mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
broad updates to gnarling forts
This commit is contained in:
parent
3ece56eb4a
commit
67c79a5759
@ -771,8 +771,9 @@
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primary: Simple(None, "common.abilities.custom.harvester.scythe"),
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secondary: Simple(None, "common.abilities.custom.harvester.firebreath"),
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abilities: [
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Simple(None, "common.abilities.custom.harvester.ensnaringvines"),
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Simple(None, "common.abilities.custom.harvester.explodingpumpkin"),
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Simple(None, "common.abilities.custom.harvester.ensnaringvines_0"),
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Simple(None, "common.abilities.custom.harvester.ensnaringvines_1"),
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],
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),
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// TODO: Allow ability sets to expand other ability sets
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@ -4,7 +4,7 @@ SpriteSummon(
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recover_duration: 0.3,
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sprite: EnsnaringVines,
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del_timeout: None,
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summon_distance: (0, 25),
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sparseness: 0.67,
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summon_distance: (0, 30),
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sparseness: 0.8,
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angle: 360,
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)
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@ -0,0 +1,10 @@
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SpriteSummon(
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buildup_duration: 0.9,
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cast_duration: 0.6,
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recover_duration: 0.5,
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sprite: EnsnaringVines,
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del_timeout: None,
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summon_distance: (0, 25),
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sparseness: 0.6,
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angle: 360,
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)
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@ -1,26 +1,25 @@
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BasicRanged(
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energy_cost: 0,
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buildup_duration: 0.75,
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buildup_duration: 1.0,
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recover_duration: 1.6,
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projectile: (
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kind: Explosive(
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radius: 5,
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radius: 7.5,
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min_falloff: 0.6,
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reagent: Some(Red),
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terrain: Some((5, Black)),
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),
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attack: Some((
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damage: 37.5,
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knockback: Some(25),
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damage: 20,
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knockback: Some(22),
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energy: 0,
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buff: Some((
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kind: Burning,
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dur_secs: 5,
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dur_secs: 4,
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strength: DamageFraction(0.2),
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chance: 1.0,
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)),
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)),
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),
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projectile_body: Object(Pumpkin),
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projectile_light: None,
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projectile_speed: 30.0,
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@ -2,14 +2,14 @@ BasicBeam(
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buildup_duration: 1.4,
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recover_duration: 0.9,
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beam_duration: 1.0,
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damage: 9.0,
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damage: 5.0,
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tick_rate: 1.5,
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range: 20.0,
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max_angle: 15.0,
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damage_effect: Some(Buff((
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kind: Burning,
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dur_secs: 10.0,
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strength: DamageFraction(1.0),
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dur_secs: 3.0,
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strength: DamageFraction(0.8),
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chance: 1.0,
