This commit is contained in:
Dr. Dystopia 2021-06-11 13:25:00 +02:00
commit 690951648d
12 changed files with 123 additions and 108 deletions

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@ -1724,7 +1724,7 @@
],
),
"leather": (
output: ("common.items.crafting_ing.leather.thick_leather", 1),
output: ("common.items.crafting_ing.leather.simple_leather", 1),
inputs: [
(Tag(Material(Leather)), 1),
],

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@ -21,13 +21,20 @@ common-base = { package = "veloren-common-base", path = "base" }
# Serde
serde = { version = "1.0.110", features = ["derive", "rc"] }
# Util
enum-iterator = "0.6"
vek = { version = "=0.14.1", features = ["serde"] }
# Strum
strum = "0.20"
strum_macros = "0.20"
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
approx = "0.4.0"
clap = "2.33"
crossbeam-utils = "0.8.1"
bitflags = "1.2"
crossbeam-channel = "0.5"
enum-iterator = "0.6"
lazy_static = "1.4.0"
num-derive = "0.3"
num-traits = "0.2"
@ -36,7 +43,6 @@ rayon = "1.5"
roots = "0.0.6"
spin_sleep = "1.0"
tracing = { version = "0.1", default-features = false }
vek = { version = "=0.14.1", features = ["serde"] }
uuid = { version = "0.8.1", default-features = false, features = ["serde", "v4"] }
rand = "0.8"
@ -61,10 +67,6 @@ slotmap = { version = "1.0", features = ["serde"] }
indexmap = "1.3.0"
slab = "0.4.2"
# Strum
strum = "0.20"
strum_macros = "0.20"
# ECS
specs = { git = "https://github.com/amethyst/specs.git", features = ["serde", "storage-event-control", "nightly"], rev = "f985bec5d456f7b0dd8aae99848f9473c2cd9d46" }
specs-idvs = { git = "https://gitlab.com/veloren/specs-idvs.git", rev = "8be2abcddf8f524cb5876e8dd20a7e47cfaf7573" }

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@ -1,7 +1,7 @@
use crate::comp::buff::{Buff, BuffChange, BuffData, BuffKind, BuffSource};
#[cfg(not(target_arch = "wasm32"))]
use crate::{
comp::{
buff::{Buff, BuffChange, BuffData, BuffKind, BuffSource},
inventory::{
item::{
armor::Protection,
@ -814,6 +814,7 @@ pub fn get_weapons(inv: &Inventory) -> (Option<ToolKind>, Option<ToolKind>) {
)
}
#[cfg(not(target_arch = "wasm32"))]
pub fn weapon_rating<T: ItemDesc>(item: &T, msm: &MaterialStatManifest) -> f32 {
const DAMAGE_WEIGHT: f32 = 2.0;
const POISE_WEIGHT: f32 = 1.0;
@ -834,6 +835,7 @@ pub fn weapon_rating<T: ItemDesc>(item: &T, msm: &MaterialStatManifest) -> f32 {
}
}
#[cfg(not(target_arch = "wasm32"))]
fn weapon_skills(inventory: &Inventory, skill_set: &SkillSet) -> f32 {
let (mainhand, offhand) = get_weapons(inventory);
let mainhand_skills = if let Some(tool) = mainhand {
@ -849,6 +851,7 @@ fn weapon_skills(inventory: &Inventory, skill_set: &SkillSet) -> f32 {
mainhand_skills.max(offhand_skills)
}
#[cfg(not(target_arch = "wasm32"))]
fn get_weapon_rating(inventory: &Inventory, msm: &MaterialStatManifest) -> f32 {
let mainhand_rating =
if let Some((item, _)) = equipped_item_and_tool(inventory, EquipSlot::ActiveMainhand) {
@ -901,6 +904,7 @@ pub fn combat_rating(
combined_rating * body.combat_multiplier()
}
#[cfg(not(target_arch = "wasm32"))]
pub fn compute_crit_mult(inventory: Option<&Inventory>) -> f32 {
// Starts with a value of 1.25 when summing the stats from each armor piece, and
// defaults to a value of 1.25 if no inventory is equipped
@ -918,6 +922,7 @@ pub fn compute_crit_mult(inventory: Option<&Inventory>) -> f32 {
}
/// Computes the energy reward modifer from worn armor
#[cfg(not(target_arch = "wasm32"))]
pub fn compute_energy_reward_mod(inventory: Option<&Inventory>) -> f32 {
// Starts with a value of 1.0 when summing the stats from each armor piece, and
// defaults to a value of 1.0 if no inventory is present
@ -936,6 +941,7 @@ pub fn compute_energy_reward_mod(inventory: Option<&Inventory>) -> f32 {
/// Computes the modifier that should be applied to max energy from the
/// currently equipped items
#[cfg(not(target_arch = "wasm32"))]
pub fn compute_max_energy_mod(energy: &Energy, inventory: Option<&Inventory>) -> f32 {
// Defaults to a value of 0 if no inventory is present
let energy_increase = inventory.map_or(0, |inv| {

