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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Add Admins field to the settings file
This commit is contained in:
@ -1,4 +1,5 @@
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mod action_state;
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mod action_state;
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mod admin;
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mod agent;
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mod agent;
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mod animation;
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mod animation;
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mod body;
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mod body;
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@ -10,10 +11,10 @@ mod phys;
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mod player;
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mod player;
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mod stats;
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mod stats;
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mod visual;
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mod visual;
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mod admin;
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// Reexports
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// Reexports
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pub use action_state::ActionState;
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pub use action_state::ActionState;
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pub use admin::AdminPerms;
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pub use agent::Agent;
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pub use agent::Agent;
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pub use animation::{Animation, AnimationInfo};
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pub use animation::{Animation, AnimationInfo};
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pub use body::{humanoid, object, quadruped, quadruped_medium, Body};
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pub use body::{humanoid, object, quadruped, quadruped_medium, Body};
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@ -27,4 +28,3 @@ pub use phys::{ForceUpdate, Ori, Pos, Scale, Vel};
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pub use player::Player;
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pub use player::Player;
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pub use stats::{Dying, Exp, HealthSource, Level, Stats};
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pub use stats::{Dying, Exp, HealthSource, Level, Stats};
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pub use visual::LightEmitter;
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pub use visual::LightEmitter;
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pub use admin::AdminPerms;
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@ -668,61 +668,61 @@ fn handle_light(server: &mut Server, entity: EcsEntity, args: String, action: &C
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}
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}
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fn handle_lantern(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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fn handle_lantern(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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let opt_s = scan_fmt_some!(&args, action.arg_fmt, f32);
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let opt_s = scan_fmt_some!(&args, action.arg_fmt, f32);
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if server
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if server
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.state
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.state
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.read_storage::<comp::LightEmitter>()
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.read_storage::<comp::LightEmitter>()
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.get(entity)
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.get(entity)
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.is_some()
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.is_some()
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{
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{
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if let Some(s) = opt_s {
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if let Some(s) = opt_s {
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if let Some(light) = server
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if let Some(light) = server
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.state
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.ecs()
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.write_storage::<comp::LightEmitter>()
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.get_mut(entity)
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{
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light.strength = s.max(0.1).min(20.0);
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server.clients.notify(
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entity,
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ServerMsg::private(String::from("You played with flame strength.")),
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);
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}
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} else {
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server
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.state
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.ecs()
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.write_storage::<comp::LightEmitter>()
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.remove(entity);
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server.clients.notify(
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entity,
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ServerMsg::private(String::from("You put out the lantern.")),
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);
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}
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} else {
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let _ = server
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.state
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.state
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.ecs()
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.ecs()
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.write_storage::<comp::LightEmitter>()
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.write_storage::<comp::LightEmitter>()
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.insert(
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.get_mut(entity)
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{
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light.strength = s.max(0.1).min(20.0);
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server.clients.notify(
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entity,
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entity,
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comp::LightEmitter {
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ServerMsg::private(String::from("You played with flame strength.")),
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offset: Vec3::new(0.5, 0.2, 0.8),
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col: Rgb::new(1.0, 0.75, 0.3),
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strength: if let Some(s) = opt_s {
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s.max(0.0).min(20.0)
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} else {
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6.0
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},
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},
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);
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);
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}
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} else {
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server
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.state
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.ecs()
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.write_storage::<comp::LightEmitter>()
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.remove(entity);
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server.clients.notify(
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server.clients.notify(
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entity,
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entity,
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ServerMsg::private(String::from("You lighted your lantern.")),
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ServerMsg::private(String::from("You put out the lantern.")),
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);
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);
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}
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}
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} else {
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let _ = server
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.state
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.ecs()
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.write_storage::<comp::LightEmitter>()
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.insert(