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))),
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energy_regen: 0,
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@ -1,12 +1,12 @@
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BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.9,
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swing_duration: 0.1,
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buildup_duration: 1.0,
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swing_duration: 0.2,
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hit_timing: 0.5,
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recover_duration: 1.2,
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recover_duration: 1.0,
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melee_constructor: (
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kind: Slash(
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damage: 21.0,
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damage: 13.0,
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poise: 10.0,
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knockback: 10.0,
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energy_regen: 0.0,
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@ -7,7 +7,7 @@ BasicMelee(
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melee_constructor: (
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kind: SonicWave(
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damage: 10,
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poise: 100,
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poise: 35,
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knockback: 20,
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energy_regen: 0,
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),
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@ -4,25 +4,26 @@ BasicRanged(
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recover_duration: 0.6,
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projectile: (
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kind: Explosive(
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radius: 2,
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min_falloff: 0.5,
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radius: 3,
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min_falloff: 0.7,
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reagent: Some(Red),
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terrain: Some((2, Black))
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),
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attack: Some((
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damage: 13.5,
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damage: 5.5,
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energy: 10,
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buff: Some((
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kind: Burning,
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dur_secs: 5,
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strength: DamageFraction(0.1),
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dur_secs: 3,
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strength: DamageFraction(0.3),
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chance: 0.1,
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)),
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)),
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),
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projectile_body: Object(BoltFire),
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projectile_speed: 25,
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num_projectiles: 8,
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num_projectiles: 5,
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projectile_spread: 0.125,
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move_efficiency: 0.3,
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)
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@ -1,14 +1,14 @@
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Shockwave(
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energy_cost: 0,
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buildup_duration: 0.975,
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buildup_duration: 1.2,
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swing_duration: 0.1,
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recover_duration: 0.6,
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damage: 30,
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recover_duration: 0.8,
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damage: 16,
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poise_damage: 0,
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knockback: ( strength: 25, direction: Away),
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knockback: ( strength: 15, direction: Away),
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shockwave_angle: 360,
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shockwave_vertical_angle: 90,
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shockwave_speed: 10,
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shockwave_speed: 12,
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shockwave_duration: 1,
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dodgeable: Roll,
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move_efficiency: 0,
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@ -1,21 +1,21 @@
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BasicMelee(
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energy_cost: 0,
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buildup_duration: 0.6,
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swing_duration: 0.1,
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buildup_duration: 0.7,
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swing_duration: 0.35,
