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Update sword_bg.png
positioning, wording, more icons positioning, first icons
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assets/voxygen/element/skills/sword/basic_cross_cut.png
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assets/voxygen/element/skills/sword/basic_cross_cut.png
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assets/voxygen/element/skills/sword/basic_double_slash.png
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assets/voxygen/element/skills/sword/basic_double_slash.png
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assets/voxygen/element/skills/sword/basic_mighty_strike.png
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assets/voxygen/element/skills/sword/basic_thrust.png
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assets/voxygen/element/skills/sword/cascade.png
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assets/voxygen/element/skills/sword/crescent_slash.png
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assets/voxygen/element/skills/sword/crescent_slash.png
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assets/voxygen/element/skills/sword/cross_cut.png
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assets/voxygen/element/skills/sword/fell_strike.png
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assets/voxygen/element/skills/sword/finisher.png
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assets/voxygen/element/skills/sword/skewer.png
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assets/voxygen/element/ui/diary/sword_bg.png
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@ -137,80 +137,80 @@ common-abilities-sword-cleaving_bladestorm = Bladestorm
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common-abilities-sword-heavy_windmill_slash = Windmill Slash
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.desc =
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Double overhead swings that can heavily stagger
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Use this ability to enter heavy stance
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Enters heavy stance
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common-abilities-sword-heavy_pommel_strike = Pommel Strike
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.desc =
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Concuss your foe with a blunt strike to the head
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Use this ability to enter heavy stance
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Enters heavy stance
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common-abilities-sword-agile_quick_draw = Quick Draw
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.desc =
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Dash forward as you draw your blade for a quick attack
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Use this ability to enter agile stance
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Enters agile stance
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common-abilities-sword-agile_feint = Feint
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.desc =
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Step to the side then back before striking
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Use this ability to enter agile stance
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Enters agile stance
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common-abilities-sword-defensive_riposte = Riposte
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.desc =
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Parry a strike before instantly counter-attacking
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Use this ability to enter defensive stance
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Enters defensive stance
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common-abilities-sword-defensive_disengage = Disengage
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.desc =
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Retreat backwards a step after striking
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Use this ability to enter defensive stance
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Enters defensive stance
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common-abilities-sword-crippling_gouge = Gouge
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.desc =
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Inflict a lasting wound on your enemy that will continue to bleed
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Use this ability to enter crippling stance
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Enters crippling stance
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common-abilities-sword-crippling_hamstring = Hamstring
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.desc =
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Injure the tendons of your foe, leaving them less maneuverable
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Use this ability to enter crippling stance
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Enters crippling stance
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common-abilities-sword-cleaving_whirlwind_slice = Whirlwind Slice
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.desc =
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Strike all surrounding enemies with circular attacks
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Use this ability to enter cleaving stance
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Enters cleaving stance
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common-abilities-sword-cleaving_earth_splitter = Earth Splitter
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.desc =
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Split the earth, if used while falling will have a much stronger impact
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Use this ability to enter cleaving stance
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Enters cleaving stance
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common-abilities-sword-heavy_fortitude = Fortitude
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.desc =
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Increases stagger resistance and as you take more damage your attacks will be more staggering
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Must be in heavy stance to use this ability
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Requires heavy stance
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common-abilities-sword-heavy_pillar_thrust = Pillar Thrust
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.desc =
