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Merge branch 'acrimon/925-campfire-fix' into 'master'
Don't apply campfire healing buff if the player is at maximum health. Closes #925 See merge request veloren/veloren!1690
This commit is contained in:
commit
69476f46af
@ -1,6 +1,7 @@
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use common::{
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use common::{
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comp::{
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comp::{
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aura::AuraKey, buff, AuraChange, AuraKind, Auras, BuffKind, Buffs, CharacterState, Pos,
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aura::AuraKey, buff, AuraChange, AuraKind, Auras, BuffKind, Buffs, CharacterState, Health,
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Pos,
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},
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},
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event::{EventBus, ServerEvent},
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event::{EventBus, ServerEvent},
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resources::DeltaTime,
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resources::DeltaTime,
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@ -19,11 +20,12 @@ impl<'a> System<'a> for Sys {
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ReadStorage<'a, CharacterState>,
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ReadStorage<'a, CharacterState>,
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WriteStorage<'a, Auras>,
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WriteStorage<'a, Auras>,
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WriteStorage<'a, Buffs>,
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WriteStorage<'a, Buffs>,
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ReadStorage<'a, Health>,
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);
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);
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fn run(
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fn run(
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&mut self,
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&mut self,
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(entities, dt, positions, server_bus, character_states, mut auras, mut buffs): Self::SystemData,
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(entities, dt, positions, server_bus, character_states, mut auras, mut buffs, health): Self::SystemData,
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) {
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) {
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let mut server_emitter = server_bus.emitter();
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let mut server_emitter = server_bus.emitter();
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@ -45,8 +47,20 @@ impl<'a> System<'a> for Sys {
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expired_auras.push(key);
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expired_auras.push(key);
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}
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}
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}
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}
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for (target_entity, target_pos, target_character_state_maybe, target_buffs) in
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for (
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(&entities, &positions, character_states.maybe(), &mut buffs).join()
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target_entity,
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target_pos,
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target_character_state_maybe,
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target_buffs,
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health,
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) in (
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&entities,
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&positions,
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character_states.maybe(),
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&mut buffs,
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&health,
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)
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.join()
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{
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{
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// Ensure entity is within the aura radius
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// Ensure entity is within the aura radius
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if target_pos.0.distance_squared(pos.0) < aura.radius.powi(2) {
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if target_pos.0.distance_squared(pos.0) < aura.radius.powi(2) {
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@ -67,10 +81,12 @@ impl<'a> System<'a> for Sys {
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// Conditions for different buffs are in this match
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// Conditions for different buffs are in this match
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// statement
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// statement
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let apply_buff = match kind {
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let apply_buff = match kind {
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BuffKind::CampfireHeal => matches!(
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BuffKind::CampfireHeal => {
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matches!(
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target_character_state_maybe,
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target_character_state_maybe,
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Some(CharacterState::Sit)
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Some(CharacterState::Sit)
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),
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) && health.current() < health.maximum()
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},
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// Add other specific buff conditions here
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// Add other specific buff conditions here
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_ => true,
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_ => true,
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};
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};
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