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@ -1,5 +1,5 @@
#[cfg(not(target_arch = "wasm32"))]
use crate::uid::Uid;
use core::{cmp::Ordering, time::Duration};
#[cfg(not(target_arch = "wasm32"))]
use hashbrown::HashMap;
use serde::{Deserialize, Serialize};
@ -7,8 +7,6 @@ use serde::{Deserialize, Serialize};
use specs::{Component, DerefFlaggedStorage};
#[cfg(not(target_arch = "wasm32"))]
use specs_idvs::IdvStorage;
#[cfg(not(target_arch = "wasm32"))]
use std::{cmp::Ordering, time::Duration};
use strum_macros::EnumIter;
/// De/buff Kind.
@ -101,7 +99,6 @@ impl BuffKind {
}
// Struct used to store data relevant to a buff
#[cfg(not(target_arch = "wasm32"))]
#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
pub struct BuffData {
pub strength: f32,
@ -116,7 +113,6 @@ impl BuffData {
/// De/buff category ID.
/// Similar to `BuffKind`, but to mark a category (for more generic usage, like
/// positive/negative buffs).
#[cfg(not(target_arch = "wasm32"))]
#[derive(Clone, Copy, Eq, PartialEq, Debug, Serialize, Deserialize)]
pub enum BuffCategory {
Natural,
@ -127,7 +123,6 @@ pub enum BuffCategory {
FromAura(bool), // bool used to check if buff recently set by aura
}
#[cfg(not(target_arch = "wasm32"))]
#[derive(Clone, Debug, Serialize, Deserialize)]
pub enum ModifierKind {
Additive,
@ -135,7 +130,6 @@ pub enum ModifierKind {
}
/// Data indicating and configuring behaviour of a de/buff.
#[cfg(not(target_arch = "wasm32"))]
#[derive(Clone, Debug, Serialize, Deserialize)]
pub enum BuffEffect {
/// Periodically damages or heals entity
@ -175,7 +169,6 @@ pub enum BuffEffect {
///
/// To provide more classification info when needed,
/// buff can be in one or more buff category.
#[cfg(not(target_arch = "wasm32"))]
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct Buff {
pub kind: BuffKind,
@ -188,7 +181,6 @@ pub struct Buff {
/// Information about whether buff addition or removal was requested.
/// This to implement "on_add" and "on_remove" hooks for constant buffs.
#[cfg(not(target_arch = "wasm32"))]
#[derive(Clone, Debug)]
pub enum BuffChange {
/// Adds this buff.
@ -371,7 +363,6 @@ impl PartialEq for Buff {
}
/// Source of the de/buff
#[cfg(not(target_arch = "wasm32"))]
#[derive(Clone, Copy, PartialEq, Debug, Serialize, Deserialize)]
pub enum BuffSource {
/// Applied by a character
@ -485,7 +476,6 @@ impl Buffs {
}
}
#[cfg(not(target_arch = "wasm32"))]
pub type BuffId = u64;
#[cfg(not(target_arch = "wasm32"))]

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@ -1,7 +1,6 @@
use super::{
body::{object, Body},
Density, Ori, Vel,
};
#[cfg(not(target_arch = "wasm32"))]
use super::body::{object, Body};
use super::{Density, Ori, Vel};
use crate::{
consts::{AIR_DENSITY, WATER_DENSITY},
util::{Dir, Plane, Projection},
@ -93,6 +92,7 @@ pub struct Wings {
pub ori: Ori,
}
#[cfg(not(target_arch = "wasm32"))]
impl Body {
pub fn aerodynamic_forces(
&self,

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@ -12,8 +12,10 @@ mod character_state;
pub mod compass;
#[cfg(not(target_arch = "wasm32"))]
mod controller;
#[cfg(not(target_arch = "wasm32"))]
pub mod dialogue;
#[cfg(not(target_arch = "wasm32"))] mod energy;
#[cfg(not(target_arch = "wasm32"))]
pub mod fluid_dynamics;
#[cfg(not(target_arch = "wasm32"))] pub mod group;
mod health;

