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Add Admins field to the settings file
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@ -188,11 +188,12 @@ impl Server {
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client: &mut Client,
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name: String,
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body: comp::Body,
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server_settings: &ServerSettings,
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) {
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let spawn_point = state.ecs().read_resource::<SpawnPoint>().0;
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state.write_component(entity, body);
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state.write_component(entity, comp::Stats::new(name));
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state.write_component(entity, comp::Stats::new(name.to_string()));
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state.write_component(entity, comp::Controller::default());
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state.write_component(entity, comp::Pos(spawn_point));
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state.write_component(entity, comp::Vel(Vec3::zero()));
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@ -203,6 +204,16 @@ impl Server {
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// Make sure physics are accepted.
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state.write_component(entity, comp::ForceUpdate);
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let settings = server_settings.clone();
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// Give the AdminPerms component to the player if their name exists in admin list
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if settings.admins.contains(&name) {
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state.write_component(entity, comp::AdminPerms);
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dbg!("Given admin perms to an user");
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dbg!(settings.admins);
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} else {
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dbg!(settings.admins);
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dbg!("The new user isn't an admin");
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}
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// Tell the client its request was successful.
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client.allow_state(ClientState::Character);
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}
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@ -518,6 +529,7 @@ impl Server {
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let mut frontend_events = Vec::new();
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let accounts = &mut self.accounts;
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let server_settings = &self.server_settings;
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let state = &mut self.state;
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let mut new_chat_msgs = Vec::new();
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@ -669,7 +681,14 @@ impl Server {
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ClientState::Registered
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| ClientState::Spectator
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| ClientState::Dead => {
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Self::create_player_character(state, entity, client, name, body);
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Self::create_player_character(
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state,
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entity,
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client,
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name,
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body,
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&server_settings,
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);
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if let Some(player) =
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state.ecs().read_storage::<comp::Player>().get(entity)
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{
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