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hit_timing: 0.5,
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recover_duration: 0.45,
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recover_duration: 0.6,
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melee_constructor: (
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kind: Bash(
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damage: 12,
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damage: 9,
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poise: 10,
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knockback: 0,
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energy_regen: 0,
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),
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range: 7.5,
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range: 4.0,
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angle: 60.0,
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damage_effect: Some(Buff((
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kind: Burning,
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dur_secs: 10.0,
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dur_secs: 4.0,
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strength: DamageFraction(0.5),
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chance: 0.5,
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))),
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@ -1,24 +1,24 @@
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BasicAura(
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buildup_duration: 0.375,
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cast_duration: 0.5,
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recover_duration: 0.375,
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buildup_duration: 0.2,
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cast_duration: 0.4,
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recover_duration: 0.2,
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targets: InGroup,
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auras: [
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(
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kind: Regeneration,
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strength: 7.5,
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duration: Some(5),
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strength: 1,
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duration: Some(1),
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category: Magical,
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),
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(
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kind: ProtectingWard,
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strength: 0.75,
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duration: Some(5),
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strength: 1,
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duration: Some(1),
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category: Magical,
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),
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],
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aura_duration: Some(2),
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range: 50,
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aura_duration: Some(1),
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range: 15,
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energy_cost: 0,
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scales_with_combo: false,
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)
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@ -1,18 +1,18 @@
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BasicAura(
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buildup_duration: 0.375,
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cast_duration: 0.5,
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recover_duration: 0.375,
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buildup_duration: 0.2,
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cast_duration: 0.4,
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recover_duration: 0.2,
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targets: OutOfGroup,
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auras: [
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(
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kind: Burning,
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strength: 0.75,
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duration: Some(5),
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strength: 1,
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duration: Some(1),
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category: Magical,
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),
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],
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aura_duration: Some(2),
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range: 50,
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aura_duration: Some(1),
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range: 15,
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energy_cost: 0,
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scales_with_combo: false,
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)
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@ -1,18 +1,18 @@
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BasicAura(
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buildup_duration: 0.375,
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cast_duration: 0.5,
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recover_duration: 0.375,
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buildup_duration: 0.2,
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cast_duration: 0.4,
