feat: impl attack speed modifier

This commit is contained in:
Adam Whitehurst 2021-05-30 12:39:30 -07:00
parent 0b92cc5732
commit 6b1351bdc3
22 changed files with 90 additions and 277 deletions

View File

@ -306,7 +306,13 @@ impl Buff {
],
data.duration,
),
BuffKind::Frozen => (vec![BuffEffect::MovementSpeed(0.1)], data.duration),
BuffKind::Frozen => (
vec![
BuffEffect::MovementSpeed(f32::min(0.1, 0.75 - nn_scaling(data.strength))),
BuffEffect::AttackSpeed(f32::min(0.1, 1.0 - nn_scaling(data.strength))),
],
data.duration,
),
};
Buff {
kind,

View File

@ -58,10 +58,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::BasicAura(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -90,10 +87,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.cast_duration {
// Cast
update.character = CharacterState::BasicAura(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -107,10 +101,7 @@ impl CharacterBehavior for Data {
StageSection::Recover => {
if self.timer < self.static_data.recover_duration {
update.character = CharacterState::BasicAura(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -79,10 +79,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::BasicBeam(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -177,10 +174,7 @@ impl CharacterBehavior for Data {
ori,
});
update.character = CharacterState::BasicBeam(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
@ -200,10 +194,7 @@ impl CharacterBehavior for Data {
StageSection::Recover => {
if self.timer < self.static_data.recover_duration {
update.character = CharacterState::BasicBeam(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -44,10 +44,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::BasicBlock(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -63,10 +60,7 @@ impl CharacterBehavior for Data {
if input_is_pressed(data, InputKind::Block) {
// Block
update.character = CharacterState::BasicBlock(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -82,10 +76,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.recover_duration {
// Recovery
update.character = CharacterState::BasicBlock(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -64,10 +64,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::BasicMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -148,10 +145,7 @@ impl CharacterBehavior for Data {
} else if self.timer < self.static_data.swing_duration {
// Swings
update.character = CharacterState::BasicMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -167,10 +161,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.recover_duration {
// Recovery
update.character = CharacterState::BasicMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -57,10 +57,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::BasicRanged(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -112,10 +109,7 @@ impl CharacterBehavior for Data {
} else if self.timer < self.static_data.recover_duration {
// Recovers
update.character = CharacterState::BasicRanged(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -54,10 +54,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::BasicSummon(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -131,20 +128,14 @@ impl CharacterBehavior for Data {
));
update.character = CharacterState::BasicSummon(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
summon_count: self.summon_count + 1,
..*self
});
} else {
// Cast
update.character = CharacterState::BasicSummon(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
}
@ -161,10 +152,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.recover_duration {
// Recovery
update.character = CharacterState::BasicSummon(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -44,10 +44,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::Blink(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -78,10 +75,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.recover_duration {
// Recovery
update.character = CharacterState::Blink(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -41,10 +41,7 @@ impl CharacterBehavior for Data {
update.vel.0 += *data.inputs.look_dir * self.static_data.speed * data.dt.0;
}
update.character = CharacterState::Boost(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -88,12 +88,11 @@ impl CharacterBehavior for Data {
// Charge the attack
update.character = CharacterState::ChargedMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(
data.dt.0 * self.static_data.speed,
))
.unwrap_or_default(),
timer: tick_attack_or_default(
data,
self.timer,
Some(self.static_data.speed),
),
charge_amount: charge,
..*self
});
@ -110,12 +109,11 @@ impl CharacterBehavior for Data {
{
// Maintains charge
update.character = CharacterState::ChargedMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(
data.dt.0 * self.static_data.speed,
))
.unwrap_or_default(),
timer: tick_attack_or_default(
data,
self.timer,
Some(self.static_data.speed),
),
..*self
});
@ -144,10 +142,7 @@ impl CharacterBehavior for Data {
{
// Swing
update.character = CharacterState::ChargedMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
exhausted: true,
..*self
});
@ -220,10 +215,7 @@ impl CharacterBehavior for Data {
} else if self.timer < self.static_data.swing_duration {
// Swings
update.character = CharacterState::ChargedMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -239,10 +231,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.recover_duration {
// Recovers
update.character = CharacterState::ChargedMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -85,10 +85,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::ChargedRanged(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -138,12 +135,11 @@ impl CharacterBehavior for Data {
{
// Charges
update.character = CharacterState::ChargedRanged(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(
data.dt.0 * self.static_data.speed,
))
.unwrap_or_default(),
timer: tick_attack_or_default(
data,
self.timer,
Some(self.static_data.speed),
),
..*self
});
@ -157,12 +153,11 @@ impl CharacterBehavior for Data {
} else if input_is_pressed(data, self.static_data.ability_info.input) {
// Holds charge
update.character = CharacterState::ChargedRanged(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(
data.dt.0 * self.static_data.speed,
))
.unwrap_or_default(),
timer: tick_attack_or_default(
data,
self.timer,
Some(self.static_data.speed),
),
..*self
});
@ -180,10 +175,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.recover_duration {
// Recovers
update.character = CharacterState::ChargedRanged(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -144,10 +144,7 @@ impl CharacterBehavior for Data {
// Build up
update.character = CharacterState::ComboMelee(Data {
static_data: self.static_data.clone(),
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0 * speed_modifer))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, Some(speed_modifer)),
..*self
});
} else {
@ -250,10 +247,7 @@ impl CharacterBehavior for Data {
// Swings
update.character = CharacterState::ComboMelee(Data {
static_data: self.static_data.clone(),
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0 * speed_modifer))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, Some(speed_modifer)),
..*self
});
} else {
@ -272,10 +266,7 @@ impl CharacterBehavior for Data {
// Recovers
update.character = CharacterState::ComboMelee(Data {
static_data: self.static_data.clone(),
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0 * speed_modifer))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, Some(speed_modifer)),
..*self
});
} else {

