Refactor, addresses more comments

This commit is contained in:
Snowram 2021-02-10 00:30:16 +01:00
parent 477bdfdfe7
commit 6ac52daeae
2 changed files with 25 additions and 34 deletions

View File

@ -29,6 +29,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Poise system (not currently accessible to players for balancing reasons)
- Snow particles
- Basic NPC interaction
- Lights in dungeons
### Changed

View File

@ -1117,16 +1117,13 @@ impl Floor {
.min_by_key(|nearest| rpos.distance_squared(*nearest))
}
// Find relative orientation of a position relative to another position
// Find orientation of a position relative to another position
#[allow(clippy::collapsible_if)]
fn relative_ori(pos1: Vec2<i32>, pos2: Vec2<i32>) -> u8 {
if pos1.x == pos2.x && pos1.y < pos2.y {
4
} else if pos1.x > pos2.x && pos1.y == pos2.y {
6
} else if pos1.x == pos2.x && pos1.y > pos2.y {
8
if (pos1.x - pos2.x).abs() < (pos1.y - pos2.y).abs() {
if pos1.y > pos2.y { 4 } else { 8 }
} else {
2
if pos1.x > pos2.x { 2 } else { 6 }
}
}
@ -1203,19 +1200,18 @@ impl Floor {
};
let tunnel_height = if self.final_level { 16.0 } else { 8.0 };
let pillar_thickness: i32 = 4;
move |z| match self.tiles.get(tile_pos) {
Some(Tile::Solid) => BlockMask::nothing(),
Some(Tile::Tunnel) => {
let light_offset: i32 = 7;
if (dist_to_wall - wall_thickness) as i32 == 1
&& rtile_pos
.map(|e| e % light_offset == 0)
.reduce(|x, y| x ^ y)
&& rtile_pos.map(|e| e % light_offset == 0).reduce_bitxor()
&& z == 1
{
let ori =
Floor::relative_ori(self.nearest_wall(rpos).unwrap_or_default(), rpos);
Floor::relative_ori(rpos, self.nearest_wall(rpos).unwrap_or_default());
let furniture = SpriteKind::WallSconce;
BlockMask::new(Block::air(furniture).with_ori(ori).unwrap(), 1)
} else if dist_to_wall >= wall_thickness
@ -1241,19 +1237,18 @@ impl Floor {
tile_pos
.map(|e| e.rem_euclid(pillar_space) == 0)
.reduce_and()
&& rtile_pos.map(|e| e as f32).magnitude_squared() < 3.5f32.powi(2)
&& rtile_pos.map(|e| e as f32).magnitude_squared()
< (pillar_thickness as f32 + 0.5).powi(2)
})
.unwrap_or(false) =>
{
if z == 1 && rtile_pos.map(|e| e as f32).magnitude_squared() > 3.0f32.powi(2) {
let ori = Floor::relative_ori(
self.nearest_wall(rtile_pos).unwrap_or_default(),
rtile_pos,
);
if z == 1 && rtile_pos.product() == 0 && rtile_pos.sum().abs() == pillar_thickness {
let ori = Floor::relative_ori(rtile_pos, Vec2::zero());
let furniture = SpriteKind::WallSconce;
BlockMask::new(Block::air(furniture).with_ori(ori).unwrap(), 1)
} else if z < self.rooms[*room].height
&& rtile_pos.map(|e| e as f32).magnitude_squared() > 3.0f32.powi(2)
&& rtile_pos.map(|e| e as f32).magnitude_squared()
> (pillar_thickness as f32 - 0.5).powi(2)
{
vacant
} else {
@ -1262,18 +1257,16 @@ impl Floor {
}
Some(Tile::Room(_)) => {
let light_offset: i32 = 7;
let light_offset = 7;
if z == 0 {
floor_sprite
} else if (dist_to_wall - 4.0).abs() < f32::EPSILON
&& rtile_pos
.map(|e| e % light_offset == 0)
.reduce(|x, y| x ^ y)
} else if dist_to_wall as i32 == 4
&& rtile_pos.map(|e| e % light_offset == 0).reduce_bitxor()
&& z == 1
{
let ori = Floor::relative_ori(
self.nearest_wall(rpos).unwrap_or_else(Vec2::zero),
rpos,
self.nearest_wall(rpos).unwrap_or_else(Vec2::zero),
);
let furniture = SpriteKind::WallSconce;
BlockMask::new(Block::air(furniture).with_ori(ori).unwrap(), 1)
@ -1287,31 +1280,28 @@ impl Floor {
},
Some(Tile::UpStair(room)) => {
let inner_radius: f32 = 0.5;
let stretch: f32 = 9.0;
let stretch = 9;
let block = make_staircase(
Vec3::new(rtile_pos.x, rtile_pos.y, z),
TILE_SIZE as f32 / 2.0,
inner_radius,
stretch,
stretch as f32,
);
let furniture = SpriteKind::WallLampSmall;
let furniture = SpriteKind::WallSconce;
let ori = Floor::relative_ori(
self.nearest_wall(rtile_pos).unwrap_or_else(Vec2::zero),
rpos,
self.nearest_wall(rtile_pos).unwrap_or_else(Vec2::zero),
);
if z < self.rooms[*room].height {
block.resolve_with(vacant)
} else if z as f32 % stretch == 0.0
&& rtile_pos.x == -TILE_SIZE / 2
&& rtile_pos.y == 0
{
} else if z % stretch == 0 && rtile_pos.x == -TILE_SIZE / 2 && rtile_pos.y == 0 {
BlockMask::new(Block::air(furniture).with_ori(ori).unwrap(), 1)
} else {
make_staircase(
Vec3::new(rtile_pos.x, rtile_pos.y, z),
TILE_SIZE as f32 / 2.0,
inner_radius,
stretch,
stretch as f32,
)
}
},