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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Fixed boost having ridiculous velocity.
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parent
b4840ce48d
commit
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@ -1,4 +1,6 @@
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Boost(
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movement_duration: 0.05,
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only_up: false,
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speed: 400.0,
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max_exit_velocity: 100.0,
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)
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@ -1,4 +1,6 @@
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Boost(
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movement_duration: 0.05,
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only_up: true,
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speed: 250.0,
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max_exit_velocity: 70.0,
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)
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@ -95,6 +95,8 @@ pub enum CharacterAbility {
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Boost {
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movement_duration: f32,
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only_up: bool,
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speed: f32,
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max_exit_velocity: f32,
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},
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DashMelee {
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energy_cost: f32,
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@ -371,9 +373,11 @@ impl CharacterAbility {
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},
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Boost {
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ref mut movement_duration,
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speed: ref mut boost_speed,
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..
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} => {
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*movement_duration /= speed;
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*boost_speed *= power;
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},
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DashMelee {
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ref mut base_damage,
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@ -1150,10 +1154,14 @@ impl From<(&CharacterAbility, AbilityInfo)> for CharacterState {
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CharacterAbility::Boost {
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movement_duration,
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only_up,
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speed,
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max_exit_velocity,
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} => CharacterState::Boost(boost::Data {
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static_data: boost::StaticData {
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movement_duration: Duration::from_secs_f32(*movement_duration),
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only_up: *only_up,
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speed: *speed,
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max_exit_velocity: *max_exit_velocity,
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ability_info,
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},
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timer: Duration::default(),
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@ -13,6 +13,8 @@ use std::time::Duration;
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pub struct StaticData {
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pub movement_duration: Duration,
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pub only_up: bool,
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pub speed: f32,
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pub max_exit_velocity: f32,
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pub ability_info: AbilityInfo,
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}
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@ -34,9 +36,9 @@ impl CharacterBehavior for Data {
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if self.timer < self.static_data.movement_duration {
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// Movement
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if self.static_data.only_up {
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update.vel.0.z += 500.0 * data.dt.0;
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update.vel.0.z += self.static_data.speed * data.dt.0;
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} else {
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update.vel.0 += *data.inputs.look_dir * 500.0 * data.dt.0;
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update.vel.0 += *data.inputs.look_dir * self.static_data.speed * data.dt.0;
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}
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update.character = CharacterState::Boost(Data {
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timer: self
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@ -50,6 +52,12 @@ impl CharacterBehavior for Data {
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if input_is_pressed(data, self.static_data.ability_info.input) {
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reset_state(self, data, &mut update);
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} else {
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update.vel.0 = update.vel.0.normalized()
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* update
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.vel
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.0
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.magnitude()
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.min(self.static_data.max_exit_velocity);
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update.character = CharacterState::Wielding;
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}
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}
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