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Stab your sword down through the enemy, all the way into the ground, is more powerful if used while falling
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Must be in heavy stance to use this ability
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Requires heavy stance
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common-abilities-sword-agile_dancing_edge = Dancing Edge
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.desc =
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Move and attack more swiftly
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Must be in agile stance to use this ability
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Requires agile stance
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common-abilities-sword-agile_flurry = Flurry
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.desc =
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Multiple rapid stabs
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Must be in agile stance to use this ability
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Requires agile stance
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common-abilities-sword-defensive_stalwart_sword = Stalwart Sword
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.desc =
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Shrug off the brunt of attacks, incoming damage is reduced
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Must be in defensive stance to use this ability
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Requires defensive stance
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common-abilities-sword-defensive_deflect = Deflect
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.desc =
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A swift enough maneuver to even block projectiles
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Must be in defensive stance to use this ability
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Requires defensive stance
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common-abilities-sword-crippling_eviscerate = Eviscerate
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.desc =
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Shreds wounds further, deals more damage to crippled enemies
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Must be in crippling stance to use this ability
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Requires crippling stance
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common-abilities-sword-crippling_bloody_gash = Bloody Gash
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.desc =
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Cruelly strike an already bleeding wound, does more damage to bleeding enemies
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Must be in crippling stance to use this ability
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Requires crippling stance
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common-abilities-sword-cleaving_blade_fever = Blade Fever
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.desc =
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Attack more recklessly, increasing the power of your strikes while leaving yourself open to incoming attacks
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Must be in cleaving stance to use this ability
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Requires cleaving stance
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common-abilities-sword-cleaving_sky_splitter = Sky Splitter
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.desc =
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A powerful strike that purportedly can even split the sky, but will split through enemies
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Must be in cleaving stance to use this ability
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Requires cleaving stance
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@ -25,7 +25,6 @@ use conrod_core::{
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};
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use i18n::Localization;
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use vek::*;
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use client::{self, Client};
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use common::{
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combat,
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@ -50,7 +49,6 @@ use common::{
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consts::{ENERGY_PER_LEVEL, HP_PER_LEVEL},
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};
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use std::borrow::Cow;
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const ART_SIZE: [f64; 2] = [320.0, 320.0];
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widget_ids! {
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@ -1152,7 +1150,7 @@ impl<'a> Widget for Diary<'a> {
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Text::new(&ability_desc)
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.top_left_with_margins_on(state.ids.abilities[id_index], 40.0, 110.0)
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.font_id(self.fonts.cyri.conrod_id)
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.font_size(self.fonts.cyri.scale(18))
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.font_size(self.fonts.cyri.scale(13))
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.color(TEXT_COLOR)
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.w(text_width)
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.graphics_for(state.ids.abilities[id_index])
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@ -1591,142 +1589,143 @@ impl<'a> Diary<'a> {
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// Sword
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Image::new(self.imgs.sword_bg)
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.wh([1350.0, 920.0])
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.mid_top_with_margin_on(state.ids.content_align, 80.0)
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.wh([933.0, 615.0])
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.mid_top_with_margin_on(state.ids.content_align, 65.0)
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.color(Some(Color::Rgba(1.0, 1.0, 1.0, 1.0)))
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.set(state.ids.sword_bg, ui);
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use PositionSpecifier::TopLeftWithMarginsOn;
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let skill_buttons = &[
