mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Fixed NVidia shiny water shader bug and re-enabled in settings
missed a commented line
This commit is contained in:
parent
7e9194eb73
commit
6b8e458027
@ -132,7 +132,14 @@ void main() {
|
||||
float wave10 = wave_height(wave_pos + vec3(0.1, 0, 0));
|
||||
float wave01 = wave_height(wave_pos + vec3(0, 0.1, 0));
|
||||
|
||||
float slope = abs(wave00 - wave10) * abs(wave00 - wave01);
|
||||
float slope;
|
||||
// Prevent slope from being zero so no div by zero
|
||||
if ((abs(wave00 - wave10) > 0.0001) && (abs(wave00 - wave01) > 0.0001)) {
|
||||
slope = abs(wave00 - wave10) * abs(wave00 - wave01);
|
||||
} else {
|
||||
slope = 0.0001;
|
||||
}
|
||||
|
||||
vec3 nmap = vec3(
|
||||
-(wave10 - wave00) / 0.1,
|
||||
-(wave01 - wave00) / 0.1,
|
||||
@ -151,7 +158,7 @@ void main() {
|
||||
float f_alt = f_pos.z;
|
||||
#endif
|
||||
|
||||
float fluid_alt = max(ceil(f_pos.z), floor(f_alt));// f_alt;//max(f_alt - f_pos.z, 0.0);
|
||||
float fluid_alt = f_norm.z == 0 ? f_alt : f_pos.z;
|
||||
const float alpha = 0.255/*/ / 4.0*//* / 4.0 / sqrt(2.0)*/;
|
||||
const float n2 = 1.3325;
|
||||
const float R_s2s0 = pow((1.0 - n2) / (1.0 + n2), 2);
|
||||
|
@ -2064,18 +2064,17 @@ impl<'a> Widget for SettingsWindow<'a> {
|
||||
.color(TEXT_COLOR)
|
||||
.set(state.ids.fluid_mode_text, ui);
|
||||
|
||||
// FIXME: Add shiny water back to the UI once we fix the bug on nVidia cards.
|
||||
let mode_list = [
|
||||
FluidMode::Cheap,
|
||||
// FluidMode::Shiny
|
||||
FluidMode::Shiny
|
||||
];
|
||||
let mode_label_list = [
|
||||
&self
|
||||
.localized_strings
|
||||
.get("hud.settings.fluid_rendering_mode.cheap"),
|
||||
/* &self
|
||||
.localized_strings
|
||||
.get("hud.settings.fluid_rendering_mode.shiny"), */
|
||||
&self
|
||||
.localized_strings
|
||||
.get("hud.settings.fluid_rendering_mode.shiny"),
|
||||
];
|
||||
|
||||
// Get which fluid rendering mode is currently active
|
||||
|
Loading…
Reference in New Issue
Block a user