View File

@ -81,10 +81,7 @@ impl CharacterBehavior for Data {
handle_orientation(data, &mut update, 1.0);
// Build up
update.character = CharacterState::DashMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -177,10 +174,7 @@ impl CharacterBehavior for Data {
.filter(|(_, tool)| tool == &Some(ToolKind::Pick)),
});
update.character = CharacterState::DashMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
exhausted: true,
..*self
})
@ -188,20 +182,14 @@ impl CharacterBehavior for Data {
if !melee.applied {
// If melee attack has not applied, just tick duration
update.character = CharacterState::DashMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else if melee.hit_count == 0 {
// If melee attack has applied, but not hit anything, remove exhausted
// so it can attack again
update.character = CharacterState::DashMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
exhausted: false,
..*self
});
@ -221,10 +209,7 @@ impl CharacterBehavior for Data {
.min(self.static_data.charge_duration)
};
update.character = CharacterState::DashMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
charge_end_timer,
..*self
});
@ -240,10 +225,7 @@ impl CharacterBehavior for Data {
} else {
// If melee attack has not applied, just tick duration
update.character = CharacterState::DashMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
exhausted: false,
..*self
});
@ -328,20 +310,14 @@ impl CharacterBehavior for Data {
.filter(|(_, tool)| tool == &Some(ToolKind::Pick)),
});
update.character = CharacterState::DashMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
exhausted: true,
..*self
})
} else if self.timer < self.static_data.swing_duration {
// Swings
update.character = CharacterState::DashMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -357,10 +333,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.recover_duration {
// Recover
update.character = CharacterState::DashMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -33,10 +33,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Draw weapon
update.character = CharacterState::Equipping(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -61,10 +61,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::HealingBeam(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -116,10 +113,7 @@ impl CharacterBehavior for Data {
ori: Ori::from(data.inputs.look_dir),
});
update.character = CharacterState::HealingBeam(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -133,10 +127,7 @@ impl CharacterBehavior for Data {
StageSection::Recover => {
if self.timer < self.static_data.recover_duration {
update.character = CharacterState::HealingBeam(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -68,10 +68,7 @@ impl CharacterBehavior for Data {
// Wait for `buildup_duration` to expire
if self.timer < self.static_data.buildup_duration {
update.character = CharacterState::LeapMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -106,10 +103,7 @@ impl CharacterBehavior for Data {
// outside if block and have else check for > movement
// duration * some multiplier
update.character = CharacterState::LeapMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else if data.physics.on_ground {
@ -125,10 +119,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.swing_duration {
// Swings weapons
update.character = CharacterState::LeapMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -194,20 +185,14 @@ impl CharacterBehavior for Data {
});
update.character = CharacterState::LeapMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
exhausted: true,
..*self
});
} else if self.timer < self.static_data.recover_duration {
// Complete recovery delay before finishing state
update.character = CharacterState::LeapMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -62,10 +62,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Buildup to attack
update.character = CharacterState::RepeaterRanged(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -143,10 +140,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.recover_duration {
// Recover from attack
update.character = CharacterState::RepeaterRanged(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -59,10 +59,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::Roll(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -98,10 +95,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.movement_duration {
// Movement
update.character = CharacterState::Roll(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -125,10 +119,7 @@ impl CharacterBehavior for Data {
{
// Recover
update.character = CharacterState::Roll(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -54,10 +54,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::SelfBuff(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -87,10 +84,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.cast_duration {
// Cast
update.character = CharacterState::SelfBuff(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -104,10 +98,7 @@ impl CharacterBehavior for Data {
StageSection::Recover => {
if self.timer < self.static_data.recover_duration {
update.character = CharacterState::SelfBuff(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -69,10 +69,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::Shockwave(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -130,10 +127,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.swing_duration {
// Swings
update.character = CharacterState::Shockwave(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -149,10 +143,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.recover_duration {
// Recovers
update.character = CharacterState::Shockwave(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -90,10 +90,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::SpinMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -182,10 +179,7 @@ impl CharacterBehavior for Data {
// Swings
update.character = CharacterState::SpinMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else if update.energy.current() as f32 >= self.static_data.energy_cost
@ -219,10 +213,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.recover_duration {
// Recover
update.character = CharacterState::SpinMelee(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {

View File

@ -44,10 +44,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.buildup_duration {
// Build up
update.character = CharacterState::Stunned(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
@ -63,10 +60,7 @@ impl CharacterBehavior for Data {
if self.timer < self.static_data.recover_duration {
// Recovery
update.character = CharacterState::Stunned(Data {
timer: self
.timer
.checked_add(Duration::from_secs_f32(data.dt.0))
.unwrap_or_default(),
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {