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remove unecessary comments
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1998ed2fdd
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@ -135,193 +135,4 @@ lazy_static! {
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pub static ref QUIRKY: Vec<Arc<Structure>> = load_structures("quirky");
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pub static ref QUIRKY_DRY: Vec<Arc<Structure>> = load_structures("quirky_dry");
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/*
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// green pines 2
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assets::load_map("world/tree/pine_green_2/1", |s: Structure| s
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.with_center(Vec3::new(15, 15, 14)))
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.unwrap(),
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assets::load_map("world/tree/pine_green_2/2", |s: Structure| s
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.with_center(Vec3::new(15, 15, 14)))
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.unwrap(),
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assets::load_map("world/tree/pine_green_2/3", |s: Structure| s
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.with_center(Vec3::new(17, 15, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_green_2/4", |s: Structure| s
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.with_center(Vec3::new(10, 8, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_green_2/5", |s: Structure| s
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.with_center(Vec3::new(12, 12, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_green_2/6", |s: Structure| s
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.with_center(Vec3::new(11, 10, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_green_2/7", |s: Structure| s
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.with_center(Vec3::new(16, 15, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_green_2/8", |s: Structure| s
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.with_center(Vec3::new(12, 10, 12)))
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.unwrap(),
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// blue pines
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assets::load_map("world/tree/pine_blue/1", |s: Structure| s
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.with_center(Vec3::new(15, 15, 14)))
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.unwrap(),
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assets::load_map("world/tree/pine_blue/2", |s: Structure| s
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.with_center(Vec3::new(15, 15, 14)))
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.unwrap(),
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assets::load_map("world/tree/pine_blue/3", |s: Structure| s
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.with_center(Vec3::new(17, 15, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_blue/4", |s: Structure| s
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.with_center(Vec3::new(10, 8, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_blue/5", |s: Structure| s
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.with_center(Vec3::new(12, 12, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_blue/6", |s: Structure| s
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.with_center(Vec3::new(11, 10, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_blue/7", |s: Structure| s
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.with_center(Vec3::new(16, 15, 12)))
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.unwrap(),
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assets::load_map("world/tree/pine_blue/8", |s: Structure| s
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.with_center(Vec3::new(12, 10, 12)))
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.unwrap(),
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*/
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/*
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// temperate small
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assets::load_map("world/tree/temperate_small/1", |s: Structure| s
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.with_center(Vec3::new(4, 4, 7)))
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.unwrap(),
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assets::load_map("world/tree/temperate_small/2", |s: Structure| s
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.with_center(Vec3::new(4, 4, 7)))
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.unwrap(),
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assets::load_map("world/tree/temperate_small/3", |s: Structure| s
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.with_center(Vec3::new(4, 4, 7)))
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.unwrap(),
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assets::load_map("world/tree/temperate_small/4", |s: Structure| s
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.with_center(Vec3::new(4, 4, 7)))
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.unwrap(),
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assets::load_map("world/tree/temperate_small/5", |s: Structure| s
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.with_center(Vec3::new(4, 4, 7)))
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.unwrap(),
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assets::load_map("world/tree/temperate_small/6", |s: Structure| s
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.with_center(Vec3::new(4, 4, 7)))
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.unwrap(),
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// birch
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assets::load_map("world/tree/birch/1", |s: Structure| s
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.with_center(Vec3::new(12, 9, 10)))
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.unwrap(),
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assets::load_map("world/tree/birch/2", |s: Structure| s
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.with_center(Vec3::new(11, 10, 10)))
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.unwrap(),
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assets::load_map("world/tree/birch/3", |s: Structure| s
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.with_center(Vec3::new(9, 10, 10)))
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.unwrap(),
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assets::load_map("world/tree/birch/4", |s: Structure| s
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.with_center(Vec3::new(9, 10, 10)))
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.unwrap(),
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assets::load_map("world/tree/birch/5", |s: Structure| s
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.with_center(Vec3::new(9, 11, 10)))
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.unwrap(),
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assets::load_map("world/tree/birch/6", |s: Structure| s
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.with_center(Vec3::new(9, 9, 10)))
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.unwrap(),
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assets::load_map("world/tree/birch/7", |s: Structure| s
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.with_center(Vec3::new(10, 10, 10)))
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.unwrap(),
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assets::load_map("world/tree/birch/8", |s: Structure| s
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.with_center(Vec3::new(9, 9, 10)))