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let skill_buttons
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= &[
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::CrescentSlash),
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ability_id: "veloren.core.pseudo_abilities.sword.crescent_slash",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 760.0, 646.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 537.0, 429.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::FellStrike),
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ability_id: "veloren.core.pseudo_abilities.sword.fell_strike",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 598.0, 820.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 457.0, 527.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::Skewer),
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ability_id: "veloren.core.pseudo_abilities.sword.skewer",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 460.0, 804.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 368.0, 527.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::Cascade),
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ability_id: "veloren.core.pseudo_abilities.sword.cascade",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 594.0, 490.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 457.0, 332.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::CrossCut),
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ability_id: "veloren.core.pseudo_abilities.sword.cross_cut",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 454.0, 492.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 368.0, 332.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::Finisher),
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ability_id: "veloren.core.pseudo_abilities.sword.finisher",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 450.0, 644.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 263.0, 429.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::HeavyWindmillSlash),
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ability_id: "common.abilities.sword.heavy_windmill_slash",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 656.0, 64.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 457.0, 2.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::HeavyPommelStrike),
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ability_id: "common.abilities.sword.heavy_pommel_strike",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 658.0, 222.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 457.0, 91.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::AgileQuickDraw),
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ability_id: "common.abilities.sword.agile_quick_draw",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 226.0, 564.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 142.0, 384.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::AgileFeint),
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ability_id: "common.abilities.sword.agile_feint",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 228.0, 696.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 142.0, 472.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::DefensiveRiposte),
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ability_id: "common.abilities.sword.defensive_riposte",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 594.0, 1062.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 457.0, 766.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::DefensiveDisengage),
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ability_id: "common.abilities.sword.defensive_disengage",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 592.0, 1194.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 457.0, 855.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::CripplingGouge),
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ability_id: "common.abilities.sword.crippling_gouge",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 162.0, 1050.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 53.0, 766.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::CripplingHamstring),
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ability_id: "common.abilities.sword.crippling_hamstring",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 292.0, 1044.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 142.0, 766.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::CleavingWhirlwindSlice),
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ability_id: "common.abilities.sword.cleaving_whirlwind_slice",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 166.0, 264.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 53.0, 91.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::CleavingEarthSplitter),
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ability_id: "common.abilities.sword.cleaving_earth_splitter",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 320.0, 260.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 142.0, 91.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::HeavyFortitude),
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ability_id: "common.abilities.sword.heavy_fortitude",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 490.0, 60.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 368.0, 2.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::HeavyPillarThrust),
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ability_id: "common.abilities.sword.heavy_pillar_thrust",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 494.0, 230.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 368.0, 91.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::AgileDancingEdge),
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ability_id: "common.abilities.sword.agile_dancing_edge",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 100.0, 562.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 53.0, 385.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::AgileFlurry),
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ability_id: "common.abilities.sword.agile_flurry",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 106.0, 698.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 53.0, 473.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::DefensiveStalwartSword),
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ability_id: "common.abilities.sword.defensive_stalwart_sword",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 456.0, 1056.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 368.0, 766.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::DefensiveDeflect),
