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adjust staff firebomb
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@ -3,9 +3,9 @@ BasicRanged(
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buildup_duration: 0.5,
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recover_duration: 0.4,
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projectile: Fireball(
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damage: 120.0,
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damage: 90.0,
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radius: 4.0,
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energy_regen: 80,
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energy_regen: 60,
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),
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projectile_body: Object(BoltFire),
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projectile_speed: 60.0,
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@ -689,7 +689,7 @@ pub fn handle_explosion(server: &Server, pos: Vec3<f32>, explosion: Explosion, o
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// Compare both checks, take whichever gives weaker effect, sets minimum of 0 so
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// that explosions reach a max strength on edge of entity
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((horiz_dist.max(vert_distance).max(0.0) / radius).min(1.0) - 1.0).powi(2)
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((horiz_dist.max(vert_distance).max(0.0) / radius).min(1.0) - 1.0).abs()
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}
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for effect in explosion.effects {
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