remove unecessary comments

This commit is contained in:
KyoZM 2019-10-10 20:47:29 -03:00
parent 1998ed2fdd
commit 6b42b1c762

View File

@ -135,193 +135,4 @@ lazy_static! {
pub static ref QUIRKY: Vec<Arc<Structure>> = load_structures("quirky");
pub static ref QUIRKY_DRY: Vec<Arc<Structure>> = load_structures("quirky_dry");
/*
// green pines 2
assets::load_map("world/tree/pine_green_2/1", |s: Structure| s
.with_center(Vec3::new(15, 15, 14)))
.unwrap(),
assets::load_map("world/tree/pine_green_2/2", |s: Structure| s
.with_center(Vec3::new(15, 15, 14)))
.unwrap(),
assets::load_map("world/tree/pine_green_2/3", |s: Structure| s
.with_center(Vec3::new(17, 15, 12)))
.unwrap(),
assets::load_map("world/tree/pine_green_2/4", |s: Structure| s
.with_center(Vec3::new(10, 8, 12)))
.unwrap(),
assets::load_map("world/tree/pine_green_2/5", |s: Structure| s
.with_center(Vec3::new(12, 12, 12)))
.unwrap(),
assets::load_map("world/tree/pine_green_2/6", |s: Structure| s
.with_center(Vec3::new(11, 10, 12)))
.unwrap(),
assets::load_map("world/tree/pine_green_2/7", |s: Structure| s
.with_center(Vec3::new(16, 15, 12)))
.unwrap(),
assets::load_map("world/tree/pine_green_2/8", |s: Structure| s
.with_center(Vec3::new(12, 10, 12)))
.unwrap(),
// blue pines
assets::load_map("world/tree/pine_blue/1", |s: Structure| s
.with_center(Vec3::new(15, 15, 14)))
.unwrap(),
assets::load_map("world/tree/pine_blue/2", |s: Structure| s
.with_center(Vec3::new(15, 15, 14)))
.unwrap(),
assets::load_map("world/tree/pine_blue/3", |s: Structure| s
.with_center(Vec3::new(17, 15, 12)))
.unwrap(),
assets::load_map("world/tree/pine_blue/4", |s: Structure| s
.with_center(Vec3::new(10, 8, 12)))
.unwrap(),
assets::load_map("world/tree/pine_blue/5", |s: Structure| s
.with_center(Vec3::new(12, 12, 12)))
.unwrap(),
assets::load_map("world/tree/pine_blue/6", |s: Structure| s
.with_center(Vec3::new(11, 10, 12)))
.unwrap(),
assets::load_map("world/tree/pine_blue/7", |s: Structure| s
.with_center(Vec3::new(16, 15, 12)))
.unwrap(),
assets::load_map("world/tree/pine_blue/8", |s: Structure| s
.with_center(Vec3::new(12, 10, 12)))
.unwrap(),
*/
/*
// temperate small
assets::load_map("world/tree/temperate_small/1", |s: Structure| s
.with_center(Vec3::new(4, 4, 7)))
.unwrap(),
assets::load_map("world/tree/temperate_small/2", |s: Structure| s
.with_center(Vec3::new(4, 4, 7)))
.unwrap(),
assets::load_map("world/tree/temperate_small/3", |s: Structure| s
.with_center(Vec3::new(4, 4, 7)))
.unwrap(),
assets::load_map("world/tree/temperate_small/4", |s: Structure| s
.with_center(Vec3::new(4, 4, 7)))
.unwrap(),
assets::load_map("world/tree/temperate_small/5", |s: Structure| s
.with_center(Vec3::new(4, 4, 7)))
.unwrap(),
assets::load_map("world/tree/temperate_small/6", |s: Structure| s
.with_center(Vec3::new(4, 4, 7)))
.unwrap(),
// birch
assets::load_map("world/tree/birch/1", |s: Structure| s
.with_center(Vec3::new(12, 9, 10)))
.unwrap(),
assets::load_map("world/tree/birch/2", |s: Structure| s
.with_center(Vec3::new(11, 10, 10)))
.unwrap(),
assets::load_map("world/tree/birch/3", |s: Structure| s
.with_center(Vec3::new(9, 10, 10)))
.unwrap(),
assets::load_map("world/tree/birch/4", |s: Structure| s
.with_center(Vec3::new(9, 10, 10)))
.unwrap(),
assets::load_map("world/tree/birch/5", |s: Structure| s
.with_center(Vec3::new(9, 11, 10)))
