mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
attempt to fix timeout with high timescale
This commit is contained in:
parent
6d4be9bd01
commit
6b31ffea3e
@ -1929,9 +1929,9 @@ impl Client {
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self.tick_terrain()?;
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self.tick_terrain()?;
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// Send a ping to the server once every second
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// Send a ping to the server once every second
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if self.state.get_time() - self.last_server_ping > 1. {
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if self.state.get_true_time() - self.last_server_ping > 1. {
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self.send_msg_err(PingMsg::Ping)?;
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self.send_msg_err(PingMsg::Ping)?;
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self.last_server_ping = self.state.get_time();
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self.last_server_ping = self.state.get_true_time();
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}
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}
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// 6) Update the server about the player's physics attributes.
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// 6) Update the server about the player's physics attributes.
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@ -2266,9 +2266,16 @@ impl Client {
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return Err(Error::Other("Failed to find entity from uid.".into()));
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return Err(Error::Other("Failed to find entity from uid.".into()));
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}
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}
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},
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},
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ServerGeneral::TimeOfDay(time_of_day, calendar, new_time, time_scale) => {
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ServerGeneral::TimeOfDay(
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time_of_day,
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calendar,
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new_time,
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new_true_time,
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time_scale,
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) => {
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self.target_time_of_day = Some(time_of_day);
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self.target_time_of_day = Some(time_of_day);
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*self.state.ecs_mut().write_resource() = calendar;
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*self.state.ecs_mut().write_resource() = calendar;
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*self.state.ecs_mut().write_resource() = new_true_time;
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let mut time = self.state.ecs_mut().write_resource::<Time>();
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let mut time = self.state.ecs_mut().write_resource::<Time>();
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// Avoid side-eye from Einstein
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// Avoid side-eye from Einstein
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// If new time from server is at least 5 seconds ahead, replace client time.
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// If new time from server is at least 5 seconds ahead, replace client time.
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@ -2592,8 +2599,8 @@ impl Client {
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self.send_msg_err(PingMsg::Pong)?;
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self.send_msg_err(PingMsg::Pong)?;
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},
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},
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PingMsg::Pong => {
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PingMsg::Pong => {
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self.last_server_pong = self.state.get_time();
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self.last_server_pong = self.state.get_true_time();
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self.last_ping_delta = self.state.get_time() - self.last_server_ping;
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self.last_ping_delta = self.state.get_true_time() - self.last_server_ping;
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// Maintain the correct number of deltas for calculating the rolling average
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// Maintain the correct number of deltas for calculating the rolling average
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// ping. The client sends a ping to the server every second so we should be
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// ping. The client sends a ping to the server every second so we should be
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@ -2664,18 +2671,18 @@ impl Client {
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// Check that we have an valid connection.
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// Check that we have an valid connection.
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// Use the last ping time as a 1s rate limiter, we only notify the user once per
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// Use the last ping time as a 1s rate limiter, we only notify the user once per
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// second
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// second
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if self.state.get_time() - self.last_server_ping > 1. {
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if self.state.get_true_time() - self.last_server_ping > 1. {
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let duration_since_last_pong = self.state.get_time() - self.last_server_pong;
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let duration_since_last_pong = self.state.get_true_time() - self.last_server_pong;
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// Dispatch a notification to the HUD warning they will be kicked in {n} seconds
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// Dispatch a notification to the HUD warning they will be kicked in {n} seconds
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const KICK_WARNING_AFTER_REL_TO_TIMEOUT_FRACTION: f64 = 0.75;
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const KICK_WARNING_AFTER_REL_TO_TIMEOUT_FRACTION: f64 = 0.75;
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if duration_since_last_pong
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if duration_since_last_pong
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>= (self.client_timeout.as_secs() as f64
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>= (self.client_timeout.as_secs() as f64
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* KICK_WARNING_AFTER_REL_TO_TIMEOUT_FRACTION)
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* KICK_WARNING_AFTER_REL_TO_TIMEOUT_FRACTION)
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&& self.state.get_time() - duration_since_last_pong > 0.
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&& self.state.get_true_time() - duration_since_last_pong > 0.