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recover_duration: 0.2,
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targets: InGroup,
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auras: [
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(
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kind: Hastened,
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strength: 0.75,
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duration: Some(5),
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strength: 0.4,
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duration: Some(1),
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category: Magical,
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),
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],
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aura_duration: Some(2),
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range: 50,
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aura_duration: Some(1),
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range: 15,
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energy_cost: 0,
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scales_with_combo: false,
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)
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@ -2,7 +2,7 @@
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#![enable(implicit_some)]
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(
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name: Name("Gnarling Chieftain"),
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body: RandomWith("gnarling"),
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body: RandomWith("gnarling_chieftain"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.dungeon.gnarling.chieftain"),
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inventory: (
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@ -8,6 +8,6 @@ ItemDef(
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flicker_thousandths: 600,
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),
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),
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quality: High,
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quality: Moderate,
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tags: [Utility],
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)
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@ -1,12 +1,18 @@
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[
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// Weapons
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(5.0, LootTable("common.loot_tables.weapons.tier-1")),
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// Armor
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(5.0, LootTable("common.loot_tables.armor.tier-1")),
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// Misc
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(3.0, Item("common.items.armor.misc.neck.scratched")),
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(2.0, Item("common.items.armor.misc.head.wanderers_hat")),
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(3.0, Item("common.items.armor.misc.head.bamboo_twig")),
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// Chieftain Mask
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(1.0, Item("common.items.armor.misc.head.gnarling_mask")),
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(1, All([
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MultiDrop(Item("common.items.mineral.ore.veloritefrag"), 4, 6),
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Lottery([
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(1.0, LootTable("common.loot_tables.armor.tier-1")),
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(1.0, LootTable("common.loot_tables.weapons.tier-1")),
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]),
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Lottery([
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(1.0, LootTable("common.loot_tables.armor.tier-0")),
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(1.0, LootTable("common.loot_tables.weapons.tier-0")),
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]),
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Lottery([
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(3.0, Item("common.items.armor.misc.neck.scratched")),
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(1.0, Item("common.items.armor.misc.head.wanderers_hat")),
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(1.0, Item("common.items.armor.misc.head.gnarling_mask")),
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])
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]))
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]
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@ -1,10 +1,18 @@
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[
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// Weapons
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(5.0, LootTable("common.loot_tables.weapons.tier-3")),
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// Armor
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(5.0, LootTable("common.loot_tables.armor.tier-3")),
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// Misc
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(3.0, Item("common.items.armor.misc.neck.scratched")),
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(2.0, Item("common.items.lantern.pumpkin")),
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(1.0, Item("common.items.glider.moth")),
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(1, All([
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MultiDrop(Item("common.items.mineral.ore.velorite"), 2, 3),
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Lottery([
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(1.0, LootTable("common.loot_tables.armor.tier-2")),
