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Tweak lighting
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@ -29,7 +29,7 @@ out vec4 tgt_color;
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void main() {
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vec3 light = get_sun_diffuse(f_norm, time_of_day.x) + light_at(f_pos, f_norm);
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vec3 surf_color = srgb_to_linear(model_col.rgb * f_col) * 2.0 * light;
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vec3 surf_color = srgb_to_linear(model_col.rgb * f_col) * 4.0 * light;
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float fog_level = fog(f_pos.xy, focus_pos.xy);
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vec3 fog_color = get_sky_color(normalize(f_pos - cam_pos.xyz), time_of_day.x);
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@ -3,7 +3,7 @@ const float PI = 3.141592;
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const vec3 SKY_DAY_TOP = vec3(0.1, 0.2, 0.9);
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const vec3 SKY_DAY_MID = vec3(0.02, 0.08, 0.8);
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const vec3 SKY_DAY_BOT = vec3(0.02, 0.01, 0.3);
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const vec3 DAY_LIGHT = vec3(0.5, 0.5, 1.0);
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const vec3 DAY_LIGHT = vec3(0.70, 0.70, 1.0);
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const vec3 SKY_DUSK_TOP = vec3(0.21, 0.28, 0.50);
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const vec3 SKY_DUSK_MID = vec3(0.68, 0.03, 0.0);
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