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https://gitlab.com/veloren/veloren.git
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Eradicated clones
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parent
9f2255a5de
commit
6a1e583d45
@ -896,8 +896,7 @@ impl Client {
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.write_storage::<Controller>()
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.get_mut(self.entity)
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{
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// TODO: Undo this clone, somehow...
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controller.actions.push(control_action.clone());
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controller.actions.push(control_action);
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}
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self.send_msg(ClientGeneral::ControlAction(control_action));
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}
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@ -1,6 +1,6 @@
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use crate::{
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combat::Attack,
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comp::{Energy, InventoryManip, Ori, Pos, Vel},
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comp::{Energy, LoadoutManip, Ori, Pos, Vel},
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event::{LocalEvent, ServerEvent},
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states::{behavior::JoinData, *},
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};
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@ -17,7 +17,7 @@ pub struct StateUpdate {
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pub ori: Ori,
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pub energy: Energy,
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pub swap_loadout: bool,
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pub modify_loadout: Option<InventoryManip>,
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pub modify_loadout: Option<LoadoutManip>,
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pub local_events: VecDeque<LocalEvent>,
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pub server_events: VecDeque<ServerEvent>,
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}
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@ -22,6 +22,31 @@ pub enum InventoryManip {
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CraftRecipe(String),
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}
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
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pub enum LoadoutManip {
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Swap(Slot, Slot),
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Drop(Slot),
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}
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impl From<LoadoutManip> for InventoryManip {
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fn from(loadout_manip: LoadoutManip) -> Self {
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match loadout_manip {
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LoadoutManip::Swap(slot1, slot2) => Self::Swap(slot1, slot2),
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LoadoutManip::Drop(slot) => Self::Drop(slot),
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}
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}
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}
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impl From<InventoryManip> for Option<LoadoutManip> {
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fn from(inv_manip: InventoryManip) -> Self {
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match inv_manip {
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InventoryManip::Swap(slot1, slot2) => Some(LoadoutManip::Swap(slot1, slot2)),
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InventoryManip::Drop(slot) => Some(LoadoutManip::Drop(slot)),
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_ => None,
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}
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}
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}
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum GroupManip {
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Invite(Uid),
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@ -46,10 +71,10 @@ pub enum ControlEvent {
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Respawn,
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}
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#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
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pub enum ControlAction {
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SwapLoadout,
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ModifyLoadout(InventoryManip),
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ModifyLoadout(Option<LoadoutManip>),
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Wield,
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GlideWield,
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Unwield,
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@ -46,7 +46,7 @@ pub use chat::{
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};
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pub use controller::{
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Climb, ControlAction, ControlEvent, Controller, ControllerInputs, GroupManip, Input,
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InventoryManip, MountState, Mounting,
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InventoryManip, LoadoutManip, MountState, Mounting,
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};
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pub use energy::{Energy, EnergyChange, EnergySource};
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pub use group::Group;
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@ -1,7 +1,7 @@
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use crate::{
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comp::{
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Beam, Body, CharacterState, ControlAction, Controller, ControllerInputs, Energy, Health,
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Inventory, InventoryManip, Melee, Ori, PhysicsState, Pos, StateUpdate, Stats, Vel,
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Inventory, LoadoutManip, Melee, Ori, PhysicsState, Pos, StateUpdate, Stats, Vel,
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},
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resources::DeltaTime,
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uid::Uid,
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@ -17,7 +17,7 @@ pub trait CharacterBehavior {
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fn behavior(&self, data: &JoinData) -> StateUpdate;
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// Impl these to provide behavior for these inputs
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fn swap_loadout(&self, data: &JoinData) -> StateUpdate { StateUpdate::from(data) }
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fn modify_loadout(&self, data: &JoinData, _inv_manip: InventoryManip) -> StateUpdate {
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fn modify_loadout(&self, data: &JoinData, _loadout_manip: Option<LoadoutManip>) -> StateUpdate {
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StateUpdate::from(data)
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}
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fn wield(&self, data: &JoinData) -> StateUpdate { StateUpdate::from(data) }