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(1.0, LootTable("common.loot_tables.weapons.tier-2")),
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]),
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Lottery([
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(1.0, LootTable("common.loot_tables.armor.tier-1")),
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(1.0, LootTable("common.loot_tables.weapons.tier-1")),
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])
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Lottery([
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(3.0, Nothing),
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(1.0, Item("common.items.lantern.pumpkin")),
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(1.0, Item("common.items.glider.moth")),
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])
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]))
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]
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@ -1,5 +1,5 @@
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[
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(1.0, LootTable("common.loot_tables.weapons.components.tier-1")),
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(1.0, LootTable("common.loot_tables.weapons.components.tier-0")),
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(1.0, LootTable("common.loot_tables.armor.cloth")),
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(0.5, Item("common.items.recipes.explosives")),
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]
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@ -1,7 +1,16 @@
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[
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(1.0, LootTable("common.loot_tables.weapons.components.tier-0")),
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(1.0, LootTable("common.loot_tables.weapons.components.tier-1")),
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(1.0, LootTable("common.loot_tables.armor.cloth")),
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(0.5, LootTable("common.loot_tables.weapons.components.tier-0")),
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(0.25, LootTable("common.loot_tables.weapons.tier-0")),
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(0.25, LootTable("common.loot_tables.armor.tier-0")),
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(0.25, Item("common.items.armor.misc.head.bamboo_twig")),
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// Currency
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(3.0, MultiDrop(Item("common.items.utility.coins"), 25, 50)),
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// Materials
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(0.5, MultiDrop(Item("common.items.mineral.ore.veloritefrag"), 5, 10)),
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// Consumables
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(2.0, MultiDrop(Item("common.items.consumable.potion_minor"), 2, 5)),
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// Food
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(1.0, MultiDrop(LootTable("common.loot_tables.food.prepared"), 1, 2)),
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(0.2, Item("common.items.recipes.explosives")),
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(0.5, Item("common.items.recipes.instruments")),
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(0.2, Item("common.items.recipes.charms")),
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|
@ -1233,6 +1233,10 @@
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keyword: "treasure_egg",
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generic: "Treasure Egg",
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),
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gnarling_chieftain: (
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keyword: "gnarling_chieftain",
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generic: "Gnarling Chieftain"
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),
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)
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),
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fish_small: (
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|
@ -379,7 +379,8 @@ impl<'a> From<&'a Body> for Psyche {
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| biped_small::Species::Irrwurz
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| biped_small::Species::ShamanicSpirit
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| biped_small::Species::Jiangshi
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| biped_small::Species::Bushly => 0.0,
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| biped_small::Species::Bushly
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| biped_small::Species::GnarlingChieftain => 0.0,
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_ => 0.5,
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},
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@ -552,6 +552,7 @@ impl Body {
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biped_small::Species::Jiangshi => Vec3::new(1.3, 1.8, 2.5),
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biped_small::Species::Flamekeeper => Vec3::new(1.5, 1.5, 2.5),
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biped_small::Species::TreasureEgg => Vec3::new(1.1, 1.1, 1.4),
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biped_small::Species::GnarlingChieftain => Vec3::new(1.0, 0.75, 1.4),
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_ => Vec3::new(1.0, 0.75, 1.4),
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},
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Body::BirdLarge(body) => match body.species {
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@ -948,7 +949,7 @@ impl Body {
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biped_large::Species::Tidalwarrior => 1600,
