mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Merge branch 'master' of https://gitlab.com/veloren/veloren
This commit is contained in:
commit
690951648d
@ -1724,7 +1724,7 @@
|
||||
],
|
||||
),
|
||||
"leather": (
|
||||
output: ("common.items.crafting_ing.leather.thick_leather", 1),
|
||||
output: ("common.items.crafting_ing.leather.simple_leather", 1),
|
||||
inputs: [
|
||||
(Tag(Material(Leather)), 1),
|
||||
],
|
||||
|
@ -21,13 +21,20 @@ common-base = { package = "veloren-common-base", path = "base" }
|
||||
# Serde
|
||||
serde = { version = "1.0.110", features = ["derive", "rc"] }
|
||||
|
||||
# Util
|
||||
enum-iterator = "0.6"
|
||||
vek = { version = "=0.14.1", features = ["serde"] }
|
||||
|
||||
# Strum
|
||||
strum = "0.20"
|
||||
strum_macros = "0.20"
|
||||
|
||||
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
|
||||
approx = "0.4.0"
|
||||
clap = "2.33"
|
||||
crossbeam-utils = "0.8.1"
|
||||
bitflags = "1.2"
|
||||
crossbeam-channel = "0.5"
|
||||
enum-iterator = "0.6"
|
||||
lazy_static = "1.4.0"
|
||||
num-derive = "0.3"
|
||||
num-traits = "0.2"
|
||||
@ -36,7 +43,6 @@ rayon = "1.5"
|
||||
roots = "0.0.6"
|
||||
spin_sleep = "1.0"
|
||||
tracing = { version = "0.1", default-features = false }
|
||||
vek = { version = "=0.14.1", features = ["serde"] }
|
||||
uuid = { version = "0.8.1", default-features = false, features = ["serde", "v4"] }
|
||||
rand = "0.8"
|
||||
|
||||
@ -61,10 +67,6 @@ slotmap = { version = "1.0", features = ["serde"] }
|
||||
indexmap = "1.3.0"
|
||||
slab = "0.4.2"
|
||||
|
||||
# Strum
|
||||
strum = "0.20"
|
||||
strum_macros = "0.20"
|
||||
|
||||
# ECS
|
||||
specs = { git = "https://github.com/amethyst/specs.git", features = ["serde", "storage-event-control", "nightly"], rev = "f985bec5d456f7b0dd8aae99848f9473c2cd9d46" }
|
||||
specs-idvs = { git = "https://gitlab.com/veloren/specs-idvs.git", rev = "8be2abcddf8f524cb5876e8dd20a7e47cfaf7573" }
|
||||
|
@ -1,7 +1,7 @@
|
||||
use crate::comp::buff::{Buff, BuffChange, BuffData, BuffKind, BuffSource};
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use crate::{
|
||||
comp::{
|
||||
buff::{Buff, BuffChange, BuffData, BuffKind, BuffSource},
|
||||
inventory::{
|
||||
item::{
|
||||
armor::Protection,
|
||||
@ -814,6 +814,7 @@ pub fn get_weapons(inv: &Inventory) -> (Option<ToolKind>, Option<ToolKind>) {
|
||||
)
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub fn weapon_rating<T: ItemDesc>(item: &T, msm: &MaterialStatManifest) -> f32 {
|
||||
const DAMAGE_WEIGHT: f32 = 2.0;
|
||||
const POISE_WEIGHT: f32 = 1.0;
|
||||
@ -834,6 +835,7 @@ pub fn weapon_rating<T: ItemDesc>(item: &T, msm: &MaterialStatManifest) -> f32 {
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
fn weapon_skills(inventory: &Inventory, skill_set: &SkillSet) -> f32 {
|
||||
let (mainhand, offhand) = get_weapons(inventory);
|
||||
let mainhand_skills = if let Some(tool) = mainhand {
|
||||
@ -849,6 +851,7 @@ fn weapon_skills(inventory: &Inventory, skill_set: &SkillSet) -> f32 {
|
||||
mainhand_skills.max(offhand_skills)
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
fn get_weapon_rating(inventory: &Inventory, msm: &MaterialStatManifest) -> f32 {
|
||||
let mainhand_rating =
|
||||
if let Some((item, _)) = equipped_item_and_tool(inventory, EquipSlot::ActiveMainhand) {
|
||||
@ -901,6 +904,7 @@ pub fn combat_rating(
|
||||
combined_rating * body.combat_multiplier()
