Merge branch 'zesterer/small-fixes' into 'master'

Small fixes: Faster meshing, smoother movement, better interpolation, and a return to space for climbing

See merge request veloren/veloren!596
This commit is contained in:
Marcel 2019-10-14 12:32:42 +00:00
commit 6cd78dcb4c
7 changed files with 32 additions and 13 deletions

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@ -11,7 +11,7 @@ const vec3 SUN_HALO_DAY = vec3(0.35, 0.35, 0.0);
const vec3 SKY_DUSK_TOP = vec3(0.06, 0.1, 0.20); const vec3 SKY_DUSK_TOP = vec3(0.06, 0.1, 0.20);
const vec3 SKY_DUSK_MID = vec3(0.35, 0.1, 0.15); const vec3 SKY_DUSK_MID = vec3(0.35, 0.1, 0.15);
const vec3 SKY_DUSK_BOT = vec3(0.0, 0.1, 0.13); const vec3 SKY_DUSK_BOT = vec3(0.0, 0.1, 0.13);
const vec3 DUSK_LIGHT = vec3(3.0, 1.0, 0.3); const vec3 DUSK_LIGHT = vec3(3.0, 1.5, 0.3);
const vec3 SUN_HALO_DUSK = vec3(0.6, 0.1, 0.0); const vec3 SUN_HALO_DUSK = vec3(0.6, 0.1, 0.0);
const vec3 SKY_NIGHT_TOP = vec3(0.001, 0.001, 0.0025); const vec3 SKY_NIGHT_TOP = vec3(0.001, 0.001, 0.0025);
@ -56,7 +56,7 @@ void get_sun_diffuse(vec3 norm, float time_of_day, out vec3 light, out vec3 diff
vec3 sun_chroma = sun_color * sun_light; vec3 sun_chroma = sun_color * sun_light;
light = sun_chroma + PERSISTENT_AMBIANCE; light = sun_chroma + PERSISTENT_AMBIANCE;
diffuse_light = sun_chroma * mix(1.0, dot(-norm, sun_dir) * 0.5 + 0.5, diffusion) + PERSISTENT_AMBIANCE; diffuse_light = sun_chroma * mix(1.0, max(dot(-norm, sun_dir) * 0.6 + 0.4, 0.0), diffusion) + PERSISTENT_AMBIANCE;
ambient_light = vec3(SUN_AMBIANCE * sun_light); ambient_light = vec3(SUN_AMBIANCE * sun_light);
} }

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@ -13,7 +13,7 @@ use vek::*;
pub const ROLL_DURATION: Duration = Duration::from_millis(600); pub const ROLL_DURATION: Duration = Duration::from_millis(600);
const HUMANOID_ACCEL: f32 = 70.0; const HUMANOID_ACCEL: f32 = 50.0;
const HUMANOID_SPEED: f32 = 120.0; const HUMANOID_SPEED: f32 = 120.0;
const HUMANOID_AIR_ACCEL: f32 = 10.0; const HUMANOID_AIR_ACCEL: f32 = 10.0;
const HUMANOID_AIR_SPEED: f32 = 100.0; const HUMANOID_AIR_SPEED: f32 = 100.0;
@ -163,7 +163,7 @@ impl<'a> System<'a> for Sys {
ori.0 = vek::ops::Slerp::slerp( ori.0 = vek::ops::Slerp::slerp(
ori.0, ori.0,
ori_dir.into(), ori_dir.into(),
if physics.on_ground { 12.0 } else { 2.0 } * dt.0, if physics.on_ground { 9.0 } else { 2.0 } * dt.0,
); );
} }

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@ -18,7 +18,7 @@ const BOUYANCY: f32 = 0.0;
// amount an object will slow down within 1/60th of a second. Eg. if the frction // amount an object will slow down within 1/60th of a second. Eg. if the frction
// is 0.01, and the speed is 1.0, then after 1/60th of a second the speed will // is 0.01, and the speed is 1.0, then after 1/60th of a second the speed will
// be 0.99. after 1 second the speed will be 0.54, which is 0.99 ^ 60. // be 0.99. after 1 second the speed will be 0.54, which is 0.99 ^ 60.
const FRIC_GROUND: f32 = 0.125; const FRIC_GROUND: f32 = 0.08;
const FRIC_AIR: f32 = 0.0125; const FRIC_AIR: f32 = 0.0125;
const FRIC_FLUID: f32 = 0.2; const FRIC_FLUID: f32 = 0.2;

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@ -161,6 +161,7 @@ impl Scene {
self.figure_state.update( self.figure_state.update(
renderer, renderer,
Vec3::zero(), Vec3::zero(),
Vec3::zero(),
Vec3::new(self.char_ori.sin(), -self.char_ori.cos(), 0.0), Vec3::new(self.char_ori.sin(), -self.char_ori.cos(), 0.0),
1.0, 1.0,
Rgba::broadcast(1.0), Rgba::broadcast(1.0),

