut Job<Self>,
|
||||
(read_data, mut shockwaves, mut shockwave_hit_lists): Self::SystemData,
|
||||
(read_data, mut shockwaves, mut shockwave_hit_lists, mut outcomes): Self::SystemData,
|
||||
) {
|
||||
let mut server_emitter = read_data.server_bus.emitter();
|
||||
|
||||
@ -189,6 +191,7 @@ impl<'a> System<'a> for Sys {
|
||||
inventory: read_data.inventories.get(target),
|
||||
stats: read_data.stats.get(target),
|
||||
health: read_data.healths.get(target),
|
||||
pos: pos.0,
|
||||
};
|
||||
|
||||
shockwave.properties.attack.apply_attack(
|
||||
@ -199,6 +202,7 @@ impl<'a> System<'a> for Sys {
|
||||
false,
|
||||
1.0,
|
||||
|e| server_emitter.emit(e),
|
||||
|o| outcomes.push(o),
|
||||
);
|
||||
|
||||
shockwave_hit_list.hit_entities.push(*uid_b);
|
||||
|
@ -544,8 +544,8 @@ pub fn handle_explosion(server: &Server, pos: Vec3<f32>, explosion: Explosion, o
|
||||
// Add an outcome
|
||||
// Uses radius as outcome power for now
|
||||
let outcome_power = explosion.radius;
|
||||
ecs.write_resource::<Vec<Outcome>>()
|
||||
.push(Outcome::Explosion {
|
||||
let mut outcomes = ecs.write_resource::<Vec<Outcome>>();
|
||||
outcomes.push(Outcome::Explosion {
|
||||
pos,
|
||||
power: outcome_power,
|
||||
radius: explosion.radius,
|
||||
@ -711,6 +711,7 @@ pub fn handle_explosion(server: &Server, pos: Vec3<f32>, explosion: Explosion, o
|
||||
inventory: inventory_b_maybe,
|
||||
stats: stats_b_maybe,
|
||||
health: Some(health_b),
|
||||
pos,
|
||||
};
|
||||
|
||||
let server_eventbus = ecs.read_resource::<EventBus<ServerEvent>>();
|
||||
@ -723,6 +724,7 @@ pub fn handle_explosion(server: &Server, pos: Vec3<f32>, explosion: Explosion, o
|
||||
false,
|
||||
strength,
|
||||
|e| server_eventbus.emit_now(e),
|
||||
|o| outcomes.push(o),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,8 @@ pub mod terrain;
|
||||
pub mod terrain_sync;
|
||||
pub mod waypoint;
|
||||
|
||||
use common_ecs::{dispatch, run_now};
|
||||
use common_ecs::{dispatch, run_now, System};
|
||||
use common_sys::{melee, projectile};
|
||||
use specs::DispatcherBuilder;
|
||||
use std::{
|
||||
marker::PhantomData,
|
||||
@ -21,6 +22,7 @@ use std::{
|
||||
pub type PersistenceScheduler = SysScheduler<persistence::Sys>;
|
||||
|
||||
pub fn add_server_systems(dispatch_builder: &mut DispatcherBuilder) {
|
||||
dispatch::<melee::Sys>(dispatch_builder, &[&projectile::Sys::sys_name()]);
|
||||
dispatch::<agent::Sys>(dispatch_builder, &[]);
|
||||
dispatch::<terrain::Sys>(dispatch_builder, &[]);
|
||||
dispatch::<waypoint::Sys>(dispatch_builder, &[]);
|
||||
|
@ -97,13 +97,13 @@ impl EventMapper for BlockEventMapper {
|
||||
volume: 1.0,
|
||||
cond: |st| st.get_day_period().is_dark(),
|
||||
},
|
||||
BlockSounds {
|
||||
blocks: |boi| &boi.river,
|
||||
range: 1,
|
||||
sfx: SfxEvent::RunningWater,
|
||||
volume: 1.0,
|
||||
cond: |_| true,
|
||||
},
|
||||
// BlockSounds {
|
||||
// blocks: |boi| &boi.river,
|
||||
// range: 1,
|
||||
// sfx: SfxEvent::RunningWater,
|
||||
// volume: 1.0,
|
||||
// cond: |_| true,
|
||||
// },
|
||||
//BlockSounds {
|
||||
// blocks: |boi| &boi.embers,
|
||||
// range: 1,
|
||||
|
@ -72,7 +72,7 @@ impl EventMapper for CampfireEventMapper {
|
||||