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub fn compute_crit_mult(inventory: Option<&Inventory>) -> f32 {
|
||||
// Starts with a value of 1.25 when summing the stats from each armor piece, and
|
||||
// defaults to a value of 1.25 if no inventory is equipped
|
||||
@ -918,6 +922,7 @@ pub fn compute_crit_mult(inventory: Option<&Inventory>) -> f32 {
|
||||
}
|
||||
|
||||
/// Computes the energy reward modifer from worn armor
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub fn compute_energy_reward_mod(inventory: Option<&Inventory>) -> f32 {
|
||||
// Starts with a value of 1.0 when summing the stats from each armor piece, and
|
||||
// defaults to a value of 1.0 if no inventory is present
|
||||
@ -936,6 +941,7 @@ pub fn compute_energy_reward_mod(inventory: Option<&Inventory>) -> f32 {
|
||||
|
||||
/// Computes the modifier that should be applied to max energy from the
|
||||
/// currently equipped items
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub fn compute_max_energy_mod(energy: &Energy, inventory: Option<&Inventory>) -> f32 {
|
||||
// Defaults to a value of 0 if no inventory is present
|
||||
let energy_increase = inventory.map_or(0, |inv| {
|
||||
|
@ -1,5 +1,5 @@
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use crate::uid::Uid;
|
||||
use core::{cmp::Ordering, time::Duration};
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use hashbrown::HashMap;
|
||||
use serde::{Deserialize, Serialize};
|
||||
@ -7,8 +7,6 @@ use serde::{Deserialize, Serialize};
|
||||
use specs::{Component, DerefFlaggedStorage};
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use specs_idvs::IdvStorage;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use std::{cmp::Ordering, time::Duration};
|
||||
use strum_macros::EnumIter;
|
||||
|
||||
/// De/buff Kind.
|
||||
@ -101,7 +99,6 @@ impl BuffKind {
|
||||
}
|
||||
|
||||
// Struct used to store data relevant to a buff
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
|
||||
pub struct BuffData {
|
||||
pub strength: f32,
|
||||
@ -116,7 +113,6 @@ impl BuffData {
|
||||
/// De/buff category ID.
|
||||
/// Similar to `BuffKind`, but to mark a category (for more generic usage, like
|
||||
/// positive/negative buffs).
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
#[derive(Clone, Copy, Eq, PartialEq, Debug, Serialize, Deserialize)]
|
||||
pub enum BuffCategory {
|
||||
Natural,
|
||||
@ -127,7 +123,6 @@ pub enum BuffCategory {
|
||||
FromAura(bool), // bool used to check if buff recently set by aura
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
#[derive(Clone, Debug, Serialize, Deserialize)]
|
||||
pub enum ModifierKind {
|
||||
Additive,
|
||||
@ -135,7 +130,6 @@ pub enum ModifierKind {
|
||||
}
|
||||
|
||||
/// Data indicating and configuring behaviour of a de/buff.
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
#[derive(Clone, Debug, Serialize, Deserialize)]
|
||||
pub enum BuffEffect {
|
||||
/// Periodically damages or heals entity
|
||||
@ -175,7 +169,6 @@ pub enum BuffEffect {
|
||||
///
|
||||
/// To provide more classification info when needed,
|
||||
/// buff can be in one or more buff category.
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
#[derive(Clone, Debug, Serialize, Deserialize)]
|
||||
pub struct Buff {
|
||||
pub kind: BuffKind,
|
||||
@ -188,7 +181,6 @@ pub struct Buff {
|
||||
|
||||
/// Information about whether buff addition or removal was requested.
|
||||
/// This to implement "on_add" and "on_remove" hooks for constant buffs.