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biped_large::Species::Yeti => 1800,
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biped_large::Species::Minotaur => 3000,
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biped_large::Species::Harvester => 1500,
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biped_large::Species::Harvester => 1300,
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biped_large::Species::Blueoni => 240,
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biped_large::Species::Redoni => 240,
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biped_large::Species::Huskbrute => 800,
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@ -969,6 +970,7 @@ impl Body {
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},
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Body::BipedSmall(biped_small) => match biped_small.species {
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biped_small::Species::Gnarling => 50,
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biped_small::Species::GnarlingChieftain => 150,
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biped_small::Species::Adlet => 65,
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biped_small::Species::Sahagin => 85,
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biped_small::Species::Haniwa => 100,
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@ -990,9 +992,9 @@ impl Body {
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object::Body::BarrelOrgan => 500,
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object::Body::HaniwaSentry => 60,
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object::Body::SeaLantern => 100,
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object::Body::GnarlingTotemGreen => 25,
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object::Body::TerracottaStatue => 600,
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object::Body::GnarlingTotemRed | object::Body::GnarlingTotemWhite => 35,
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object::Body::GnarlingTotemGreen => 15,
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object::Body::GnarlingTotemRed | object::Body::GnarlingTotemWhite => 15,
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_ => 1000,
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},
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Body::ItemDrop(_) => 1000,
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|
@ -53,6 +53,7 @@ make_case_elim!(
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ShamanicSpirit = 16,
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Jiangshi = 17,
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TreasureEgg = 18,
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GnarlingChieftain = 19,
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}
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);
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@ -80,6 +81,7 @@ pub struct AllSpecies<SpeciesMeta> {
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pub shamanic_spirit: SpeciesMeta,
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pub jiangshi: SpeciesMeta,
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pub treasure_egg: SpeciesMeta,
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pub gnarling_chieftain: SpeciesMeta,
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}
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|
||||
impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta> {
|
||||
@ -107,11 +109,12 @@ impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta>
|
||||
Species::ShamanicSpirit => &self.shamanic_spirit,
|
||||
Species::Jiangshi => &self.jiangshi,
|
||||
Species::TreasureEgg => &self.treasure_egg,
|
||||
Species::GnarlingChieftain => &self.gnarling_chieftain,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub const ALL_SPECIES: [Species; 19] = [
|
||||
pub const ALL_SPECIES: [Species; 20] = [
|
||||
Species::Gnome,
|
||||
Species::Sahagin,
|
||||
Species::Adlet,
|
||||
@ -131,6 +134,7 @@ pub const ALL_SPECIES: [Species; 19] = [
|
||||
Species::ShamanicSpirit,
|
||||
Species::Jiangshi,
|
||||
Species::TreasureEgg,
|
||||
Species::GnarlingChieftain,
|
||||
];
|
||||
|
||||
impl<'a, SpeciesMeta: 'a> IntoIterator for &'a AllSpecies<SpeciesMeta> {
|
||||
|
@ -543,7 +543,7 @@ impl SpriteKind {
|
||||
| SpriteKind::Gold => 0.6,
|
||||
SpriteKind::EnsnaringVines
|
||||
| SpriteKind::CavernLillypadBlue
|
||||
| SpriteKind::EnsnaringWeb => 0.1,
|
||||
| SpriteKind::EnsnaringWeb => 0.15,
|
||||
SpriteKind::LillyPads => 0.1,
|
||||
SpriteKind::WindowArabic | SpriteKind::BookshelfArabic => 1.9,
|
||||
SpriteKind::DecorSetArabic => 2.6,
|
||||
|
@ -206,9 +206,27 @@ impl<'a> System<'a> for Sys {
|
||||
}
|
||||
if matches!(
|
||||
physics_state.on_ground.and_then(|b| b.get_sprite()),
|
||||
Some(SpriteKind::EnsnaringVines) | Some(SpriteKind::EnsnaringWeb)
|
||||
Some(SpriteKind::EnsnaringVines)
|
||||
) {
|
||||
// If on ensnaring vines, apply ensnared debuff
|
||||
// If on ensnaring vines, apply partial ensnared debuff
|
||||
emitters.emit(BuffEvent {
|
||||
entity,
|
||||
buff_change: BuffChange::Add(Buff::new(
|
||||
BuffKind::Ensnared,
|
||||
BuffData::new(0.5, Some(Secs(1.0))),
|
||||
Vec::new(),
|
||||
BuffSource::World,
|
||||
*read_data.time,
|
||||
dest_info,
|
||||
None,
|
||||
)),
|
||||
});
|
||||
}
|
||||
if matches!(
|
||||
physics_state.on_ground.and_then(|b| b.get_sprite()),
|
||||
Some(SpriteKind::EnsnaringWeb)
|
||||
) {
|
||||
// If on ensnaring web, apply ensnared debuff
|
||||
emitters.emit(BuffEvent {
|
||||
entity,
|
||||
buff_change: BuffChange::Add(Buff::new(
|
||||
|
@ -1617,9 +1617,14 @@ impl<'a> AgentData<'a> {
|
||||
Tactic::Yeti => {
|
||||
self.handle_yeti_attack(agent, controller, &attack_data, tgt_data, read_data)
|
||||
},
|
||||
Tactic::Harvester => {
|
||||
self.handle_harvester_attack(agent, controller, &attack_data, tgt_data, read_data)
|
||||
},
|
||||
Tactic::Harvester => self.handle_harvester_attack(
|
||||
agent,
|
||||
controller,
|
||||