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@ -17,6 +17,7 @@
)]
/// Re-exported crates
#[cfg(not(target_arch = "wasm32"))]
pub use uuid;
// modules
@ -31,7 +32,6 @@ pub mod character;
#[cfg(not(target_arch = "wasm32"))] pub mod cmd;
pub mod combat;
pub mod comp;
#[cfg(not(target_arch = "wasm32"))]
pub mod consts;
#[cfg(not(target_arch = "wasm32"))] pub mod depot;
#[cfg(not(target_arch = "wasm32"))]
@ -46,9 +46,7 @@ pub mod generation;
#[cfg(not(target_arch = "wasm32"))] pub mod grid;
#[cfg(not(target_arch = "wasm32"))]
pub mod lottery;
#[cfg(not(target_arch = "wasm32"))]
#[cfg(not(target_arch = "wasm32"))]
pub mod npc;
#[cfg(not(target_arch = "wasm32"))] pub mod npc;
#[cfg(not(target_arch = "wasm32"))]
pub mod outcome;
#[cfg(not(target_arch = "wasm32"))] pub mod path;
@ -61,6 +59,7 @@ pub mod resources;
#[cfg(not(target_arch = "wasm32"))] pub mod rtsim;
#[cfg(not(target_arch = "wasm32"))]
pub mod skillset_builder;
#[cfg(not(target_arch = "wasm32"))]
pub mod slowjob;
#[cfg(not(target_arch = "wasm32"))]
pub mod spiral;

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@ -1,5 +1,7 @@
#[cfg(not(target_arch = "wasm32"))]
use crate::comp::Pos;
use serde::{Deserialize, Serialize};
#[cfg(not(target_arch = "wasm32"))]
use specs::Entity;
/// A resource that stores the time of day.
@ -14,6 +16,7 @@ pub struct Time(pub f64);
#[derive(Default)]
pub struct DeltaTime(pub f32);
#[cfg(not(target_arch = "wasm32"))]
#[derive(Default)]
pub struct EntitiesDiedLastTick(pub Vec<(Entity, Pos)>);
@ -34,6 +37,7 @@ pub enum GameMode {
/// A resource that stores the player's entity (on the client), and None on the
/// server
#[cfg(not(target_arch = "wasm32"))]
#[derive(Copy, Clone, Default, Debug)]
pub struct PlayerEntity(pub Option<Entity>);
@ -65,6 +69,7 @@ impl PlayerPhysicsSetting {
/// List of which players are using client-authoratative vs server-authoratative
/// physics, as a stop-gap until we can use server-authoratative physics for
/// everyone
#[cfg(not(target_arch = "wasm32"))]
#[derive(Clone, Default, Debug)]
pub struct PlayerPhysicsSettings {
pub settings: hashbrown::HashMap<uuid::Uuid, PlayerPhysicsSetting>,

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@ -300,7 +300,7 @@ impl Server {
let map = world.get_map_data(index.as_index_ref(), &state.thread_pool());
#[cfg(not(feature = "worldgen"))]
let (world, index) = World::generate(settings.world_seed, &state.thread_pool());
let (world, index) = World::generate(settings.world_seed);
#[cfg(not(feature = "worldgen"))]
let map = WorldMapMsg {
dimensions_lg: Vec2::zero(),
@ -310,6 +310,7 @@ impl Server {
sea_level: 0.0,
alt: Grid::new(Vec2::new(1, 1), 1),
sites: Vec::new(),
pois: Vec::new(),
};
#[cfg(feature = "worldgen")]

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@ -1,5 +1,6 @@
use common::{
generation::{ChunkSupplement, EntityInfo},
resources::TimeOfDay,
terrain::{
Block, BlockKind, MapSizeLg, SpriteKind, TerrainChunk, TerrainChunkMeta, TerrainChunkSize,
},
@ -48,6 +49,7 @@ impl World {
_index: IndexRef,
chunk_pos: Vec2<i32>,
_should_continue: impl FnMut() -> bool,
_time: Option<TimeOfDay>,
) -> Result<(TerrainChunk, ChunkSupplement), ()> {
let (x, y) = chunk_pos.map(|e| e.to_le_bytes()).into_tuple();
let mut rng = SmallRng::from_seed([