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
#[derive(Clone, Debug)]
|
||||
pub enum BuffChange {
|
||||
/// Adds this buff.
|
||||
@ -371,7 +363,6 @@ impl PartialEq for Buff {
|
||||
}
|
||||
|
||||
/// Source of the de/buff
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
#[derive(Clone, Copy, PartialEq, Debug, Serialize, Deserialize)]
|
||||
pub enum BuffSource {
|
||||
/// Applied by a character
|
||||
@ -485,7 +476,6 @@ impl Buffs {
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub type BuffId = u64;
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
|
@ -1,7 +1,6 @@
|
||||
use super::{
|
||||
body::{object, Body},
|
||||
Density, Ori, Vel,
|
||||
};
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use super::body::{object, Body};
|
||||
use super::{Density, Ori, Vel};
|
||||
use crate::{
|
||||
consts::{AIR_DENSITY, WATER_DENSITY},
|
||||
util::{Dir, Plane, Projection},
|
||||
@ -93,6 +92,7 @@ pub struct Wings {
|
||||
pub ori: Ori,
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
impl Body {
|
||||
pub fn aerodynamic_forces(
|
||||
&self,
|
||||
|
@ -12,8 +12,10 @@ mod character_state;
|
||||
pub mod compass;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
mod controller;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub mod dialogue;
|
||||
#[cfg(not(target_arch = "wasm32"))] mod energy;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub mod fluid_dynamics;
|
||||
#[cfg(not(target_arch = "wasm32"))] pub mod group;
|
||||
mod health;
|
||||
|
@ -17,6 +17,7 @@
|
||||
)]
|
||||
|
||||
/// Re-exported crates
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub use uuid;
|
||||
|
||||
// modules
|
||||
@ -31,7 +32,6 @@ pub mod character;
|
||||
#[cfg(not(target_arch = "wasm32"))] pub mod cmd;
|
||||
pub mod combat;
|
||||
pub mod comp;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub mod consts;
|
||||
#[cfg(not(target_arch = "wasm32"))] pub mod depot;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
@ -46,9 +46,7 @@ pub mod generation;
|
||||
#[cfg(not(target_arch = "wasm32"))] pub mod grid;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub mod lottery;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub mod npc;
|
||||
#[cfg(not(target_arch = "wasm32"))] pub mod npc;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub mod outcome;
|
||||
#[cfg(not(target_arch = "wasm32"))] pub mod path;
|
||||
@ -61,6 +59,7 @@ pub mod resources;
|
||||
#[cfg(not(target_arch = "wasm32"))] pub mod rtsim;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub mod skillset_builder;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub mod slowjob;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub mod spiral;
|
||||
|
@ -1,5 +1,7 @@
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use crate::comp::Pos;
|
||||
use serde::{Deserialize, Serialize};
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use specs::Entity;
|
||||
|
||||
/// A resource that stores the time of day.
|
||||
@ -14,6 +16,7 @@ pub struct Time(pub f64);
|
||||
#[derive(Default)]
|
||||
pub struct DeltaTime(pub f32);
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
#[derive(Default)]
|
||||
pub struct EntitiesDiedLastTick(pub Vec<(Entity, Pos)>);
|
||||
|
||||
@ -34,6 +37,7 @@ pub enum GameMode {
|
||||
|
||||
/// A resource that stores the player's entity (on the client), and None on the
|
||||
/// server
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