.unwrap(),
assets::load_map("world/tree/birch/6", |s: Structure| s
.with_center(Vec3::new(9, 9, 10)))
.unwrap(),
assets::load_map("world/tree/birch/7", |s: Structure| s
.with_center(Vec3::new(10, 10, 10)))
.unwrap(),
assets::load_map("world/tree/birch/8", |s: Structure| s
.with_center(Vec3::new(9, 9, 10)))
.unwrap(),
assets::load_map("world/tree/birch/9", |s: Structure| s
.with_center(Vec3::new(9, 10, 10)))
.unwrap(),
assets::load_map("world/tree/birch/10", |s: Structure| s
.with_center(Vec3::new(10, 9, 10)))
.unwrap(),
assets::load_map("world/tree/birch/11", |s: Structure| s
.with_center(Vec3::new(9, 10, 10)))
.unwrap(),
assets::load_map("world/tree/birch/12", |s: Structure| s
.with_center(Vec3::new(10, 9, 10)))
.unwrap(),
// poplar
assets::load_map("world/tree/poplar/1", |s: Structure| s
.with_center(Vec3::new(6, 6, 10)))
.unwrap(),
assets::load_map("world/tree/poplar/2", |s: Structure| s
.with_center(Vec3::new(6, 6, 10)))
.unwrap(),
assets::load_map("world/tree/poplar/3", |s: Structure| s
.with_center(Vec3::new(6, 6, 10)))
.unwrap(),
assets::load_map("world/tree/poplar/4", |s: Structure| s
.with_center(Vec3::new(6, 6, 10)))
.unwrap(),
assets::load_map("world/tree/poplar/5", |s: Structure| s
.with_center(Vec3::new(6, 6, 10)))
.unwrap(),
assets::load_map("world/tree/poplar/6", |s: Structure| s
.with_center(Vec3::new(6, 6, 10)))
.unwrap(),
assets::load_map("world/tree/poplar/7", |s: Structure| s
.with_center(Vec3::new(6, 6, 10)))
.unwrap(),
assets::load_map("world/tree/poplar/8", |s: Structure| s
.with_center(Vec3::new(6, 6, 10)))
.unwrap(),
assets::load_map("world/tree/poplar/9", |s: Structure| s
.with_center(Vec3::new(6, 6, 10)))
.unwrap(),
assets::load_map("world/tree/poplar/10", |s: Structure| s
.with_center(Vec3::new(7, 7, 10)))
.unwrap(),
*/
/*
// snow birches -> need roots!
assets::load_map("world/tree/snow_birch/1", |s: Structure| s
.with_center(Vec3::new(12, 9, 4)))
.unwrap(),
assets::load_map("world/tree/snow_birch/2", |s: Structure| s
.with_center(Vec3::new(11, 10, 4)))
.unwrap(),
assets::load_map("world/tree/snow_birch/3", |s: Structure| s
.with_center(Vec3::new(9, 10, 4)))
.unwrap(),
assets::load_map("world/tree/snow_birch/4", |s: Structure| s
.with_center(Vec3::new(9, 10, 4)))
.unwrap(),
assets::load_map("world/tree/snow_birch/5", |s: Structure| s
.with_center(Vec3::new(9, 11, 4)))
.unwrap(),
assets::load_map("world/tree/snow_birch/6", |s: Structure| s
.with_center(Vec3::new(9, 9, 4)))
.unwrap(),
assets::load_map("world/tree/snow_birch/7", |s: Structure| s
.with_center(Vec3::new(10, 10, 4)))
.unwrap(),
assets::load_map("world/tree/snow_birch/8", |s: Structure| s
.with_center(Vec3::new(9, 9, 4)))
.unwrap(),
assets::load_map("world/tree/snow_birch/9", |s: Structure| s
.with_center(Vec3::new(9, 10, 4)))
.unwrap(),
assets::load_map("world/tree/snow_birch/10", |s: Structure| s
.with_center(Vec3::new(10, 9, 4)))
.unwrap(),
assets::load_map("world/tree/snow_birch/11", |s: Structure| s
.with_center(Vec3::new(9, 10, 4)))
.unwrap(),
assets::load_map("world/tree/snow_birch/12", |s: Structure| s
.with_center(Vec3::new(10, 9, 4)))
.unwrap(),
// willows
assets::load_map("world/tree/willow/1", |s: Structure| s
.with_center(Vec3::new(15, 14, 1)))
.unwrap(),
assets::load_map("world/tree/willow/2", |s: Structure| s
.with_center(Vec3::new(11, 12, 1)))
.unwrap(),
];
*/
}