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.unwrap(),
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assets::load_map("world/tree/birch/9", |s: Structure| s
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.with_center(Vec3::new(9, 10, 10)))
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.unwrap(),
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assets::load_map("world/tree/birch/10", |s: Structure| s
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.with_center(Vec3::new(10, 9, 10)))
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.unwrap(),
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assets::load_map("world/tree/birch/11", |s: Structure| s
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.with_center(Vec3::new(9, 10, 10)))
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.unwrap(),
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assets::load_map("world/tree/birch/12", |s: Structure| s
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.with_center(Vec3::new(10, 9, 10)))
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.unwrap(),
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// poplar
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assets::load_map("world/tree/poplar/1", |s: Structure| s
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.with_center(Vec3::new(6, 6, 10)))
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.unwrap(),
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assets::load_map("world/tree/poplar/2", |s: Structure| s
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.with_center(Vec3::new(6, 6, 10)))
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.unwrap(),
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assets::load_map("world/tree/poplar/3", |s: Structure| s
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.with_center(Vec3::new(6, 6, 10)))
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.unwrap(),
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assets::load_map("world/tree/poplar/4", |s: Structure| s
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.with_center(Vec3::new(6, 6, 10)))
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.unwrap(),
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assets::load_map("world/tree/poplar/5", |s: Structure| s
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.with_center(Vec3::new(6, 6, 10)))
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.unwrap(),
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assets::load_map("world/tree/poplar/6", |s: Structure| s
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.with_center(Vec3::new(6, 6, 10)))
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.unwrap(),
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assets::load_map("world/tree/poplar/7", |s: Structure| s
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.with_center(Vec3::new(6, 6, 10)))
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.unwrap(),
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assets::load_map("world/tree/poplar/8", |s: Structure| s
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.with_center(Vec3::new(6, 6, 10)))
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.unwrap(),
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assets::load_map("world/tree/poplar/9", |s: Structure| s
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.with_center(Vec3::new(6, 6, 10)))
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.unwrap(),
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assets::load_map("world/tree/poplar/10", |s: Structure| s
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.with_center(Vec3::new(7, 7, 10)))
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.unwrap(),
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*/
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/*
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// snow birches -> need roots!
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assets::load_map("world/tree/snow_birch/1", |s: Structure| s
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.with_center(Vec3::new(12, 9, 4)))
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.unwrap(),
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assets::load_map("world/tree/snow_birch/2", |s: Structure| s
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.with_center(Vec3::new(11, 10, 4)))
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.unwrap(),
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assets::load_map("world/tree/snow_birch/3", |s: Structure| s
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.with_center(Vec3::new(9, 10, 4)))
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.unwrap(),
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assets::load_map("world/tree/snow_birch/4", |s: Structure| s
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.with_center(Vec3::new(9, 10, 4)))
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.unwrap(),
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assets::load_map("world/tree/snow_birch/5", |s: Structure| s
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.with_center(Vec3::new(9, 11, 4)))
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.unwrap(),
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assets::load_map("world/tree/snow_birch/6", |s: Structure| s
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.with_center(Vec3::new(9, 9, 4)))
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.unwrap(),
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assets::load_map("world/tree/snow_birch/7", |s: Structure| s
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.with_center(Vec3::new(10, 10, 4)))
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.unwrap(),
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assets::load_map("world/tree/snow_birch/8", |s: Structure| s
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.with_center(Vec3::new(9, 9, 4)))
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.unwrap(),
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assets::load_map("world/tree/snow_birch/9", |s: Structure| s
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.with_center(Vec3::new(9, 10, 4)))
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.unwrap(),
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assets::load_map("world/tree/snow_birch/10", |s: Structure| s
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.with_center(Vec3::new(10, 9, 4)))
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.unwrap(),
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assets::load_map("world/tree/snow_birch/11", |s: Structure| s
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.with_center(Vec3::new(9, 10, 4)))
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.unwrap(),
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assets::load_map("world/tree/snow_birch/12", |s: Structure| s
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.with_center(Vec3::new(10, 9, 4)))
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.unwrap(),
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// willows
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assets::load_map("world/tree/willow/1", |s: Structure| s
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.with_center(Vec3::new(15, 14, 1)))
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.unwrap(),
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assets::load_map("world/tree/willow/2", |s: Structure| s
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.with_center(Vec3::new(11, 12, 1)))
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.unwrap(),
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];
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*/
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}
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