#[derive(Copy, Clone, Default, Debug)]
|
||||
pub struct PlayerEntity(pub Option<Entity>);
|
||||
|
||||
@ -65,6 +69,7 @@ impl PlayerPhysicsSetting {
|
||||
/// List of which players are using client-authoratative vs server-authoratative
|
||||
/// physics, as a stop-gap until we can use server-authoratative physics for
|
||||
/// everyone
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
#[derive(Clone, Default, Debug)]
|
||||
pub struct PlayerPhysicsSettings {
|
||||
pub settings: hashbrown::HashMap<uuid::Uuid, PlayerPhysicsSetting>,
|
||||
|
@ -300,7 +300,7 @@ impl Server {
|
||||
let map = world.get_map_data(index.as_index_ref(), &state.thread_pool());
|
||||
|
||||
#[cfg(not(feature = "worldgen"))]
|
||||
let (world, index) = World::generate(settings.world_seed, &state.thread_pool());
|
||||
let (world, index) = World::generate(settings.world_seed);
|
||||
#[cfg(not(feature = "worldgen"))]
|
||||
let map = WorldMapMsg {
|
||||
dimensions_lg: Vec2::zero(),
|
||||
@ -310,6 +310,7 @@ impl Server {
|
||||
sea_level: 0.0,
|
||||
alt: Grid::new(Vec2::new(1, 1), 1),
|
||||
sites: Vec::new(),
|
||||
pois: Vec::new(),
|
||||
};
|
||||
|
||||
#[cfg(feature = "worldgen")]
|
||||
|
@ -1,5 +1,6 @@
|
||||
use common::{
|
||||
generation::{ChunkSupplement, EntityInfo},
|
||||
resources::TimeOfDay,
|
||||
terrain::{
|
||||
Block, BlockKind, MapSizeLg, SpriteKind, TerrainChunk, TerrainChunkMeta, TerrainChunkSize,
|
||||
},
|
||||
@ -48,6 +49,7 @@ impl World {
|
||||
_index: IndexRef,
|
||||
chunk_pos: Vec2<i32>,
|
||||
_should_continue: impl FnMut() -> bool,
|
||||
_time: Option<TimeOfDay>,
|
||||
) -> Result<(TerrainChunk, ChunkSupplement), ()> {
|
||||
let (x, y) = chunk_pos.map(|e| e.to_le_bytes()).into_tuple();
|
||||
let mut rng = SmallRng::from_seed([
|
||||
|
@ -439,15 +439,18 @@ pub fn apply_caves_supplement<'a>(
|
||||
let cave_depth = (col_sample.alt - cave.alt).max(0.0); //slightly different from earlier cave depth?
|
||||
|
||||
// Scatter things in caves
|
||||
if let Some(z) = (-4..8).map(|z| cave_base + z).find(|z| {
|
||||
(0..2).all(|z_offs| {
|
||||
vol.get(offs.with_z(z + z_offs))
|
||||
.map_or(true, |b| b.is_fluid())
|
||||
})
|
||||
}) {
|
||||
if RandomField::new(index.seed).chance(wpos2d.into(), 0.0018)
|
||||
&& cave_base < surface_z as i32 - 40
|
||||
{
|
||||
let is_hostile: bool;
|
||||
let entity = EntityInfo::at(Vec3::new(
|
||||
wpos2d.x as f32,
|
||||
wpos2d.y as f32,
|
||||
cave_base as f32,
|
||||
))
|
||||
let entity =
|
||||
EntityInfo::at(Vec3::new(wpos2d.x as f32, wpos2d.y as f32, z as f32))
|
||||
.with_body(if cave_depth < 70.0 {
|
||||
is_hostile = false;
|
||||
let species = match dynamic_rng.gen_range(0..4) {
|
||||
@ -456,7 +459,8 @@ pub fn apply_caves_supplement<'a>(
|
||||
2 => comp::quadruped_small::Species::Holladon,
|
||||
_ => comp::quadruped_small::Species::Batfox,
|
||||
};
|
||||
comp::quadruped_small::Body::random_with(dynamic_rng, &species).into()
|
||||
comp::quadruped_small::Body::random_with(dynamic_rng, &species)
|
||||
.into()
|
||||
} else if cave_depth < 120.0 {
|
||||
is_hostile = true;
|
||||
let species = match dynamic_rng.gen_range(0..3) {
|
||||
@ -464,7 +468,8 @@ pub fn apply_caves_supplement<'a>(
|
||||
1 => comp::quadruped_low::Species::Salamander,
|
||||
_ => comp::quadruped_low::Species::Asp,
|
||||
};
|
||||
comp::quadruped_low::Body::random_with(dynamic_rng, &species).into()
|
||||