.map(|b| b.is_liquid())
|
||||
.unwrap_or(false);
|
||||
let sfx_trigger_item = triggers.get_key_value(&mapped_event);
|
||||
const CAMPFIRE_VOLUME: f32 = 0.1;
|
||||
const CAMPFIRE_VOLUME: f32 = 0.9;
|
||||
audio.emit_sfx(sfx_trigger_item, pos.0, Some(CAMPFIRE_VOLUME), underwater);
|
||||
internal_state.time = Instant::now();
|
||||
}
|
||||
|
@ -168,6 +168,8 @@ pub enum SfxEvent {
|
||||
Inventory(SfxInventoryEvent),
|
||||
Explosion,
|
||||
ProjectileShot,
|
||||
Damage,
|
||||
// Poise(StunState),
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Deserialize, Hash, Eq)]
|
||||
@ -311,7 +313,7 @@ impl SfxMgr {
|
||||
let file_ref = if *is_attack && matches!(reagent, Some(Reagent::Green)) {
|
||||
"voxygen.audio.sfx.abilities.heal_bomb"
|
||||
} else {
|
||||
"voxygen.audio.sfx.explosion"
|
||||
"voxygen.audio.sfx.abilities.explosion"
|
||||
};
|
||||
|
||||
audio.play_sfx(
|
||||
@ -370,10 +372,10 @@ impl SfxMgr {
|
||||
| object::Body::ArrowTurret,
|
||||
) => {
|
||||
if target.is_none() {
|
||||
audio.play_sfx("voxygen.audio.sfx.arrow_miss", *pos, Some(2.0));
|
||||
audio.play_sfx("voxygen.audio.sfx.character.arrow_miss", *pos, Some(2.0));
|
||||
} else if *source == client.uid() {
|
||||
audio.play_sfx(
|
||||
"voxygen.audio.sfx.arrow_hit",
|
||||
"voxygen.audio.sfx.character.arrow_hit",
|
||||
client.position().unwrap_or(*pos),
|
||||
Some(2.0),
|
||||
);
|
||||
@ -389,12 +391,16 @@ impl SfxMgr {
|
||||
},
|
||||
Outcome::Beam { pos, specifier } => match specifier {
|
||||
beam::FrontendSpecifier::LifestealBeam | beam::FrontendSpecifier::HealingBeam => {
|
||||
let file_ref = "voxygen.audio.sfx.abilities.staff_channeling";
|
||||
let file_ref = "voxygen.audio.sfx.abilities.sceptre_channeling";
|
||||
if thread_rng().gen_bool(0.5) {
|
||||
audio.play_sfx(file_ref, *pos, None);
|
||||
};
|
||||
},
|
||||
beam::FrontendSpecifier::Flamethrower | beam::FrontendSpecifier::Cultist => {
|
||||
let file_ref = "voxygen.audio.sfx.abilities.flame_thrower";
|
||||
if thread_rng().gen_bool(0.5) {
|
||||
audio.play_sfx(file_ref, *pos, None);
|
||||
}
|
||||
},
|
||||
},
|
||||
Outcome::BreakBlock { pos, .. } => {
|
||||
@ -404,6 +410,15 @@ impl SfxMgr {
|
||||
Outcome::ExpChange { .. }
|
||||
| Outcome::ComboChange { .. }
|
||||
| Outcome::SummonedCreature { .. } => {},
|
||||
Outcome::Damage { pos, .. } => {
|
||||
let file_ref = vec![
|
||||
"voxygen.audio.sfx.character.hit_1",
|
||||
"voxygen.audio.sfx.character.hit_2",
|
||||
"voxygen.audio.sfx.character.hit_3",
|
||||
"voxygen.audio.sfx.character.hit_4",
|
||||
][rand::thread_rng().gen_range(1..4)];
|
||||
audio.play_sfx(file_ref, *pos, None);
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -208,6 +208,7 @@ impl ParticleMgr {
|
||||
| Outcome::ExpChange { .. }
|
||||
| Outcome::SkillPointGain { .. }
|
||||
| Outcome::ComboChange { .. } => {},
|
||||
Outcome::Damage { .. } => {},
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -677,7 +677,7 @@ impl Default for AudioSettings {
|
||||
master_volume: 1.0,
|
||||
music_volume: 0.4,
|
||||
sfx_volume: 0.6,
|
||||
max_sfx_channels: 10,
|
||||
max_sfx_channels: 30,
|
||||
output: AudioOutput::Automatic,
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user