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{
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{
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frontend_events.push(Event::DisconnectionNotification(
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frontend_events.push(Event::DisconnectionNotification(
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(self.state.get_time() - duration_since_last_pong).round() as u64,
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(self.state.get_true_time() - duration_since_last_pong).round() as u64,
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));
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));
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}
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}
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}
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}
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@ -2683,7 +2690,8 @@ impl Client {
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let msg_count = self.handle_messages(&mut frontend_events)?;
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let msg_count = self.handle_messages(&mut frontend_events)?;
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if msg_count == 0
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if msg_count == 0
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&& self.state.get_time() - self.last_server_pong > self.client_timeout.as_secs() as f64
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&& self.state.get_true_time() - self.last_server_pong
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> self.client_timeout.as_secs() as f64
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{
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{
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return Err(Error::ServerTimeout);
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return Err(Error::ServerTimeout);
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}
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}
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@ -2884,7 +2892,7 @@ impl Client {
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// Advance state time manually since we aren't calling `State::tick`
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// Advance state time manually since we aren't calling `State::tick`
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self.state
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self.state
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.ecs()
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.ecs()
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.write_resource::<common::resources::Time>()
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.write_resource::<common::resources::TrueTime>()
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.0 += dt.as_secs_f64();
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.0 += dt.as_secs_f64();
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// Handle new messages from the server.
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// Handle new messages from the server.
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@ -11,7 +11,7 @@ use common::{
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lod,
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lod,
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outcome::Outcome,
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outcome::Outcome,
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recipe::{ComponentRecipeBook, RecipeBook, RepairRecipeBook},
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recipe::{ComponentRecipeBook, RecipeBook, RepairRecipeBook},
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resources::{Time, TimeOfDay, TimeScale},
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resources::{Time, TimeOfDay, TimeScale, TrueTime},
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shared_server_config::ServerConstants,
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shared_server_config::ServerConstants,
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terrain::{Block, TerrainChunk, TerrainChunkMeta, TerrainChunkSize},
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terrain::{Block, TerrainChunk, TerrainChunkMeta, TerrainChunkSize},
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trade::{PendingTrade, SitePrices, TradeId, TradeResult},
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trade::{PendingTrade, SitePrices, TradeId, TradeResult},
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@ -195,7 +195,7 @@ pub enum ServerGeneral {
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ChatMsg(comp::ChatMsg),
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ChatMsg(comp::ChatMsg),
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ChatMode(comp::ChatMode),
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ChatMode(comp::ChatMode),
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SetPlayerEntity(Uid),
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SetPlayerEntity(Uid),
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TimeOfDay(TimeOfDay, Calendar, Time, TimeScale),
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TimeOfDay(TimeOfDay, Calendar, Time, TrueTime, TimeScale),
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EntitySync(sync::EntitySyncPackage),
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EntitySync(sync::EntitySyncPackage),
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CompSync(sync::CompSyncPackage<EcsCompPacket>, u64),
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CompSync(sync::CompSyncPackage<EcsCompPacket>, u64),
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CreateEntity(sync::EntityPackage<EcsCompPacket>),
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CreateEntity(sync::EntityPackage<EcsCompPacket>),
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@ -342,7 +342,7 @@ impl ServerMsg {
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| ServerGeneral::ChatMsg(_)
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| ServerGeneral::ChatMsg(_)
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| ServerGeneral::ChatMode(_)
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| ServerGeneral::ChatMode(_)
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| ServerGeneral::SetPlayerEntity(_)
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| ServerGeneral::SetPlayerEntity(_)
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| ServerGeneral::TimeOfDay(_, _, _, _)
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| ServerGeneral::TimeOfDay(_, _, _, _, _)
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| ServerGeneral::EntitySync(_)
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| ServerGeneral::EntitySync(_)
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| ServerGeneral::CompSync(_, _)
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| ServerGeneral::CompSync(_, _)
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| ServerGeneral::CreateEntity(_)
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| ServerGeneral::CreateEntity(_)
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@ -11,6 +11,10 @@ pub struct TimeOfDay(pub f64);
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#[derive(Copy, Clone, Debug, Default, Serialize, Deserialize, PartialEq)]
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#[derive(Copy, Clone, Debug, Default, Serialize, Deserialize, PartialEq)]
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pub struct Time(pub f64);
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pub struct Time(pub f64);
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/// A resource that stores the real tick, unaffected by `TimeScale`.