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@ -31,7 +31,7 @@ pub trait CharacterBehavior {
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fn handle_event(&self, data: &JoinData, event: ControlAction) -> StateUpdate {
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match event {
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ControlAction::SwapLoadout => self.swap_loadout(data),
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ControlAction::ModifyLoadout(inv_manip) => self.modify_loadout(data, inv_manip),
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ControlAction::ModifyLoadout(loadout_manip) => self.modify_loadout(data, loadout_manip),
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ControlAction::Wield => self.wield(data),
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ControlAction::GlideWield => self.glide_wield(data),
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ControlAction::Unwield => self.unwield(data),
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@ -1,6 +1,6 @@
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use super::utils::*;
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use crate::{
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comp::{CharacterState, InventoryManip, StateUpdate},
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comp::{CharacterState, LoadoutManip, StateUpdate},
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states::behavior::{CharacterBehavior, JoinData},
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};
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use serde::{Deserialize, Serialize};
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@ -42,9 +42,9 @@ impl CharacterBehavior for Data {
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update
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}
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fn modify_loadout(&self, data: &JoinData, inv_manip: InventoryManip) -> StateUpdate {
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fn modify_loadout(&self, data: &JoinData, loadout_manip: Option<LoadoutManip>) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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handle_modify_loadout(&mut update, inv_manip);
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handle_modify_loadout(&mut update, loadout_manip);
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update
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}
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}
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@ -1,6 +1,6 @@
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use super::utils::*;
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use crate::{
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comp::{slot::EquipSlot, CharacterState, EnergySource, InventoryManip, StateUpdate},
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comp::{slot::EquipSlot, CharacterState, EnergySource, LoadoutManip, StateUpdate},
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states::behavior::{CharacterBehavior, JoinData},
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};
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@ -69,9 +69,9 @@ impl CharacterBehavior for Data {
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update
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}
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fn modify_loadout(&self, data: &JoinData, inv_manip: InventoryManip) -> StateUpdate {
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fn modify_loadout(&self, data: &JoinData, loadout_manip: Option<LoadoutManip>) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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handle_modify_loadout(&mut update, inv_manip);
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handle_modify_loadout(&mut update, loadout_manip);
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update
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}
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}
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@ -1,6 +1,6 @@
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use super::utils::*;
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use crate::{
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comp::{InventoryManip, StateUpdate},
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comp::{LoadoutManip, StateUpdate},
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states::behavior::{CharacterBehavior, JoinData},
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};
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@ -61,9 +61,9 @@ impl CharacterBehavior for Data {
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update
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}
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fn modify_loadout(&self, data: &JoinData, inv_manip: InventoryManip) -> StateUpdate {
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fn modify_loadout(&self, data: &JoinData, loadout_manip: Option<LoadoutManip>) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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handle_modify_loadout(&mut update, inv_manip);
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handle_modify_loadout(&mut update, loadout_manip);
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update
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}
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}
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@ -1,6 +1,6 @@
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use super::utils::*;
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use crate::{
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comp::{CharacterState, InventoryManip, StateUpdate},
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comp::{CharacterState, LoadoutManip, StateUpdate},
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states::behavior::{CharacterBehavior, JoinData},
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};
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use serde::{Deserialize, Serialize};
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@ -42,9 +42,9 @@ impl CharacterBehavior for Data {
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update
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}
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fn modify_loadout(&self, data: &JoinData, inv_manip: InventoryManip) -> StateUpdate {
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fn modify_loadout(&self, data: &JoinData, loadout_manip: Option<LoadoutManip>) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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handle_modify_loadout(&mut update, inv_manip);
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handle_modify_loadout(&mut update, loadout_manip);
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update
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}
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}
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@ -1,6 +1,6 @@
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use super::utils::*;
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use crate::{
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comp::{CharacterState, InventoryManip, StateUpdate},
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comp::{CharacterState, LoadoutManip, StateUpdate},
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states::behavior::{CharacterBehavior, JoinData},
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};
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@ -60,9 +60,9 @@ impl CharacterBehavior for Data {
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update