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@ -44,7 +44,7 @@ fn calc_light<V: RectRasterableVol<Vox = Block> + ReadVol + Debug>(
let mut vol_cached = vol.cached(); let mut vol_cached = vol.cached();
let mut voids = HashMap::new(); let mut voids = HashMap::new();
let mut rays = vec![outer.size().d; outer.size().product() as usize]; let mut rays = vec![(outer.size().d, 0); outer.size().product() as usize];
for x in 0..outer.size().w { for x in 0..outer.size().w {
for y in 0..outer.size().h { for y in 0..outer.size().h {
let mut outside = true; let mut outside = true;
@ -55,9 +55,12 @@ fn calc_light<V: RectRasterableVol<Vox = Block> + ReadVol + Debug>(
.copied() .copied()
.unwrap_or(Block::empty()); .unwrap_or(Block::empty());
if !block.is_air() && outside { if !block.is_air() {
rays[(outer.size().w * y + x) as usize] = z; if outside {
outside = false; rays[(outer.size().w * y + x) as usize].0 = z;
outside = false;
}
rays[(outer.size().w * y + x) as usize].1 = z;
} }
if (block.is_air() || block.is_fluid()) && !outside { if (block.is_air() || block.is_fluid()) && !outside {
@ -74,6 +77,7 @@ fn calc_light<V: RectRasterableVol<Vox = Block> + ReadVol + Debug>(
if pos.z if pos.z
> *rays > *rays
.get(((outer.size().w * col.y) + col.x) as usize) .get(((outer.size().w * col.y) + col.x) as usize)
.map(|(ray, _)| ray)
.unwrap_or(&0) .unwrap_or(&0)
{ {
*l = Some(sunlight - 1); *l = Some(sunlight - 1);
@ -85,6 +89,7 @@ fn calc_light<V: RectRasterableVol<Vox = Block> + ReadVol + Debug>(
if pos.z if pos.z
>= *rays >= *rays
.get(((outer.size().w * pos.y) + pos.x) as usize) .get(((outer.size().w * pos.y) + pos.x) as usize)
.map(|(ray, _)| ray)
.unwrap_or(&0) .unwrap_or(&0)
{ {
*l = Some(sunlight - 1); *l = Some(sunlight - 1);
@ -114,7 +119,15 @@ fn calc_light<V: RectRasterableVol<Vox = Block> + ReadVol + Debug>(
move |wpos| { move |wpos| {
let pos = wpos - outer.min; let pos = wpos - outer.min;
rays.get(((outer.size().w * pos.y) + pos.x) as usize) rays.get(((outer.size().w * pos.y) + pos.x) as usize)
.and_then(|ray| if pos.z > *ray { Some(1.0) } else { None }) .and_then(|(ray, deep)| {
if pos.z > *ray {
Some(1.0)
} else if pos.z < *deep {
Some(0.0)
} else {
None
}
})
.or_else(|| { .or_else(|| {
if let Some(Some(l)) = voids.get(&pos) { if let Some(Some(l)) = voids.get(&pos) {
Some(*l as f32 / sunlight as f32) Some(*l as f32 / sunlight as f32)

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@ -257,6 +257,7 @@ impl FigureMgr {
state.update( state.update(
renderer, renderer,
pos.0, pos.0,
vel.0,
ori.0, ori.0,
scale, scale,
col, col,
@ -311,6 +312,7 @@ impl FigureMgr {
state.update( state.update(
renderer, renderer,
pos.0, pos.0,
vel.0,
ori.0, ori.0,
scale, scale,
col, col,
@ -367,6 +369,7 @@ impl FigureMgr {
state.update( state.update(
renderer, renderer,
pos.0, pos.0,
vel.0,
ori.0, ori.0,
scale, scale,
col, col,
@ -385,6 +388,7 @@ impl FigureMgr {
state.update( state.update(
renderer, renderer,
pos.0, pos.0,
vel.0,
ori.0, ori.0,
scale, scale,
col, col,
@ -524,6 +528,7 @@ impl<S: Skeleton> FigureState<S> {
&mut self, &mut self,
renderer: &mut Renderer, renderer: &mut Renderer,
pos: Vec3<f32>, pos: Vec3<f32>,
vel: Vec3<f32>,
ori: Vec3<f32>, ori: Vec3<f32>,
scale: f32, scale: f32,
col: Rgba<f32>, col: Rgba<f32>,
@ -535,8 +540,8 @@ impl<S: Skeleton> FigureState<S> {
// Update interpolation values // Update interpolation values
if self.pos.distance_squared(pos) < 64.0 * 64.0 { if self.pos.distance_squared(pos) < 64.0 * 64.0 {
self.pos = Lerp::lerp(self.pos, pos, 15.0 * dt); self.pos = Lerp::lerp(self.pos, pos + vel * 0.03, 10.0 * dt);
self.ori = Slerp::slerp(self.ori, ori, 7.5 * dt); self.ori = Slerp::slerp(self.ori, ori, 5.0 * dt);
} else { } else {
self.pos = pos; self.pos = pos;
self.ori = ori; self.ori = ori;

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@ -65,7 +65,7 @@ impl Default for ControlSettings {
jump: KeyMouse::Key(VirtualKeyCode::Space), jump: KeyMouse::Key(VirtualKeyCode::Space),
sit: KeyMouse::Key(VirtualKeyCode::K), sit: KeyMouse::Key(VirtualKeyCode::K),
glide: KeyMouse::Key(VirtualKeyCode::LShift), glide: KeyMouse::Key(VirtualKeyCode::LShift),
climb: KeyMouse::Key(VirtualKeyCode::LShift), climb: KeyMouse::Key(VirtualKeyCode::Space),
climb_down: KeyMouse::Key(VirtualKeyCode::LControl), climb_down: KeyMouse::Key(VirtualKeyCode::LControl),
wall_leap: KeyMouse::Mouse(MouseButton::Middle), wall_leap: KeyMouse::Mouse(MouseButton::Middle),
mount: KeyMouse::Key(VirtualKeyCode::F), mount: KeyMouse::Key(VirtualKeyCode::F),