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#[derive(Copy, Clone, Debug, Default, Serialize, Deserialize, PartialEq)]
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pub struct TrueTime(pub f64);
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#[derive(Copy, Clone, Debug, Serialize, Deserialize)]
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#[derive(Copy, Clone, Debug, Serialize, Deserialize)]
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pub struct TimeScale(pub f64);
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pub struct TimeScale(pub f64);
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@ -14,7 +14,7 @@ use common::{
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outcome::Outcome,
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outcome::Outcome,
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resources::{
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resources::{
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DeltaTime, EntitiesDiedLastTick, GameMode, PlayerEntity, PlayerPhysicsSettings, Time,
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DeltaTime, EntitiesDiedLastTick, GameMode, PlayerEntity, PlayerPhysicsSettings, Time,
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TimeOfDay, TimeScale,
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TimeOfDay, TimeScale, TrueTime,
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},
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},
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shared_server_config::ServerConstants,
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shared_server_config::ServerConstants,
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slowjob::SlowJobPool,
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slowjob::SlowJobPool,
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@ -269,6 +269,7 @@ impl State {
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ecs.insert(Calendar::default());
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ecs.insert(Calendar::default());
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ecs.insert(WeatherGrid::new(Vec2::zero()));
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ecs.insert(WeatherGrid::new(Vec2::zero()));
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ecs.insert(Time(0.0));
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ecs.insert(Time(0.0));
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ecs.insert(TrueTime(0.0));
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ecs.insert(TimeScale(1.0));
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ecs.insert(TimeScale(1.0));
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// Register unsynced resources used by the ECS.
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// Register unsynced resources used by the ECS.
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@ -437,6 +438,11 @@ impl State {
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/// Note that this does not correspond to the time of day.
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/// Note that this does not correspond to the time of day.
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pub fn get_time(&self) -> f64 { self.ecs.read_resource::<Time>().0 }
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pub fn get_time(&self) -> f64 { self.ecs.read_resource::<Time>().0 }
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/// Get the current true in-game time, unaffected by time_scale.
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///
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/// Note that this does not correspond to the time of day.
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pub fn get_true_time(&self) -> f64 { self.ecs.read_resource::<TrueTime>().0 }
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/// Get the current delta time.
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/// Get the current delta time.
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pub fn get_delta_time(&self) -> f32 { self.ecs.read_resource::<DeltaTime>().0 }
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pub fn get_delta_time(&self) -> f32 { self.ecs.read_resource::<DeltaTime>().0 }
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@ -637,6 +643,7 @@ impl State {
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self.ecs.write_resource::<TimeOfDay>().0 +=
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self.ecs.write_resource::<TimeOfDay>().0 +=
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dt.as_secs_f64() * server_constants.day_cycle_coefficient * time_scale;
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dt.as_secs_f64() * server_constants.day_cycle_coefficient * time_scale;
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self.ecs.write_resource::<Time>().0 += dt.as_secs_f64() * time_scale;
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self.ecs.write_resource::<Time>().0 += dt.as_secs_f64() * time_scale;
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self.ecs.write_resource::<TrueTime>().0 += dt.as_secs_f64();
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// Update delta time.
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// Update delta time.
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// Beyond a delta time of MAX_DELTA_TIME, start lagging to avoid skipping
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// Beyond a delta time of MAX_DELTA_TIME, start lagging to avoid skipping
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@ -203,7 +203,7 @@ impl Client {
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| ServerGeneral::ChatMsg(_)
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| ServerGeneral::ChatMsg(_)
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| ServerGeneral::ChatMode(_)
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| ServerGeneral::ChatMode(_)
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| ServerGeneral::SetPlayerEntity(_)
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| ServerGeneral::SetPlayerEntity(_)
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| ServerGeneral::TimeOfDay(_, _, _, _)
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| ServerGeneral::TimeOfDay(_, _, _, _, _)
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| ServerGeneral::EntitySync(_)
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| ServerGeneral::EntitySync(_)
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| ServerGeneral::CompSync(_, _)
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| ServerGeneral::CompSync(_, _)
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| ServerGeneral::CreateEntity(_)
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| ServerGeneral::CreateEntity(_)
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@ -43,7 +43,7 @@ use common::{
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npc::{self, get_npc_name},
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npc::{self, get_npc_name},
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outcome::Outcome,
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outcome::Outcome,
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parse_cmd_args,
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parse_cmd_args,
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resources::{BattleMode, PlayerPhysicsSettings, Secs, Time, TimeOfDay, TimeScale},
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resources::{BattleMode, PlayerPhysicsSettings, Secs, Time, TimeOfDay, TimeScale, TrueTime},
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rtsim::{Actor, Role},
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rtsim::{Actor, Role},
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terrain::{Block, BlockKind, CoordinateConversions, SpriteKind, TerrainChunkSize},
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terrain::{Block, BlockKind, CoordinateConversions, SpriteKind, TerrainChunkSize},
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uid::Uid,
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uid::Uid,
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@ -1092,6 +1092,7 @@ fn handle_time(
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server.state.mut_resource::<TimeOfDay>().0 = new_time;
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server.state.mut_resource::<TimeOfDay>().0 = new_time;
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let time = server.state.ecs().read_resource::<Time>();
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let time = server.state.ecs().read_resource::<Time>();
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let true_time = server.state.ecs().read_resource::<TrueTime>();
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// Update all clients with the new TimeOfDay (without this they would have to
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// Update all clients with the new TimeOfDay (without this they would have to
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// wait for the next 100th tick to receive the update).