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}
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fn modify_loadout(&self, data: &JoinData, inv_manip: InventoryManip) -> StateUpdate {
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fn modify_loadout(&self, data: &JoinData, loadout_manip: Option<LoadoutManip>) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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handle_modify_loadout(&mut update, inv_manip);
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handle_modify_loadout(&mut update, loadout_manip);
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update
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}
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}
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@ -1,6 +1,6 @@
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use super::utils::*;
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use crate::{
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comp::{CharacterState, InventoryManip, StateUpdate},
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comp::{CharacterState, LoadoutManip, StateUpdate},
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states::behavior::{CharacterBehavior, JoinData},
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};
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use serde::{Deserialize, Serialize};
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@ -47,9 +47,9 @@ impl CharacterBehavior for Data {
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update
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}
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fn modify_loadout(&self, data: &JoinData, inv_manip: InventoryManip) -> StateUpdate {
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fn modify_loadout(&self, data: &JoinData, loadout_manip: Option<LoadoutManip>) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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handle_modify_loadout(&mut update, inv_manip);
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handle_modify_loadout(&mut update, loadout_manip);
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update
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}
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}
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@ -4,7 +4,7 @@ use crate::{
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item::{Hands, ItemKind, Tool, ToolKind},
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quadruped_low, quadruped_medium,
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skills::{AxeSkill, BowSkill, HammerSkill, Skill, StaffSkill, SwordSkill},
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theropod, Body, CharacterState, InventoryManip, StateUpdate,
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theropod, Body, CharacterState, LoadoutManip, StateUpdate,
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},
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consts::{FRIC_GROUND, GRAVITY},
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event::LocalEvent,
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@ -360,8 +360,8 @@ pub fn attempt_swap_loadout(data: &JoinData, update: &mut StateUpdate) {
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}
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/// Handles inventory manipulations that affect the loadout
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pub fn handle_modify_loadout(update: &mut StateUpdate, inv_manip: InventoryManip) {
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update.modify_loadout = Some(inv_manip);
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pub fn handle_modify_loadout(update: &mut StateUpdate, loadout_manip: Option<LoadoutManip>) {
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update.modify_loadout = loadout_manip;
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}
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/// Checks that player can wield the glider and updates `CharacterState` if so
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@ -1,6 +1,6 @@
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use super::utils::*;
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use crate::{
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comp::{CharacterState, InventoryManip, StateUpdate},
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comp::{CharacterState, LoadoutManip, StateUpdate},
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states::behavior::{CharacterBehavior, JoinData},
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};
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@ -57,9 +57,9 @@ impl CharacterBehavior for Data {
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update
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}
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fn modify_loadout(&self, data: &JoinData, inv_manip: InventoryManip) -> StateUpdate {
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fn modify_loadout(&self, data: &JoinData, loadout_manip: Option<LoadoutManip>) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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handle_modify_loadout(&mut update, inv_manip);
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handle_modify_loadout(&mut update, loadout_manip);
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update
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}
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}
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@ -268,9 +268,9 @@ impl<'a> System<'a> for Sys {
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};
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local_emitter.append(&mut state_update.local_events);
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server_emitter.append(&mut state_update.server_events);
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if let Some(ref inv_manip) = state_update.modify_loadout {
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// TODO: Delete this clone, somehow...
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server_emitter.emit(ServerEvent::InventoryManip(j.entity, inv_manip.clone()));
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if let Some(loadout_manip) = state_update.modify_loadout {
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server_emitter
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.emit(ServerEvent::InventoryManip(j.entity, loadout_manip.into()));
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}
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incorporate_update(&mut tuple, state_update);
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}
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@ -105,7 +105,9 @@ impl<'a> System<'a> for Sys {
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InventoryManip::Drop(Slot::Equip(_))
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| InventoryManip::Swap(_, Slot::Equip(_))
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| InventoryManip::Swap(Slot::Equip(_), _) => {
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controller.actions.push(ControlAction::ModifyLoadout(manip));
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controller
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.actions
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.push(ControlAction::ModifyLoadout(manip.into()));
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},
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_ => {
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server_emitter.emit(ServerEvent::InventoryManip(entity, manip));
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