&attack_data,
|
||||
tgt_data,
|
||||
read_data,
|
||||
rng,
|
||||
),
|
||||
Tactic::Cardinal => self.handle_cardinal_attack(
|
||||
agent,
|
||||
controller,
|
||||
|
@ -4756,13 +4756,39 @@ impl<'a> AgentData<'a> {
|
||||
attack_data: &AttackData,
|
||||
tgt_data: &TargetData,
|
||||
read_data: &ReadData,
|
||||
rng: &mut impl Rng,
|
||||
) {
|
||||
const VINE_CREATION_THRESHOLD: f32 = 0.50;
|
||||
const FIRE_BREATH_RANGE: f32 = 20.0;
|
||||
const FIRST_VINE_CREATION_THRESHOLD: f32 = 0.60;
|
||||
const SECOND_VINE_CREATION_THRESHOLD: f32 = 0.30;
|
||||
const MAX_PUMPKIN_RANGE: f32 = 50.0;
|
||||
const FIRE_BREATH_RANGE: f32 = 20.0;
|
||||
const FIRE_BREATH_TIME: f32 = 4.0;
|
||||
const FIRE_BREATH_SHORT_TIME: f32 = 2.0;
|
||||
const FIRE_BREATH_COOLDOWN: f32 = 3.0;
|
||||
const CLOSE_MIXUP_COOLDOWN: f32 = 6.0;
|
||||
|
||||
enum ActionStateConditions {
|
||||
ConditionHasSummonedVines = 0,
|
||||
ConditionHasSummonedFirstVines = 0,
|
||||
ConditionHasSummonedSecondVines,
|
||||
}
|
||||
|
||||
enum ActionStateTimers {
|
||||
TimerFire = 0,
|
||||
TimerCloseMixup,
|
||||
}
|
||||
|
||||
match self.char_state {
|
||||
CharacterState::BasicBeam(_) => {
|
||||
agent.combat_state.timers[ActionStateTimers::TimerFire as usize] = 0.0;
|
||||
},
|
||||
CharacterState::BasicRanged(_) => {
|
||||
agent.combat_state.timers[ActionStateTimers::TimerCloseMixup as usize] = 0.0;
|
||||
},
|
||||
_ => {
|
||||
agent.combat_state.timers[ActionStateTimers::TimerFire as usize] += read_data.dt.0;
|
||||
agent.combat_state.timers[ActionStateTimers::TimerCloseMixup as usize] +=
|
||||
read_data.dt.0;
|
||||
},
|
||||
}
|
||||
|
||||
let health_fraction = self.health.map_or(0.5, |h| h.fraction());
|
||||
@ -4778,36 +4804,86 @@ impl<'a> AgentData<'a> {
|
||||
)
|
||||
};
|
||||
|
||||
if health_fraction < VINE_CREATION_THRESHOLD
|
||||
if (health_fraction < FIRST_VINE_CREATION_THRESHOLD
|
||||
&& !agent.combat_state.conditions
|
||||
[ActionStateConditions::ConditionHasSummonedVines as usize]
|
||||
[ActionStateConditions::ConditionHasSummonedFirstVines as usize])
|
||||
|| (health_fraction < SECOND_VINE_CREATION_THRESHOLD
|
||||
&& !agent.combat_state.conditions
|
||||
[ActionStateConditions::ConditionHasSummonedSecondVines as usize])
|
||||
{
|
||||
// Summon vines when reach threshold of health
|
||||
controller.push_basic_input(InputKind::Ability(0));
|
||||
if health_fraction < SECOND_VINE_CREATION_THRESHOLD {
|
||||
// Summon second vines when reach threshold of health
|
||||
controller.push_basic_input(InputKind::Ability(2));
|
||||
|
||||
if matches!(self.char_state, CharacterState::SpriteSummon(c) if matches!(c.stage_section, StageSection::Recover))
|
||||
{
|
||||
agent.combat_state.conditions
|
||||
[ActionStateConditions::ConditionHasSummonedVines as usize] = true;
|
||||
if matches!(self.char_state, CharacterState::SpriteSummon(c) if matches!(c.stage_section, StageSection::Recover))
|
||||
{
|
||||
agent.combat_state.conditions
|
||||
[ActionStateConditions::ConditionHasSummonedSecondVines as usize] = true;
|
||||
}
|
||||
} else {
|
||||
// Summon first vines when reach threshold of health
|
||||
controller.push_basic_input(InputKind::Ability(1));
|
||||
|
||||
if matches!(self.char_state, CharacterState::SpriteSummon(c) if matches!(c.stage_section, StageSection::Recover))
|
||||
{
|
||||
agent.combat_state.conditions
|
||||
[ActionStateConditions::ConditionHasSummonedFirstVines as usize] = true;
|
||||
}
|
||||
}
|
||||
} else if attack_data.dist_sqrd < FIRE_BREATH_RANGE.powi(2) {
|
||||
if matches!(self.char_state, CharacterState::BasicBeam(c) if c.timer < Duration::from_secs(5))
|
||||
&& line_of_sight_with_target()
|
||||
} else if attack_data.in_min_range() {
|
||||
if matches!(self.char_state, CharacterState::BasicBeam(c) if c.timer < Duration::from_secs_f32(FIRE_BREATH_SHORT_TIME))
|
||||
{
|
||||
// Keep breathing fire if close enough, can see target, and have not been
|
||||
// breathing for more than 5 seconds
|
||||
// breathing for more than short limit
|
||||
controller.push_basic_input(InputKind::Secondary);
|
||||
} else if attack_data.in_min_range() && attack_data.angle < 60.0 {
|
||||
} else if agent.combat_state.timers[ActionStateTimers::TimerCloseMixup as usize]
|
||||
> CLOSE_MIXUP_COOLDOWN
|
||||
&& line_of_sight_with_target()
|
||||
{
|
||||
if agent.combat_state.timers[ActionStateTimers::TimerFire as usize]
|
||||
< FIRE_BREATH_COOLDOWN
|
||||
{
|
||||
// Throw a close range pumpkin to knock back player
|
||||
controller.push_basic_input(InputKind::Ability(0));
|
||||
} else {
|
||||
let randomise = rng.gen_range(1..=3);
|
||||
match randomise {
|
||||
1 => controller.push_basic_input(InputKind::Secondary), /* start fire
|
||||
* breath */
|
||||
_ => controller.push_basic_input(InputKind::Ability(0)), /* close range
|
||||
* pumpkin
|
||||
* _ => controller.push_basic_input(InputKind::Primary), // scythe */
|
||||
}
|
||||
}
|
||||
} else if attack_data.angle < 60.0 {
|
||||
// Scythe them if they're in range and angle
|
||||
controller.push_basic_input(InputKind::Primary);
|
||||
} else if attack_data.angle < 30.0 && line_of_sight_with_target() {
|
||||
// Start breathing fire at them if close enough, in angle, and can see target
|
||||
controller.push_basic_input(InputKind::Secondary);
|
||||
}
|
||||
} else if attack_data.dist_sqrd < FIRE_BREATH_RANGE.powi(2) {
|
||||
if line_of_sight_with_target() {
|
||||
if matches!(self.char_state, CharacterState::BasicBeam(c) if c.timer < Duration::from_secs_f32(FIRE_BREATH_TIME))
|
||||
{
|
||||
// Keep breathing fire if close enough, can see target, and have not been
|
||||
// breathing for more than upper limit
|
||||
controller.push_basic_input(InputKind::Secondary);
|
||||
} else if attack_data.angle < 30.0
|
||||
&& agent.combat_state.timers[ActionStateTimers::TimerFire as usize]
|
||||
> FIRE_BREATH_COOLDOWN
|
||||
{
|
||||
// Start breathing fire at them if close enough, in angle, and can see target
|
||||
controller.push_basic_input(InputKind::Secondary);
|
||||
} else if agent.combat_state.timers[ActionStateTimers::TimerCloseMixup as usize]
