mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Merge branch 'zesterer/tiny-fixes' into 'master'
Tiny fixes See merge request veloren/veloren!2822
This commit is contained in:
commit
6cdc620c5d
@ -21,6 +21,7 @@
|
||||
#include <anti-aliasing.glsl>
|
||||
#include <srgb.glsl>
|
||||
#include <cloud.glsl>
|
||||
#include <random.glsl>
|
||||
|
||||
layout(set = 1, binding = 0)
|
||||
uniform texture2D t_src_color;
|
||||
@ -184,6 +185,11 @@ void main() {
|
||||
|
||||
// float bright_color = (bright_color0 + bright_color1 + bright_color2 + bright_color3 + bright_color4) / 5.0;
|
||||
|
||||
if (medium.x == 2u) {
|
||||
tgt_color = vec4(0, 0.005, 0.01, 1) * (1 + hash_fast(uvec3(vec3(uv * screen_res.xy / 32.0, 0))));
|
||||
return;
|
||||
}
|
||||
|
||||
vec4 aa_color = aa_apply(t_src_color, s_src_color, uv * screen_res.xy, screen_res.xy);
|
||||
|
||||
// Bloom
|
||||
|
@ -160,8 +160,7 @@ pub struct ReadData<'a> {
|
||||
combos: ReadStorage<'a, Combo>,
|
||||
}
|
||||
|
||||
// This is 3.1 to last longer than the last damage timer (3.0 seconds)
|
||||
const DAMAGE_MEMORY_DURATION: f64 = 3.1;
|
||||
const DAMAGE_MEMORY_DURATION: f64 = 0.25;
|
||||
const FLEE_DURATION: f32 = 3.0;
|
||||
const MAX_FOLLOW_DIST: f32 = 12.0;
|
||||
const MAX_PATH_DIST: f32 = 170.0;
|
||||
@ -507,10 +506,20 @@ impl<'a> System<'a> for Sys {
|
||||
// than the old target, or if the old target
|
||||
// had not triggered aggro (the new target
|
||||
// has because damage always triggers it)
|
||||
!old_tgt.aggro_on
|
||||
|| tgt_pos.0.distance(pos.0)
|
||||
let old_tgt_not_threat = !old_tgt.aggro_on;
|
||||
let old_tgt_further =
|
||||
tgt_pos.0.distance(pos.0)
|
||||
< old_tgt_pos.0.distance(pos.0)
|
||||
* FUZZY_DIST_COMPARISON
|
||||
* FUZZY_DIST_COMPARISON;
|
||||
let new_tgt_hostile = read_data
|
||||
.alignments
|
||||
.get(attacker)
|
||||
.zip(alignment)
|
||||
.map_or(false, |(attacker, us)| {
|
||||
us.hostile_towards(*attacker)
|
||||
});
|
||||
old_tgt_not_threat
|
||||
|| (old_tgt_further && new_tgt_hostile)
|
||||
} else {
|
||||
true
|
||||
}
|
||||
|
@ -137,7 +137,13 @@ impl Globals {
|
||||
0.0,
|
||||
0.0,
|
||||
],
|
||||
medium: [if medium.is_liquid() { 1 } else { 0 }; 4],
|
||||
medium: [if medium.is_liquid() {
|
||||
1
|
||||
} else if medium.is_filled() {
|
||||
2
|
||||
} else {
|
||||
0
|
||||
}; 4],
|
||||
select_pos: select_pos
|
||||
.map(|sp| Vec4::from(sp) + Vec4::unit_w())
|
||||
.unwrap_or_else(Vec4::zero)
|
||||
|
@ -527,15 +527,19 @@ impl Camera {
|
||||
}
|
||||
|
||||
/// Zoom the camera by the given delta, limiting the input accordingly.
|
||||
pub fn zoom_by(&mut self, delta: f32) {
|
||||
pub fn zoom_by(&mut self, delta: f32, cap: Option<f32>) {
|
||||
if self.mode == CameraMode::ThirdPerson {
|
||||
// Clamp camera dist to the 2 <= x <= infinity range
|
||||
self.tgt_dist = (self.tgt_dist + delta).max(2.0);
|
||||
}
|
||||
|
||||
if let Some(cap) = cap {
|
||||
self.tgt_dist = self.tgt_dist.min(cap);
|
||||
}
|
||||
}
|
||||
|
||||
/// Zoom with the ability to switch between first and third-person mode.