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// wait for the next 100th tick to receive the update).
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@ -1105,6 +1106,7 @@ fn handle_time(
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TimeOfDay(new_time),
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TimeOfDay(new_time),
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(*calendar).clone(),
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(*calendar).clone(),
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*time,
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*time,
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*true_time,
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*time_scale,
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*time_scale,
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))
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))
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});
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});
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@ -1158,6 +1160,7 @@ fn handle_time_scale(
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let mut tod_lazymsg = None;
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let mut tod_lazymsg = None;
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let clients = server.state.ecs().read_storage::<Client>();
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let clients = server.state.ecs().read_storage::<Client>();
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let time = server.state.ecs().read_resource::<Time>();
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let time = server.state.ecs().read_resource::<Time>();
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let true_time = server.state.ecs().read_resource::<TrueTime>();
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let time_of_day = server.state.ecs().read_resource::<TimeOfDay>();
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let time_of_day = server.state.ecs().read_resource::<TimeOfDay>();
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let calendar = server.state.ecs().read_resource::<Calendar>();
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let calendar = server.state.ecs().read_resource::<Calendar>();
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for client in (&clients).join() {
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for client in (&clients).join() {
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@ -1166,6 +1169,7 @@ fn handle_time_scale(
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*time_of_day,
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*time_of_day,
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(*calendar).clone(),
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(*calendar).clone(),
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*time,
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*time,
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*true_time,
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TimeScale(scale),
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TimeScale(scale),
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))
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))
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});
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});
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@ -8,7 +8,7 @@ use common::{
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mounting::Rider,
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mounting::Rider,
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outcome::Outcome,
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outcome::Outcome,
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region::{Event as RegionEvent, RegionMap},
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region::{Event as RegionEvent, RegionMap},
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resources::{PlayerPhysicsSettings, Time, TimeOfDay, TimeScale},
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resources::{PlayerPhysicsSettings, Time, TimeOfDay, TimeScale, TrueTime},
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terrain::TerrainChunkSize,
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terrain::TerrainChunkSize,
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uid::Uid,
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uid::Uid,
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vol::RectVolSize,
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vol::RectVolSize,
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@ -32,6 +32,7 @@ impl<'a> System<'a> for Sys {
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TrackedStorages<'a>,
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TrackedStorages<'a>,
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ReadExpect<'a, TimeOfDay>,
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ReadExpect<'a, TimeOfDay>,
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ReadExpect<'a, Time>,
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ReadExpect<'a, Time>,
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ReadExpect<'a, TrueTime>,
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ReadExpect<'a, Calendar>,
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ReadExpect<'a, Calendar>,
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ReadExpect<'a, TimeScale>,
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ReadExpect<'a, TimeScale>,
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ReadExpect<'a, RegionMap>,
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ReadExpect<'a, RegionMap>,
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@ -65,6 +66,7 @@ impl<'a> System<'a> for Sys {
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tracked_storages,
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tracked_storages,
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time_of_day,
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time_of_day,
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time,
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time,
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true_time,
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calendar,
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calendar,
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time_scale,
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time_scale,
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region_map,
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region_map,
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@ -434,6 +436,7 @@ impl<'a> System<'a> for Sys {
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*time_of_day,
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*time_of_day,
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(*calendar).clone(),
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(*calendar).clone(),
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*time,
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*time,
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*true_time,
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*time_scale,
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*time_scale,
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))
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))
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});
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});
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@ -1,7 +1,7 @@
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use crate::{client::Client, Settings};
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use crate::{client::Client, Settings};
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use common::{
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use common::{
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event::{EventBus, ServerEvent},
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event::{EventBus, ServerEvent},
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resources::Time,
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resources::TrueTime,
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};
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};
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use common_ecs::{Job, Origin, Phase, System};
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use common_ecs::{Job, Origin, Phase, System};
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use common_net::msg::PingMsg;
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use common_net::msg::PingMsg;
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@ -26,7 +26,7 @@ impl<'a> System<'a> for Sys {
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type SystemData = (
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type SystemData = (
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Entities<'a>,
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Entities<'a>,
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Read<'a, EventBus<ServerEvent>>,
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Read<'a, EventBus<ServerEvent>>,
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Read<'a, Time>,
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Read<'a, TrueTime>,
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WriteStorage<'a, Client>,
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WriteStorage<'a, Client>,
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Read<'a, Settings>,
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Read<'a, Settings>,
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);
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);
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