Made figure placement correct with warping

This commit is contained in:
Joshua Barretto 2020-05-17 14:06:32 +01:00
parent 9e5c0ce601
commit 68e77f43f8

View File

@ -42,6 +42,8 @@ void main() {
combined_mat *
vec4(pos, 1)).xyz;
f_pos.z -= 25.0 * pow(distance(focus_pos.xy, f_pos.xy) / view_distance.x, 20.0);
f_col = vec3((uvec3(v_col) >> uvec3(0, 8, 16)) & uvec3(0xFFu)) / 255.0;
f_ao = float(v_ao_bone & 0x3u) / 4.0;