|
||||
pub fn zoom_switch(&mut self, delta: f32) {
|
||||
pub fn zoom_switch(&mut self, delta: f32, cap: Option<f32>) {
|
||||
if delta > 0_f32 || self.mode != CameraMode::FirstPerson {
|
||||
let t = self.tgt_dist + delta;
|
||||
const MIN_THIRD_PERSON: f32 = 2.35;
|
||||
@ -554,6 +558,10 @@ impl Camera {
|
||||
_ => {},
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(cap) = cap {
|
||||
self.tgt_dist = self.tgt_dist.min(cap);
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the distance of the camera from the focus
|
||||
@ -679,13 +687,13 @@ impl Camera {
|
||||
self.mode = mode;
|
||||
match self.mode {
|
||||
CameraMode::ThirdPerson => {
|
||||
self.zoom_by(5.0);
|
||||
self.zoom_by(5.0, None);
|
||||
},
|
||||
CameraMode::FirstPerson => {
|
||||
self.set_distance(MIN_ZOOM);
|
||||
},
|
||||
CameraMode::Freefly => {
|
||||
self.zoom_by(0.0);
|
||||
self.zoom_by(0.0, None);
|
||||
},
|
||||
}
|
||||
}
|
||||
|
@ -340,7 +340,7 @@ impl Scene {
|
||||
/// window closed).
|
||||
///
|
||||
/// If the event is handled, return true.
|
||||
pub fn handle_input_event(&mut self, event: Event) -> bool {
|
||||
pub fn handle_input_event(&mut self, event: Event, client: &Client) -> bool {
|
||||
match event {
|
||||
// When the window is resized, change the camera's aspect ratio
|
||||
Event::Resize(dims) => {
|
||||
@ -357,13 +357,16 @@ impl Scene {
|
||||
// when zooming in the distance the camera travelles should be based on the
|
||||
// final distance. This is to make sure the camera travelles the
|
||||
// same distance when zooming in and out
|
||||
let cap = (!client.is_moderator()).then_some(30.0);
|
||||
if delta < 0.0 {
|
||||
self.camera.zoom_switch(
|
||||
// Thank you Imbris for doing the math
|
||||
delta * (0.05 + self.camera.get_distance() * 0.01) / (1.0 - delta * 0.01),
|
||||
); // Thank you Imbris for doing the math
|
||||
cap,
|
||||
);
|
||||
} else {
|
||||
self.camera
|
||||
.zoom_switch(delta * (0.05 + self.camera.get_distance() * 0.01));
|
||||
.zoom_switch(delta * (0.05 + self.camera.get_distance() * 0.01), cap);
|
||||
}
|
||||
true
|
||||
},
|
||||
@ -643,6 +646,9 @@ impl Scene {
|
||||
.state
|
||||
.terrain()
|
||||
.get((cam_pos + focus_off).map(|e| e.floor() as i32))
|
||||
.ok()
|
||||
// Don't block the camera's view in solid blocks if the player is a moderator
|
||||
.filter(|b| !(b.is_filled() && client.is_moderator()))
|
||||
.map(|b| b.kind())
|
||||
.unwrap_or(BlockKind::Air),
|
||||
self.select_pos.map(|e| e - focus_off.map(|e| e as i32)),
|
||||
|
@ -826,7 +826,10 @@ impl PlayState for SessionState {
|
||||
self.key_state.analog_matrix.y = v;
|
||||
},
|
||||
other => {
|
||||
self.scene.handle_input_event(Event::AnalogGameInput(other));
|
||||
self.scene.handle_input_event(
|
||||
Event::AnalogGameInput(other),
|
||||
&self.client.borrow(),
|
||||
);
|
||||
},
|
||||
},
|
||||
Event::ScreenshotMessage(screenshot_message) => {
|
||||
@ -838,7 +841,7 @@ impl PlayState for SessionState {
|
||||
|
||||
// Pass all other events to the scene
|
||||
event => {
|
||||
self.scene.handle_input_event(event);
|
||||
self.scene.handle_input_event(event, &self.client.borrow());
|
||||
}, // TODO: Do something if the event wasn't handled?
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user