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Changed M2 Sceptre from a beam to a hitscan
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132f3275fa
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6c2d73c357
@ -268,7 +268,6 @@ pub enum CharacterAbility {
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buildup_duration: f32,
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recover_duration: f32,
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max_range: f32,
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// TODO: Replace with effect when targeted system created
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heal: f32,
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},
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}
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@ -1625,13 +1624,13 @@ impl From<(&CharacterAbility, AbilityInfo)> for CharacterState {
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CharacterAbility::TargetedEffect {
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buildup_duration,
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recover_duration,
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max_range,
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} => CharacterState::TargetedEffect(targeted_effect::Data {
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max_range, heal } => CharacterState::TargetedEffect(targeted_effect::Data {
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static_data: targeted_effect::StaticData {
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buildup_duration: Duration::from_secs_f32(*buildup_duration),
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recover_duration: Duration::from_secs_f32(*recover_duration),
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max_range: *max_range,
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ability_info,
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heal,
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},
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timer: Duration::default(),
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stage_section: StageSection::Buildup,
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@ -35,6 +35,10 @@ pub enum LocalEvent {
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#[allow(clippy::large_enum_variant)] // TODO: Pending review in #587
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pub enum ServerEvent {
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HealthChange {
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entity: EcsEntity,
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change: comp::HealthChange,
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},
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Explosion {
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pos: Vec3<f32>,
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explosion: Explosion,
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@ -1,5 +1,5 @@
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use crate::{
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comp::{CharacterState, StateUpdate},
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comp::{CharacterState, HealthSource, StateUpdate, HealthChange},
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event::ServerEvent,
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states::{
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behavior::{CharacterBehavior, JoinData},
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@ -20,6 +20,8 @@ pub struct StaticData {
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pub max_range: f32,
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/// Miscellaneous information about the ability
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pub ability_info: AbilityInfo,
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/// Heal
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pub heal: HealthChange,
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}
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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@ -32,7 +34,6 @@ pub struct Data {
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/// What section the character stage is in
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pub stage_section: StageSection,
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}
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impl CharacterBehavior for Data {
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fn behavior(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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@ -56,11 +57,10 @@ impl CharacterBehavior for Data {
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entity: target,
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change: HealthChange {
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amount: self.static_data.heal as i32,
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cause: HealthSource::Heal { by: Some(data.uid) },
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})};
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cause: HealthSource::Heal { by: Some(*data.uid) },
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}});
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}
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}
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}
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// Transitions to recover section of stage
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update.character = CharacterState::TargetedEffect(Data {
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timer: Duration::default(),
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