Added wall lamps

This commit is contained in:
Joshua Barretto 2022-01-28 13:58:41 +00:00
parent e991ff7d6d
commit 69436db64c
5 changed files with 92 additions and 5 deletions

View File

@ -90,6 +90,24 @@ impl BlockKind {
/// fields.
#[inline]
pub const fn has_color(&self) -> bool { self.is_filled() }
/// Determine whether the block is 'terrain-like'. This definition is
/// arbitrary, but includes things like rocks, soils, sands, grass, and
/// other blocks that might be expected to the landscape. Plant matter and
/// snow are *not* included.
#[inline]
pub const fn is_terrain(&self) -> bool {
matches!(
self,
BlockKind::Rock
| BlockKind::WeakRock
| BlockKind::GlowingRock
| BlockKind::GlowingWeakRock
| BlockKind::Grass
| BlockKind::Earth
| BlockKind::Sand
)
}
}
#[derive(Copy, Clone, Debug, Eq, Hash, PartialEq, Serialize, Deserialize)]

View File

@ -198,7 +198,7 @@ pub fn init(
_ => {},
},
SiteKind::Refactor(site2) => {
for _ in 0..(site.economy.pop as usize).min(site2.plots().len() * 3) {
for _ in 0..site.economy.pop.min(site2.plots().len() as f32 * 1.5) as usize {
rtsim.entities.insert(Entity {
is_loaded: false,
pos: site2

View File

@ -30,6 +30,7 @@ pub struct SpawnRules {
}
impl SpawnRules {
#[must_use]
pub fn combine(self, other: Self) -> Self {
// Should be commutative
Self {

View File

@ -222,7 +222,7 @@ impl Site {
pub fn make_plaza(&mut self, land: &Land, rng: &mut impl Rng) -> Id<Plot> {
let plaza_radius = rng.gen_range(1..4);
let plaza_dist = 10.0 + plaza_radius as f32 * 5.0;
let plaza_dist = 6.5 + plaza_radius as f32 * 4.0;
let pos = attempt(32, || {
self.plazas
.choose(rng)
@ -382,7 +382,7 @@ impl Site {
match *build_chance.choose_seeded(rng.gen()) {
// House
1 => {
let size = (2.0 + rng.gen::<f32>().powf(5.0) * 1.5).round() as u32;
let size = (1.5 + rng.gen::<f32>().powf(5.0) * 1.0).round() as u32;
if let Some((aabr, door_tile, door_dir)) = attempt(32, || {
site.find_roadside_aabr(
&mut rng,
@ -713,7 +713,7 @@ impl Site {
for z in -8..6 {
canvas.map(Vec3::new(wpos2d.x, wpos2d.y, alt + z), |b| {
if b.is_filled() {
if underground {
if underground && b.is_terrain() {
Block::new(BlockKind::Earth, Rgb::new(0x6A, 0x47, 0x24))
} else {
b
@ -781,7 +781,7 @@ impl Site {
canvas.map(
Vec3::new(wpos2d.x, wpos2d.y, alt + z),
|b| if b.is_filled() {
if underground {
if underground && b.is_terrain() {
Block::new(BlockKind::Earth, Rgb::new(0x6A, 0x47, 0x24))
} else {
b

View File

@ -856,6 +856,40 @@ impl Structure for House {
painter.prim(Primitive::intersect(walls, windows)),
Fill::Block(Block::air(SpriteKind::Window1).with_ori(2).unwrap()),
);
// Wall lamps
if i == 1 {
let mut torches_min = painter.prim(Primitive::Empty);
let mut torches_max = painter.prim(Primitive::Empty);
for y in self.tile_aabr.min.y..self.tile_aabr.max.y {
let pos = site
.tile_wpos(Vec2::new(self.tile_aabr.min.x, y))
.with_z(alt + previous_height + 3)
+ Vec3::new(-1, 0, 0);
let torch = painter.prim(Primitive::Aabb(Aabb {
min: pos,
max: pos + 1,
}));
torches_min = painter.prim(Primitive::union(torches_min, torch));
let pos = site
.tile_wpos(Vec2::new(self.tile_aabr.max.x, y + 1))
.with_z(alt + previous_height + 3)
+ Vec3::new(1, 0, 0);
let torch = painter.prim(Primitive::Aabb(Aabb {
min: pos,
max: pos + 1,
}));
torches_max = painter.prim(Primitive::union(torches_max, torch));
}
painter.fill(
torches_min,
Fill::Block(Block::air(SpriteKind::WallLampSmall).with_ori(6).unwrap()),
);
painter.fill(
torches_max,
Fill::Block(Block::air(SpriteKind::WallLampSmall).with_ori(2).unwrap()),
);
}
}
// Windows y axis
{
@ -886,6 +920,40 @@ impl Structure for House {
painter.prim(Primitive::intersect(walls, windows)),
Fill::Block(Block::air(SpriteKind::Window1).with_ori(0).unwrap()),
);
// Wall lamps
if i == 1 {
let mut torches_min = painter.prim(Primitive::Empty);
let mut torches_max = painter.prim(Primitive::Empty);
for x in self.tile_aabr.min.x..self.tile_aabr.max.x {
let pos = site
.tile_wpos(Vec2::new(x + 1, self.tile_aabr.min.y))
.with_z(alt + previous_height + 3)
+ Vec3::new(0, -1, 0);
let torch = painter.prim(Primitive::Aabb(Aabb {
min: pos,
max: pos + 1,
}));
torches_min = painter.prim(Primitive::union(torches_min, torch));
let pos = site
.tile_wpos(Vec2::new(x, self.tile_aabr.max.y))
.with_z(alt + previous_height + 3)
+ Vec3::new(0, 1, 0);
let torch = painter.prim(Primitive::Aabb(Aabb {
min: pos,
max: pos + 1,
}));
torches_max = painter.prim(Primitive::union(torches_max, torch));
}
painter.fill(
torches_min,
Fill::Block(Block::air(SpriteKind::WallLampSmall).with_ori(0).unwrap()),
);
painter.fill(
torches_max,
Fill::Block(Block::air(SpriteKind::WallLampSmall).with_ori(4).unwrap()),
);
}
}
// Shed roof on negative overhangs