comp::quadruped_low::Body::random_with(dynamic_rng, &species)
|
||||
.into()
|
||||
} else if cave_depth < 200.0 {
|
||||
is_hostile = true;
|
||||
let species = match dynamic_rng.gen_range(0..3) {
|
||||
@ -472,7 +477,8 @@ pub fn apply_caves_supplement<'a>(
|
||||
1 => comp::quadruped_low::Species::Lavadrake,
|
||||
_ => comp::quadruped_low::Species::Basilisk,
|
||||
};
|
||||
comp::quadruped_low::Body::random_with(dynamic_rng, &species).into()
|
||||
comp::quadruped_low::Body::random_with(dynamic_rng, &species)
|
||||
.into()
|
||||
} else {
|
||||
is_hostile = true;
|
||||
let species = match dynamic_rng.gen_range(0..5) {
|
||||
@ -485,7 +491,8 @@ pub fn apply_caves_supplement<'a>(
|
||||
},
|
||||
_ => comp::biped_large::Species::Troll,
|
||||
};
|
||||
comp::biped_large::Body::random_with(dynamic_rng, &species).into()
|
||||
comp::biped_large::Body::random_with(dynamic_rng, &species)
|
||||
.into()
|
||||
})
|
||||
.with_alignment(if is_hostile {
|
||||
comp::Alignment::Enemy
|
||||
@ -500,6 +507,7 @@ pub fn apply_caves_supplement<'a>(
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub fn apply_coral_to(canvas: &mut Canvas) {
|
||||
|
@ -1063,37 +1063,37 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
|
||||
},
|
||||
);
|
||||
|
||||
if let Some((make_entity, group_size)) = entity_group {
|
||||
let alt = col_sample.alt as i32;
|
||||
// Find the intersection between ground and air, if there is one near the
|
||||
// surface
|
||||
if let Some(solid_end) = (-4..8)
|
||||
.find(|z| {
|
||||
vol.get(Vec3::new(offs.x, offs.y, alt + z))
|
||||
.map(|b| b.is_solid())
|
||||
.unwrap_or(false)
|
||||
})
|
||||
.and_then(|solid_start| {
|
||||
(1..8).map(|z| solid_start + z).find(|z| {
|
||||
vol.get(Vec3::new(offs.x, offs.y, alt + z))
|
||||
.map(|b| !b.is_solid())
|
||||
.unwrap_or(true)
|
||||
})
|
||||
})
|
||||
{
|
||||
|
||||
if let Some((make_entity, group_size)) = entity_group {
|
||||
let group_size = dynamic_rng.gen_range(group_size.start..group_size.end);
|
||||
let entity = make_entity(
|
||||
Vec3::new(wpos2d.x, wpos2d.y, alt + solid_end).map(|e| e as f32),
|
||||
(wpos2d.map(|e| e as f32) + 0.5).with_z(alt as f32),
|
||||
dynamic_rng,
|
||||
);
|
||||
for e in 0..group_size {
|
||||
let mut entity = entity.clone();
|
||||
entity.pos = entity.pos.map(|e| e + dynamic_rng.gen::<f32>())
|
||||
+ Vec3::new(
|
||||
// Choose a nearby position
|
||||
let offs_wpos2d = (Vec2::new(
|
||||
(e as f32 / group_size as f32 * 2.0 * f32::consts::PI).sin(),
|
||||
(e as f32 / group_size as f32 * 2.0 * f32::consts::PI).cos(),
|
||||
0.0,
|
||||
) * (5.0 + dynamic_rng.gen::<f32>().powf(0.5) * 5.0);
|
||||
) * (5.0 + dynamic_rng.gen::<f32>().powf(0.5) * 5.0))
|
||||
.map(|e| e as i32);
|
||||
// Clamp position to chunk
|
||||
let offs_wpos2d = (offs + offs_wpos2d)
|
||||
.clamped(Vec2::zero(), vol.size_xy().map(|e| e as i32) - 1)
|
||||
- offs;
|
||||
|
||||
// Find the intersection between ground and air, if there is one near the
|
||||
// surface
|
||||
if let Some(solid_end) = (-8..8).find(|z| {
|
||||
(0..2).all(|z2| {
|
||||
vol.get(Vec3::new(offs.x, offs.y, alt) + offs_wpos2d.with_z(z + z2))
|
||||
.map(|b| !b.is_solid())
|
||||
.unwrap_or(true)
|
||||
})
|
||||
}) {
|
||||
let mut entity = entity.clone();
|
||||
entity.pos += offs_wpos2d.with_z(solid_end).map(|e| e as f32);
|
||||
supplement.add_entity(entity.with_automatic_name());
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user