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speed tweak
Former-commit-id: a3938ec59032794c7135facddecbf7131fb5262e
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@ -31,7 +31,7 @@ impl<'a> System<'a> for Sys {
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let finished_attack = (&entities, &mut attackings)
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.join()
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.filter(|(e, a)| {
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a.time > 0.5 // TODO: constant
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a.time > 0.25 // TODO: constant
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})
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.map(|(e, a)| e)
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.collect::<Vec<_>>();
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@ -24,18 +24,18 @@ impl Animation for AttackAnimation {
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let mut next = (*skeleton).clone();
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let wave = (anim_time as f32 * 4.0).sin();
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let wave_quicken = (1.0 - (anim_time as f32 * 8.0).cos());
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let wave_quicken_slow = (1.0 - (anim_time as f32 * 6.0).cos());
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let wave_quicken_double = (1.0 - (anim_time as f32 * 12.0).cos());
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let wave_quicken = (1.0 - (anim_time as f32 * 16.0).cos());
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let wave_quicken_slow = (1.0 - (anim_time as f32 * 12.0).cos());
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let wave_quicken_double = (1.0 - (anim_time as f32 * 24.0).cos());
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let wave_quick = (anim_time as f32 * 0.5).sin();
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let wave_cos = (anim_time as f32 * 12.0).cos();
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let wave_slow = (anim_time as f32 * 5.0 + PI).cos();
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let wave_slow_cos = (anim_time as f32 * 6.0 + PI).cos();
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let wave_slow = (anim_time as f32 * 10.0 + PI).cos();
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let wave_slow_cos = (anim_time as f32 * 12.0 + PI).cos();
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let wave_ultra_slow = (anim_time as f32 * 1.0 + PI).sin();
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let wave_ultra_slow_cos = (anim_time as f32 * 1.0 + PI).cos();
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let wave_stop = (anim_time as f32 * 3.0).min(PI / 2.0).sin();
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let wave_stop = (anim_time as f32 * 6.0).min(PI / 2.0).sin();
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let wave_stop_alt = (anim_time as f32 * 28.0).min(PI / 2.0).sin();
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let wave_stop_quick = (anim_time as f32 * 8.0).min(PI / 2.0).sin();
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let wave_stop_quick = (anim_time as f32 * 16.0).min(PI / 2.0).sin();
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let peakwave = 1.0 - (anim_time as f32 * 1.0).cos();
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let head_look = Vec2::new(
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