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@ -439,15 +439,18 @@ pub fn apply_caves_supplement<'a>(
let cave_depth = (col_sample.alt - cave.alt).max(0.0); //slightly different from earlier cave depth?
// Scatter things in caves
if let Some(z) = (-4..8).map(|z| cave_base + z).find(|z| {
(0..2).all(|z_offs| {
vol.get(offs.with_z(z + z_offs))
.map_or(true, |b| b.is_fluid())
})
}) {
if RandomField::new(index.seed).chance(wpos2d.into(), 0.0018)
&& cave_base < surface_z as i32 - 40
{
let is_hostile: bool;
let entity = EntityInfo::at(Vec3::new(
wpos2d.x as f32,
wpos2d.y as f32,
cave_base as f32,
))
let entity =
EntityInfo::at(Vec3::new(wpos2d.x as f32, wpos2d.y as f32, z as f32))
.with_body(if cave_depth < 70.0 {
is_hostile = false;
let species = match dynamic_rng.gen_range(0..4) {
@ -456,7 +459,8 @@ pub fn apply_caves_supplement<'a>(
2 => comp::quadruped_small::Species::Holladon,
_ => comp::quadruped_small::Species::Batfox,
};
comp::quadruped_small::Body::random_with(dynamic_rng, &species).into()
comp::quadruped_small::Body::random_with(dynamic_rng, &species)
.into()
} else if cave_depth < 120.0 {
is_hostile = true;
let species = match dynamic_rng.gen_range(0..3) {
@ -464,7 +468,8 @@ pub fn apply_caves_supplement<'a>(
1 => comp::quadruped_low::Species::Salamander,
_ => comp::quadruped_low::Species::Asp,
};
comp::quadruped_low::Body::random_with(dynamic_rng, &species).into()
comp::quadruped_low::Body::random_with(dynamic_rng, &species)
.into()
} else if cave_depth < 200.0 {
is_hostile = true;
let species = match dynamic_rng.gen_range(0..3) {
@ -472,7 +477,8 @@ pub fn apply_caves_supplement<'a>(
1 => comp::quadruped_low::Species::Lavadrake,
_ => comp::quadruped_low::Species::Basilisk,
};
comp::quadruped_low::Body::random_with(dynamic_rng, &species).into()
comp::quadruped_low::Body::random_with(dynamic_rng, &species)
.into()
} else {
is_hostile = true;
let species = match dynamic_rng.gen_range(0..5) {
@ -485,7 +491,8 @@ pub fn apply_caves_supplement<'a>(
},
_ => comp::biped_large::Species::Troll,
};
comp::biped_large::Body::random_with(dynamic_rng, &species).into()
comp::biped_large::Body::random_with(dynamic_rng, &species)
.into()
})
.with_alignment(if is_hostile {
comp::Alignment::Enemy
@ -499,6 +506,7 @@ pub fn apply_caves_supplement<'a>(
}
}
}
}
}
#[allow(dead_code)]

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@ -1063,37 +1063,37 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
},
);
if let Some((make_entity, group_size)) = entity_group {
let alt = col_sample.alt as i32;
// Find the intersection between ground and air, if there is one near the
// surface
if let Some(solid_end) = (-4..8)
.find(|z| {
vol.get(Vec3::new(offs.x, offs.y, alt + z))
.map(|b| b.is_solid())
.unwrap_or(false)
})
.and_then(|solid_start| {
(1..8).map(|z| solid_start + z).find(|z| {
vol.get(Vec3::new(offs.x, offs.y, alt + z))
.map(|b| !b.is_solid())
.unwrap_or(true)
})
})
{
if let Some((make_entity, group_size)) = entity_group {
let group_size = dynamic_rng.gen_range(group_size.start..group_size.end);
let entity = make_entity(
Vec3::new(wpos2d.x, wpos2d.y, alt + solid_end).map(|e| e as f32),
(wpos2d.map(|e| e as f32) + 0.5).with_z(alt as f32),
dynamic_rng,
);
for e in 0..group_size {
let mut entity = entity.clone();
entity.pos = entity.pos.map(|e| e + dynamic_rng.gen::<f32>())
+ Vec3::new(
// Choose a nearby position
let offs_wpos2d = (Vec2::new(
(e as f32 / group_size as f32 * 2.0 * f32::consts::PI).sin(),
(e as f32 / group_size as f32 * 2.0 * f32::consts::PI).cos(),
0.0,
) * (5.0 + dynamic_rng.gen::<f32>().powf(0.5) * 5.0);
) * (5.0 + dynamic_rng.gen::<f32>().powf(0.5) * 5.0))
.map(|e| e as i32);
// Clamp position to chunk
let offs_wpos2d = (offs + offs_wpos2d)
.clamped(Vec2::zero(), vol.size_xy().map(|e| e as i32) - 1)
- offs;
// Find the intersection between ground and air, if there is one near the
// surface
if let Some(solid_end) = (-8..8).find(|z| {
(0..2).all(|z2| {
vol.get(Vec3::new(offs.x, offs.y, alt) + offs_wpos2d.with_z(z + z2))
.map(|b| !b.is_solid())
.unwrap_or(true)
})
}) {
let mut entity = entity.clone();
entity.pos += offs_wpos2d.with_z(solid_end).map(|e| e as f32);
supplement.add_entity(entity.with_automatic_name());
}
}