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@ -1331,7 +1331,7 @@ impl Floor {
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lights = painter.prim(Primitive::translate(lights, 3 * Vec3::unit_z()));
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pillar = painter.prim(Primitive::union(pillar, base));
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}
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// Specifically don't include pillars in Minotaur arena
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// Specifically don't include pillars in Sahagin and Myrmidon dungeons
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if !(self.difficulty == 2 || self.difficulty == 4) {
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pillars.push((tile_center, pillar, lights));
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}
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