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ability_id: "common.abilities.sword.defensive_deflect",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 454.0, 1196.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 368.0, 855.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::CripplingEviscerate),
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ability_id: "common.abilities.sword.crippling_eviscerate",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 288.0, 1192.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 142.0, 855.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::CripplingBloodyGash),
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ability_id: "common.abilities.sword.crippling_bloody_gash",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 158.0, 1190.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 53.0, 855.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::CleavingBladeFever),
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ability_id: "common.abilities.sword.cleaving_blade_fever",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 160.0, 110.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 53.0, 2.0),
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},
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SkillIcon::Ability {
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skill: Skill::Sword(SwordSkill::CleavingSkySplitter),
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ability_id: "common.abilities.sword.cleaving_sky_splitter",
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 318.0, 110.0),
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position: TopLeftWithMarginsOn(state.ids.sword_bg, 142.0, 2.0),
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},
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];
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@ -214,7 +214,7 @@ image_ids! {
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sword_defensive_stance: "voxygen.element.skills.sword.defensive_stance",
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sword_crippling_stance: "voxygen.element.skills.sword.crippling_stance",
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sword_cleaving_stance: "voxygen.element.skills.sword.cleaving_stance",
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sword_double_slash: "voxygen.element.skills.sword.double_slash",
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sword_double_slash: "voxygen.element.skills.sword.basic_double_slash",
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sword_basic_double_slash: "voxygen.element.skills.sword.basic_double_slash",
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sword_heavy_double_slash: "voxygen.element.skills.sword.heavy_double_slash",
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sword_agile_double_slash: "voxygen.element.skills.sword.agile_double_slash",
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@ -229,35 +229,35 @@ image_ids! {
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sword_crippling_deep_rend: "voxygen.element.skills.sword.crippling_deep_rend",
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sword_cleaving_spiral_slash: "voxygen.element.skills.sword.cleaving_spiral_slash",
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sword_crescent_slash: "voxygen.element.skills.sword.crescent_slash",
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sword_basic_crescent_slash: "voxygen.element.skills.sword.basic_crescent_slash",
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sword_basic_crescent_slash: "voxygen.element.skills.sword.crescent_slash",
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sword_heavy_crescent_slash: "voxygen.element.skills.sword.heavy_crescent_slash",
|
||||
sword_agile_crescent_slash: "voxygen.element.skills.sword.agile_crescent_slash",
|
||||
sword_defensive_crescent_slash: "voxygen.element.skills.sword.defensive_crescent_slash",
|
||||
sword_crippling_crescent_slash: "voxygen.element.skills.sword.crippling_crescent_slash",
|
||||
sword_cleaving_crescent_slash: "voxygen.element.skills.sword.cleaving_crescent_slash",
|
||||
sword_fell_strike: "voxygen.element.skills.sword.fell_strike",
|
||||
sword_basic_fell_strike: "voxygen.element.skills.sword.basic_fell_strike",
|
||||
sword_basic_fell_strike: "voxygen.element.skills.sword.fell_strike",
|
||||
sword_heavy_fell_strike: "voxygen.element.skills.sword.heavy_fell_strike",
|
||||
sword_agile_fell_strike: "voxygen.element.skills.sword.agile_fell_strike",
|
||||
sword_defensive_fell_strike: "voxygen.element.skills.sword.defensive_fell_strike",
|
||||
sword_crippling_fell_strike: "voxygen.element.skills.sword.crippling_fell_strike",
|
||||
sword_cleaving_fell_strike: "voxygen.element.skills.sword.cleaving_fell_strike",
|
||||
sword_skewer: "voxygen.element.skills.sword.skewer",
|
||||
sword_basic_skewer: "voxygen.element.skills.sword.basic_skewer",
|
||||
sword_basic_skewer: "voxygen.element.skills.sword.skewer",
|
||||
sword_heavy_skewer: "voxygen.element.skills.sword.heavy_skewer",
|
||||
sword_agile_skewer: "voxygen.element.skills.sword.agile_skewer",
|
||||
sword_defensive_skewer: "voxygen.element.skills.sword.defensive_skewer",
|
||||
sword_crippling_skewer: "voxygen.element.skills.sword.crippling_skewer",
|
||||
sword_cleaving_skewer: "voxygen.element.skills.sword.cleaving_skewer",
|
||||
sword_cascade: "voxygen.element.skills.sword.cascade",
|
||||
sword_basic_cascade: "voxygen.element.skills.sword.basic_cascade",
|
||||
sword_basic_cascade: "voxygen.element.skills.sword.cascade",
|
||||
sword_heavy_cascade: "voxygen.element.skills.sword.heavy_cascade",
|
||||
sword_agile_cascade: "voxygen.element.skills.sword.agile_cascade",
|
||||
sword_defensive_cascade: "voxygen.element.skills.sword.defensive_cascade",
|
||||
sword_crippling_cascade: "voxygen.element.skills.sword.crippling_cascade",
|
||||
sword_cleaving_cascade: "voxygen.element.skills.sword.cleaving_cascade",
|
||||
sword_cross_cut: "voxygen.element.skills.sword.cross_cut",
|
||||
sword_basic_cross_cut: "voxygen.element.skills.sword.basic_cross_cut",
|
||||
sword_basic_cross_cut: "voxygen.element.skills.sword.cross_cut",
|
||||
sword_heavy_cross_cut: "voxygen.element.skills.sword.heavy_cross_cut",
|
||||
sword_agile_cross_cut: "voxygen.element.skills.sword.agile_cross_cut",
|
||||
sword_defensive_cross_cut: "voxygen.element.skills.sword.defensive_cross_cut",
|
||||
|
@ -932,7 +932,7 @@ impl<'a> Skillbar<'a> {
|
||||
background_color: None,
|
||||
content_size: ContentSize {
|
||||
width_height_ratio: 1.0,
|
||||
max_fraction: 0.8, /* Changes the item image size by setting a maximum fraction
|
||||
max_fraction: 0.9, /* Changes the item image size by setting a maximum fraction
|
||||
* of either the width or height */
|
||||
},
|
||||
selected_content_scale: 1.0,
|
||||
|
Loading…
Reference in New Issue
Block a user