Merge branch 'zesterer/tiny-fixes' into 'master'

Tiny fixes

See merge request veloren/veloren!2822
This commit is contained in:
Samuel Keiffer 2021-09-08 17:09:38 +00:00
commit 6cdc620c5d
6 changed files with 53 additions and 15 deletions

View File

@ -21,6 +21,7 @@
#include <anti-aliasing.glsl>
#include <srgb.glsl>
#include <cloud.glsl>
#include <random.glsl>
layout(set = 1, binding = 0)
uniform texture2D t_src_color;
@ -184,6 +185,11 @@ void main() {
// float bright_color = (bright_color0 + bright_color1 + bright_color2 + bright_color3 + bright_color4) / 5.0;
if (medium.x == 2u) {
tgt_color = vec4(0, 0.005, 0.01, 1) * (1 + hash_fast(uvec3(vec3(uv * screen_res.xy / 32.0, 0))));
return;
}
vec4 aa_color = aa_apply(t_src_color, s_src_color, uv * screen_res.xy, screen_res.xy);
// Bloom

View File

@ -160,8 +160,7 @@ pub struct ReadData<'a> {
combos: ReadStorage<'a, Combo>,
}
// This is 3.1 to last longer than the last damage timer (3.0 seconds)
const DAMAGE_MEMORY_DURATION: f64 = 3.1;
const DAMAGE_MEMORY_DURATION: f64 = 0.25;
const FLEE_DURATION: f32 = 3.0;
const MAX_FOLLOW_DIST: f32 = 12.0;
const MAX_PATH_DIST: f32 = 170.0;
@ -507,10 +506,20 @@ impl<'a> System<'a> for Sys {
// than the old target, or if the old target
// had not triggered aggro (the new target
// has because damage always triggers it)
!old_tgt.aggro_on
|| tgt_pos.0.distance(pos.0)
let old_tgt_not_threat = !old_tgt.aggro_on;
let old_tgt_further =
tgt_pos.0.distance(pos.0)
< old_tgt_pos.0.distance(pos.0)
* FUZZY_DIST_COMPARISON
* FUZZY_DIST_COMPARISON;
let new_tgt_hostile = read_data
.alignments
.get(attacker)
.zip(alignment)
.map_or(false, |(attacker, us)| {
us.hostile_towards(*attacker)
});
old_tgt_not_threat
|| (old_tgt_further && new_tgt_hostile)
} else {
true
}

View File

@ -137,7 +137,13 @@ impl Globals {
0.0,
0.0,
],
medium: [if medium.is_liquid() { 1 } else { 0 }; 4],
medium: [if medium.is_liquid() {
1
} else if medium.is_filled() {
2
} else {
0
}; 4],
select_pos: select_pos
.map(|sp| Vec4::from(sp) + Vec4::unit_w())
.unwrap_or_else(Vec4::zero)

View File

@ -527,15 +527,19 @@ impl Camera {
}
/// Zoom the camera by the given delta, limiting the input accordingly.
pub fn zoom_by(&mut self, delta: f32) {
pub fn zoom_by(&mut self, delta: f32, cap: Option<f32>) {
if self.mode == CameraMode::ThirdPerson {
// Clamp camera dist to the 2 <= x <= infinity range
self.tgt_dist = (self.tgt_dist + delta).max(2.0);
}
if let Some(cap) = cap {
self.tgt_dist = self.tgt_dist.min(cap);
}
}
/// Zoom with the ability to switch between first and third-person mode.
pub fn zoom_switch(&mut self, delta: f32) {
pub fn zoom_switch(&mut self, delta: f32, cap: Option<f32>) {
if delta > 0_f32 || self.mode != CameraMode::FirstPerson {
let t = self.tgt_dist + delta;
const MIN_THIRD_PERSON: f32 = 2.35;
@ -554,6 +558,10 @@ impl Camera {
_ => {},
}
}
if let Some(cap) = cap {
self.tgt_dist = self.tgt_dist.min(cap);
}
}
/// Get the distance of the camera from the focus
@ -679,13 +687,13 @@ impl Camera {
self.mode = mode;
match self.mode {
CameraMode::ThirdPerson => {
self.zoom_by(5.0);
self.zoom_by(5.0, None);
},
CameraMode::FirstPerson => {
self.set_distance(MIN_ZOOM);
},
CameraMode::Freefly => {
self.zoom_by(0.0);
self.zoom_by(0.0, None);
},
}
}

View File

@ -340,7 +340,7 @@ impl Scene {
/// window closed).
///
/// If the event is handled, return true.
pub fn handle_input_event(&mut self, event: Event) -> bool {
pub fn handle_input_event(&mut self, event: Event, client: &Client) -> bool {
match event {
// When the window is resized, change the camera's aspect ratio
Event::Resize(dims) => {
@ -357,13 +357,16 @@ impl Scene {
// when zooming in the distance the camera travelles should be based on the
// final distance. This is to make sure the camera travelles the
// same distance when zooming in and out
let cap = (!client.is_moderator()).then_some(30.0);
if delta < 0.0 {
self.camera.zoom_switch(
// Thank you Imbris for doing the math
delta * (0.05 + self.camera.get_distance() * 0.01) / (1.0 - delta * 0.01),
); // Thank you Imbris for doing the math
cap,
);
} else {
self.camera
.zoom_switch(delta * (0.05 + self.camera.get_distance() * 0.01));
.zoom_switch(delta * (0.05 + self.camera.get_distance() * 0.01), cap);
}
true
},
@ -643,6 +646,9 @@ impl Scene {
.state
.terrain()
.get((cam_pos + focus_off).map(|e| e.floor() as i32))
.ok()
// Don't block the camera's view in solid blocks if the player is a moderator
.filter(|b| !(b.is_filled() && client.is_moderator()))
.map(|b| b.kind())
.unwrap_or(BlockKind::Air),
self.select_pos.map(|e| e - focus_off.map(|e| e as i32)),

View File

@ -826,7 +826,10 @@ impl PlayState for SessionState {
self.key_state.analog_matrix.y = v;
},
other => {
self.scene.handle_input_event(Event::AnalogGameInput(other));
self.scene.handle_input_event(
Event::AnalogGameInput(other),
&self.client.borrow(),
);
},
},
Event::ScreenshotMessage(screenshot_message) => {
@ -838,7 +841,7 @@ impl PlayState for SessionState {
// Pass all other events to the scene
event => {
self.scene.handle_input_event(event);
self.scene.handle_input_event(event, &self.client.borrow());
}, // TODO: Do something if the event wasn't handled?
}
}