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entity,
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comp::LightEmitter {
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offset: Vec3::new(0.5, 0.2, 0.8),
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col: Rgb::new(1.0, 0.75, 0.3),
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strength: if let Some(s) = opt_s {
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s.max(0.0).min(20.0)
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} else {
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6.0
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},
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},
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);
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server.clients.notify(
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entity,
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ServerMsg::private(String::from("You lighted your lantern.")),
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);
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}
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}
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}
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fn handle_explosion(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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fn handle_explosion(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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@ -188,11 +188,12 @@ impl Server {
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client: &mut Client,
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client: &mut Client,
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name: String,
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name: String,
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body: comp::Body,
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body: comp::Body,
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server_settings: &ServerSettings,
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) {
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) {
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let spawn_point = state.ecs().read_resource::<SpawnPoint>().0;
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let spawn_point = state.ecs().read_resource::<SpawnPoint>().0;
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state.write_component(entity, body);
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state.write_component(entity, body);
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state.write_component(entity, comp::Stats::new(name));
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state.write_component(entity, comp::Stats::new(name.to_string()));
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state.write_component(entity, comp::Controller::default());
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state.write_component(entity, comp::Controller::default());
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state.write_component(entity, comp::Pos(spawn_point));
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state.write_component(entity, comp::Pos(spawn_point));
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state.write_component(entity, comp::Vel(Vec3::zero()));
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state.write_component(entity, comp::Vel(Vec3::zero()));
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@ -203,6 +204,16 @@ impl Server {
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// Make sure physics are accepted.
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// Make sure physics are accepted.
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state.write_component(entity, comp::ForceUpdate);
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state.write_component(entity, comp::ForceUpdate);
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let settings = server_settings.clone();
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// Give the AdminPerms component to the player if their name exists in admin list
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if settings.admins.contains(&name) {
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state.write_component(entity, comp::AdminPerms);
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dbg!("Given admin perms to an user");
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dbg!(settings.admins);
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} else {
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dbg!(settings.admins);
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dbg!("The new user isn't an admin");
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}
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// Tell the client its request was successful.
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// Tell the client its request was successful.
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client.allow_state(ClientState::Character);
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client.allow_state(ClientState::Character);
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}
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}
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@ -518,6 +529,7 @@ impl Server {
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let mut frontend_events = Vec::new();
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let mut frontend_events = Vec::new();
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let accounts = &mut self.accounts;
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let accounts = &mut self.accounts;
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let server_settings = &self.server_settings;
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let state = &mut self.state;
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let state = &mut self.state;
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let mut new_chat_msgs = Vec::new();
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let mut new_chat_msgs = Vec::new();
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@ -669,7 +681,14 @@ impl Server {
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ClientState::Registered
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ClientState::Registered
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| ClientState::Spectator
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| ClientState::Spectator
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| ClientState::Dead => {
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| ClientState::Dead => {
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Self::create_player_character(state, entity, client, name, body);
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Self::create_player_character(
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state,
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entity,
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client,
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name,
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body,
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&server_settings,
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);
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if let Some(player) =
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if let Some(player) =
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state.ecs().read_storage::<comp::Player>().get(entity)
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state.ecs().read_storage::<comp::Player>().get(entity)
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{
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{
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@ -12,6 +12,7 @@ pub struct ServerSettings {
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pub server_description: String,
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pub server_description: String,
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//pub login_server: whatever
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//pub login_server: whatever
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pub start_time: f64,
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pub start_time: f64,
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pub admins: Vec<String>,
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}
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}
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impl Default for ServerSettings {
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impl Default for ServerSettings {
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@ -23,6 +24,7 @@ impl Default for ServerSettings {
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server_description: "This is the best Veloren server.".to_owned(),
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server_description: "This is the best Veloren server.".to_owned(),
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max_players: 100,
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max_players: 100,
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start_time: 9.0 * 3600.0,
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start_time: 9.0 * 3600.0,
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admins: vec![],
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}
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}
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}
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}
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}
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}
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