|
||||
> CLOSE_MIXUP_COOLDOWN
|
||||
{
|
||||
// Throw a close range pumpkin to knock back player
|
||||
controller.push_basic_input(InputKind::Ability(0));
|
||||
}
|
||||
}
|
||||
} else if attack_data.dist_sqrd < MAX_PUMPKIN_RANGE.powi(2) && line_of_sight_with_target() {
|
||||
// Throw a pumpkin at them if close enough and can see them
|
||||
controller.push_basic_input(InputKind::Ability(1));
|
||||
controller.push_basic_input(InputKind::Ability(0));
|
||||
}
|
||||
|
||||
// Always attempt to path towards target
|
||||
self.path_toward_target(
|
||||
agent,
|
||||
@ -5810,8 +5886,8 @@ impl<'a> AgentData<'a> {
|
||||
read_data: &ReadData,
|
||||
rng: &mut impl Rng,
|
||||
) {
|
||||
const TOTEM_TIMER: f32 = 10.0;
|
||||
const HEAVY_ATTACK_WAIT_TIME: f32 = 15.0;
|
||||
const TOTEM_TIMER: f32 = 20.0;
|
||||
const HEAVY_ATTACK_WAIT_TIME: f32 = 10.0;
|
||||
|
||||
enum ActionStateTimers {
|
||||
TimerSummonTotem = 0,
|
||||
@ -5846,7 +5922,7 @@ impl<'a> AgentData<'a> {
|
||||
3 => Some(BuffKind::Hastened),
|
||||
_ => None,
|
||||
};
|
||||
if buff_kind.map_or(true, |b| self.has_buff(read_data, b))
|
||||
if buff_kind.map_or(false, |b| self.has_buff(read_data, b))
|
||||
&& matches!(self.char_state, CharacterState::Wielding { .. })
|
||||
{
|
||||
// If already under effects of buff from totem that would be summoned, don't
|
||||
@ -5892,14 +5968,16 @@ impl<'a> AgentData<'a> {
|
||||
read_data.dt.0 * 3.3;
|
||||
}
|
||||
|
||||
self.path_toward_target(
|
||||
agent,
|
||||
controller,
|
||||
tgt_data.pos.0,
|
||||
read_data,
|
||||
Path::Full,
|
||||
None,
|
||||
);
|
||||
if !attack_data.in_min_range() {
|
||||
self.path_toward_target(
|
||||
agent,
|
||||
controller,
|
||||
tgt_data.pos.0,
|
||||
read_data,
|
||||
Path::Full,
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_sword_simple_attack(
|
||||
|
@ -113,7 +113,8 @@ impl Animation for SpriteSummonAnimation {
|
||||
* Quaternion::rotation_y(move2 * -0.1);
|
||||
},
|
||||
Some(ToolKind::Natural) => match ability_id {
|
||||
Some("common.abilities.custom.harvester.ensnaringvines") => {
|
||||
Some("common.abilities.custom.harvester.ensnaringvines_0")
|
||||
| Some("common.abilities.custom.harvester.ensnaringvines_1") => {
|
||||
let (move1, move1pow, move2, move3) = match stage_section {
|
||||
Some(StageSection::Buildup) => (anim_time, anim_time.powf(0.1), 0.0, 0.0),
|
||||
Some(StageSection::Action) => {
|
||||
|
@ -168,6 +168,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
(ShamanicSpirit, _) => (-0.5, 4.5),
|
||||
(Jiangshi, _) => (-1.0, 6.5),
|
||||
(TreasureEgg, _) => (-1.0, 9.0),
|
||||
(GnarlingChieftain, _) => (0.0, 6.0),
|
||||
},
|
||||
chest: match (body.species, body.body_type) {
|
||||
(Gnome, _) => (0.0, 9.0),
|
||||
@ -189,6 +190,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
(ShamanicSpirit, _) => (0.0, 14.5),
|
||||
(Jiangshi, _) => (0.0, 14.0),
|
||||
(TreasureEgg, _) => (0.0, 3.0),
|
||||
(GnarlingChieftain, _) => (0.0, 7.5),
|
||||
},
|
||||
pants: match (body.species, body.body_type) {
|
||||
(Gnome, _) => (0.0, -3.0),
|
||||
@ -210,6 +212,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
(ShamanicSpirit, _) => (0.0, -8.0),
|
||||
(Jiangshi, _) => (0.5, -6.0),
|
||||
(TreasureEgg, _) => (0.0, 1.0),
|
||||
(GnarlingChieftain, _) => (0.0, -3.0),
|
||||
},
|
||||
tail: match (body.species, body.body_type) {
|
||||
(Gnome, _) => (0.0, 0.0),
|
||||
@ -231,6 +234,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
(ShamanicSpirit, _) => (0.0, 0.0),
|
||||
(Jiangshi, _) => (0.0, 0.0),
|
||||
(TreasureEgg, _) => (0.0, 0.0),
|
||||
(GnarlingChieftain, _) => (-2.0, 1.5),
|
||||
},
|
||||
hand: match (body.species, body.body_type) {
|
||||
(Gnome, _) => (4.0, 0.5, -1.0),
|
||||
@ -252,6 +256,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
(ShamanicSpirit, _) => (5.0, 0.0, 1.0),
|
||||
(Jiangshi, _) => (5.0, -1.0, 3.0),
|
||||
(TreasureEgg, _) => (5.0, 2.0, 5.0),
|
||||
(GnarlingChieftain, _) => (4.0, 0.0, 1.5),
|
||||
},
|
||||
foot: match (body.species, body.body_type) {
|
||||
(Gnome, _) => (3.0, 0.0, 4.0),
|
||||
@ -273,6 +278,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
(ShamanicSpirit, _) => (3.5, 3.0, 7.0),
|
||||
(Jiangshi, _) => (3.0, 0.0, 8.0),
|
||||
(TreasureEgg, _) => (2.0, 0.5, 4.0),
|
||||
(GnarlingChieftain, _) => (2.5, 1.0, 5.0),
|
||||
},
|
||||
grip: match (body.species, body.body_type) {
|
||||
(Gnome, _) => (0.0, 0.0, 5.0),
|
||||
@ -294,6 +300,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
(ShamanicSpirit, _) => (0.0, 0.0, 8.0),
|
||||
(Jiangshi, _) => (0.0, 0.0, 8.0),
|
||||
(TreasureEgg, _) => (0.0, 0.0, 7.0),
|
||||
(GnarlingChieftain, _) => (0.0, 0.0, 7.0),
|
||||
},
|
||||
scaler: match (body.species, body.body_type) {
|
||||
(Gnome, _) => 0.8,
|
||||
@ -315,6 +322,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
|
||||
(ShamanicSpirit, _) => 1.0,
|
||||
(Jiangshi, _) => 1.0,
|
||||
(TreasureEgg, _) => 1.0,
|
||||
(GnarlingChieftain, _) => 0.8,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
@ -1894,11 +1894,11 @@ impl ParticleMgr {
|
||||
kind: buff::BuffKind::Burning,
|
||||
..
|
||||
} => {
|
||||
let num_particles = aura.radius.powi(2) * dt / 250.0;
|
||||
let num_particles = num_particles.floor() as usize
|
||||
+ usize::from(rng.gen_bool(f64::from(num_particles % 1.0)));
|
||||
self.particles
|
||||
.resize_with(self.particles.len() + num_particles, || {
|
||||
let heartbeats = self.scheduler.heartbeats(Duration::from_millis(5));
|
||||
self.particles.resize_with(
|
||||
self.particles.len()
|
||||
+ aura.radius.powi(2) as usize * usize::from(heartbeats) / 300,
|
||||
|| {
|
||||
let rand_pos = {
|
||||
let theta = rng.gen::<f32>() * TAU;
|
||||
let radius = aura.radius * rng.gen::<f32>().sqrt();
|
||||
@ -1918,7 +1918,8 @@ impl ParticleMgr {
|
||||
rand_pos.with_z(pos.z),
|
||||
rand_pos.with_z(pos.z + 1.0),
|
||||
)
|
||||
});
|
||||
},
|
||||
);
|
||||
},
|
||||
aura::AuraKind::Buff {
|
||||
kind: buff::BuffKind::Hastened,
|
||||
|
Loading…
Reference in New Issue
Block a user